the cutting room mirror

Clone

This is a sub-page of Superliminal/Unused Areas and Objects.

Unused Areas#

_SmallAppleRoom#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if _SmallAppleRoom/Interactive/VoiceTrigger_Current_11B has an unused voice clip.

SL_Clone_SmallAppleRoom1.png SL_Clone_SmallAppleRoom2.png SL_Clone_SmallAppleRoom3.png SL_Clone_SmallAppleRoom4.png Placed on the right of _AlarmClockCloning is an unused room with multiple objects (ex. two apples, several boxes, tables and chairs, etc.)

_Tiny_Back_Hallway#

SL_Clone_TinyBackHallway1.png SL_Clone_TinyBackHallway2.png Placed on the right of _AlarmClockCloning is an unused tiny hallway.

Unused Lighting#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check if these lights are viewable:
    • _HallwayWithCloneDoors_EM/_HotelHallwayBeforeCloudBillboard/Lighting/Area Light (1) (Placed at 0 0 0 and doesn't show when enabled)
    • _SmileyFaceCursor_EM/Props/GameObject (14)/Area Light (2)

_SmileyFaceCursor_EM#

Unused lights off

Unused lights on

Near the recycling bin is an unused spotlight (10).

_InstaCloneApple#

Unused lights off

Unused lights on

In the middle of the room, are two unused spotlights (28 & 29).

_CloneCubism_Museum_P_EM#

Unused lights off

Unused lights on

Near the back room are two unused spotlights (28 & 29).

Unused Objects#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check if these Objects are viewable:
    • _Back_Area_Exit/BSP/LargeRoomWall1 (30)-clone (Doesn't show when enabled)
    • _SmileyFaceCursor_EM/Props/BSP/Plane (1) (Placed at 0 0 0 and doesn't show when enabled)
    • _SmileyFaceCursor_EM/Props/BSP/WallGeneric(Clone) (50) (Placed at 0 0 0 and doesn't show when enabled)
    • _SmileyFaceCursor_EM/Props/BSP/WallGeneric(Clone) (51) (Placed at 0 0 0 and doesn't show when enabled)

_HallwayWithCloneDoors_EM#

Air_Duct_001_End_002_Common_Prop (2) & Air_Duct_001_Middle_001_Common_Prop (5 & 7)#

SL_Clone_HWCD_Air_Duct_001.png

In the hallway after the clone door there is an unused air duct with two pipes and a pipe end.

Plane (1)#

SL_Clone_HWCD_Plane_(1).png

Out of bounds, near the right hallway's ceiling is an unused wall with a cloud texture.

_SmileyFaceCursor_EM#

Door_Open_001_B_Back_Struc#

SL_Clone_SFC_Door_Open_001_B_Back_Struc.png

At the starting doorway, there is an unused door frame with an open door attached to it.

DoorwayDoubleWallGeneric/Barrier#

Barrier (Used)

DoorwayDoubleWallGeneric/Barrier (Unused)

At the starting doorway, there is an unused alternate barrier that is smaller than the used one.

Fire_Extinguisher_Common_Prop (5)#

SL_Clone_SFC_Fire_Extinguisher_Common_Prop_(5).png

Halfway through the hallway is an unused interactable fire extinguisher.

_CloneBigApple#

Apple_Common_Prop (17)#

SL_Clone_CBA_Apple_Common_Prop_(17).png

To the right of the used apple is an unused identical apple.

_InstaCloneApple#

Bench_001_Museum_Prop (11 & 16)#

SL_Clone_ICA_Bench_001_Museum_Prop_(11&16).png

On the right side of the room, there are two unused benches.

Door_001_B_Museum_Struc (11 & 12)#

SL_Clone_ICA_Door_001_B_Museum_Struc_(11).png SL_Clone_ICA_Door_001_B_Museum_Struc_(12).png On both sides of the middle of the room are two unused doors.

Door_001_B_Museum_Struc (19 & 20)#

SL_Clone_ICA_Door_001_B_Museum_Struc_(19&20).png

On the right side of the room, there are two unused doors.

Door_Exit_Double_001_A_Common#

SL_Clone_ICA_Door_Exit_Double_001_A_Common.png

On the right side of the room, there is an unused double door.

Outlet_Common (15 & 16)#

SL_Clone_ICA_Outlet_Common_(15).png SL_Clone_ICA_Outlet_Common_(16).png On both sides of the middle of the room are two unused outlets.

Outlet_Common (24 & 26)#

SL_Clone_ICA_Outlet_Common_(24).png SL_Clone_ICA_Outlet_Common_(26).png On the right side of the room are two unused outlets.

Perception_is_Reality_Paper_002_Common_Prop#

SL_Clone_ICA_Perception_is_Reality_Paper_002_Common_Prop.png

On the paper stack on the rightside of the room, is an unused paper that reads "Perception is Reality".

Prefab_Fan (1)#

SL_Clone_ICA_Prefab_Fan_(1).png

On the leftside of the room, is an unused black fan with particles.

Signage_003_Museum_Prop#

SL_Clone_ICA_Signage_003_Museum_Prop.png

On the rightside of the room, there is an unused sign that reads "CURATORS ONLY".

Signage_004_Common_Prop (5)#

SL_Clone_ICA_Signage_004_Common_Prop_(5).png

On the rightside of the room, there is an unused sign that reads "EMPLOYEES ONLY".

Signage_016_Back_Prop#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if this is used anywhere in the game.

SL_Clone_ICA_Signage_016_Back_Prop.png

On the rightside of the room, there is an unused sign about loading instructions.

Trim_001_Museum_Struc (1)#

SL_Clone_ICA_Trim_001_Museum_Struc_(1).png

To the right of the room, is an unused wall bottom.

Trim_001_Museum_Struc (19)#

SL_Clone_ICA_Trim_001_Museum_Struc_(19).png

To the middle-right of the room, is an unused wall bottom.

_CloneCubism_Museum_P_EM#

Chess_Piece_Pawn_Common_Prop#

SL_Clone_CCMP_Chess_Piece_Pawn_Common_Prop.png

In the hallway, where the knight chess piece is supposed to be, there is an unused blue pawn piece.

Color_Cube_001_Museum_Gameplay#

SL_Clone_CCMP_Color_Cube_001_Museum_Gameplay.png

On the top floor of the room, there is an unused green colored cube that is grabbable.

Fire_Alarm_002_Common_Prop (5)#

SL_Clone_CCMP_Fire_Alarm_002_Common_Prop_(5).png

To the right of the exit door, is an unused normal fire alarm that doesn't have cloneable features.

ReturnPitSet (3)#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There might be more than the two shown here. But it's too dark out of bounds to know if there is more.

Unused objects off

Unused objects on

Inside the pit are some unused black walls.

WallChunkWithExitSign#

SL_Clone_CCMP_WallChunkWithExitSign.png

At the exit door, is an unused wall chunk and a grabbable exit sign.

_Back_Area_Exit#

Fire_Alarm_002_Common_Interact#

SL_Clone_BAE_Fire_Alarm_002_Common_Prop.png

To the right of the entrance to this room is an unused normal fire alarm that doesn't have cloneable features.