|
|
This page is rather stubbly and could use some expansion. |
|
|
To do: |
The original survivor horror redone for the GameCube, fixing loads of problems the original game had (including the original "dialogue"), and overall making the game look prettier. This version of the game would be used in all ports of the game on newer systems after.
Sound Driver Error Text#
Hidden inside start.dol:
BGM DATA LOAD ALREADY
%s%x%x.snd
bgm_data
SE DATA LOAD ALREADY
%s%x%x%x.snd
snddrv: ver:1.36 Mar 22 2002 14:22:55
Sound driver has Halted
snddrv: Error: unkown effect algorythm Aux A
snddrv: Error: unkown effect algorythm Aux B
Fail to allocate maxARAMBlocks
Fail to allocate gSESlot.slot
Fail to allocate gSsZeroBuffer
snddrv: Error:
snddrv: Error: string over flow at CpSoundDriverHalt()
Regional Differences#
Title Screen#
|
Japan |
International |
|---|---|
|
|
|
Not only does the Japanese title screen say biohazard, using a different font than the US version, but also the eye in the background is different as well. Also, there's an added bit of copyright info for Capcom U.S.A. in the US version for obvious reasons.
Infinite Grenade Rounds#
In the original Japanese and US copies of the game, there is a glitch that lets the player obtain an infinite amount of Grenade Rounds. The European version and all later ports (including the Resident Evil Archives re-release on the Nintendo Wii in all regions) of the game fixed this glitch. The following is a step-by-step guide for the glitch to work:
- Put all items in item box
- Put Grenade Launcher in upper-left item slot
- Put Grenade Rounds in upper-right item slot
- Close box
- Open inventory
- Equip Grenade Launcher
- Open box
- Select Grenade Rounds from inventory
- Press A twice
- Move cursor to Grenade Rounds inside box
- Press A twice