the cutting room mirror

Unused Dialogue

This is a sub-page of Saints Row (2006)/Unused Audio.

Characters#

To do:
Check to see if the Lieutenants "generic non-mission" dialogue are used in missions.

There are specific unused dialogue for special characters that appear in the overworld, where most of them come with sets of being hit and set on fire, for example. They are not associated with any missions, thus making them applicable for any other missions featuring them.

Aisha#

To do:
Are death clips unused?

Though she is seen in the overworld during the "...To Kingdom Come" mission, there are unused "SCREAM", "STARTLED" and "CHEER" clips. Aisha cannot be startled, or run off screaming as he's always one of the Homies during the mission.

Filename

Character

Audio

Transcript (Transcribed)

AISHA_VOC_SCREAM_1

Aisha

(screams)

AISHA_VOC_SCREAM_2

Aisha

(screams)

AISHA_VOC_STARTLED_1

Aisha

Aaah!

AISHA_VOC_STARTLED_2

Aisha

Uuugh!

AISHA_VOC_STARTLED_3

Aisha

What?!

AISHA_VOC_CHEER_1

Aisha

Yeaaaah!

AISHA_VOC_CHEER_2

Aisha

Wooooooo!

AISHA_VOC_CHEER_3

Aisha

All right!

Angelo#

Hector#

Hector is always stuck behind hiding a car in "McManus Says Hello" and cannot be pushed around, ran away, or set on fire with Molotov Cocktails, leaving the VOC_STARTLED, VOC_SCREAM and VOC_FIRE clips unused.

Filename

Character

Audio

Transcript (Transcribed)

HECTOR_VOC_STARTLED_1

Hector

HECTOR_VOC_STARTLED_2

Hector

HECTOR_VOC_STARTLED_3

Hector

HECTOR_VOC_SCREAM_1

Hector

HECTOR_VOC_SCREAM_2

Hector

HECTOR_VOC_FIRE_1

Hector

HECTOR_VOC_FIRE_2

Hector

Hector's VOC_DEATH voice clips are used because can be killed up close with one hit, rather than the following unused "VOC_PAIN" clips;

Filename

Character

Audio

Transcript (Transcribed)

HECTOR_VOC_PAIN_1

Hector

HECTOR_VOC_PAIN_2

Hector

HECTOR_VOC_PAIN_3

Hector

Tanya#

Unused GRAT_PC sounds, likely intended for assassinating Third Street Saints during the Green with Envy mission, but they don't play and immediately transition to the mission failure screen.

Filename

Character

Audio

Transcript (Transcribed)

TANYA_VOC_CHEER_1

Tanya

Ooooowww!!

TANYA_VOC_CHEER_2

Tanya

Fuck yeah!

Though Tanya can be set on fire "Green With Envy" mission, the VOC_FIRE sounds get cut off around over a second before it transitions to the mission failure screen.

Filename

Character

Audio

Transcript (Transcribed)

TANYA_VOC_FIRE_1

Tanya

(screams)

TANYA_VOC_FIRE_2

Tanya

(screams)

Semi-unused VOC_DEATH sounds; Tanya is invincible in "Best Laid Plans...", whilst killing her in "Green With Envy" either immediately makes her say "It's the Saints!" or cuts off the voice clip in under a second at the mission failure screen.

Filename

Character

Audio

Transcript (Transcribed)

TANYA_VOC_DEATH_1

Tanya

TANYA_VOC_DEATH_2

Tanya

TANYA_VOC_DEATH_3

Tanya

TANYA_VOC_DEATH_4

Tanya

Tanya can be ran into, but the VOC_STARTLE sounds are not used.

Filename

Character

Audio

Transcript (Transcribed)

TANYA_VOC_STARTLED_1

Tanya

Hey!

TANYA_VOC_STARTLED_2

Tanya

Aaah!

TANYA_VOC_STARTLED_3

Tanya

What the fuck?!

Marcel#

Has unused "VOC_FIRE", "VOC_DEATH" and "VOC_PAIN" sounds, likely intended for the early Hitman Activity or when he was originally a Homie during development. Oddly there's no such sounds for Deb.

Filename

Character

Audio

Transcript (Transcribed)

MARCEL_VOC_DEATH_1

Marcel

MARCEL_VOC_DEATH_2

Marcel

MARCEL_VOC_DEATH_3

Marcel

MARCEL_VOC_DEATH_4

Marcel

MARCEL_VOC_FIRE_1

Marcel

Aahh! Someone put me out, bitch! Put me out bitch!

MARCEL_VOC_FIRE_2

Marcel

Aaaahh! Oh oh, oh god, oh it, it burns, it burns!

MARCEL_VOC_FIRE_3

Marcel

Aaaaaahhh!!

MARCEL_VOC_FIRE_4

Marcel

(screams)

MARCEL_VOC_PAIN_1

Marcel

MARCEL_VOC_PAIN_2

Marcel

MARCEL_VOC_PAIN_3

Marcel

Warren#

Warren comes with a full set of "STARTLED, CHEER, DEATH, FIRE, PAIN and SCREAM" voice clips, despite strictly being seen in a car during the "For King and Country" mission. The "VOC_PAIN" and "VOC_DEATH" clips are used but only if Playa manages to get onto Warren's car and shoot him from the driver's seat, which can be difficult in regular gameplay.

Filename

Character

Audio

Transcript (Transcribed)

WARREN_VOC_CHEER_1

Warren

Alright!

WARREN_VOC_CHEER_2

Warren

Yeeeeah!

WARREN_VOC_DEATH_1

Warren

WARREN_VOC_DEATH_2

Warren

WARREN_VOC_DEATH_3

Warren

WARREN_VOC_DEATH_4

Warren

WARREN_VOC_FIRE_1

Warren

Aah, aah, oow, oow, aaaah!!

WARREN_VOC_FIRE_2

Warren

Aaaah! ah aaah! ah aaah! aaah!

WARREN_VOC_PAIN_1

Warren

WARREN_VOC_PAIN_2

Warren

WARREN_VOC_PAIN_3

Warren

WARREN_VOC_PAIN_4

Warren

WARREN_VOC_SCREAM_1

Warren

(screams)

WARREN_VOC_SCREAM_2

Warren

(screams)

WARREN_VOC_STARTLED_1

Warren

WARREN_VOC_STARTLED_2

Warren

WARREN_VOC_STARTLED_3

Warren

Victor#

Victor cannot be attacked with melee weapons due to being on fire at all times, cannot be ran into as he's always running, compliment himself, run away screaming, or falling from a high height in the "Strength In Numbers" mission, leaving the "VOC_CHEER" "VOC_PAIN" "VOC_STARTLED" and "VOC_SCREAM" sounds unused.

Filename

Character

Audio

Transcript (Transcribed)

VICTOR_VOC_CHEER_1

Victor

VICTOR_VOC_CHEER_2

Victor

Yeeeaaah!!!

VICTOR_VOC_PAIN_1

Victor

VICTOR_VOC_PAIN_2

Victor

VICTOR_VOC_PAIN_3

Victor

VICTOR_VOC_PAIN_4

Victor

VICTOR_VOC_SCREAM_1

Victor

(screams)

VICTOR_VOC_SCREAM_2

Victor

(screams)

VICTOR_VOC_STARTLED_1

Victor

VICTOR_VOC_STARTLED_2

Victor

VICTOR_VOC_STARTLED_3

Victor

William Sharp#

William Sharp cannot be startled during the "No Time to Mourn" mission as he's always running.

Filename

Character

Audio

Transcript (Transcribed)

SHARP_VOC_SCREAM_1

William Sharp

(screams)

SHARP_VOC_SCREAM_2

William Sharp

(screams)

SHARP_VOC_STARTLED_1

William Sharp

SHARP_VOC_STARTLED_2

William Sharp

SHARP_VOC_STARTLED_3

William Sharp

Loan Office#

Lines that were supposed to play when Playa pays off the loan, likely from the inside of the building according to the lack of voice filter but the exterior is always closed outside of cutscenes and the marker is always placed outside, leaving these unique lines unused.

Filename

Character

Audio

Transcript

MIKE_LOAN_PAY_1

Mike

Thanks for making this simple...

MIKE_LOAN_PAY_2

Mike

Stop by anytime you need a loan...

MIKE_LOAN_PAY_3

Mike

I get my money back, you get to keep your knee caps, everybody wins...

DAN_LOAN_PAY_1

Dan

Always a pleasure...

DAN_LOAN_PAY_2

Dan

It's always nice to deal with reasonable people...

DAN_LOAN_PAY_3

Dan

If you need another loan, just stop on by...

Unused dialogue intended for when Mike and Dan decide to get back at Playa for not paying back the loan. They likely ended up going unused to tone down repetition.

Filename

Character

Audio

Transcript

MIKE_LOAN_TAKEOUT_1

Mike

Pay us back on time...

MIKE_LOAN_TAKEOUT_2

Mike

There ya go...just don't be late paying it back...

MIKE_LOAN_TAKEOUT_3

Mike

Don't be late...

DAN_LOAN_TAKEOUT_1

Dan

The juice starts now...

DAN_LOAN_TAKEOUT_2

Dan

Don't be late paying this back...

DAN_LOAN_TAKEOUT_3

Dan

I'm sure you're good for it...

Unused phone call dialogue likely intended to play before Mike and Dan appear to get back at Playa for not paying back the loan, as it shares the same files with MIKE/DAN_LOAN_SPOT, the dialogues used for when they find Playa. Oddly, Mike has 10 lines while Dan only has 2.

Those voice clips have a different phone voice filter and no dialogue text, suggesting that those lines were removed earlier in development.

Filename

Character

Audio

Transcript (Transcribed)

MIKE_LOAN_SPOTMEG_1

Mike

My spreadsheet says you owe us!

MIKE_LOAN_SPOTMEG_2

Mike

I'm gettin' tired of this!

MIKE_LOAN_SPOTMEG_3

Mike

Pay up!

MIKE_LOAN_SPOTMEG_4

Mike

Alright, we're done screwin' around!

MIKE_LOAN_SPOTMEG_5

Mike

You think you can default and walk away?!

MIKE_LOAN_SPOTMEG_6

Mike

We're gonna collect!

MIKE_LOAN_SPOTMEG_7

Mike

It's crunch time, man! Let's not screw this up!

MIKE_LOAN_SPOTMEG_8

Mike

If we don't kill ya, the interest will!

MIKE_LOAN_SPOTMEG_9

Mike

Quit running and give us the damn money!

MIKE_LOAN_SPOTMEG_10

Mike

I'm runnin' out of patience...

DAN_LOAN_SPOTMEG_1

Dan

I see you down there!

DAN_LOAN_SPOTMEG_2

Dan

You can't hide from us!

Pedestrians#

To do:
Lots more:

  • Smoking
  • Arrested. (~392 clips!!! Subpage that, but move gang member related clips (96 clips) to that respective section to save space)
    • Arrested VCs for gang members go into that subpage (120 clips)
    • Arrested pedestrians go into Pedestrians subpage (around 176 clips)
  • Browsing Shops (86 clips)

Arresting Pedestrians#

Though the Police can confront NPCs at will including gang members, they are never seen directly arresting them and just beat up the victim until they're dead. Thus, dozens of quotes relating to them getting arrested go unused. ARRESTPC is used.

Police Arresting Pedestrians#

Filename

Character

Audio

Transcript (Transcribed)

AFCOP_SPE_ARRESTNPC_1

AFCOP

You have the right to remain silent!

AFCOP_SPE_ARRESTNPC_2

AFCOP

Don't resist! I hate it when people resist...

AFCOP_SPE_ARRESTNPC_3

AFCOP

If you co-operate, you might only get twenty.

AFCOP_SPE_ARRESTNPC_4

AFCOP

Even Sharp's not gonna help you now.

AFCOP_SPE_ARRESTNPC_5

AFCOP

We're going for a ride downtown...

AMCOP_SPE_ARRESTNPC_1

AMCOP

Have fun in jail.

AMCOP_SPE_ARRESTNPC_2

AMCOP

You don't have enough to bribe me.

AMCOP_SPE_ARRESTNPC_3

AMCOP

Save it for the judge!

AMCOP_SPE_ARRESTNPC_4

AMCOP

We've been looking to put you away for a long time.

AMCOP_SPE_ARRESTNPC_5

AMCOP

It's aaall over.

BFCOP_SPE_ARRESTNPC_1

BFCOP

I used to do that too, but don't tell nobody.

BFCOP_SPE_ARRESTNPC_2

BFCOP

Just shut up, alright?!

BFCOP_SPE_ARRESTNPC_3

BFCOP

A bribe would be a good idea at this point.

BFCOP_SPE_ARRESTNPC_4

BFCOP

Sucks for you, huh?

BFCOP_SPE_ARRESTNPC_5

BFCOP

Yeah? The rest of your life is pretty much fun.

BMCOP_SPE_ARRESTNPC_1

BMCOP

I'm takin' you downtown.

BMCOP_SPE_ARRESTNPC_2

BMCOP

If I were you, I'd quit resisting arrest.

BMCOP_SPE_ARRESTNPC_3

BMCOP

Shut up and stay down!

BMCOP_SPE_ARRESTNPC_4

BMCOP

Anything you say can and will be used against you in a court of law!

BMCOP_SPE_ARRESTNPC_5

BMCOP

Hahah...enjoy your stay in county.

HFCOP_SPE_ARRESTNPC_1

HFCOP

Sorry, you bought this on yourself.

HFCOP_SPE_ARRESTNPC_2

HFCOP

Don't even try anything funny, I'm not in the mood.

HFCOP_SPE_ARRESTNPC_3

HFCOP

You're going to the station, one way or another.

HFCOP_SPE_ARRESTNPC_4

HFCOP

No need to make this any harder than it is.

HFCOP_SPE_ARRESTNPC_5

HFCOP

Go quietly and I'll put it in a good work for you at the station.

HMCOP_SPE_ARRESTNPC_1

HMCOP

We're going to jail, buddy!

HMCOP_SPE_ARRESTNPC_2

HMCOP

Let's go downtown.

HMCOP_SPE_ARRESTNPC_3

HMCOP

I'm taking you in!

HMCOP_SPE_ARRESTNPC_4

HMCOP

You have the right to remain silent.

HMCOP_SPE_ARRESTNPC_5

HMCOP

Keep struggling and I might find something in your pocket.

WFCOP_SPE_ARRESTNPC_1

WFCOP

I'm puttin' you away...

WFCOP_SPE_ARRESTNPC_2

WFCOP

If I were you, I'd shut up until I got a lawyer!

WFCOP_SPE_ARRESTNPC_3

WFCOP

Lemme guess, ...you were just holding for someone?

WFCOP_SPE_ARRESTNPC_4

WFCOP

You people never learn...

WFCOP_SPE_ARRESTNPC_5

WFCOP

That should take care of my quota...

WMCOP_SPE_ARRESTNPC_1

WMCOP

...Nah, save it for the judge.

WMCOP_SPE_ARRESTNPC_2

WMCOP

Say...what's this in your pocket?

WMCOP_SPE_ARRESTNPC_3

WMCOP

Hope you like taking it in the ass, buddy...

WMCOP_SPE_ARRESTNPC_4

WMCOP

You have the right to shut the hell up!

WMCOP_SPE_ARRESTNPC_5

WMCOP

I heard it all before, partner...

Police Arresting Prostitutes#

There's even unique quotes of the police arresting prostitutes, which are never used in Snatch either.

Filename

Character

Audio

Transcript (Transcribed)

AFCOP_MIS_ARRESTHO_1

AFCOP

Have some self-respect and find another line of work!

AFCOP_MIS_ARRESTHO_2

AFCOP

This is for your own good and you know it.

AMCOP_MIS_ARRESTHO_1

AMCOP

Get in the car...or work out bail in the back seat.

AMCOP_MIS_ARRESTHO_2

AMCOP

I'm takin' you downtown, hon...Hey, didn't you work at the Christmas party?

BFCOP_MIS_ARRESTHO_1

BFCOP

How about you come down to the station and rethink your career options?!

BFCOP_MIS_ARRESTHO_2

BFCOP

I've warned you before. This time, I'm taking you in!

BMCOP_MIS_ARRESTHO_1

BMCOP

Monroe wants to speak to you.

BMCOP_MIS_ARRESTHO_2

BMCOP

Alright sweetie, playtime's over.

HFCOP_MIS_ARRESTHO_1

HFCOP

You give us women a bad name!

HFCOP_MIS_ARRESTHO_2

HFCOP

I don't care if you do know my sister! If I find her, I'll bring her ass in as well!

HMCOP_MIS_ARRESTHO_1

HMCOP

Let's go for a ride downtown.

HMCOP_MIS_ARRESTHO_2

HMCOP

You know the rules, Miss.

WFCOP_MIS_ARRESTHO_1

WFCOP

Get in the car, sister...

WFCOP_MIS_ARRESTHO_2

WFCOP

I'm takin' you to the station.

WMCOP_MIS_ARRESTHO_1

WMCOP

...I'm takin' you to the station, honey.

WMCOP_MIS_ARRESTHO_2

WMCOP

We'll discuss your bail in the back seat.

Pedestrians Getting Arrested#

Police Eating Food#

Out of all the other Pedestrians, the only to not be seen eating food are the Police.

Filename

Character

Audio

Transcript (Transcribed)

AFCOP_SPE_EATING_1

AFCOP

If anyone makes a donut joke, I'm usin' a pepper spray...

AFCOP_SPE_EATING_2

AFCOP

The food in this district is awful...!

AMCOP_SPE_EATING_1

AMCOP

I think I found a new usual!

AMCOP_SPE_EATING_2

AMCOP

That sure hits the spot!

BFCOP_SPE_EATING_1

BFCOP

You can't compare to a fat jelly donut!

BFCOP_SPE_EATING_2

BFCOP

These pickles are almost liquid!

BMCOP_SPE_EATING_1

BMCOP

...Fuck coffee donuts. I'll eat this shit every day.

BMCOP_SPE_EATING_2

BMCOP

I hope Monroe's right about Hughes...

HFCOP_SPE_EATING_1

HFCOP

(Spanish)

HFCOP_SPE_EATING_2

HFCOP

Nothing works up an appetite like "excessive force"...

HMCOP_SPE_EATING_1

HMCOP

Sabe como plastico...
(Tastes like plastic...)

HMCOP_SPE_EATING_2

HMCOP

I should've gone to Freckle Bitch's...

WFCOP_SPE_EATING_1

WFCOP

Why can't Stilwater have one decent restaurant?

WFCOP_SPE_EATING_2

WFCOP

That doesn't look like mayo!

WMCOP_SPE_EATING_1

WMCOP

Ugh....this heartburn is killing me...

WMCOP_SPE_EATING_2

WMCOP

...I think I should've supersized.

Customers in Stores#

To do:
~192 lines to upload...

  • Check to see which browsing lines are and aren't used.
  • Customers buying stuff in stores, which go unused.

A lot of unused voice clips intended for pedestrians browsing and buying at stores. Select pedestrians rarely appear in such places, where those voice clips don't play. There's also unused voice clips for them buying stuff but they're never seen doing that.

Filename

Character

Audio

Transcript (Transcribed)

AFBIZ_SPE_STORECUSBROW_1

AFBIZ

I've always wanted one of those.

AFBIZ_SPE_STORECUSBROW_2

AFBIZ

If I spend too much, the IRS might catch on...

AFBIZ_SPE_STORECUSBUY_1

AFBIZ

Do you take company checks?

AFBIZ_SPE_STORECUSBUY_2

AFBIZ

I'll need a receipt. For tax purposes.

Unused Phone Call Dialogue#

Escort Contact#

Dialogue that makes up a sort of scrapped "escort service". Maybe it was intended to act as an alternative to the Ambulance service? There is a cut contact called the "Pimp Van" which may have been related to that.

Filename

Audio

Transcript (Transcribed)

ESCORT_DISPATCH_PHONE_1

Hey there honey, we'll bring the party right over.

ESCORT_DISPATCH_PHONE_2

I'll send some girls over right now.

ESCORT_DISPATCH_PHONE_3

A girl'll be there soon, ...have fun.

ESCORT_DISPATCH_PHONE_4

Sweetie, you're gonna have a great time.

ESCORT_DISPATCH_PHONE_5

The girls are on their way, honey...

Earlier Eye for an Eye Dialogue#

Early (Unfiltered)

Early

Final

You have reached Eye For An Eye voodoo supply. The forces around us are keeping us busy and unable to answer the phone. After all, the land of the living and the realm of the dead are always connected. Should you experience a tragic loss, don't hesitate to call and we'll see how the spirits perceive you...

Some alternate takes of the Eye For An Eye phone call dialogue. The first (LOALOU_ANSMACHINE_1) is completely unfiltered without background music, while the second (ANS_LOALOU_1) is slightly more delayed and uses a different phone answering sound at the end.

Miscellaneous#

Early Countdown Sounds#

An earlier countdown voice clip that was used in the Post-X05 build in Demolition Derby. Final uses two unique countdown voice clips which are WFWR2_COUNTDOWN_3/2/1/GO and ??? for Racing and Demolition Derby respectively.

Filename

Audio

Transcript (Transcribed)

VOC_SR_RACE_3

3,

VOC_SR_RACE_2

2,

VOC_SR_RACE_1

1,

VOC_SR_RACE_4

Go!!

Oddly, there's another take of the countdown sound that isn't spliced into separate clips, sounding similar to the final's Racing Activity countdown sound. It is stored within the VOC_WF clips.

Filename

Audio

Transcript (Transcribed)

WFWR3_COUNTDOWN_1

3...2...1....Go!!!

Recording Session Dialogue#

A four-minute long dialogue recording session of the BMCOP character, featuring some early takes.