the cutting room mirror

Retrospect

This is a sub-page of Superliminal/Unused Areas and Objects.

Unused Areas#

_SleepClinic_#

SL_Retrospect_SC.png SL_Retrospect_SC_FauxWood_Panel_(90).png SL_Retrospect_SC_Door_001_Common_Gameplay.png Even though the bedroom is still used in this level, the rest of the Sleep Clinic map goes unused because it was copied over. There's two unique objects in this area, and a wood panel named FauxWood_Panel (90) which is in the office room that was actually used for the level select screenshot, a door named Door_001_Common_Gameplay which is at the end of the hallway.

Unused Objects#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if TC_TwoButtonRoom_EM/TC_PortalHallway/Interactive/Portal Pack with double wall (newest) was in Induction. If it isn't check on what it actually does.

_P_NegativeSpaceCheckerboard#

ChessPiece (0-3 & 5)#

SL_Retrospect_PNSC_ChessPiece_(0-3_&_5).png

On top of the chess board squares there are five unused king chess pieces.

_SidewaysArea_EM_Variant#

Conference_Table_Common_Prop#

SL_Retrospect_SAEV_Conference_Table_Common_Prop.png

Next to the exit of the first sideways room is an unused conference table that wasn't in the Labyrinth level.

_HallwayWithCloneDoors_EM#

Exit_Moved_Paper_Common_Prop#

SL_Retrospect_HWCDE_Exit_Moved_Paper_Common_Prop.png

The entrance to this area has an unused sign that reads "Exit Temporarily Moved" placed right where a door is supposed to be.

Please_Use_Paper_Common#

SL_Retrospect_HWCDE_Please_Use_Paper_Common.png

The door to the left has an unused sign that reads "Please Use Other Door" placed right where a door is supposed to be.

TC#

chess: pawn 4 (7)#

SL_Retrospect_TC_chess_pawn_4_(7).png

Originally placed out of bounds is an unused pawn chess piece that has some weird collision.