Unused Enemies#
em1410#
For those that have played the home console ports, it's pretty obvious that this is the console-exclusive Wall Blister enemy. It seems it was originally planned for the original 3DS version, but for whatever reason it didn't get used.
enff#
A Zombie similar to this was seen in early pre-release screenshots of the game, before Capcom decided to go with the Ooze instead.
em2000#
The game was built off of Resident Evil 5's engine, so it's no surprise that a few enemies are in the game's data. This could have also been planned to appear in Raid mode, similar to the Raid mode in Revelations 2 which uses certain monsters from previous games.
em2200#
See the previous entry.
Unused Stages#
s000#
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Unused Weapons#
wp1b00#
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Resembles the Minethrower from Resident Evil 4.
wp1620#
wp1bc0#
Unused Items#
Hyper Scanner#
In-Game |
Model Render |
Artwork from Biohazard Revelations Artbook |
|---|---|---|
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Unused Text#
EP04 2 Leftovers#
String |
JAP |
Translation |
|---|---|---|
dummy_00 |
FIX_ep04_2 DUMMY |
|
42_010_0_00 |
へっくしょん!ずーー |
|
42_010_0_01 |
指令とはいえ 廃線で地獄へ真っ逆さまとは ……俺らついてねぇな |
|
42_010_0_02 |
ハイパードライヴ航法だ! グラインダー! |
|
42_050_0_00 |
ここで終点か? |
|
42_050_0_01 |
いえ 次の旅が待っていますよ |
|
42_050_0_02 |
だと思った ついてねえ |
|
42_060_0_00 |
再びエンゲージです! グラインダー |
|
42_060_0_01 |
また連中のお出迎えか 腕がなるぜ |
|
42_070_0_00 |
とんだドライヴだったな |
|
42_070_0_01 |
予定より大幅に遅れた 別働隊はアジトに先着している展開だな |
|
42_090_0_00 |
この先か また地下へ逆戻りだ |
|
42_090_0_01 |
何がでるのやら……ついてねえ |
TGS & E3 2011 Demo Leftovers#
campaign_.gmd#
String |
ENG |
JPN |
|---|---|---|
episode_TGS |
Trial Version |
Trial Version |
episode_title_TGS |
The Ghost Ship |
The Ghost Ship |
episode_current_time_ep16_1 |
8:32 P.M. Guest Cabin Jill |
8:32 PM 客室 ジル |
episode_current_time_ep16_2 |
1:20 A.M. Bilge Store Room Parker |
1:20 AM 船底倉庫 パーカー |
EP16_1 (Jill scenario)#
String |
ENG |
JPN |
|---|---|---|
0_00 |
n/a |
E3用 |
0_01 |
||
0_02 |
||
0_03 |
||
0_04 |
||
0_05 |
||
1_00 |
||
1_01 |
||
1_02 |
||
1_03 |
||
2_00 |
||
2_01 |
||
5_00 |
||
5_01 |
を装備 |
|
5_02 |
Hold |
|
5_03 |
||
5_04 |
Use the Touch Screen. |
下画面を操作してください |
5_05 |
<VOIC 000506 15> |
<VOIC 000506 15> |
5_06 |
||
5_07 |
||
5_08 |
This should open it. |
これで開けられるわ |
5_09 |
It's filled with dirty water. There might be something at the bottom. |
濁った水がたまっている 底に何かあるかもしれない |
5_0a |
It doesn't look like there's anything else in there. |
これ以上は何もないわ |
5_0b |
There's dried blood on it. |
乾いた血がこびりついている |
5_0c |
Where am I? |
どうして私はここに…? |
5_0d |
Nothing of use here... |
役に立つ物はなさそうね |
5_0e |
What's this? It's <COL 00FF00FF>screwed in pretty tight. |
何の装置かしら… <COL 00FF00FF>ネジ できつく止められている |
5_0f |
Something has been sucking out his blood. |
血が吸いつくされている |
5_10 |
<NVIC 000506 15> |
<NVIC 000506 15> |
5_11 |
It's broken. Someone else did this. |
壊されている 他にも誰かいる? |
5_12 |
A padlock is on the ground. |
南京錠が落ちている |
5_13 |
Looks like it's been broken for a while. |
随分前に割られたようね |
5_14 |
Thank you for playing |
Thank you for playing |
5_15 |
<VOIC 000506 15> |
<VOIC 000506 15> |
5_16 |
戻る必要はないわ |
|
5_17 |
Drain the tub? |
浴槽の栓を抜きますか? |
5_18 |
||
5_19 |
||
5_1a |
||
5_1b |
||
5_1c |
||
5_1d |
||
5_1e |
||
n/a |
<VOIC 000507 15> |
<VOIC 000507 15> |
Level geometry, which is no longer presented in the files, was imported from the eShop demo, and all other files were already in the game.
EP16_2 (Parker scenario)#
String |
ENG |
JPN |
|---|---|---|
0_00 |
n/a |
E3用 |
0_01 |
||
1_00 |
||
1_01 |
||
1_02 |
||
1_03 |
||
1_04 |
上のセルと結合 |
|
1_05 |
||
2_00 |
||
2_01 |
||
2_02 |
||
2_03 |
||
2_04 |
||
2_05 |
||
2_06 |
||
2_07 |
<VOIC 000507 15> |
<VOIC 000507 15> |
2_08 |
It's <COL 00FF00FF>locked . |
<COL 00FF00FF>鍵 がかけられている |
2_09 |
You used the <COL 00FF00FF>Passageway Key . |
<COL 00FF00FF>連絡通路の鍵 を使った |
2_0a |
||
2_0b |
||
2_0c |
<VOIC 000507 15> |
<VOIC 000507 15> |
2_0d |
It's out of order. Guess I'll look for another exit. |
故障している もう一度潜って出口を探そう |
2_0e |
ダミー:鍵を探そう |
|
2_0f |
Thank you for your time! |
Thank you for your time! |
2_10 |
何のメモだろう。字が消えてよく読めない。 |
|
2_11 |
Looks like the radar still works. |
レーダー系は生きているようだ |
2_12 |
この先はダメだ 潜って船底からの出口を探そう |
|
n/a |
開かない… 他の道を探した方がいいな |
Name |
ENG |
JPN |
|---|---|---|
1_e2_00_0 |
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1_e2_00_1 |
||
1_e2_01_0 |
||
1_e2_02_0 |
||
1_e2_03_0 |
||
1_e2_04_0 |
||
1_e2_05_0 |





