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Made in celebration of Puyo Puyo's 25th anniversary, Puyo Puyo Chronicle is the first (barring spinoffs) Puyo game to have the characters presented in 3D models as opposed to 2D portraits. It also introduces an RPG-style story mode and a Skill Battle mode.
Arle, Ringo and Ally all have early versions of their art that are never seen in-game. While it appears that Arle and Ringo's were only for testing purposes, it seems Ally's would have been her final art at some stage in development.
The background and the buttons are from Puyo Puyo!! 20th Anniversary. Oddly, the menu background is in grayscale.
The character field uses Ringo's art from Puyo Puyo!! 20th Anniversary. This can also be found in early screenshots of Puyo Puyo Tetris, as well as in the game's files.
These leftovers are all from Puyo Puyo Tetris and are found in the "rpg/staffroll/surfboard" folder in the files, which is where the movie for the end credits is stored.
This is from Puyo Puyo 39, which is a minigame in Hatsune Miku: Project Mirai DX. This appears to be Len's art for his Servant of Evil costume.
In Puyo Puyo Chronicle, Characters have three sets of models and four sets of animations. One model is for battles of any kind, one is for Manzai and one is for the Overworld. One set of animations is for regular puyo battles, one set is for RPG battles, one set is for Manzai and one set is for the Overworld. The Manzai and Overworld sets are unique in that the models and animations are stored in the exact same file, which means that if any unused Manzai or Overworld models are found, there will also be unused animations within.
Rafisol has a model and three animations for the overworld, yet she's never seen anywhere after the completion of the game. She lacks an entry in name_listJapanese.mtx.
Carbuncle is just like Rafisol, having a model for the Overworld and all the animations needed to function properly. However, he never shows up in the overworld, and lacks an entry in name_listJapanese.mtx.
To do:
There are more potential unused Manzai animations in the game.
Rafisol once again has an unused animation, this time in Manzai, which is labelled as "joy". It is not used in any Manzai Rafisol is present in, so you can only view it by editing the game's script to load Rafisol in place of another character, editing the MzChangeAnime value corresponding to Rafisol to load the happy animation rather than something else, or by loading her model and animations in a model viewer.
In chapter00Japanese.mtx is this block of text, referencing the possible animations and faces a character has for various emotions. This is used for the 30 test manzais that were used to test character animations.
Watch on YouTubeThe video shows one of the manzais loaded into the game, replacing the very first manzai. As there's no known way to access these manzais without replacement, the voices from the first manzai and another play during it. The cutscene had to be modified in order to properly load--Every test manzai loads two of the same character, one on the left and one on the right. This, however, crashes the game in its current state. As such, one of the Rafisols that was supposed to be loaded has been replaced with Ally to allow the cutscene to play out.
To do:
There is a LOT MORE unused manzai text throughout the game.
In dungeon_01Japanese.mtx, these unused lines of text are in the very first manzai of the game with Satan and Arle, sandwiched between lines that are used.
The kanji 欠番 (ketsuban, translated as missing number) is seen 46 times in the entries for the short descriptions of active skills. 23 are located between "味方かいふくアップ" and "ぷよの色をへんかさせる", while the other 23 are located between "よこくおじゃまをへらす" and "相手青色ぼうぎょダウン".
"アクティブスキル説明504"
At the very end of the same entry with the multiple 欠番s is one placeholder entry for the active skill short descriptions.
"パッシブスキル説明420"
The entries list for the short passive skill descriptions has one placeholder entry.
欠番 makes a return 46 times in the long descriptions for active skills seen in the status menu. 23 are between "味方全員のかいふく50%アップ" and "そうさ中のぷよの色をへんかさせる", while the other 23 are between "よこくおじゃまぷよを24コへらす" and "相手の青ぼうぎょ15%ダウン".