This is a sub-page of Saints Row (2006).
Unused Prompt Text#
Blocked Theater Path#
Though not unused, the message is rarely seen to the lack of pedestrians or props blocking the marker at cinemas. It can be seen if Playa gets in with a Quota blocking the prompt.
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Car Hydraulics#
Unused prompt messages for using car hydraulics. A similar kind of prompt message would be used for Cruise Control in Saints Row 2.
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Trigger Text#
Triggers can be activated vice-versa in the final.
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Earlier Homie Messages#
Additional strings for Homies. They were originally supposed to make money from hustling. Also, they never get busted in the final, and "HOMIES_KILLED" uses "HOMIES_FALLEN" string instead. You were also supposed to pay hospital bills for injured Homies rather than having to wait several days. The fourth string was used in the Post-X05 build.
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Unused Menu Text#
Unused/Earlier District Names#
There are several unused strings that depict earlier or scrapped neighborhood names.
HOOD_ALLSTON=Allston
HOOD_ASHLAND_ARENA=Ashland Arena
HOOD_BACK_BAY=Back Bay
HOOD_CHARLESTOWN=Charlestown
HOOD_CRACKTON=Crackton
HOOD_GASLAMP=Gaslamp
HOOD_HACKENSHACK=Hackenshack
HOOD_HELLS_KITCHEN=Hell's Kitchen
HOOD_HOODIEVILLE=Hoodieville
HOOD_LAKEVIEW=Lakeview
HOOD_LERNER_INDUSTRIAL_PARK=Lerner Industrial Park
HOOD_LESALLE=Lesalle
HOOD_LOS_CARNALES_TERRITORY=Los Carnales Territory
HOOD_MUSEUM=Museum
HOOD_ROLLERZ_SUBURB=Rollerz Suburb
HOOD_ROLLERZ_TERRITORY=Rollerz Territory
HOOD_SOUTHSIDE_SEAPORT=Southside Seaport
HOOD_SUNSET=Sunset
Though there are little to no evidence to where they were originally used, unused and prerelease content state otherwise:
- As depicted in an inconsistent highway sign graphic, Rebedeaux was originally named Lesalle.
- Hell's Kitchen was originally used as the name for Pilsen in the post-X05 build.
Oddly, there's no mention of Glenview Hills, the earlier name of Nob Hill within the strings, suggesting that it was a last-minute change.
Unused Map Descriptions#
MAP_ICON_CHOP_SHOP=Chop Shop
MAP_ICON_TRAIN_STATION=Stilwater Transit Depot
MAP_ICON_THEFT=Theft
There is no "service" that is labelled as a Chop Shop, with the Activity taking its description instead. There is also an unused description of a "Stilwater Transit Depot", likely intended for the bus station in the Saint's Row district though the internal string hints towards the scrapped train station at the Barrio district.
Unused Music Category#
Likely intended for some songs played on K12 FM. Maybe there were supposed to be more tracks than just Electronica?
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Default Save Strings#
Such strings never show up because Playa cannot save until after "Back to Basics".
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Phone Number Contacts#
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Three scrapped contacts. The second has unused voice lines, whilst the third refers to a generic Taxi service. The third uses unique names for taxis in the final.
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Unused Shop Text#
An unused text hinting that car palettes were an option when buying from dealers. Palettes would appear in Saints Row 2. The colors appear at random when the car is selected.
DEALER_NO_PALETTE=No palette selection available.
Hairstyles are always available at hair salons, leaving the following strings unused. It is also not possible to "buy" hairstyles at hair salons.
HAIR_CAT_NONE=None
HAIR_NO_CHOICES=No choices for this category.
Unused Unlock Text#
Placeholder Unlock Screen Text#
Within the "UNL_VK/WR/LC_THEFT" and "UNL_DESC_WR/VK/LC_THEFT" strings for the scrapped Theft Activity unlockable content has this message. Oddly, it was partially translated into German whilst it was fully translated in Japanese.
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Unused Car Unlock Screen Text#
They go unused due to the vehicles themselves being unlocked in bulk later in the game. Oddly, the unused unlock screen message for Donnie's Car in Japanese is mistranslated as danii (ダニー) rather than donii (ドニー)
Luz's Car
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Victor's Car
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Lin's Car
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Donnie's Car
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Aisha's Car
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King's Car
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Tanya's Car
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Oddly, UNL_DESC_WR09_2 and UNL_DESC_WR09_3 are duplicate strings of the Westside Rollerz cars unlocked message, which are also remains of the scrapped singular car unlock as evidenced by the Demo build's files.
Unused Subtitles#
There are loads of unused text intended for subtitles appearing in certain places.
Loan Dialogue#
Unused dialogue subtitles intended for Mike and Dan nagging at Playa via the Cell Phone. "You have __ days to pay off your loan" displays instead of the following subtitles;
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Homie Call Dialogue#
Unused subtitles exist for calling Homies, referred to as "GRP_RECCON" and "RECDENPHONE", except for Chicken Ned and Zombie Lin. They never show up in game, even in another language and were even translated into them.
Mr. Wong
WONG_GRP_RECCON_1=I am on my way...
WONG_GRP_RECCON_2=Very well, I will help you...for now...
WONG_RECDENPHONE_1=You want me to help you? You must be joking...
WONG_RECDENPHONE_2=I can't be bothered by someone like you...
Will
WILL_GRP_RECCON_1=I'll be over as soon as this bitch is off the cock...
WILL_GRP_RECCON_2=After what you did for me, how could I say no...
WILL_RECDENPHONE_1=I wish could help but Peggy is bein' all "cry-y" and shit...
WILL_RECDENPHONE_2=Sorry playa, I gotta keep some of the bitches in line...
Laura
WFLAR_GRP_RECCON_1=Why certaily(sic), I'll be right over!
WFLAR_GRP_RECCON_2=I suppose dinner will just be a bit late tonight...
WFLAR_RECDENPHONE_1=I'd really love to, but the school talent show starts in two minutes...
WFLAR_RECDENPHONE_2=I'm sorry, I'm in the middle of preparing a lovely almond paella...
Samantha
WFSAM_GRP_RECCON_1=Fine, but just so you know, this isn't a date...
WFSAM_GRP_RECCON_2=I'll be right over...
WFSAM_RECDENPHONE_1=Maybe some other time, I've got a really big exam coming up...
WFSAM_RECDENPHONE_2=Yeah, um. I've gotta wash my hair...
Wheel Woman
WMRES_GRP_RECCON_3=You lucked out, my shift just ended...
WMRES_GRP_RECCON_4=On my way...
WMRES_RECDENPHONE_3=Nah, I've gotta get my suit pressed...
WMRES_RECDENPHONE_4=They've got me working two shifts today...
Miscellaneous#
Leftover Theft Activity Strings#
ACT_THEFT_NAME=THEFT
ACT_THEFT_START=start Theft
ACT_THEFT_TITLE=Theft Level Selection
Leftover strings relating to Theft being an Activity, rather than as a Diversion.
Unused Cheats?#
=
WIND_CALM=Calm
WIND_MEDIUM=Medium Wind
WIND_HEAVY=Heavy Wind
WIND_LIGHT=Light Wind
Placeholder Mulitplayer Title Mode#
MULTI_MODE_4=UNKNOWN MODE
Unsorted Cutscene Dialogue Text#
Odd unsorted dialogue text belonging to a Westside Roller member in The Streets of Stilwater and Just a Girl cutscene and dialogue from the Possession With Intent mission.
Confronting rival gang=Fuck you think you're doin'?
Looking at car1=No way, that underglow screams Ricky Liu.
Looking at car2=No way, that underglow screams Ricky Liu.
Missing file name2=That's where Angelo lives with his woman. Consider this payment for your... act of good faith.\n6600
Missing file name3=When you go over there, I'd appreciate it if you didn't kill the Senorita. We'll be in touch .\n6900
talking to buddy as they walk off1=Dude, she totally wants you.
talking to buddy as they walk off2=Dude, she totally wants you.
Talking to Lin1=Who tuned it for ya?
Talking to Lin2=Who tuned it for ya?
Demo Leftovers#
CUST_CAT_NOT_FOR_DEMO=Not For Demo
MAINMENU_START_DEMO=PLAY DEMO
MAINMENU_QUIT_DEMO=QUIT DEMO
E3 2005 Leftovers#
String leftovers from the Jurors mission in the E3 2005 build. Strangely, the text wasn't highlighted as red in the second string in that build.
MSN_E3_JUROR_KILLED=Jurors Dismissed: %s / %s
MSN_E3_START=Eliminate the corrupt <red>jurors</red>.
MSN_E3_STRONGHOLD_WON=Mission accomplished, jurors dismissed.
message.xbtl#
A very early leftover consisting of a scrapped messaging feature on the Cell Phone. Oddly, both the early Vice Lords (VLs) and final Vice Kings (VKs) name is mentioned in this file.
<root>
<Table>
<Message>
<Name>VL Stronghold</Name>
<Voice>VL Stronghold</Voice>
<_Editor>
<Category>Entries</Category>
</_Editor>
<Subtitles>
<Subtitle>
<String>Hey kid, it's Julius.</String>
<Delay>0.0</Delay>
<Duration>2.0</Duration>
<XSTR>-1</XSTR>
</Subtitle>
<Subtitle>
<String>We found the Vice Kings hideout -</String>
<Delay>0.0</Delay>
<Duration>2.0</Duration>
<XSTR>-1</XSTR>
</Subtitle>
<Subtitle>
<String>sendin' the location to your PDA now.</String>
<Delay>0.0</Delay>
<Duration>2.5</Duration>
<XSTR>-1</XSTR>
</Subtitle>
<Subtitle>
<String>Go take 'em out!</String>
<Delay>0.0</Delay>
<Duration>1.5</Duration>
<XSTR>-1</XSTR>
</Subtitle>
</Subtitles>
</Message>
<Message>
<Name>P5_Stronghold_Defeat</Name>
<Voice>P5_Stronghold_Defeat</Voice>
<NoName>
<Category>Entries</Category>
</NoName>
<_Editor>
<Category>Entries</Category>
</_Editor>
<Subtitles>
<Subtitle>
<String>Great job, kid. You took out their leader.</String>
<Delay>0.0</Delay>
<Duration>2.0</Duration>
<XSTR>-1</XSTR>
</Subtitle>
<Subtitle>
<String>This hood is ours now!</String>
<Delay>0.0</Delay>
<Duration>2.0</Duration>
<XSTR>-1</XSTR>
</Subtitle>
</Subtitles>
</Message>
</Table>
<TableTemplates>
</TableTemplates>
<TableDescription>
<Name>Message</Name>
<Type>TableDescription</Type>
<Description>Text and cell phone messages that are received in the game.</Description>
<Element>
<Name>Name</Name>
<Type>String</Type>
<Display_Name>Message Name</Display_Name>
<Description>The name of this particular message.</Description>
</Element>
<Element>
<Name>Voice</Name>
<Type>Reference</Type>
<Description>Voice to be played along with the text display.</Description>
<Required>false</Required>
<Reference>
<File>voice.xtbl</File>
<Type>Voice.Name</Type>
</Reference>
</Element>
<Element>
<Name>Subtitles</Name>
<Type>Grid</Type>
<Description>The list of subtitles for this message.</Description>
<Element>
<Name>Subtitle</Name>
<Type>Element</Type>
<Element>
<Name>String</Name>
<Type>String</Type>
<Display_Name>Subtitle String</Display_Name>
<Description>The (English) text for this line of dialogue. Use the \ character to split lines.</Description>
</Element>
<Element>
<Name>Delay</Name>
<Type>Float</Type>
<Display_Name>Initial Delay</Display_Name>
<Description>The delay between the end of the previous line and the beginning of this line (negative values will cause this line to overlap with the previous line.)</Description>
<Default>0.0</Default>
</Element>
<Element>
<Name>Duration</Name>
<Type>Float</Type>
<Description>The amount of time that this subtitle line should remain on the screen.</Description>
<Default>2.0</Default>
<MinValue>0</MinValue>
</Element>
<Element>
<Name>XSTR</Name>
<Type>Int</Type>
<Display_Name>Localization Index</Display_Name>
<Description>The index of this string in the subtitle localization table. You should never change this </Description>
<Default>-1</Default>
</Element>
</Element>
</Element>
</TableDescription>
<EntryCategories>
<Category>
<Name>Entries</Name>
</Category>
</EntryCategories>
</root>
Scrapped Radio Station Logo?#
<Station>
<Name>The FACTION FM 99.8</Name>
<Category>Radio Stations</Category>
<Image>C:\Documents and Settings\frankf\My Documents\My Pictures\10_17_04\202314397LqAoFY_ph.jpeg</Image>
</_Editor>
</Station>
At the end of The Faction FM 99.8 section in the radio.xbtl file has an "image" entry where it would have shown a supposed logo for the station. Oddly, the "image" dates back to October 17, 2004 despite earlier builds using text instead of radio logos. Radio Station logos would appear in Saints Row 2.