This is a sub-page of Superliminal.
Intro Cutscene
Induction
Optical
Cubism
Blackout
Clone
Dollhouse
Labyrinth
Whitespace
Retrospect
Somnasculpt Workshop
Battle Royale Maps
Miscellaneous Unused Objects#
Unused BackAreaExit Objects#
Door_Open_002_B_Back_Struc (1)#

Right at the door of this area is an unused open door.
Unused Battle Royale Objects#
PowerupLocation#

Under where each powerup spawns is an unused white box with a question mark.
Unused CloudBillboard Objects#
Alarm_Clock_Gameplay_Prop_Radio (1)#

Right on top of the unused bar table, is an unused alarm clock with the numbers "00" on it flickering on and off. When interacted with. it does nothing but light does stay on.
Table_Bar_001_Common_Prop (1)#

In the back of the room, to the right of the door, is an unused round bar table.
Unused Exit Sign Objects#
|
RED_point |
GRN_point |
|---|---|
|
|
Around each exit sign is an unused alternate exit light with electrical piping, a basic beige wall and a vertical green rectangular box (A few of the boxes are also gray with wall textures).
The objects in the scene library (in order of pictures) are called:
- Button_Door_Light_Common_Gameplay
- GRN_point
- RED_point
- Button_Door_001_Common_Gameplay (2)
- Button_Door_001_Common_Gameplay (1) (Does appear as either green and gray)
- Button_Door_Wall_001_Struc
Unused Player Model#

By enabling ScaleHeight_001 in PlayerControllerPrefab, it shows an untextured white player model of a bald man wearing glasses, goatee, polo shirt, pants and shoes. Oddly, the model doesn't show if enabled in Induction.
Unused SleepClinic Objects#
|
|
To do: |
Unused Lighting#
|
Unused lights off |
Unused lights on |
|---|---|
|
|
There are three unused lights in this area. The first one is a point light (5) that is placed out of bounds near the exit hallway. The last two are point lights (1 & 2) and they are placed inside the lamps in the bed room.
Picture_Framed_003_Common (2)#

On the other end of the starting hallway is an unused framed picture of some clouds.
Unused SleepClinic_Elevator Objects#
Unused Lighting#
|
Unused lights off |
Unused lights on |
|---|---|
|
|
In the elevator, there is one unused spot light (1) pointed near the entrance.
Unused StarDome Objects#
Barrier_LooksUgly#

In front of the entrance to this room is a barrier that was probably disabled since it doesn't look that good when enabled. The developers probably disabled this and labelled it with the suffix _LooksUgly because of that.
OldFloor#
|
OldFloor off |
OldFloor on |
|---|---|
|
|
Around the outside part of the floor area is a much larger black floor.
Unused Wooden Fire Alarm Lever#

On top of each fire alarm lever is an unused wooden version of the lever. However, this unused object is not on the cloneable fire alarm variant.