the cutting room mirror

Unused Text

This is a sub-page of Saints Row (2006).

Unused Prompt Text#

Blocked Theater Path#

Though not unused, the message is rarely seen to the lack of pedestrians or props blocking the marker at cinemas. It can be seen if Playa gets in with a Quota blocking the prompt.

English

French

STOPPING_BLOCKED_PATH_THEATER=Something is blocking your path.  Move it before you use the theater.
STOPPING_BLOCKED_PATH_THEATER=Quelque chose te bloque le chemin. Déplace-le pour aller au cinéma.

German

Spanish

STOPPING_BLOCKED_PATH_THEATER=Etwas versperrt deinen Weg. Bewege es, bevor du ins Kino gehst.
STOPPING_BLOCKED_PATH_THEATER=Hay algo que te bloquea el paso. Muévelo antes de utilizar el cine.

Italian

Japanese

STOPPING_BLOCKED_PATH_THEATER=Qualcosa ti sta bloccando la strada. Prima di poter usare il cinema devi spostarla.
STOPPING_BLOCKED_PATH_THEATER=何かが行く手を阻んでいる。\n映画館に行く前にどかすんだ。

Car Hydraulics#

Unused prompt messages for using car hydraulics. A similar kind of prompt message would be used for Cruise Control in Saints Row 2.

English

French

HYDRAULICS_OFF=Hydraulics off.
HYDRAULICS_ON=Hydraulics on.
HYDRAULICS_OFF=Hydraulique désactivée.
HYDRAULICS_ON=Hydraulique activée.

German

Spanish

HYDRAULICS_OFF=Hydraulics off.
HYDRAULICS_ON=Hydraulics on.
HYDRAULICS_OFF=Hidráulicos desactivados.
HYDRAULICS_ON=Hidráulicos activados.

Italian

Japanese

HYDRAULICS_OFF=Attiva sospensioni idrauliche.
HYDRAULICS_ON=Disattiva sospensioni idrauliche.
HYDRAULICS_OFF=油圧システム オフ。
HYDRAULICS_ON=油圧システム オン。

Trigger Text#

Triggers can be activated vice-versa in the final.

English

French

HUD_TRIGGER_NEEDS_ON_FOOT=You must be on foot to activate this trigger.
HUD_TRIGGER_NEEDS_VEHICLE=You must be in a vehicle to activate this trigger.
HUD_TRIGGER_NEEDS_ON_FOOT=Tu dois être à pied pour activer ce faisceau.
HUD_TRIGGER_NEEDS_VEHICLE=Tu dois être dans un véhicule pour activer ce faisceau.

German

Spanish

HUD_TRIGGER_NEEDS_ON_FOOT=Du musst zu Fuß unterwegs sein, um diesen Schalter zu aktivieren.
HUD_TRIGGER_NEEDS_VEHICLE=Du musst mit einem Fahrzeug unterwegs sein, um diesen Schalter zu aktivieren.
HUD_TRIGGER_NEEDS_ON_FOOT=Debes ir a pie para activar este punto de activación.
HUD_TRIGGER_NEEDS_VEHICLE=Debes ir en un vehículo para activar este punto de activación.

Italian

Japanese

HUD_TRIGGER_NEEDS_ON_FOOT=Devi essere a piedi per attivare questa modalità.
HUD_TRIGGER_NEEDS_VEHICLE=Devi essere in un veicolo per attivare questa modalità.
HUD_TRIGGER_NEEDS_ON_FOOT=このトリガーを作動させるには立っていなければならない。
HUD_TRIGGER_NEEDS_VEHICLE=このトリガーを作動させるには車の中にいなければならない。

Earlier Homie Messages#

Additional strings for Homies. They were originally supposed to make money from hustling. Also, they never get busted in the final, and "HOMIES_KILLED" uses "HOMIES_FALLEN" string instead. You were also supposed to pay hospital bills for injured Homies rather than having to wait several days. The fourth string was used in the Post-X05 build.

English

French

HOMIES_GAINED_CASH=You gained %s cash from hustlin.
HOMIES_RANK_UP=%s has gone up in rank!
HOMIES_WAS_BUSTED=%s was busted!
HOMIES_GREETING=Yo %s!  What up?
HOMIES_DISMISSED=%s has been dismissed!
HOMIES_KILLED=%s has been killed!
HOMIES_HOSPITAL_BILL=Hospital bill for %s cost %s.
HOMIES_GAINED_CASH=Tu as gagné %s d'argent grâce à tes magouilles.
HOMIES_RANK_UP=%s a amélioré son rang!
HOMIES_WAS_BUSTED=%s s'est fait coincer!
HOMIES_GREETING=Yo, %s! Ça gaze?
HOMIES_DISMISSED=%s s'est fait virer!
HOMIES_KILLED=%s s'est fait tuer!
HOMIES_HOSPITAL_BILL=Frais d'hôpital pour %s: %s.

German

Spanish

HOMIES_GAINED_CASH=Du hast beim Zocken %s gewonnen.
HOMIES_RANK_UP=%s ist im Rang aufgestiegen!
HOMIES_WAS_BUSTED=%s ist erledigt!
HOMIES_GREETING=Yo, %s! Was ist los?
HOMIES_DISMISSED=%s ist entlassen worden!
HOMIES_KILLED=%s ist getötet worden!
HOMIES_HOSPITAL_BILL=Die Krankenhausrechnung für %s beläuft sich auf %s.
HOMIES_GAINED_CASH=Has ganado %s con tus trapicheos.
HOMIES_RANK_UP=¡%s ha subido de categoría!
HOMIES_WAS_BUSTED=¡Han detenido a %s!
HOMIES_GREETING=¡Eh, %s! ¿Qué pasa?
HOMIES_DISMISSED=¡Han despedido a %s!
HOMIES_KILLED=¡Han matado a %s!
HOMIES_HOSPITAL_BILL=La factura del hospital de %s ha costado %s.

Italian

Japanese

HOMIES_GAINED_CASH=Hai guadagnato %s grazie alle attività di baro.
HOMIES_RANK_UP=Il livello di %s è aumentato!
HOMIES_WAS_BUSTED=%s è stato beccato!
HOMIES_GREETING=Bella, %s! Come butta?
HOMIES_DISMISSED=%s è stato escluso!
HOMIES_KILLED=%s è stato ammazzato!
HOMIES_HOSPITAL_BILL=Le spese ospedaliere per %s ammontano a %s.
HOMIES_GAINED_CASH=カツアゲして%s ドル稼いだ。
HOMIES_RANK_UP=%s のランクが上がった!
HOMIES_WAS_BUSTED=%s が捕まった!
HOMIES_GREETING=よう、%s !最近どうよ?
HOMIES_DISMISSED=%s に休暇を与えた。
HOMIES_KILLED=%s は殺られた!
HOMIES_HOSPITAL_BILL=%s の治療費は%s ドルだ。

Unused Menu Text#

Unused/Earlier District Names#

There are several unused strings that depict earlier or scrapped neighborhood names.

HOOD_ALLSTON=Allston
HOOD_ASHLAND_ARENA=Ashland Arena
HOOD_BACK_BAY=Back Bay
HOOD_CHARLESTOWN=Charlestown
HOOD_CRACKTON=Crackton
HOOD_GASLAMP=Gaslamp
HOOD_HACKENSHACK=Hackenshack
HOOD_HELLS_KITCHEN=Hell's Kitchen
HOOD_HOODIEVILLE=Hoodieville
HOOD_LAKEVIEW=Lakeview
HOOD_LERNER_INDUSTRIAL_PARK=Lerner Industrial Park
HOOD_LESALLE=Lesalle
HOOD_LOS_CARNALES_TERRITORY=Los Carnales Territory
HOOD_MUSEUM=Museum
HOOD_ROLLERZ_SUBURB=Rollerz Suburb
HOOD_ROLLERZ_TERRITORY=Rollerz Territory
HOOD_SOUTHSIDE_SEAPORT=Southside Seaport
HOOD_SUNSET=Sunset

Though there are little to no evidence to where they were originally used, unused and prerelease content state otherwise:

  • As depicted in an inconsistent highway sign graphic, Rebedeaux was originally named Lesalle.
  • Hell's Kitchen was originally used as the name for Pilsen in the post-X05 build.

Oddly, there's no mention of Glenview Hills, the earlier name of Nob Hill within the strings, suggesting that it was a last-minute change.

Unused Map Descriptions#

MAP_ICON_CHOP_SHOP=Chop Shop
MAP_ICON_TRAIN_STATION=Stilwater Transit Depot
MAP_ICON_THEFT=Theft

There is no "service" that is labelled as a Chop Shop, with the Activity taking its description instead. There is also an unused description of a "Stilwater Transit Depot", likely intended for the bus station in the Saint's Row district though the internal string hints towards the scrapped train station at the Barrio district.

Unused Music Category#

Likely intended for some songs played on K12 FM. Maybe there were supposed to be more tracks than just Electronica?

English, French, German, Spanish and Italian

Japanese

MUSIC_DANCE=DANCE
MUSIC_DANCE=ダンス

Default Save Strings#

Such strings never show up because Playa cannot save until after "Back to Basics".

English

French

German

SAVELOAD_DATE_DEFAULT=NOW!
SAVELOAD_DEFAULT_NAME=Meeting the Saints
SAVELOAD_DATE_DEFAULT=MAINTENANT!
SAVELOAD_DEFAULT_NAME=Rencontre avec les Saints
SAVELOAD_DATE_DEFAULT=JETZT!
SAVELOAD_DEFAULT_NAME=Treffen mit den Saints

Spanish

Italian

Japanese

SAVELOAD_DATE_DEFAULT=¡AHORA!
SAVELOAD_DEFAULT_NAME=Encuentro con los Saints
SAVELOAD_DATE_DEFAULT=ORA!
SAVELOAD_DEFAULT_NAME=Incontro con i Saints
SAVELOAD_DATE_DEFAULT=今だ!
SAVELOAD_DEFAULT_NAME=セインツとの会合

Phone Number Contacts#

To do:
Can these be enabled in game?

Three scrapped contacts. The second has unused voice lines, whilst the third refers to a generic Taxi service. The third uses unique names for taxis in the final.

English

French

German

CELL_DRUG_DEALER=Drug Dealer
CELL_PIMP_VAN=Pimp Van
CELL_TAXI_CAB=Taxi
CELL_DRUG_DEALER=Dealer
CELL_PIMP_VAN=Van de maquereau
CELL_TAXI_CAB=Taxi
CELL_DRUG_DEALER=Drogendealer
CELL_PIMP_VAN=Zuhälterlieferwagen
CELL_TAXI_CAB=Taxi

Spanish

Italian

Japanese

CELL_DRUG_DEALER=Camello
CELL_PIMP_VAN=Camioneta de chulo
CELL_TAXI_CAB=Taxi
CELL_DRUG_DEALER=Spacciatore
CELL_PIMP_VAN=Van de maquereau
CELL_TAXI_CAB=Taxi
CELL_DRUG_DEALER=サプリ ディーラー
CELL_PIMP_VAN=スカウトのバン
CELL_TAXI_CAB=タクシー

Unused Shop Text#

An unused text hinting that car palettes were an option when buying from dealers. Palettes would appear in Saints Row 2. The colors appear at random when the car is selected.

DEALER_NO_PALETTE=No palette selection available.

Hairstyles are always available at hair salons, leaving the following strings unused. It is also not possible to "buy" hairstyles at hair salons.

HAIR_CAT_NONE=None
HAIR_NO_CHOICES=No choices for this category.

Unused Unlock Text#

Placeholder Unlock Screen Text#

Within the "UNL_VK/WR/LC_THEFT" and "UNL_DESC_WR/VK/LC_THEFT" strings for the scrapped Theft Activity unlockable content has this message. Oddly, it was partially translated into German whilst it was fully translated in Japanese.

English, French, Spanish, Italian

German

Japanese

PLACEHOLDER
A string describing this unlockable belongs here.
PLATZHALTER
A string describing this unlockable belongs here.
代替物
ロック解除可能なアイテムがここにあることを説明する文字列

Unused Car Unlock Screen Text#

They go unused due to the vehicles themselves being unlocked in bulk later in the game. Oddly, the unused unlock screen message for Donnie's Car in Japanese is mistranslated as danii (ダニー) rather than donii (ドニー)

Luz's Car

English

French

UNL_LC10_3=Luz's Car
UNL_DESC_LC10_3=You have unlocked Luz's car.
UNL_LC10_3=Voiture de Luz
UNL_DESC_LC10_3=Tu as débloqué la voiture de Luz.

German

Spanish

UNL_LC10_3=Luz' Auto
UNL_DESC_LC10_3=Du hast Luz' Auto freigeschaltet.
UNL_LC10_3=Coche de Luz
UNL_DESC_LC10_3=Has desbloqueado el coche de Luz.

Italian

Japanese

UNL_LC10_3=Auto di Luz
UNL_DESC_LC10_3=Hai sbloccato l'auto di Luz.
UNL_LC10_3=ルースの車
UNL_DESC_LC10_3=ルースの車のロックを解除した。

Victor's Car

English

French

UNL_LC10_4=Victor's Car
UNL_DESC_LC10_4=You have unlocked Victor's car.
UNL_LC10_4=Voiture de Victor
UNL_DESC_LC10_4=Tu as débloqué la voiture de Victor.

German

Spanish

UNL_LC10_4=Victors Auto
UNL_DESC_LC10_4=Du hast Victors Auto freigeschaltet.
UNL_LC10_4=Coche de Victor
UNL_DESC_LC10_4=Has desbloqueado el coche de Victor.

Italian

Japanese

UNL_LC10_4=Auto di Victor
UNL_DESC_LC10_4=Hai sbloccato l'auto di Victor.
UNL_LC10_4=ビクトルの車
UNL_DESC_LC10_4=ビクトルの車のロックを解除した。

Lin's Car

English

French

UNL_WR09_4=Lin's Car
UNL_DESC_WR09_4=You have unlocked Lin's car.
UNL_WR09_4=Voiture de Luz
UNL_DESC_WR09_4=Tu as débloqué la voiture de Luz.

German

Spanish

UNL_WR09_4=Lins Auto
UNL_DESC_WR09_4=Du hast Lins Auto freigeschaltet.
UNL_WR09_4=Coche de Lin
UNL_DESC_WR09_4=Has desbloqueado el coche de Lin.

Italian

Japanese

UNL_WR09_4=Auto di Lin
UNL_DESC_WR09_4=Hai sbloccato l'auto di Lin.
UNL_WR09_4=リンの車
UNL_DESC_WR09_4=リンの車のロックを解除した。

Donnie's Car

English

French

UNL_WR09_5=Donnie's Car
UNL_DESC_WR09_5=You have unlocked Donnie's car.
UNL_WR09_5=Voiture de Donnie
UNL_DESC_WR09_5=Tu as débloqué la voiture de Donnie.

German

Spanish

UNL_WR09_5=Donnies Auto
UNL_DESC_WR09_5=Du hast Donnies Auto freigeschaltet.
UNL_WR09_5=Coche de Donnie
UNL_DESC_WR09_5=Has desbloqueado el coche de Donnie.

Italian

Japanese

UNL_WR09_5=Auto di Donnie
UNL_DESC_WR09_5=Hai sbloccato l'auto di Donnie.
UNL_WR09_5=ダニーの車
UNL_DESC_WR09_5=ダニーの車のロックを解除した。

Aisha's Car

English

French

UNL_VK09_3=Aisha's Car
UNL_DESC_VK09_3=You have unlocked Aisha's car.
UNL_VK09_3=Voiture d'Aisha
UNL_DESC_VK09_3=Tu as débloqué la voiture de Aisha.

German

Italian

UNL_VK09_3=Aishas Auto
UNL_DESC_VK09_3=Du hast Aishas Auto freigeschaltet.
UNL_VK09_3=Coche de Aisha
UNL_DESC_VK09_3=Has desbloqueado el coche de Aisha.

Italian

Japanese

UNL_VK09_3=Auto di Aisha
UNL_DESC_VK09_3=Hai sbloccato l'auto di Aisha.
UNL_VK09_3=アイーシャの車
UNL_DESC_VK09_3=アイーシャの車のロックを解除した。

King's Car

English

French

UNL_VK09_4=King's Car
UNL_DESC_VK09_4=You have unlocked King's car.
UNL_VK09_4=Voiture d'King
UNL_DESC_VK09_4=Tu as débloqué la voiture de King.

German

Spanish

UNL_VK09_4=Kings Auto
UNL_DESC_VK09_4=Du hast Kings Auto freigeschaltet.
UNL_VK09_4=Coche de King
UNL_DESC_VK09_4=Has desbloqueado el coche de King.

Italian

Japanese

UNL_VK09_4=Auto di King
UNL_DESC_VK09_4=Hai sbloccato l'auto di King.
UNL_VK09_4=キングの車
UNL_DESC_VK09_4=キングの車のロックを解除した。

Tanya's Car

English

French

UNL_VK09_5=Tanya's Car
UNL_DESC_VK09_5=You have unlocked Tanya's car.
UNL_VK09_5=Voiture d'Tanya
UNL_DESC_VK09_5=Tu as débloqué la voiture de Tanya.

German

Spanish

UNL_VK09_5=Tanyas Auto
UNL_DESC_VK09_5=Du hast Tanyas Auto freigeschaltet.
UNL_VK09_5=Coche de Tanya
UNL_DESC_VK09_5=Has desbloqueado el coche de Tanya.

Italian

Japanese

UNL_VK09_5=Auto di Tanya
UNL_DESC_VK09_5=Hai sbloccato l'auto di Tanya.
UNL_VK09_5=タニヤの車
UNL_DESC_VK09_5=タニヤの車のロックを解除した。

Oddly, UNL_DESC_WR09_2 and UNL_DESC_WR09_3 are duplicate strings of the Westside Rollerz cars unlocked message, which are also remains of the scrapped singular car unlock as evidenced by the Demo build's files.

Unused Subtitles#

There are loads of unused text intended for subtitles appearing in certain places.

Loan Dialogue#

Unused dialogue subtitles intended for Mike and Dan nagging at Playa via the Cell Phone. "You have __ days to pay off your loan" displays instead of the following subtitles;

English, Spanish

French

MIKE_LOAN_PHONE_1=Where's our money?
MIKE_LOAN_PHONE_2=I think you better pay up...
MIKE_LOAN_PHONE_3=Don't be late...
MIKE_LOAN_PHONE_4=Pay us back on time...
MIKE_LOAN_PHONE_1=Où est notre fric?
MIKE_LOAN_PHONE_2=T'as intérêt à nous payer...
MIKE_LOAN_PHONE_3=Sois à l'heure...
MIKE_LOAN_PHONE_4=Rembourse-nous dans les temps...

German

Spanish

MIKE_LOAN_PHONE_1=Wo ist unser Geld?
MIKE_LOAN_PHONE_2=Ich denke, du solltest besser bezahlen.
MIKE_LOAN_PHONE_3=Komm nicht zu spät.
MIKE_LOAN_PHONE_4=Rückzahlungen bitte rechtzeitig.
MIKE_LOAN_PHONE_1=Where's our money?
MIKE_LOAN_PHONE_2=I think you better pay up...
MIKE_LOAN_PHONE_3=Don't be late...
MIKE_LOAN_PHONE_4=Pay us back on time...

Italian

Japanese

MIKE_LOAN_PHONE_1=Dove sono i soldi?
MIKE_LOAN_PHONE_2=Faresti meglio a pagare...
MIKE_LOAN_PHONE_3=Non ritardare...
MIKE_LOAN_PHONE_4=Pagaci in tempo...
MIKE_LOAN_PHONE_1=カネはど うした?
MIKE_LOAN_PHONE_2=払ったほう がいいと 思うぜ…
MIKE_LOAN_PHONE_3=遅れる なよ…
MIKE_LOAN_PHONE_4=期日どおり に返せよ…

Homie Call Dialogue#

Unused subtitles exist for calling Homies, referred to as "GRP_RECCON" and "RECDENPHONE", except for Chicken Ned and Zombie Lin. They never show up in game, even in another language and were even translated into them.

Mr. Wong

WONG_GRP_RECCON_1=I am on my way...
WONG_GRP_RECCON_2=Very well, I will help you...for now...
WONG_RECDENPHONE_1=You want me to help you?  You must be joking...
WONG_RECDENPHONE_2=I can't be bothered by someone like you...

Will

WILL_GRP_RECCON_1=I'll be over as soon as this bitch is off the cock...
WILL_GRP_RECCON_2=After what you did for me, how could I say no...
WILL_RECDENPHONE_1=I wish could help but Peggy is bein' all "cry-y" and shit...
WILL_RECDENPHONE_2=Sorry playa, I gotta keep some of the bitches in line...

Laura

WFLAR_GRP_RECCON_1=Why certaily(sic), I'll be right over!
WFLAR_GRP_RECCON_2=I suppose dinner will just be a bit late tonight...
WFLAR_RECDENPHONE_1=I'd really love to, but the school talent show starts in two minutes...
WFLAR_RECDENPHONE_2=I'm sorry, I'm in the middle of preparing a lovely almond paella...

Samantha

WFSAM_GRP_RECCON_1=Fine, but just so you know, this isn't a date...
WFSAM_GRP_RECCON_2=I'll be right over...
WFSAM_RECDENPHONE_1=Maybe some other time, I've got a really big exam coming up...
WFSAM_RECDENPHONE_2=Yeah, um. I've gotta wash my hair...

Wheel Woman

WMRES_GRP_RECCON_3=You lucked out, my shift just ended...
WMRES_GRP_RECCON_4=On my way...
WMRES_RECDENPHONE_3=Nah, I've gotta get my suit pressed...
WMRES_RECDENPHONE_4=They've got me working two shifts today...

Miscellaneous#

Leftover Theft Activity Strings#

ACT_THEFT_NAME=THEFT
ACT_THEFT_START=start Theft
ACT_THEFT_TITLE=Theft Level Selection

Leftover strings relating to Theft being an Activity, rather than as a Diversion.

Unused Cheats?#

=

WIND_CALM=Calm
WIND_MEDIUM=Medium Wind
WIND_HEAVY=Heavy Wind
WIND_LIGHT=Light Wind

Placeholder Mulitplayer Title Mode#

MULTI_MODE_4=UNKNOWN MODE

Unsorted Cutscene Dialogue Text#

Odd unsorted dialogue text belonging to a Westside Roller member in The Streets of Stilwater and Just a Girl cutscene and dialogue from the Possession With Intent mission.

Confronting rival gang=Fuck you think you're doin'?
Looking at car1=No way, that underglow screams Ricky Liu.
Looking at car2=No way, that underglow screams Ricky Liu.
Missing file name2=That's where Angelo lives with his woman.  Consider this payment for your... act of good faith.\n6600
Missing file name3=When you go over there, I'd appreciate it if you didn't kill the Senorita.  We'll be in touch .\n6900
talking to buddy as they walk off1=Dude, she totally wants you.
talking to buddy as they walk off2=Dude, she totally wants you.
Talking to Lin1=Who tuned it for ya?
Talking to Lin2=Who tuned it for ya?

Demo Leftovers#

CUST_CAT_NOT_FOR_DEMO=Not For Demo
MAINMENU_START_DEMO=PLAY DEMO
MAINMENU_QUIT_DEMO=QUIT DEMO

E3 2005 Leftovers#

String leftovers from the Jurors mission in the E3 2005 build. Strangely, the text wasn't highlighted as red in the second string in that build.

MSN_E3_JUROR_KILLED=Jurors Dismissed: %s / %s
MSN_E3_START=Eliminate the corrupt <red>jurors</red>.
MSN_E3_STRONGHOLD_WON=Mission accomplished, jurors dismissed.

message.xbtl#

A very early leftover consisting of a scrapped messaging feature on the Cell Phone. Oddly, both the early Vice Lords (VLs) and final Vice Kings (VKs) name is mentioned in this file.

<root>
   <Table>
      <Message>
         <Name>VL Stronghold</Name>
         <Voice>VL Stronghold</Voice>
         <_Editor>
            <Category>Entries</Category>
         </_Editor>
         <Subtitles>
            <Subtitle>
               <String>Hey kid, it's Julius.</String>
               <Delay>0.0</Delay>
               <Duration>2.0</Duration>
               <XSTR>-1</XSTR>
            </Subtitle>
            <Subtitle>
               <String>We found the Vice Kings hideout -</String>
               <Delay>0.0</Delay>
               <Duration>2.0</Duration>
               <XSTR>-1</XSTR>
            </Subtitle>
            <Subtitle>
               <String>sendin' the location to your PDA now.</String>
               <Delay>0.0</Delay>
               <Duration>2.5</Duration>
               <XSTR>-1</XSTR>
            </Subtitle>
            <Subtitle>
               <String>Go take 'em out!</String>
               <Delay>0.0</Delay>
               <Duration>1.5</Duration>
               <XSTR>-1</XSTR>
            </Subtitle>
         </Subtitles>
      </Message>
      <Message>
         <Name>P5_Stronghold_Defeat</Name>
         <Voice>P5_Stronghold_Defeat</Voice>
         <NoName>
            <Category>Entries</Category>
         </NoName>
         <_Editor>
            <Category>Entries</Category>
         </_Editor>
         <Subtitles>
            <Subtitle>
               <String>Great job, kid.  You took out their leader.</String>
               <Delay>0.0</Delay>
               <Duration>2.0</Duration>
               <XSTR>-1</XSTR>
            </Subtitle>
            <Subtitle>
               <String>This hood is ours now!</String>
               <Delay>0.0</Delay>
               <Duration>2.0</Duration>
               <XSTR>-1</XSTR>
            </Subtitle>
         </Subtitles>
      </Message>
   </Table>

   <TableTemplates>
   </TableTemplates>

   <TableDescription>
      <Name>Message</Name>
      <Type>TableDescription</Type>
      <Description>Text and cell phone messages that are received in the game.</Description>
      <Element>
         <Name>Name</Name>
         <Type>String</Type>
         <Display_Name>Message Name</Display_Name>
         <Description>The name of this particular message.</Description>
      </Element>
      <Element>
         <Name>Voice</Name>
         <Type>Reference</Type>
         <Description>Voice to be played along with the text display.</Description>
         <Required>false</Required>
         <Reference>
            <File>voice.xtbl</File>
            <Type>Voice.Name</Type>
         </Reference>
      </Element>
      <Element>
         <Name>Subtitles</Name>
         <Type>Grid</Type>
         <Description>The list of subtitles for this message.</Description>
         <Element>
            <Name>Subtitle</Name>
            <Type>Element</Type>
            <Element>
               <Name>String</Name>
               <Type>String</Type>
               <Display_Name>Subtitle String</Display_Name>
               <Description>The (English) text for this line of dialogue.  Use the \ character to split lines.</Description>
            </Element>
            <Element>
               <Name>Delay</Name>
               <Type>Float</Type>
               <Display_Name>Initial Delay</Display_Name>
               <Description>The delay between the end of the previous line and the beginning of this line (negative values will cause this line to overlap with the previous line.)</Description>
               <Default>0.0</Default>
            </Element>
            <Element>
               <Name>Duration</Name>
               <Type>Float</Type>
               <Description>The amount of time that this subtitle line should remain on the screen.</Description>
               <Default>2.0</Default>
               <MinValue>0</MinValue>
            </Element>
            <Element>
               <Name>XSTR</Name>
               <Type>Int</Type>
               <Display_Name>Localization Index</Display_Name>
               <Description>The index of this string in the subtitle localization table.  You should never change this </Description>
               <Default>-1</Default>
            </Element>
         </Element>
      </Element>
   </TableDescription>

   <EntryCategories>
      <Category>
         <Name>Entries</Name>
      </Category>
   </EntryCategories>
</root>
    <Station>
        <Name>The FACTION FM 99.8</Name>
            <Category>Radio Stations</Category>
            <Image>C:\Documents and Settings\frankf\My Documents\My Pictures\10_17_04\202314397LqAoFY_ph.jpeg</Image>
            </_Editor>
        </Station>

At the end of The Faction FM 99.8 section in the radio.xbtl file has an "image" entry where it would have shown a supposed logo for the station. Oddly, the "image" dates back to October 17, 2004 despite earlier builds using text instead of radio logos. Radio Station logos would appear in Saints Row 2.