This is a sub-page of Superliminal/Version Differences/Environmental Differences.
Acoustic Panels#
1.05.2019.12.13.185 |
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The acoustic panels were changed to be a lighter colour, and some were added to the wall behind the clinic.
Jungles' Bistro#


1.10.2020.7.6.877 |
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Jungles' Bistro, a secret area, was added.


In the next update, Jungles' Bistro was changed to only open after the game has been completed at least once.
Paradox Music#
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1.10.2021.11.5.550.43 |
1.10.2021.11.12.858.39 |
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The music that plays after activating the paradox was changed. Despite this, the actual audio file being used wasn't changed; it seems like before the update, the in-game music would cut to a later point in that same audio file, which you can hear happen at around 25 seconds into the audio above. After the update, the audio file plays normally.
White Doorway#


A white doorway surrounded by cones was added to the area after the paradox, behind where the player is teleported.
Sky#


The sky in the first black hallway (and other dark sections of the level) was changed from grey to black, and the windows above were changed from black to grey. The sky was likely intended to be black originally, but the limited view distance prevented the black box around you from being visible.
Curtains#


The curtains on the windows in the first black hallway had their colour changed from black to white.
Ceilings#


Ceilings were added near the stairs in order to hide the one-sided walls.
Doorway in the Falling Section#


The doorway after falling through the window was made wider, and the space behind it was made larger.
Wall in the Falling Section#

The wall behind you after falling through the doorway had its colour changed from black to white.
Clinic Blueprint#


A rolled up blueprint was added next to the interactable blueprint on top of the clinic, and the interactable blueprint had its size and rotation altered. The nearby object was also moved upwards.
Filing Cabinets#


The filing cabinets in the section where you walk through the shadow had their colour changed from white to grey.
Entrance to Shadow#


The entrance to the shadow used to have a black wall with no collision which would prevent the exit signs from being seen before the player walked in. This was removed, presumably in order to make finding the entrance easier and to prevent the exit signs from randomly popping into view.
Exit to Shadow#


A doorframe was added to the exit to the shadow, and the floor outside was made much more reflective.
Closed Windows#


The "closed" sections of the window which is above you after exiting the shadow were removed.
Window Room Doorframe#


The doorframe of the entrance to the window room had its colour changed from white to black and was moved outwards.
Light Switch Doorframe#


The doorframe of the entrance to the outside section just before clicking the light switch had its colour changed from black/green to white and was slightly moved outwards.
Light Switch Posts#


Tops were added to the three posts in the outside section just before clicking the light switch.
Light Switch Terrain#


The terrain around the light switch was changed, and a spinning top was added to the top of it.
Exit Signs#


Two more exit signs were added to the walls either side of you after clicking the light switch.
Exit Sign on Stairs#


The exit sign on the stairs after clicking the light switch was moved upwards.
Stairs#


The reverse side of the stairs after clicking the light switch:
- Had its railing moved to the outer edge.
- Was made see-through (and you can now walk back through it as well).
- Had its exit sign slightly moved.
Looping Hallways#


The looping hallways were completely remade, going from what almost looked like temporary textures to a design similar to the inside of the elevators.
Astral City#


1.10.2020.7.6.877 |
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The astral city had its colour changed from black to white, and multiple buildings and structures were moved.
Astral City Letters#




Hidden letters were added to the astral city, spelling out Deep Blue.
Traffic Cones#


The traffic cones in the water cooler area had their textures changed to be less orange.
Banana#


A grabbable banana was added to the terrain behind the exit to the water cooler area.
Water Cooler Blueprint#


The rolled up blueprint next to the interactable blueprint in the water cooler area was moved.
Chessboard Fall#


The area of the ceiling that you fall from in the chessboard had its geometry changed to look less buggy.
Cheese#


The cheese was slightly moved.


