the cutting room mirror

Activities and Diversions

This is a sub-page of Saints Row (2006).

Snatch#

Damaging Object Dialogue#

No matter how many props are broken or the vehicle is crashed into objects, the following voice clips never play.

Filename

Character

Audio

Transcript (Transcribed)

AFHO1_PIMP_HO_COLOBJ_1

AFHO1

Do you need me to drive?!

AFHO1_PIMP_HO_COLOBJ_2

AFHO1

I don't believe this...

AFHO2_PIMP_HO_COLOBJ_1

AFHO2

Are you driving with your eyes open?!

AFHO2_PIMP_HO_COLOBJ_2

AFHO2

You're gonna get us all killed, aren't you.

BFHO1_PIMP_HO_COLOBJ_1

BFHO1

Oh come on, that wasn't even moving.

BFHO1_PIMP_HO_COLOBJ_2

BFHO1

Nigga, you high?!

BFHO2_PIMP_HO_COLOBJ_1

BFHO2

That fuckin' thing wasn't even moving!

BFHO2_PIMP_HO_COLOBJ_2

BFHO2

There's no way we're gettin' outta here...

BFHO3_PIMP_HO_COLOBJ_1

BFHO3

You're new at this, aren't you.

BFHO3_PIMP_HO_COLOBJ_2

BFHO3

I hope you fuck better than you drive.

HFHO1_PIMP_HO_COLOBJ_1

HFHO1

Did that thing piss you off or something?!

HFHO1_PIMP_HO_COLOBJ_2

HFHO1

There's no reason to mess up the car like that.

HFHO2_PIMP_HO_COLOBJ_1

HFHO2

You're just drawin' more attention to us!

HFHO2_PIMP_HO_COLOBJ_2

HFHO2

I didn't come with you to get killed!

HFHO3_PIMP_HO_COLOBJ_1

HFHO3

Can you keep your eyes on the road and not on my tits?

HFHO3_PIMP_HO_COLOBJ_2

HFHO3

Are you stoned, or what?!

HFHO3_PIMP_HO_COLOBJ_3

HFHO3

Hey, it's like a demo derby!

WFHO1_PIMP_HO_COLOBJ_3

WFHO1

WFHO1_PIMP_HO_COLOBJ_2

WFHO1

WFHO2_PIMP_HO_COLOBJ_1

WFHO2

WFHO2_PIMP_HO_COLOBJ_2

WFHO2

Chop Shop#

There are multiple text strings which suggest that the Activity was different; perhaps Playa was supposed to collect a certain amount of vehicles? May have been reworked for being too similar to Hijacking.

Counter for the remaining vehicles collected.

String

Text

ACT_CHOP_SHOP_VEHICLE_COUNT

Vehicles Left: %i

Unused "mission failure" strings for the Activity. There is no time limit in the final.

String

Text

ACT_CHOP_SHOP_FAIL_CARS_MSG

Too many cars were lost.

ACT_CHOP_SHOP_FAIL_TIME_MSG

Time ran out.

Earlier tutorial lines for the Activity?

String

Text

ACT_CHOP_SHOP_APPROACH_CAR_MSG

Catch that car and steal it.

ACT_CHOP_SHOP_CARS_ON_MAP_MSG

The cars needed are indicated.

Likely removed due to the location already being noted on the top-left corner and for being repetitive.

String

Text

ACT_CHOP_SHOP_LOCATION_ON_MAP_MSG

The location is indicated.

The message never displays even when taking a singular car to the Chop Shop.

String

Text

ACT_CHOP_SHOP_MORE_CARS_MSG

Not enough cars. Go get some more.

Demolition Derby#

Likely intended to be used if the protagonist stole a vehicle Demolition Derby Activity, according to the string. Playa cannot hijack other cars (not even via the warp glitch) in the Activity nor use weapons.

String

Text

ACT_DEMO_DERBY_WRONG VEHICLE_MSG

That's cheating!

Racing#

All races in the final always start between flaming barrels. Trigger fields would be used from Saints Row 2 onwards, with a new string.

String

Text

ACT_RACING_START_TRIGGER_MSG

Enter the trigger field to start Racing.

In the final, there is no specific vehicle requirement to enter the race with.

String

Text

ACT_RACING_VEHICLE_CLASS

Vehicle Class: %s

ACT_RACING_VEHICLE_CLASS_MSG

This race is for %s class vehicles only!

ACT_RACING_WRONG_CLASS_MSG

You're driving the wrong class of vehicle for this race. Come back with %s %s.

It's almost impossible for the protagonist to steal others' vehicles unless if they get very close, managing to corner the vehicle and doing the car warp glitch, where those following unused messages below would show up. On a side note, opponents' vehicles can be destroyed in the Activity, easily via the Peterliner truck even though weapons cannot be used.

Also, those strings are marked as RACING_CHEAT_SWEAR, implying that they were originally more profane.

String

Text

ACT_RACING_CHEAT_SWEAR_1

That's cheating!

ACT_RACING_CHEAT_SWEAR_2

Use your own car.

ACT_RACING_CHEAT_SWEAR_3

You can't use that car.

ACT_RACING_CHEAT_SWEAR_4

That's not your car.

There is no prompt for the protagonist to go back to the lot and restart the race. Though, races in unique locations would appear in Saints Row 2.

String

Text

ACT_RACING_RETURN_TO_CHOOSE_MSG

Return to the lot to replay any race you wish.

ACT_RACING_RETURN_TO_RESTART_MSG

Return to the lot to restart this race.

This message never shows up when protagonist's vehicle is on fire. Perhaps it was related to vehicle burnout?

String

Text

ACT_RACING_VEHICLE_ON_FIRE_MSG

Careful, your vehicle is on fire.

Hijacking#

Unused additional objective for avoiding truckers after the car is hijacked.

String

Text

ACT_HIJACK_COMP_REVENGE_2_MSG

Evade the truckers.

Hostage#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: A total of 135 unused HSTG_COUNTSTOP voice clips.

A scrapped additional objective, where the protagonist must stop the car, which was likely cut for not fitting with the flow of the Diversion. In the final, the Hostage just gives the money without having to stop.

String

Text

ACT_HOSTAGE_RETURN_HIM

Take the hostage to the drop-off location.

There's over a hundred unused voice clips relating to that.

Filename

Character

Audio

Dialogue (Transcribed)

AFBIZ_HSTG_COUNTSTOP_1

AFBIZ

You win, okay? Just let me out of here!

AFBIZ_HSTG_COUNTSTOP_2

AFBIZ

Fine! Let me see what I got in my purse...

AFELD_HSTG_COUNTSTOP_1

AFELD

Okay...okay...I'll give you the money...

AFELD_HSTG_COUNTSTOP_2

AFELD

You could have just asked nicely!

AFJOG_HSTG_COUNTSTOP_1

AFJOG

I've got a little money on me I think...

AFJOG_HSTG_COUNTSTOP_2

AFJOG

I'll pay you okay? Just, pull over!

AFMID_HSTG_COUNTSTOP_1

AFMID

AFMID_HSTG_COUNTSTOP_2

AFMID

AFPOR_HSTG_COUNTSTOP_1

AFPOR

AFPOR_HSTG_COUNTSTOP_2

AFPOR

AFRICH_HSTG_COUNTSTOP_1

AFRICH

AFRICH_HSTG_COUNTSTOP_2

AFRICH

AFYNG_HSTG_COUNTSTOP_1

AFYNG

AFYNG_HSTG_COUNTSTOP_2

AFYNG

AMELD_HSTG_COUNTSTOP_1

AMELD

AMELD_HSTG_COUNTSTOP_2

AMELD

AMMID_HSTG_COUNTSTOP_1

AMMID

AMMID_HSTG_COUNTSTOP_2

AMMID

AMPOR_HSTG_COUNTSTOP_1

AMPOR

AMPOR_HSTG_COUNTSTOP_2

AMPOR

AMRICH_HSTG_COUNTSTOP_1

AMRICH

AMRICH_HSTG_COUNTSTOP_2

AMRICH

AMSPRT_HSTG_COUNTSTOP_1

AMSPRT

AMSPRT_HSTG_COUNTSTOP_2

AMSPRT

AMYNG_HSTG_COUNTSTOP_1

AMYNG

AMYNG_HSTG_COUNTSTOP_2

AMYNG

BFATHL_HSTG_COUNTSTOP_1

BFATHL

BFATHL_HSTG_COUNTSTOP_2

BFATHL

BFBIZ_HSTG_COUNTSTOP_1

BFBIZ

BFBIZ_HSTG_COUNTSTOP_2

BFBIZ

BFELD_HSTG_COUNTSTOP_1

BFELD

BFELD_HSTG_COUNTSTOP_2

BFELD

BFJOG_HSTG_COUNTSTOP_1

BFJOG

BFJOG_HSTG_COUNTSTOP_2

BFJOG

BFMAID_HSTG_COUNTSTOP_1

BFMAID

BFMAID_HSTG_COUNTSTOP_2

BFMAID

BFMID_HSTG_COUNTSTOP_1

BFMID

BFMID_HSTG_COUNTSTOP_2

BFMID

BFPOR_HSTG_COUNTSTOP_1

BFPOR

BFPOR_HSTG_COUNTSTOP_2

BFPOR

BFYNG_HSTG_COUNTSTOP_1

BFYNG

BFYNG_HSTG_COUNTSTOP_2

BFYNG

BMATHL_HSTG_COUNTSTOP_1
ATHL_HSTG_COUNTSTOP_1

BMATHL

BFYNG_HSTG_COUNTSTOP_2
ATHL_HSTG_COUNTSTOP_2

BMATHL

BFYNG_HSTG_COUNTSTOP_1

BFYNG

BFYNG_HSTG_COUNTSTOP_2

BFYNG

BMBIZ_HSTG_COUNTSTOP_1

BMBIZ

BMBIZ_HSTG_COUNTSTOP_2

BMBIZ

BMBNCR_HSTG_COUNTSTOP_1

BMBNCR

BMBNCR_HSTG_COUNTSTOP_2

BMBNCR

Insurance Fraud#

Unused objective where the protagonist must not kill people, thus resulting in penalities.

String

Text

ACT_FRAUD_KILLED

You've lost credibility by killing someone.

ACT_FRAUD_DONT_KILL

You will be penalized for each person you kill.

Mayhem#

Unused message for achieving numerous combos that never show up no matter how many are achieved.

String

Text

ACT_VANDAL_COMBO_BREAKER_MSG

COMBO BREAKER!

Unused prompt for the player to collect the cash. The mission automatically ends when the goal is reached.

String

Text

ACT_VANDAL_TIME_SUCCESS_MSG

Good job. Go back and get your payment.