This page details one or more prototype versions of Kingdom Hearts HD 1.5 Remix.
* 1 DI (Destiny Islands)
Destiny Islands is the world where Sora starts his journey.
* 2 DC (Disney Castle)
Disney Castle is a word inaccessible through gameplay, as it's only used in cutscenes. It's however accessible by using the Debug Menu or by hacking.
* 3 TW Traverse World(?)/Traverse Town
Traverse Town is where Sora meets Donald and Goofy for the first time.
* 4 AW (Alice in Wonderland)
Wonderland is a world based on the movie "Alice in Wonderland", itself based on the book of the same title.
* 5 TZ (Tarzan/Deep Jungle)
Deep Jungle is a world based on the Disney movie "Tarzan".
* 6 PO (Hundred-Acre Wood)
Hundred-Acre Wood is a world within a book, based on the movies and TV series "Winnie the Pooh".
* 7 ??? (non-selectable)
This world is non-selectable, even with debugging tools. Was possibly the Pridelands, which was cut before release, instead debuting in Kingdom Hearts 2.
* 8 AL (Aladdin/Agrabah)
Agrabah is a world based on the adventures of Aladdin, from the Disney movie of the same name.
* 9 LM (The Little Mermaid/Atlantica)
Atlantica is a world based on the movie "The Little Mermaid".
* 10 NM (Nightmare Before Christmas/Halloween Town)
Halloween Town is a world based on the setting from the movie "The Nightmare before Christmas".
* 11 HE (Hercules/Olympus Coliseum)
Olympus Coliseum is a world based on the movie "Hercules".
* 12 PI (Pinocchio/Monstro)
Monstro is a world based on the events from the movie "Pinocchio".
* 13 PP (Peter Pan/Neverland)
Neverland is a world based on the movie "Peter Pan".
* 14 ??? (non-selectable)
This world is non-selectable, even with Debug or hacking, with no data remaining. It could however, based on its placement in the list, be "GB", that being Great Britain, and the Pirate Ship would utilize the original data slot for Neverland.
* 15 PC (Princess's Castle/Hollow Bastion)
This is the world where Sora meets the Beast and climbs a towering castle finding who his real friends are at that time of the story.
* 16 EW (End of the World)
End of the World is the final world of Kingdom Hearts 1, containing both the conclusion to its story and its last gameplay elements.
- 20 ZZ(Crashes On All Options)
From what I've heard, this is a remnant of a debug world with many tests and functions used to test the games data and physics.
There is a folder in the games data called "SaveData99" that represents each location in the games worlds containing save data from the PS2 release.
For example, a save file going into Agrabah, might be in SaveData99 > AL > BISLPS-25198-01.
Event Listː Battle Port#
Battle Port may either be based off difficulty and giving a different battle report, or an event, such as Jump Festa.
* 1. kingdom hearts final cutscenes ▉▉ Seems to be just Sora remembering Riku, leading up to the final cutscenes, maybe based on difficulty?
* 2. kingdom hearts final cutscenes Yokan Seems to be just Sora remembering Riku, leading up to the final cutscenes, maybe based on difficulty?
* 3. kingdom hearts final cutscenes ▉▉yoru Seems to be just Sora remembering Riku, leading up to the final cutscenes, maybe based on difficulty?
Event Listː Jump Festa#
* 1. DI: Destiny Islands Demo
Note: Despite being Jump Festa, it's in English. Note 2: Starts on Destiny Islands just after the Dive to the Heart.
- 2. TW: Traverse Town Demo Note 3: it seems as though the demo doesn't technically end as it is possible to defeat the boss for Traverse Town and travel to Olympus Coliseum without the demo ending. Note: there is a moment of Donald being voiced in Japanese.
* 3. PP: NeverLand Demo
Note 4: crashes on hardware and never loads on emulation. It might be trying to load GB, or Great Britain, or Hook's Ship from when they were two separate properties.
* 4. By altering the files, you can alter the game's data in the events in KH1ReSource > event_data > JF folder to swap the files in the back folder to utilize an AL event for saving Aladdin and Abu.
In this file, Sora is level 21, Donald is level 18 and Goofy is level 23. Time played is set to is 99:59:59. Note5ː The game softlocks immediately after the Heartless are defeated.
* 5. The same thing can be done with the data for Traverse Town, but for is some reason is more stable from the back folder.
In addition to being more stable, the time clock starts from the moment the file gets loaded. The levels for Sora, Donald and Goofy are respectively 10, 8, and 11.
* 6. The same thing can be done with the data for Destiny Islands. In addition to being more stable, it also has Sora learning Firaga, Blizzaga and Thundaga. Sora is level 2 and loads out of bounds.
The file for the Peter Pan demo doesn't load, even through file manipulation, as the game recognizes at being corrupted.
Inventory List#
There are a substantial amount of items in Kingdom Hearts 1.5.
Below is a link to where you can access a list of all of the items, Gummi Ship parts and blueprints.
Unused Material#
The first in this build has several pieces of unused material. The next item that is somewhat unused is an image of the Kingdom Hearts Final Mix Showcase remaining in the game files.
The next item is Captain Hook's ship, labeled as the "Pirate ship", which was isolated in the PS2 release article. However, in this build, this ship was also touched up slightly. It seems like it can't traversed, even when hacking the coordinates in. The pirate ship could originally be accessible by going to Neverland from either Atlantica or Halloween Town. If you travel there by Normal Drive, the game will then recognize it as "Monstro's not here, let's go before he comes back"; otherwise, it will act like something is supposed to happen but nothing does, or the cursor will lock up, leading to a softlock.
There are also torches in the game as well that appear to be unused, located in Olympus Coliseum.
There is a mine in the game that appears to be located in two places. HE-02-M and HE-06-M. each of the mines deal 1 HP of damage to sora upon contact. HE-03-M has 2 mines, and HE-06-M has 28 mines on a pedestal and a torch beneath them. Please note that the Character position cannot natively get to the mines, so minor changes had to be made.

By manipulating the hex values of the game, you can manipulate the cursor of the world selection to indicate "Disney Castle" But it will not navigate there.
Potentially unused materialː
There are pieces of collision outside of every map, they reflect areas of the world that are not rendered.
Examples includeː Going into the Red Room in Traverse Town, and outside of the room is collision for the rest of Traverse Town.
If a tool could be created to view collision, then its possible that there may be unused rooms that would then be visible.
However, this is a hypothesis.
(Source: Original TCRF research)
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The Kingdom Hearts series | |
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PlayStation 2 |
Kingdom Hearts • Kingdom Hearts II • Re:Chain of Memories (Prototype) |
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Game Boy Advance |
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V CAST |
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Nintendo DS |
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PlayStation Portable |
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Nintendo 3DS |
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PlayStation 3 |
Kingdom Hearts HD 1.5 ReMIX (Prototype) • Re:Chain of Memories HD • Birth by Sleep Final Mix |
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PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Windows, Nintendo Switch, Nintendo Switch 2 |
Re:Chain of Memories HD • Birth by Sleep Final Mix • Dream Drop Distance HD • Birth by Sleep -A fragmentary passage- • Kingdom Hearts HD 2.8 Final Chapter Prologue • Kingdom Hearts HD 1.5+2.5 ReMIX • Kingdom Hearts III (Prototype) |
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iOS, Android |
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