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SpongeBob's Boating Bash (Nintendo DS)

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This page details one or more prototype versions of SpongeBob's Boating Bash (Nintendo DS).

This prototype is documented on Hidden Palace.

To do:
Level differences? Anyone?

A very early prototype of SpongeBob's Boating Bash was released on January 17, 2025. Most of the file were modified around July 17, 2009, so it was most likely compiled around that time, which would make it predate the final game by almost a year. Pretty much everything in this prototype is different from the final game.

General Differences#

The product code for this prototype is YG6E, which is the product code for Grid (Nintendo DS), another game by the same developer. The final game has the product code VBVE.

This prototype only has one song, the title theme from SpongeBob SquarePants: Creature from the Krusty Krab, which can still be found in the final game, albeit unused.

Proto

Final

  • The title screen shows Bikini Atoll instead of SpongeBob.
  • The Multiplayer option can't be selected.

Proto

Final

  • Characters have different icons.
  • Stats aren't shown.
  • The background is different.
  • Squidward's and Sandy's icons were switched.

Proto

Final

  • The Options menu only has one option which changes the game's controls, which is absent from the final game.

Proto

Final

  • The default image for the track select screen seems to be concept art.
  • The map screen is a lot bigger.
  • Most of the icons for the tracks are low-quality 3D renders and screenshots from episodes.

Gameplay Differences#

Proto

Final

  • A full minimap is present on the Touch Screen, which was replaced by the boat's wheel.
  • The boat's damage was represented by a small icon on the right of the Touch Screen.

Unused Graphics#

SbboatingbashProto_CarSelectBG.png SbboatingbashProto_CarSelectBG2.png

Two backgrounds meant for the character select screen.

Unused Music#

A leftover song from Need For Speed: Undercover, by the same developers.