This is a sub-page of Saints Row (2006).
Unused Chunk Textures#
tree-1#
Found only in sr_chunk05_wh contains this odd placeholder or low-res tree called tree-1 inside the file. It resembles the trees seen in another early graphic.
skyblue01#

An obvious placeholder graphic for the sky labelled as skyblue01, using a real-life stock photo rather than separated cloud graphics. It was used in the Phase 3 build of the game, except flipped and mirrored to fill the skybox.
A similar graphic, albeit overcast can be found in the E3 2005 build footage. The graphic would be used as a backdrop of the Stilwater Science Museum interior in Saints Row 2, though it's also left over in the chunk111yacht (Ultor Yacht) file.
Early Building Graphics#
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Found in the chunks folder is a curious file called gdc_buildings_2, with GDC likely referring to the build shown at the Game's Developer Conference 2006. They have files of a05, a15, a17, a19, a22 and a24, with some extras.
Unused "boudoir" Graphic#
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rldbr_whores_wo#
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A unique set of graphics (
The bottom-left texture reads; |
Unused Model Textures#
Unused Racing Textures#
Found in race-start2g, race-start2r and race-check2r are unused textures that signify checkpoints, start and finish line in the Racing Activity. They're labelled as raceind_flagg, raceind_flagr and raceind_checkr respectively.
Erroneously placed in race-check2g of the preload_lower file rather then the peg file is a placeholder graphic saying "TEMP OBJECT".
Unused Yacht Decals#
An intended decal for Hughes' Yacht in the final mission of the game, saying "Queen Ulrike". This is likely intended as a small easter egg to Red Faction, another game developed by Volition.
Another decal meant for Hughes' Yacht in the final mission of the game, that says "Hughes' Mistake".
Unseen Voxel Decal#
Found in the files for linstrunk during the "Breaking Up Is Hard To Do..." cutscene is a decal for a spare tire in the trunk that is never seen.
Unused HUD Graphics#
Map#
Unused graphics exist for Stronghold Missions, listed as map_start_stronghold_3ss, map_start_stronghold_lc, map_start_stronghold_vk, map_start_stronghold_wr. The Carnales icon was used in the demo, before being replaced with just the gang symbol in the final. There strangely exists one for the Third Street Saints, despite not having any Stronghold missions in the final.
A third icon for clothing shops labelled as map_store_clothing_mid exist, implying that it was meant to be used for middle-class clothing outlets. The graphics can be restored if the clothing values are set to 2. The graphic would be technically used in Saints Row 2, only appearing on directional signs rather than as a map icon which goes unused there, too.
An earlier "undiscovered location" icon called map_other_hidden, originally used in the Demo.
A placeholder graphic called map_other_replaceme. It's also in Saints Row 2.
An unused "darkened" variant of the finalized map intended for the Demo (mapsaintsrow_demo), only showing Saint's Row District covered in a blue outline. The final version of the Demo map uses the "automatically-darkened" variant of the map. It's also in the Demo's files, unused showing that the finalized Stilwater layout was decided back at that time.
Weapons#
A HUD graphic for an unused weapon for a kabob from the demo appears here.
A HUD graphic for a scrapped stun gun. The design here is different than it appears in Saints Row 2.
Unlock Graphics#
Gang Cars#
Graphics exist for singular gang-owned cars that were meant to be used on unlock screens, before they were replaced in sets of three.






hd-ts_saintsrow01#
An unused unlock graphic for Mission Beach as a neighborhood, despite it already being unlocked at the start. The files for "Canonized" planned to show that graphic as an unlockable.
Unused Font Graphics#
Regular Font variant#
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An unused "shiny variant" of the in-game font, including the green "$" that was used in the X05 build. The equilvalent graphics don't seem to match up with the final text font set.
Regular Heading Font#
A "regular variant" of the heading font, without the shiny effect applied to it.
Early Header Font#
px_hdg and px_hdgoutline contain an early header font, used in the E3 2005 build.
Early Japanese Font#
There seems to be an earlier Japanese font leftover in non-Japan releases, lacking several symbols in comparison to the Japanese version.
"ige" Graphics#
There are three "ige" graphics going by ige_regular, ige_small and ige_smallest.
ige_regular and ige_small appear to be corrupted...
But ige_smallest appears to show some unused pixel-y text file meant for the cellphone. The final version uses px_digital instead.
Early Cellphone Font Texture#
Found in cellfont and cellfont [DUPLICATE 1] is cellfont_nobdr, with the font used up to the Demo builds.
Placeholder Graphics#
Temporary Multiplayer Placeholder Graphic#
Found in covrs_mptest_cl is a humorous placeholder graphic labelled as pc_testasset, saying "M.P. TEST ASSET - DO NOT SHIP!"
DXT5 Placeholder#
A placeholder graphic saying "DXT5 ONLY" located in hud_sheet_fades. It's not even noted in the bitmapsheets file.
Unused Interface Graphics#
interface-startup-dm#
A leftover from the demo depicting the controls.
interface-legal1#
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A slightly earlier version of the copyright screen labelled as interface-legal1, at a slightly different resolution, a near-final logo design and an additional logo for Xbox Live. It appears to be from before June, judging from the finalized ESRB age rating and a similar earlier screen in the demo.
interface-upsell#
Demo ending screen leftovers, in all five languages. Unlike the screen used in the demo, they're grouped together rather than as separate files (upsell_base and upsell_logos), except that the upsell_logos use the English-language graphic.





startup_loading#
In startup-interface is an earlier startup screen labelled as startup_loading, showing preliminary key art of generic gangsters rather than the game's main characters. It's used in the Post-X05 build.
ui_credits_default#
Found in interface-credits is a silhouetted mugshot of a human, labelled ui_credits_default. Maybe the credits was supposed to show images of people who worked on the game? A similar kind of feature would appear in Saints Row: The Third, Saints Row IV, and Saints Row (2022) showing group photos of developers.


