the cutting room mirror

Unused Areas and Objects

This is a sub-page of Superliminal.

Miscellaneous Unused Objects#

Unused BackAreaExit Objects#

Door_Open_002_B_Back_Struc (1)#

SL_Optical_BAE_Door_Open_002_B_Back_Struc_(1).png

Right at the door of this area is an unused open door.

Unused Battle Royale Objects#

PowerupLocation#

SL_BattleRoyale_StartHallway_PowerupLocation.png

Under where each powerup spawns is an unused white box with a question mark.

Unused CloudBillboard Objects#

Alarm_Clock_Gameplay_Prop_Radio (1)#

SL_TC_Alarm_Clock_Gameplay_Prop_Radio_(1).png

Right on top of the unused bar table, is an unused alarm clock with the numbers "00" on it flickering on and off. When interacted with. it does nothing but light does stay on.

Table_Bar_001_Common_Prop (1)#

SL_TC_Table_Bar_001_Common_Prop_(1).png

In the back of the room, to the right of the door, is an unused round bar table.

Unused Exit Sign Objects#

RED_point

GRN_point

SL_TC_Button_Door_001_Common_Gameplay_(1).png SL_TC_SlidingDoor1_Button_Door_001_Common_Gameplay_(1).png SL_TC_Button_Door_Wall_001_Struc.png Around each exit sign is an unused alternate exit light with electrical piping, a basic beige wall and a vertical green rectangular box (A few of the boxes are also gray with wall textures).

The objects in the scene library (in order of pictures) are called:

  • Button_Door_Light_Common_Gameplay
    • GRN_point
    • RED_point
      • Button_Door_001_Common_Gameplay (2)
  • Button_Door_001_Common_Gameplay (1) (Does appear as either green and gray)
  • Button_Door_Wall_001_Struc

Unused Player Model#

Superliminal_PlayerModelScreenshot.png

By enabling ScaleHeight_001 in PlayerControllerPrefab, it shows an untextured white player model of a bald man wearing glasses, goatee, polo shirt, pants and shoes. Oddly, the model doesn't show if enabled in Induction.

Unused SleepClinic Objects#

To do:
Check if Door_C_Closed & Door_E_Closed are actually used. (Maybe use a clean save)

Unused Lighting#

Unused lights off

Unused lights on

There are three unused lights in this area. The first one is a point light (5) that is placed out of bounds near the exit hallway. The last two are point lights (1 & 2) and they are placed inside the lamps in the bed room.

Picture_Framed_003_Common (2)#

SL_Optical_SCOV_Picture_Framed_003_Common_(2).png

On the other end of the starting hallway is an unused framed picture of some clouds.

Unused SleepClinic_Elevator Objects#

Unused Lighting#

Unused lights off

Unused lights on

In the elevator, there is one unused spot light (1) pointed near the entrance.

Unused StarDome Objects#

Barrier_LooksUgly#

SL_Optical_BAS_SD_Barrier_LooksUgly.png

In front of the entrance to this room is a barrier that was probably disabled since it doesn't look that good when enabled. The developers probably disabled this and labelled it with the suffix _LooksUgly because of that.

OldFloor#

OldFloor off

OldFloor on

Around the outside part of the floor area is a much larger black floor.

Unused Wooden Fire Alarm Lever#

SL_TC_FireAlarmWoodenLever.png

On top of each fire alarm lever is an unused wooden version of the lever. However, this unused object is not on the cloneable fire alarm variant.