the cutting room mirror

Qwirks (Windows)

At first glance, this game seems to be just another localization of Puyo Puyo. However, you'll soon find out that this game has a few unique... Qwirks.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Everything on this page was discovered through gameplay and going through the game's directories. See if there have been any mistakes in this page by going through the game's code and figuring out which script triggers which asset.
  • SLIDE.WAV and DEFAULT.WAV are the same sound. Go through the game's code and figure out which sound is used.
  • See if any animations for the enemies in the game's challenge mode are unused. They're stored in the FLC format, making them easily viewable in programs such as VLC Media Player.
  • See if there are any unused levels made for the game's puzzle mode.

Unused Graphics#

Source File

Graphics

Description

SPRITE.BMP

I just flew in from the eighth dimension and boy, are my arms tired! HA!

These unused graphics suggest that the clear qwirks were supposed to be animated, just like their Compile-developed counterparts, the nuisance puyo.

SPRITE.BMP

Unused graphics suggest that Bigelow was meant to be fully animated.

COSMO.BMP

Cosmo has his own dedicated sprite sheet. While only one graphic in this sheet was used, the abundance of graphics in this sheet suggests that he was meant to be fully animated like his Compile counterpart, Carbuncle.

SPRITE.BMP

What appears to be bottom part of the Geodome playfield (stages 1-8 in Challenge mode) opening up. Presumably, this was supposed to be used when one of the players lose.

SPRITE.BMP

It appears that the qwirks were meant to flash white at some point during gameplay. Possibly during transmigration.

SPRITE.BMP

Tinyqwirks0.png Tinyqwirks1.png Tinyqwirks2.png Tinyqwirks3.png Tinyqwirks4.png Tinyqwirks5.png

Small graphics of a clear qwirk and the five crystal qwirks. Possibly meant to be used in the game's nuisance tray.

SPRITE.BMP

It appears that "angel qwirks" would fly around your playfield when you lose, just like in Puyo Puyo.

SPRITE.BMP

Some sort of disintegration effect. Most likely playfield related.

SPRITE.BMP

Heavily dithered graphics. Purpose unknown.

Unused Music#

Unused Ending Track#

ENDING.MID, as the name suggests, is a song meant to be played during the game's ending. However, this track is not used anywhere in-game.

Unused Sounds#

Filename

Sound

Description

CNCT_E7.WAV

A seventh transmigration sound. In-game, the sixth transmigration sound is repeated when you transmigrate 7 or more groups of qwirks in a chain reaction.

COOL.WAV

A modulated voiceclip of a person saying "cool".

LAFF.WAV

A high-pitched laugh.

YEAH.WAV

A voiceclip of a man shouting "yeah!". Some readers might find this sound somewhat familiar.

References#


  1. GDRI↩︎