the cutting room mirror

January 4, 2010

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This is a sub-page of Proto:Fallout: New Vegas.

An early January build of Fallout New Vegas. Some content is present only in this build.

Unused Quests

How Little We Know#

Two unused objectives that reveal that the player could attempt to convince Clanden to turn on the family. The other reveals that the stolen weapon shipment was originally located in Vault 3:

Stage

Text

69

(Optional) Use the tapes to convince Clanden to betray the family.

95

Recover a stolen shipment of weapon parts from the Fiends in Vault 3.

VMS28 - Lucky 38 Quest#

In the final game VMS28 exists but is empty, with a blank script and no objectives. There is however a name present for this quest in this build: Lucky 38 Quest. The rest of the quest still seems to be blank however.

Unused NPC

Nelson#

Private Aaron#

FNV_-_PrivateAaron.png His position in game, just off center from where the normal NCR hostages are held. Form ID: 11F913

An unused NCR Private with the internal ID "NelsonNCRTrooperHostageAAM". He is equipped with a random set of NCR trooper armor. He has a script attached to him also, VNelsonHostageDeath, which is set to update the quest Back In Your Own Backyard upon his death. He appears to be an early version of the unnamed Nelson hostages that appear in the final game.

Unused Weapon

Energy Weapons#

Laser PDW Cbeam example#

This is a laser weapon that would've fired a single, continuous beam projectile. It is classified as a pistol in game, using the 10mm submachine gun model and laser pistol firing sounds. It is loaded with standard energy cells and use the continuous beam projectile. It has an unusually high clip size, at 90, as well as a low spread value at 0.10. The tradeoff being its low damage, having a low DPS of 17.5. It has a value of 300 and a weight of 4. Below are its stats:

Attribute

Value

Damage

7

DPS

17.50

Health

400

Clip Size

90

Shots Per Sec

2.50

Automatic

Yes

Ammo Per Shot

1

Spread

0.00

Min Spread

0.10

Critical Chance

0.50

Critical Damage

7

Unused Dialogue

Camp Golf#

Mags#

A couple of dialogue responses for Mags related to the early version of the Flags Of Our Foul Ups quest are present in this crash dump. On their own they are not too useful, but when looked with additional dialogue recovered from the April 17th build, they help understand how the quest proceeded originally.

Speaker

Dialogue

Form ID

Player

At a guess, because he's an authoritarian sadist

Mags

Tell me about it. What the hell are we gonna do?

01058F1

Player

He seems to think it will force you to work together.

Mags

Dammit! I can't believe this. I'm not going to die for these clowns!

001058F8

Player

Meet me at the shooting range, I'll help the squad get up to snuff.

Mags

Maybe you do know your way around a gun - but the squad won't listen to me.

001058F6

Mags

Poindexter's an arrogant prick, Razz doesn't respect anybody who wasn't a gangbanger, and O'Hanrahan won't even pick up a rifle. They're hopeless.

001058F6

Player

Yes. I think they'll work together better now.

Mags

Great! I'll get everybody out to the shooting range.

001058FD

Player

Meet me at the shooting range, I'll help the squad get up to snuff.

Mags

Maybe you do know your way around a gun. Ok, I think I can convince the rest of the squad, lets do this.

001058FD

Freeside#

James Garrett#

An unused player line for the quest Wang Dang Atomic Tango suggests the player could program Fisto to be more aggressive:

Speaker

Dialogue

Player

He's a bit aggressive, but Fisto will respond to your commands.

The Fort#

Dale Barton#

An unused task is alluded to in this build for repairing something for Dale Barton. There is an unused dialogue variable in the VFreeformTheFort quest script called "BartonRepair", likely connected to this cut task. This may be related to The Fort's howitzer, dialogue in the final game states that it was Dale Barton who salvaged the weapon from a military base in Arizona. In the final, it is Lucius who assigns this task to the player.

Speaker

Dialogue

Player

The fire control systems probably need to be replaced.

Player

Maybe the gears and stuff just need to be oiled. Want me to take a look?

Unknown#

Malcolm Holmes#

Some unused dialogue for Malcolm Holmes, where he expands on the background of the quest and the dangers of hunting for stars:

Speaker

Dialogue

Player

Malcolm Holmes

There. I've given you some fairly valuable information, so let's just both go our separate ways, okay?

Player

I'd like to know more about star hunting.

Malcolm Holmes

There's not much more to tell. Get enough stars and the treasure's yours. Run into the wrong hunter with stars in your pockets, and you're history.

Player

We're both confused?

Malcolm Holmes

That's a pretty bold statement. And you look like you might be able to back it up. But we can deal with each other in a civilized manner, right?

Malcolm Holmes

Look, I can tell from the look in your eye that you had no idea what I was talking about regarding those stars. They're dangerous to the ignorant.

Player

Tell me more about these star hunters.

Malcolm Holmes

The one thing I can say about them is they're all trying to collect as many of those stars as they can. Where they differ is how they go about it.

Malcolm Holmes

Some hunters keep to themselves and explore old ruins looking for stars, while others seek out other people who have found them and trade for them.

Malcolm Holmes

Then there's the bad ones. There's those that would steal stars from a blind man if they came upon one, and others who'd beat you bloody to get them.

Malcolm Holmes

The worst of the lot would have no hesistation putting a bullet between your eyes to separate you from your stars.

Player

There's a legend around these parts that they can be exchanged for a fabulous treasure somewhere out in the wastes, if you have enough of them.

Malcolm Holmes

There's a legend around these parts that they can be exchanged for a fabulous treasure somewhere out in the wastes, if you have enough of them.

Malcolm Holmes

Specifically, if you can find the headquarters of the Sunset Sarsaparilla Company, you'll find a man named Festus there, who guards the treasure.

Malcolm Holmes

Now, don't look at me that way. I'm just passing along the word. You can believe it or not as you like.

Malcolm Holmes

Ha, listen to me go on. If I don't stop myself now I'll end up talking your ear off about this whole star business. I better get going.

Malcolm Holmes

You take care of yourself, you hear? And if you only remember one thing I say, remember this - beware of a man named Allen Marks.

Malcolm Holmes

He's the most cutthroat hunter of them all, and he's taken more than a few stars off the corpses of fellow hunters. Don't say you weren't warned.

Player

I'm not really sure. What do they look like?

Malcolm Holmes

Trust me, you'd know if you'd met them, one way or the other.

Player

I suppose not.

Malcolm Holmes

Heh, you're lucky I'm your first encounter in the world of star hunting then. Damn lucky.

Malcolm Holmes

Those special caps you're carrying there are known as Sunset Sarsaparilla Stars, or just "Stars", as hunters call them.

Malcolm Holmes

You may have noticed that even though they're caps, you can't use them to buy anything. Stores won't touch the things.

Malcolm Holmes

That's because a select group of people, that'd be the star hunters, are fixing to collect them. And they ain't all friendly like yours truly.

Player

I'm not in the mood for guessing, so spill it.

Malcolm Holmes

Maybe you are, and maybe you aren't. A fellow can't be too careful these days, especially where those stars are concerned.

Malcolm Holmes

Still, you don't seem threatening, so I'll take you at your word for now. At a glance, I'd guess I'm the first hunter you've run into.

Player

What's that?

Malcolm Holmes

Ah, my mistake. I take it you haven't met any other hunters yet?