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SpongeBob SquarePants: Plankton's Krusty Bottom Weekly!

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There's some French error messages/tracers in the code.

Fortunately, it's not what the title makes it sound like.

Sprite #1 (Police)#

Sprite #1, labeled Police, contains nine frames for different animations. These frames are labeled Idle, Walk, Attack, Hurt, Die1, Die2, Dead1, Dead2, and None. It is currently unknown if this was leftover from a different flash game, the sprite is completely blank otherwise.

Unseen Graphics#

SBSP-Plankton's Krusty Bottom Weekly-image 482.jpg
Unused production art meant for a coffee shop in the episode "Squidville". It was then reused for Tentacle Acres Cocoa Shop from the Windows version of Lights, Camera, Pants!. The game uses one of the light fixtures from this image, leaving the rest unused. The Ice Cream Parlor level uses a reskinned version of this background.

SBSP-Plankton's_Krusty_Bottom_Weekly-shape_488.png
An invisible shape used to calculate the centering of each picture taken. Referred internally as mcCenter.

SBSP-Plankton's_Krusty_Bottom_Weekly-shape_935.png
This exists in the gag from the top left of Art Class. It's used for the idle animation for it, not seen during gameplay.

SBSP-Plankton's_Krusty_Bottom_Weekly-sprite_1348.png
An offscreen sprite to control the high score scrolling. Referred internally as ControlScroll.

Sbsnail_loading.pngJimmy_Neutron-_Alien_Invasion-High_Score-Sprite_55.pngSBSP-Plankton's_Krusty_Bottom_Weekly-sprite_88.pngSBSP-Plankton's_Krusty_Bottom_Weekly-button_26.png
More offscreen sprites to control the loading, keep track of the high scores, control the sound effects, and capture arrow key input. Similar graphics can be found in Hannah Montana: Wireless Quest and Jimmy Neutron: Alien Invasion, which were also made by Sarbakan.