This is a sub-page of Proto:Fallout: New Vegas/April 17, 2010/Unused Audio.
Unused dialogue for the early version of this quest:
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This page or file is awaiting consideration for deletion. |
NCR#
Lieutenant Monroe#
Lieutenant Monroe has additional dialogue present within the files that reflects an early version of the Boulder City Showdown quest.
Here Monroe would introduce the early version of the quest, back when the player needed to scout for the location of the hostages first. There is also some cut dialogue that references the early version of the quest They Went That-A Way, back when the circumstances of Benny's betrayal were slightly different:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
Do you know what the Great Khans want? |
|
Monroe |
They claim they just want us to step aside so they can get out of NCR territory. |
0010D9F0 |
Monroe |
They also said that it was someone named Benny, I think, that started shooting at my troops in the first place. |
0010D9F0 |
Monroe |
I think that the Great Khans had a falling out. There's a house in the south part of the city, where there's a bunch of dead ones. |
0010D9F0 |
Player |
I could sneak in there and try to get your people out. |
|
Monroe |
Considering that the hostages are dead as soon as we attack, I'm willing to give you a chance. |
00116FE7 |
Monroe |
Find out where they are keeping my missing troops. Once you've made your report, I can get my snipers into position. |
00116FE7 |
Monroe |
With any luck the guards will be taken out when we attack. I don't want any heroics, just find out where my troopers are and get out of there. |
00116FE7 |
The player could pass a speech check of 45 here as well:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
<Sneak Option - 45> |
|
Monroe |
That would be useful. As it is now, the hostages don't stand a chance if we assault the Khans now. |
00110FD5 |
Monroe |
If you can find out where they're being kept, my snipers might be able to take down any Khans guarding them when we attack. |
00110FD5 |
Monroe |
I don't want any heroics, just find out where my troopers are and get out of there. |
00110FD5 |
Player |
<Sneak Option - 45> |
|
Monroe |
An interesting idea, but no thanks. The Great Khans would definitely know we were up to something. |
00116BBC |
Here he reacts to the player's success:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
Yes. If you've got a map, I can show you which building it is. |
|
Monroe |
Perfect. I can have snipers take out the Khans guarding them. When we attack, that should buy us time to rescue them. |
0010D50B |
Monroe |
I'm ordering the assault immediately since I don't want to give the Khans a chance to move the hostages to another hiding place. |
0010D50B |
Monroe |
You're welcome to help us out. I do understand if you'd prefer to lay low until this is over. |
0010D50B |
Player |
- |
|
Monroe |
Good. Hopefully my marksman can take the guards out when we assault. |
00111519 |
In the final game, the player can bribe Lt. Monroe to look the other while the Khans slip out. In this version of the quest, Sgt. Hastings is the subject of the bribe instead. Here he reacts to the Khan's disappearance:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
||
Monroe |
We're packing up and moving out. Somehow, the Great Khans managed to slip out of the ruins undetected. |
001176DB |
Player |
Any idea what happened? |
|
Monroe |
None. There must have been a gap in the rubble that we missed, or maybe they tunnelled out. It's still going to be my ass. |
00118F26 |
Monroe |
I appreciate you trying to help out, though. None of this was your fault. |
00118F26 |
Player |
Goodbye. |
|
Monroe |
I'm not looking forward to explaining this to McCarran. |
00118F29 |
In the final game, the hostages are tied up together - freeing one will automatically free the other. In this version they seem to have been tied up separately initially, and Monroe has dialogue to account for this:
Sample |
Filename |
Dialogue |
|---|---|---|
Player |
||
Monroe |
I see that one of the hostages managed to escape thanks to you. Is there any chance you can get the other one out? |
0011151A |
Player |
Private Ackerman is alright, but Private Gilbert didn't make it. |
|
Monroe |
Damn, I'd planned on recommending Gilbert for Corporal. |
00115CB0 |
Player |
Private Gilbert is alright, but Private Ackerman didn't make it. |
|
Monroe |
Ackerman was a good kid. A little headstrong, but a fine trooper all the time. |
00115CB0 |
Monroe |
Thanks for your help. Chances were high that we'd have lost both troopers if you hadn't come along. |
00115CB2 |
In the final freeing the hostages will automatically trigger the NCR assault. In this version the player would need to report back to Monroe before it would begin:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
||
Monroe |
Both hostages escaped thanks to you. That was a big gamble you took, but it looks like it paid off. |
0011151 |
Monroe |
Now that the Khans no longer have any leverage I'll be able to order a full assault to take out any Great Khans still hiding in the ruins. |
0011151B |
Monroe |
You're welcome to help us out. I do understand if you'd prefer to lay low until this is over. |
0011151B |
Private Hastings#
This NPC has dialogue present alluding to a cut outcome for the Boulder City Showdown quest. Additional greeting lines for Hastings post quest have also been recovered from the build dated February the 16th.
Some generic lines for Hastings:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
||
Hastings |
This is bullshit. We are supposed to be on leave, not shooting it out with Great Khans. |
0010F6F6 |
Player |
||
Hastings |
No one goes past the checkpoint without the Lieutenant's authorisation. Any further, and we'll shoot you. |
00113C04 |
Player |
You can't tell me what to do. |
|
Hastings |
My rifle says otherwise. Besides, those are Lieutenant Monroe's orders. You want to get in, you take it up with him. |
00113BFF |
Here Hastings introduces the situation:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
What's past the checkpoint? |
|
Hastings |
We got some Great Khans hiding out further in. Talk to Lieutenant Monroe if you want the whole story. |
00113C02 |
Player |
What's past the checkpoint? |
|
Hastings |
You can find the Lieutenant on the west side of town, near the Big Horn Saloon. |
00113C03 |
The player could follow up with some generic questions about the situation:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
Does this sort of thing happen a lot in the NCR's military? |
|
Hastings |
Getting screwed all the time. When they say you'll be at a post for a week, they really mean a month. Possibly two. |
0010F6F2 |
Player |
What do you know about the Great Khans? |
|
Hastings |
Nothing. The officer said they're bad guys. So here we are. |
0011776C |
Player |
Why did you join up in the first place? |
|
Hastings |
I'm supposed to be patrolling the roads back in California. Easy, safe and boring. Instead, I got dragged back here to the front lines. |
0011776B |
The player could also suggest a bribe:
Speaker |
Dialogue |
Form ID |
|||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Player |
How much would it take for you to ignore the Great Khan's escape through here? |
||||||||||||||||
Hastings |
What an interesting idea. If my buddies and I were distracted counting, say, 500 caps, I'm sure we'd miss a lot of things. |
|
|||||||||||||||
The player could consider or decline:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
I'll be back with your caps. |
|
Hastings |
I'll be waiting. |
00116BB7 |
Player |
I'll consider it. |
|
Hastings |
Well, you know where to find me. |
0011205E |
Player |
I don't have that many caps. |
|
Hastings |
Too bad. No caps, no deal. |
0010F6EF |
The player could also attempt a barter check to reduce the bribe:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
<Barter 45> 400 caps, and you can tell your friends that I only gave you 300. |
|
Hastings |
Sounds more than fair. 400 caps, pay up. |
0011205B |
Player |
<Barter not 45> 500 is way too much. I was thinking 400. |
|
Hastings |
Well think your way back up to 500, because that's what I want. |
00116BBB |
The player could then pay the reduced or original total:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
About those caps you wanted... |
|
Hastings |
500 caps and my friends and I will be very, very distracted. |
001197BD |
Player |
500 caps it is. Here you go. |
|
Hastings |
Deal. Me and my friends will be over here, minding our own business. Your friends can just walk on by. |
0010F6E8 |
Player |
About those caps you wanted... |
|
Hastings |
You got me down to 400 caps. Pay up and my friends and I will look the other way. |
001197BE |
Player |
Here you go. |
|
Hastings |
Pleasure doing business. My friends and I will be over here, minding our own business. Your friends can just walk on by. |
00112056 |
Great Khans#
Jessup#
Jessup has dialogue that suggests the events regarding Benny's betrayal played out differently to the final. Other Boulder City NPCs also have dialogue referencing this, referring to a house of the dead Great Khans to the south.
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
He betrayed you? |
|
Jessup |
We got tired of waiting to get paid, so we confiscated the chip, while Benny headed over to the Strip to get the money. |
00116FDB |
Jessup |
We were sloppy, Benny came back that night and started taking us all out in our sleep, one by one. |
00116FDB |
Jessup |
The only reason we survived was because McMurphy woke up as Benny shot him. Then that NCR patrol showed up, and here we are. |
00116FDB |
Guard#
This is dialogue for a generic Great Khan, possibly guarding one of the hostages:
Speaker |
Dialogue |
Form ID |
|---|---|---|
Player |
||
Guard |
Where do you think you're going? Jessup isn't up here. |
00117ACF |
Player |
||
Guard |
None of your damn business. |
00117ACA |
Player |
Goodbye. |
|
Guard |
Go on, get out of here. |
00117ACD |