the cutting room mirror

March 30, 2010

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This is a sub-page of Proto:Fallout: New Vegas.

Another late March build, with a few interesting changes.

Unused Quests

VMojave#

A number of unused dialogue topics tell us that Lacey's cut task was originally governed by this quest. Unfortunately, they don't tell us anything about what the task involved. Slightly more information on this cut task is revealed by leftover dialogue files from the July 21st build:

Speaker

Dialogue

Player

<drink or trade?>

Player

<Help you out?>

Player

<what do you need?>

It Only Hurts For A Little While (VMS48)#

Present in this build are a number of objectives for this quest, as well as an early name. Dialogue from this version of the quest is actually present in recovered BSA files from the April 17th build, and more information on the quest can be found on that page. These are the unused objectives, that reveal the player could repeat the initiation indefinitely until they had succeeded:

Objective Index

Objective

10

Talk to the Ritemaster about joining the Great Khans.

20

Survive your initiation.

30

Talk to the Ritemaster about trying your initiation again.

Unused Scripts

VMS48QuestScript#

A script that contains variables for the Great Khan initiation quest. It tracks wether or not the player has joined, and the number of attackers the player had managed to KO:

ScriptName VMS48SCRIPT

PlayerJoinedGreAtKhans
NumKhansKOed

VMS48TimerScript#

This script handles the timer for the initiation:

ScriptName VMS48TimerScript
Begin GameMode
  If player.GetHealthPercentage <= 0.15
    player.MoveTo VRRCPostInitiationMarkerREF
    VRRCKhanInitiation1REF.Disable
    SetObjectiveDisplayed VMS48 30 1
    VRRCRitemasterREF.StartConversation player GKRitemasterFailure
  EndIf
  If bRunTimer
    If fTimer > 0
      Set fTimer to fTimer - GetSecondsPassed
    Else
      player.MoveTo VRRCPostInitiationMarkerREF
      VRRCKhanInitiation1REF.Disable
      Set VMS48.PlayerJoinedGreAtKhans to 1
      SetObjectiveCompleted VMS48 20 1
      SetStage VMS48 30
      player.UnEquipObject WeapNVBoxingTape
      player.RemoveItem WeapNVBoxingTape 1
      VRRCRitemasterREF.StartConversation player GKRitemasterSuccess
      StopQuest VMS48Timer
    EndIf
  EndIf
End

Unused Location

Mojave Outpost#

An early version of the Mojave outpost can be found in loaded into this memory dump. It is the same general layout and idea as the final, though notably much more barren. Adding to this is the fact that both interiors are named "REPCONN main building", suggesting they were built off of that interior as a template. Notably, Trooper Batow is placed in game here, but there's not much else to reveal what purpose he would have played.

Unused Dialogue

Benny#

An unused Wild Wasteland line for Benny was found in this build also. It is a reference to the movie Airplane and likely would've been used as a greeting for when he is held captive at The Fort:

Speaker

Text

Benny

{Wild Wasteland, line from Airplane}Do you like movies about gladiators?