the cutting room mirror

Unused Checkpoint Camera Locations

This is a sub-page of Superliminal/Unused Areas and Objects.

Each checkpoint has its own unused Camera that their purpose is unknown.

Induction#

TC_GrabALotOfStuff

TC_HallwayShort

TC_HallwayPawnIllusion_EM

TC_RampPuzzle

TC_AlarmClockCloneHallway

TC_CubeThroughHoleWithGrates

TC_OvertheWallRoom

TC_PortalHallway

TC_TwoButtonRoom_EM

TC_HallwayShort 4

TC_BackAreaFallHall

Optical#

_GrabDoorsForFirstTime_EM

_ExitSignRamp

_Hotel_IllusionCube

_IllusionCubeNoBackside

_JustAHallway

_BackAreaStage

_Studio_BackLot02_EM

_P_MoonRoom

Cubism#

_Cube_Splits_In_Half_Museum_C

_Floor_Cube_Museum_D

_Crawl_Space (Unused Checkpoint)

_Vending_Machine_Back_Area_EM

_Scroll_Hollow_Museum_G

_Pallet_Stack_Back_Area_C

_Giant_Cube_Museum_J_EM (Unused Checkpoint)

Blackout#

_LightFlickerJumpCut_Back_Area_B

_WalkInFreezer

_NoWallsPuzzle_Kitchen_A

_WalkOverPitAndSubwayHallway_EM

_WalkBackwards_Kitchen

_ExitSignLightWithBoxes

_ExitSignLightWithGlassWindow

_Generator_Kitchen_D_Dark

Clone#

_HallwayWithCloneDoors_EM

_AlarmClockCloning

_Apple_Hallway

_CloneCubism_Museum_P_EM

_Back_Break_Room

_End_Museum_Hallway

_Tiny_Back_Hallway (Unused Checkpoint)

Dollhouse#

_PortalHouse01_ConferenceRoom_E

_TVBackArea

_FanAndTower

_WindowPortal

_Portal_Pool_Starstep

_NormalizeHallway 3

Labyrinth#

_SleepClinic_ Variant_Chase_01_Sideways

_Back_Area_R

SleepClinic_Elevator_Split

_CubismSurprise

_FlattenObjOnButton

_HallwayWithCloneDoors_ChaseVariant (Unused Checkpoint)

_CloneCubism_Museum_P_ChaseVariant (Unused Checkpoint)

_ClickAlarmClockPaintingTransition

_ParkingLot

Whitespace#

_Astral_Start

_Astral_SleepClinic_FirstOne

_Rain

_WalkThroughShadow

Astral_White_Atrium_EM

_Astral_Checkerboard_Island

_FlatStairs

_Astral_City

WaterCooler_Monument

_NegativeSpaceDoorway_EmptyRoomForCheckpoint

_P_NegativeSpaceDoorway