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Pokémon Mystery Dungeon: Gates to Infinity

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Unused Graphics#

Pokemon-Mystery-Dungeon-Gates-Infinity-Temp-Collision.png
An image that says "Temporary collision detection".

Pokemon-Mystery-Dungeon-Gates-Infinity-Temp-Dojo.png
Another unused image, which reads "Temporary Skill dojo • Rare".

Gates_debug_media.png
wallpaper_sub01.img is a picture with several vertical bars of various colors with the word "DEBUG" on top.

(mysterydungeonwiki.com: Blue)

Gates_vertical_bars.png
There are two pictures for each possible partner: bg/im01_01a_pika.img, bg/im01_01a_pika_a.img, bg/im01_01b_tsuta.img, bg/im01_01b_tsuta_a.img, bg/im01_01c_poka.img, bg/im01_01c_poka_a.img, bg/im01_01d_miju.img, bg/im01_01d_miju_a.img, bg/im01_01e_kiba.img, and bg/im01_01e_kiba_a.img. All of them look the same: four vertical bars of various colors. It has been speculated that these pictures might have been intended to appear as the background picture while selecting the partner.

(mysterydungeonwiki.com: Blue)

Demo Leftover#

Found in image_2d is a image called trial_ver.img. It is leftover from a demo version of the game. PMDGTI_trial_ver.png

Unused Main Menu Artwork#

Two unused Main Menu illustrations can be found in the files. One shows Oshawott, Tepig, Emolga, and Dunsparce in Paradise in Companion Mode, while the other shows a party consisting of Snivy, Axew, Carracosta, and Gothorita opening a chest while inside a dungeon. The events depicted in the latter never happen in the actual game.

(mysterydungeonwiki.com: evandixon)

Unused Models#

Dummy Model#

An unused charcoal Pikachu model with four copies of the word "Dummy" placed on it.

Sample_Box#

A simple green cube.

Unused Sounds#

SE_ACT_TRAP_ON#

This is meant to be a generic sound effect for stepping on a tile or trap, and is identical to the one used in the Boukendan games. Since Gates to Infinity uses sound effects individual to the particular tile or trap in question instead, this one is left unused here.

Blank Sound#

Found in sound/stream is this short sound, meant for testing sound effects. However, many of these sound files share the same exact sound, which are listed below. The sound's internal name was later revealed to be SE_SYS_NO_SELECT in Rescue Team DX.

  • BGM_DUN_00.bcstm
  • BGM_DUN_07.bcstm
  • BGM_DUN_TEST_01.bcstm
  • BGM_DUN_TEST_02.bcstm
  • BGM_DUN_TEST_03.bcstm
  • BGM_EVE_BOSS_02.bcstm
  • BGM_EVE_BOSS_03.bcstm
  • BGM_EVE_BOSS_05.bcstm
  • BGM_EVE_BOSS_06.bcstm
  • BGM_EVE_BOSS_07.bcstm
  • BGM_EVE_OFFENSIV_01.bcstm
  • BGM_EVE_SAZANDORA_02.bcstm
  • BGM_EVE_THEME_HOPE_02.bcstm
  • BGM_MAP_PARADISE.bcstm
  • BGM_MAP_PARADISE_02.bcstm
  • BGM_MAP_TOWN.bcstm
  • BGM_TEST_01.bcstm
  • BGM_TEST_02.bcstm
  • BGM_TEST_02_VOL63.bcstm
  • BGM_TEST_02_VOL127.bcstm
  • BGM_TEST_02_VOL255.bcstm
  • ENV_TEST_QUAKE_1.bcstm
  • ENV_TEST_QUAKE_2.bcstm
  • ENV_TEST_RIVER_1.bcstm
  • ENV_TEST_RIVER_2.bcstm
  • ENV_TEST_WIND_1.bcstm
  • ENV_TEST_WIND_2.bcstm
  • ME_MINIGAME_01.bcstm
  • ME_MINIGAME_02.bcstm
  • ME_MINIGAME_03.bcstm
  • ME_MINIGAME_04.bcstm
  • SE_TEST_LOOP_BIRD.bcstm
  • SE_TEST_LOOP_HADOU.bcstm
  • SE_TEST_LOOP_QUAKE_1.bcstm
  • SE_TEST_LOOP_QUAKE_2.bcstm
  • SE_TEST_LOOP_WIND_1.bcstm
  • SE_TEST_LOOP_WIND_2.bcstm

Unused Text#

Text referencing a test menu, as well as various types of tests.

Choose the type of test command!
 
Actor Get initial START Pos and PossOff test
 
Fixed camera, two simultaneous move test
 
Fixed Camera 2 PKMN Simult TaskSleep Test
 
Camera Array 2 PKMN Simult TaskSleep Test
 
Mass simultaneous movement test
 
Large group, different speeds, everyone effect test
 
TaskL array process test by group
 
Actor START with inital position get test
 
Offset position test
 
Get inital position again test
 
End
 
Fixed camera 2 parallel test
 
Partner walks POINT_00

HERO position is Offset0.5-0.2 from POINT_00
 
2 parallel test over
 
Fixed camera 2 parallel test 2
 
Partner walks at POINT_00

HERO moves after waiting 0.5 s
 
2 PKMN parallel test over
 
Camera and 2 parallel test
 
Partner walks at POINT_00

HERO moves after waiting 0.5 s
 
Camera is independent at POINT_00

Focus point moves
 
Camera and 2 parallel test over
 
Fixed camera, large group, different speeds
 
Everyone moves to POINT_01
 
Fixed camera when everyone gathers
 
Everyone moves to POINT_01 at same speed
 
Larget group gathering over!
 
Moving camera, large group, different speeds
 
Everyone moves to different points
 
Effect with everyone
 
Same map
 
Different maps
 
Same effect
 
Different effects
 
Effect test over!
 
Group parallel Test
 
Let's see how it looks, why don't we?
 
It's over!

Many of the files in the message folders are empty, and many of them include or exclusively have the following line:

 [M:DEBUG]If you see this message, please report[R]it to the developers. 

(mysterydungeonwiki.com: Blue)

A similar line can be found in message/outline.bin:

 [M:DEBUG]If this message is displayed,[R]submit a bug report. 

(mysterydungeonwiki.com: Blue)

Unused error messages in message/common.bin, likely related to DLC:

[CN][M:UNUSED]The SD Card is not inserted.[R][R][CN]Could not load music.[R][CN]Music play ended.
[CN][M:UNUSED]The downloadable content is corrupted.[R][R][CN]Could not load music.[R][CN]Music play ended.

(mysterydungeonwiki.com: Blue)

In the final build of the game, the player can't leave Paradise Center while the Request Gate is open. This unused line about Paradise facilities can be found in the files:

 [M:UNUSED] You cannot change any facilities[R]while the Request Gate is open.  

(mysterydungeonwiki.com: Blue)

Language selection text immediately follows (in the final build of the game the language depends on the system settings and can be changed at any moment):

 ENGLISH

FRENCH

GERMAN

ITALIAN

SPANISH

Please choose a language.  

(mysterydungeonwiki.com: Blue)

There is also a duplicate of an identical error message that is actually used (without the unused kanji icon):

 [M:UNUSED][CN]The SD Card was removed. 

(mysterydungeonwiki.com: Blue)

Something related to StreetPass found in message/menu_quest_cec.bin:

 [M:UNUSED] Get a StreetPass request first!
[M:UNUSED] You don't have a StreetPass request!

[M:UNUSED] Please set up your StreetPass Box!

[M:UNUSED] You can't try it any more!

[M:UNUSED] Added

[M:UNUSED] Failed

[M:UNUSED] Add this request for StreetPass?

[M:UNUSED] Added to request list

[M:UNUSED] Discarded

[M:UNUSED] Add the StreetPass request to your list? 

(mysterydungeonwiki.com: Blue)

References to an unused text speed option can be found in message/common.bin:

 [M:UNUSED]Text Speed

[M:UNUSED]Slow

[M:UNUSED]Normal

[M:UNUSED]Fast

[M:UNUSED]It changes the text speed. 

(mysterydungeonwiki.com: Blue)

Oddities#

The 3DS Home Menu banner appears to use an earlier version of the Pikachu model that's slightly taller and has a bigger tail and smaller back stripes.

The next game would use the final Pikachu model that matches the one in-game.

PMDGTI_homemenu_pikachu.png PMDGTI_homemenu_pikachu2.png

Regional Differences#

  • In the Japanese version, the player is allowed to choose the partner's gender at the start of the game. This was removed in the American and European versions, where the partner is always male; unlike any other game in the series, they're also referred to as such in English dialogue. Like many other aspects of the game, this is handled by a lua script, which can be edited to restore the feature in the European and American versions.