the cutting room mirror

Battle Royale Maps

This is a sub-page of Superliminal/Unused Areas and Objects.

Unused Lighting#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check if these Lights are viewable:
    • MPLobby/Geo/_SleepClinic_ (4)/Lighting/Reflection Probe (3 & 4) (Doesn't show when enabled)
    • RML_StartHallway/RM_StartHallway_Live/Lighting/Area Light (15) (Doesn't show when enabled)
    • RML_WaveRace_Proto01/RM_WaveRace/Lighting/Area Light (0-4) (Doesn't show when enabled)

MPLobby#

Unused lights off

Unused lights on

Around the room, there is an unused spotlight (8).

RML_StartHallway#

Unused light 1 off

Unused light 1 on

Around the room, there is an unused spotlight.

Unused light 2 off

Unused light 2 on

Near the right side of the room is an unused spotlight that was probably used for Light_Industrial_003_Back_Prop which does also go unused.

RML_Climb#

Unused lights off

Unused lights on

On the south wall, there are five unused red area lights (10-14).

RML_DarkRoom#

Unused light 1 off

Unused light 1 on

On the south wall, there are five unused red area lights (10-14).

Unused light 2 off

Unused light 2 on

Unused light 3 off

Unused light 3 on

Unused light 4 off

Unused light 4 on

On each of the red exit signs, there is an unused red DimLight.

Unused light 5 off

Unused light 5 on

On the southside of the room, there is an unused Point Light.

RML_DomeProjections#

Unused lights off

Unused lights on

Around the area, there is an unused blue directional light that seems to be projected from the disco light on the table. It is also labelled with the suffix "_SeemsUseless?"

RML_FireExtinguisherTunnel#

Unused lights off

Unused lights on

Near the exit is an unused spotlight.

RML_InifiniteElevator#

Unused lights off

Unused lights on

Around the area are four unused point lights (7-10), that were probably used for the unused lamps.

RML_EndHallway_Basic#

Unused lights off

Unused lights on

Near the elevator doors, there is an unused point light (4).

RML_EndHallway#

Unused lights off

Unused lights on

Near the top of the elevator doors, there is an unused reflection probe (2).

RML_Climb_V2_Proto01#

Unused lights off

Unused lights on

Around the start of the area, there is an unused point light & spotlight.

Unused Objects#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check if these Objects are viewable:
    • '''(Misc.)/Jerome_Start (It's in a few maps, and it seems to activate the player controls from the looks of it)
    • MPLobby/Geo/Warehouse_Lobby/BSP/DoorwayDoubleWallGeneric (3)/Barrier (Can't seem to find it)
    • MPLobby/Geo/Warehouse_Lobby/BSP/Office Doorway Double Wall Appear/Doorway 1 (Can't seem to find it)
    • MPLobby/Geo/Warehouse_Lobby/Props/Pipes/Props/LaserLargeWarehouse-Wall-IBeamFrame-1 (1)/IBEAM_FRAME (Can't seem to find it)
    • MPLobby/ThemBells/Bell_Fake (Seems to disable itself when turned on).
    • RML_Climb_V2_Proto01/RM_Climb_V2/Geo/Colliders/Star_Collider (8 & 9) (Can't seem to find it)
    • RML_Climb_V2_Proto01/RM_Climb_V2/Geo/DK_Kibbles/DK_E_FakeShadow (Can't seem to find it)
    • RML_Climb_V2_Proto01/RM_Climb_V2/Geo/DK_Kibbles/DK_Super3D_FakeShadow (Can't seem to find it)
    • RML_Climb_V2_Proto01/RM_Climb_V2/SmartFarPlaneGroup/SmartFarPlaneVolume (Can't seem to find it)
    • RML_DarkRoom/RM_DarkRoom/Geo/Props/Blood_Splatter_012_Kitchen_Prop (Can't seem to find it)
    • RML_DomeProjections/RM_DomeProjections_Live/Projectors(&)ProjectorsUpperPlatform/RemixProjection (*) (Can't seem to find any)
    • RML_DomeProjections/StarDome/StarRoom-pt2 (Can't seem to find it)
    • RML_EndHallway/RM_EndHallway_Live/Geo/Moon/Child (Can't seem to find it)
    • RML_Escher_Proto01/RM_Escher/FarPlaneVolume_DisabledBecauseThisIsTricky (Can't seem to find it)
    • RML_Escher_Proto01/RM_Escher/Geo (Static)/Portal Seam Hiders/Seam_Trim (11) (Can't seem to find it)
    • RML_Ledge/Interactive/RandomWeirdObjects (Can't seem to find them)
    • RML_Revolve_Proto01/RM_Revolve/Geo/Wake Up Text (Can't seem to find it)
    • RML_WaveRace_Proto01/RM_WaveRace/Geo/Water Slides/Cylinder-Merged (17) (Can't seem to find it)
    • RML_WaveRace_Proto01/RM_WaveRace/Geo/Water Slides/Portal_Gasket (Can't seem to find it)
    • RML_WaveRace_Proto01/RM_WaveRace/Interactive/Entery_Ramp/DuckPipe (7) (Can't seem to find them)

MPLobby#

To do:

  • Check if Geo/_SleepClinic_ (4)/Props/FauxWood_Panel (90) & Geo/_SleepClinic_ (4)/Props/Hotel_Sign_001 (21) actually are used (maybe check a game someone else is hosting)
  • Remove objects that seem to be copied from Optical and/or SleepClinic(s) (_SleepClinic_ (4) is a SleepClinic, Warehouse_Lobby seems to copied from Optical/_ExitSignRamp).

Alarm_Clock_Gameplay_Prop#

SL_BattleRoyale_MPLobby_Alarm_Clock_Gameplay_Prop.png

On the left end table in the bedroom, is an unused alarm clock that displays 00:00AM and doesn't make a sound.

chess: pawn 2#

SL_BattleRoyale_MPLobby_chess_pawn_2.png

Near where you spawn is an unused pawn chess piece.

Cube (1 & 16-24)#

SL_BattleRoyale_MPLobby_Cube_(1_&_16-24).png

On the right side of the room is some unused planks.

Door#

SL_BattleRoyale_MPLobby_Door.png

Above the bedroom doorway, is an unused door that is slightly open.

Fire_Extinguisher_Common_Prop#

SL_BattleRoyale_MPLobby_Fire_Extinguisher_Common_Prop.png

The north area of the room has an unused interactive fire extinguisher.

Light_Industrial_003_Back_Light (2)#

SL_BattleRoyale_MPLobby_Light_Industrial_003_Back_Light_(2).png

Above the second and third walkways, there are two unused ceiling lamps with their own lighting system.

Paper_003_Common_Prop & Pen_Common_Prop#

SL_BattleRoyale_MPLobby_Paper&Pen.png

On the table where the bell is supposed to be, is an unused pen and paper.

Signage_Standing_Hotel (1)#

SL_BattleRoyale_MPLobby_Signage_Standing_Hotel_(1).png

Next to the cosmetics computer is an unused sign that has the same text.

SoundStageBuilding_Top_001#

SoundStageBuilding_Facade_002_Prop-detach (Used)

SoundStageBuilding_Top_001 (Unused)

Where the ceiling is located, is an unused ceiling that looks darker than the used one. It seems to be different from the one that goes unused in Optical.

StarDomeEntranceBox_NoLongerNeeded#

SL_BattleRoyale_MPLobby_StarDomeEntranceBox_NoLongerNeeded.png

The north area of the room has an unused star dome entrance.

Stool_001_Back_Prop#

SL_BattleRoyale_MPLobby_Stool_001_Back_Prop.png

Near the bell is an unused chair.

Trash_Can_001_Common_Prop#

SL_BattleRoyale_MPLobby_Trash_Can_001_Common_Prop.png

Near the large trash can is an unused trash can.

Trash_Can_001_Common_Prop (1)#

SL_BattleRoyale_MPLobby_Trash_Can_001_Common_Prop_(1).png

In-between the watercooler and the soda machine is an unused trash can.

Wall_With_Frame_Striped_006_A_Pillar_001_Back_Struc (71)#

SL_BattleRoyale_MPLobby_Wall_With_Frame_Striped_006_A_Pillar_001_Back_Struc_(71).png

Out of bounds and northwest of the area, is an unused pillar.

MPLobby/Ho Ho Ho! (Visible for Holiday)#

Fire(s)#

Fire (Used)

Fire (1) (Unused)

Fire (2) (Unused)

Fire (3) (Unused)

There are three unused fire variants that are for the fireplace. All of them are static except for the used one.

Sphere_Ornament (0-3)#

SL_BattleRoyale_MPLobby_Sphere_Ornament_(0-3).png

Next to the Christmas tree is four unused sphere ornaments with fasteners, that are different from the used ones, lined up in a row.

RML_StartHallway#

Ceiling_Vent_Music#

SL_BattleRoyale_StartHallway_Ceiling_Vent_Music.png

On the ceiling, there is an unused air vent.

Chamber_ModularWall_Doorway_001#

SL_BattleRoyale_StartHallway_Chamber_ModularWall_Doorway_001.png

Out of bounds, near the exit of the room is an unused long wide wall with its own barrier.

Light_Industrial_003_Back_Prop#

SL_BattleRoyale_StartHallway_Light_Industrial_003_Back_Prop.png

Near the right side of the room is an unused hanging ceiling lamp.

Light_Industrial_003_Tall_Back_Prop (11)#

SL_BattleRoyale_StartHallway_Light_Industrial_003_Tall_Back_Prop_(11).png

Above the rotating podium is an unused hanging ceiling lamp that sways back and forth. It also comes with its own lighting.

Stage_TheaterCurtain_001 (0-10)#

SL_BattleRoyale_StartHallway_Stage_TheaterCurtain_001_(0-10).png

Around the end of the room, is eleven unused curtains.

RML_ButtonsAndDoors#

Chamber_ModularPillar_01 (1 & 12)#

SL_BattleRoyale_ButtonsAndDoors_Chamber_ModularPillar_01_(1).png SL_BattleRoyale_ButtonsAndDoors_Chamber_ModularPillar_01_(12).png Near the last hidden exit wall are two unused pillars on both ends of the wall.

RML_CheckerFall#

Cube#

SL_BattleRoyale_CheckerFall_Cube.png

On the first layer of the area, is an unused gray platform.

RML_CheeseRamp02#

IBeam_002_Prop (50)#

SL_BattleRoyale_CheeseRamp02_IBeam_002_Prop_(50).png

On the third floor, there is an unused dark blue beam near the right side of the room.

WindowFloor#

SL_BattleRoyale_CheeseRamp02_WindowFloor.png

The second floor has an unused window floor.

RML_Climb#

Window_002_B_Hotel_Struc (9-13)#

Stage_TheaterCurtain_001 (0-9) (Used)

Window_002_B_Hotel_Struc (9-13) (Unused)

On the south wall, there are five unused windows that are the same as the used ones on the north wall.

RML_DarkRoom#

Checkmate Movie Animator#

SL_BattleRoyale_DarkRoom_Checkmate_Movie_Animator.png

On the projector screen, there are three unused objects, which include; a king & pawn chess piece, and a knife that is stabbing the king piece.

Exit_Sign_Hanging_Arrow_Common_Prop (1)#

SL_BattleRoyale_DarkRoom_Exit_Sign_Hanging_Arrow_Common_Prop_(1).png

On the west side of the room, is an unused hanging green exit sign.

Signage_002_Common_Prop & Signage_003_Common_Prop#

SL_BattleRoyale_DarkRoom_Signage_002_Common_Prop.png SL_BattleRoyale_DarkRoom_Signage_003_Common_Prop.png On both doors on both sides of the room, there are unused signs.

Text (TMP)#

SL_BattleRoyale_DarkRoom_Text_(TMP).png

On the projector screen, there is unused text that reads "CHECKMATE". Was probably to be used with the unused "Checkmate Movie Animator" objects.

RML_DomeProjections#

Icosphere#

SL_BattleRoyale_DomeProjections_Icosphere.png

Around the area is an unused white half-sphere.

Stairs_009_Back_Struc & Stairs_010_Back_Struc#

SL_BattleRoyale_DomeProjections_Stairs_Back_Strucs.png

Near the right stairs are two unused stair structures.

RML_DuckChaos_Superior#

Cube (38)#

SL_BattleRoyale_DuckChaos_Cube_(38).png

In the middle of the map, there is an unused purple rectangle platform with a grid-like pattern.

Cube (39, 41 & 44)#

SL_BattleRoyale_DuckChaos_Cube_(394144).png

There are three unused gray rectangles placed near the east and west file cabinet walls and behind the southwest file cabinet wall.

Light_Industrial_003_Back_Light (0 & 2-4)#

SL_BattleRoyale_DuckChaos_Light_Industrial_003_Back_Light_(0234).png

Hanging from the ceiling, there are four dark green ceiling lamps that have their own lighting system.

RML_DuckRamp#

Cube#

SL_BattleRoyale_DuckRamp_Cube.png

Near the end of the area is an unused dark yellow ramp.

RML_FanJump#

Pillow Clouds#

SL_BattleRoyale_FanJump_Pillow_Clouds.png

Around the area is an unused group of several objects that were probably used for a randomization set. These objects include; two floor cutout pieces, two foot stools, five picture frames, and thirty-five pillows.

RML_GrabLotsOfObjects#

Floor#

Floor (2) (Used)

Floor (Unused)

The floor for this room has an unused variant that is wider and has no border.

RML_InifiniteElevator#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are any of these unused objects and lighting copied over from labyrinth? If so, document them in that level rather than this map.

Door_Open_002_A_Back_Struc#

SL_BattleRoyale_InifiniteElevator_Door_Open_002_A_Back_Struc.png

At the south door of the exit room, is an unused larger door.

Light_Industrial_002_Back_Prop (4-7)#

SL_BattleRoyale_InifiniteElevator_Light_Industrial_002_Back_Prop_(47).png SL_BattleRoyale_InifiniteElevator_Light_Industrial_002_Back_Prop_(56).png In the middle of the east and west pillars are two unused lamps each.

RML_Ledge#

Cube (2)#

SL_BattleRoyale_Ledge_Cube_(2).png

The third floor of this area has an unused gray platform that was probably used early in development.

Final_Platform#

SL_BattleRoyale_Ledge_Final_Platform.png

Before the exit of this area, near where the water cooler platform is, there is an unused gray tall platform that was probably used early in development.

Folding_Table_Covered_001_Common_Prop (1)#

SL_BattleRoyale_Ledge_Folding_Table_Covered_001_Common_Prop_(1).png

Before the exit of this area, near where the file cabinets are, there is an unused covered folding table.

Old_CliffBG#

SL_BattleRoyale_Ledge_Old_CliffBG.png

Around the area, there is a set of unused glacier-like walls that were probably used early in development.

Ref#

SL_BattleRoyale_Ledge_Ref1.png SL_BattleRoyale_Ledge_Ref2.png Around the area, is a set of unused geometry that was probably used for reference during development.

Water_Cooler_Office_Prop (1)#

SL_BattleRoyale_Ledge_Water_Cooler_Office_Prop_(1).png

To the right of the exit, there is an unused large water cooler that isn't lightmapped.

RML_ProjectionRoom#

Cube (2)#

SL_BattleRoyale_ProjectionRoom_Cube_(2).png

Where each dead end is supposed to be, there is an unused alternate stretched object with no border.

Cube (8)#

SL_BattleRoyale_ProjectionRoom_Cube_(8).png

Behind the entrance, there is an unused double-doorway wall.

RML_ScoobyDoo2#

Chamber_Wall_TwoSide (0 & 1)#

SL_BattleRoyale_ScoobyDoo2_Chamber_Wall_TwoSide_(01).png

Near the exit, there are two unused tall walls.

RML_EndHallway_Basic#

MP_TestChamber_Portal#

SL_BattleRoyale_EndHallway_Basic_Chamber_MP_TestChamber_Portal.png

Near the elevator doors, there is an unused doorway portal that doesn't go anywhere.

RML_EndHallway#

Unused Plane(s) & Street_Light_Hotel_Prop(s)#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Count how many street lamps and "plane"s that go unused.

SL_BattleRoyale_EndHallway_StreetLamps1.png SL_BattleRoyale_EndHallway_StreetLamps2.png Out of bounds, around the area, there are multiple unused street lights (with their own spotlights) and parking lot tape.

RML_Climb_V2_Proto01#

BlackStairs (2)-Merged#

SL_BattleRoyale_Climb_V2_Proto01_BlackStairs_(2)-Merged.png

Before the exit, there is an unused double-sided staircase.

Cube#

SL_BattleRoyale_Climb_V2_Proto01_Cube.png

Behind the SUPER platform is an unused black wall.

Dust Particles#

SL_BattleRoyale_Climb_V2_Proto01_Dust_Particles.png

Around the area are a group of dust particles.

Picture_Framed_004_A_Common (1)-Merged#

SL_BattleRoyale_Climb_V2_Proto01_Picture_Framed_004_A_Common_(1)-Merged.png

Before the main part of the area, there is an unused gradient-like border around the frame you pass through.

Prop Monitor Camera#

SL_BattleRoyale_Climb_V2_Proto01_Prop_Monitor_Camera.png

Before the exit, on top of some papers is an unused computer monitor with a red apple displayed on it.

RML_Escher_Proto01#

Exit_Sign_001_Common_Gameplay (4 & 5)#

SL_BattleRoyale_Escher_Proto01_Exit_Sign_001_Common_Gameplay_(4).png SL_BattleRoyale_Escher_Proto01_Exit_Sign_001_Common_Gameplay_(5).png Around the first floor of the area, are two unused exit signs.

Water_Wall_Blocker#

SL_BattleRoyale_Escher_Proto01_Water_Wall_Blocker.png

Near the second floor of the area, there is an unused water wall. It probably goes unused because when activated, it generates a lot of lag.

RML_Revolve_Proto01#

Contrast Background#

SL_BattleRoyale_Revolve_Proto01_Contrast_Background.png

The background box for the area has an unused red-colored box.

Cube (7, 9, 18, 27, 51 & 55-57) & WhiteStairs (0 & 7)#

Unused objects off

Unused objects on

On the northeast part of the area there are eight unused white platforms and two unused stairs. (Contrast Background is enabled in the screenshots to show where they are since Rotating Cube does obscure them).

Exit_Reference#

SL_BattleRoyale_Revolve_Proto01_Exit_Reference.png

Right where the randomly chosen exit locations are supposed to be, is an unused orange rectangular platform that was probably used for reference while in development.

KeyHole#

SL_BattleRoyale_Revolve_Proto01_KeyHole.png

At the exit wall, there is an unused green keyhole model that has its own lighting system.

RML_TinyDesk_Proto01#

Part1Randomization#

Pillars

Pillars2

Glass1

Glass1 (1)

On the chess table, there are four unused randomization variants, which include:

  • Pillars: A set of twelve square-like pillars.
  • Pillars2: A set of six circular pillars.
  • Glass1: A set of two glass windows.
  • Glass1 (1): A set of four glass windows.

RML_TowerClimb_Proto01#

Golden Hair & Love In Her Eyes#

Golden Hair

Love In Her Eyes

The pawn in the top part of the area has unused golden hair and eyes.

StairGroup (2)#

SL_BattleRoyale_TowerClimb_Proto01_StairGroup_(2).png

Before the broken truss group, there is a set of two unused stair platforms.

StairGroup (4)#

SL_BattleRoyale_TowerClimb_Proto01_StairGroup_(4).png

To the right of the entrance, there is a set of five unused stair platforms.

StairGroup (5)#

SL_BattleRoyale_TowerClimb_Proto01_StairGroup_(5).png

Right where the second yellow ramp is, there is a set of five unused stair platforms.

TrussGroup#

SL_BattleRoyale_TowerClimb_Proto01_TrussGroup.png

Near the entrance, there is an unused group of three truss bridge pieces.

RML_WaveRace_Proto01#

Cube (10)#

SL_BattleRoyale_WaveRace_Proto01_Cube_(10).png

On the bottom floor, there is an unused Superliminal logo.

Exit_Sign_001_Vertical_Common_Prop (5)#

SL_BattleRoyale_WaveRace_Proto01_Exit_Sign_001_Vertical_Common_Prop_(5).png

Out of bounds, behind the big slide, there is an unused exit sign.

GroundFog#

SL_BattleRoyale_WaveRace_Proto01_GroundFog.png

Out of bounds, there is an unused fog circle.

Pool Showers#

SL_BattleRoyale_WaveRace_Proto01_Pool_Showers.png

Out of bounds, behind the big slide, there is an unused shower room.