the cutting room mirror

Resident Evil 2 (Game Boy Advance)

Unused Menus#

To do:
How is this accessed?

Watch on YouTubeThe menus, password screen, and credits from Ozzy & Drix are fully accessible with a little hacking.

Debug Text#

A list of processes, starting at 0x281b1. "PlatformProcess" is a leftover from Ozzy & Drix, which was a 2.5D platformer:

Req\<MAX_DMA_REQ && "Can't chain dma buffer full"
AgblogoProcess
IntroProcess
PlatformProcess
GotoNextProcess
MainmenuProcess
GalleryProcess
OptionsProcess
CreditsProcess
ContinueProcess
StatsProcess
MLProcess
CutSceneProcess
PasswordProcess
InventoryProcess

A list of character animations, starting at 0x288bc:

STATUS_BIPED_BEING_BIT
STATUS_BIPED_PUSH
STATUS_BIPED_SHOT_UP
STATUS_BIPED_SHOT_DN
STATUS_BIPED_SHOT_FW
STATUS_BIPED_POINTGUN_UP
STATUS_BIPED_POINTGUN_DN
STATUS_BIPED_POINTGUN
STATUS_BIPED_RUN
STATUS_BIPED_WALK_FW
STATUS_BIPED_WALK_BK
STATUS_BIPED_TURN_L
STATUS_BIPED_TURN_R
STATUS_BIPED_IDLE
NULL

STATUS_BIPED_SHAKE
STATUS_BIPED_PUSHED
STATUS_BIPED_STAND_UP
STATUS_BIPED_FALL
STATUS_BIPED_HIT0
STATUS_BIPED_HIT1
STATUS_BIPED_BIT
STATUS_BIPED_WALK_MANITESE
STATUS_BIPED_WALK
STATUS_BIPED_TURN_L
STATUS_BIPED_TURN_R
STATUS_BIPED_IDLE
NULL

An area/cutscene list, starting at 0x28b0c:

FlameWay00
FlameWay01
FlameWay02
FlameWay03
FlameWay04
FlameWay05
FlameWay06
FlameWay07
FlameWay08
Basket00
Basket01
Basket02
Basket03
Basket04
Door2_inside
Door46_outside
DemoSF_xxx