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Puyo Puyo Tsuu (Genesis)

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To do:

  • This is for revision 1; check revision 0.
  • The version of Tsuu on the Japanese Mega Drive Mini is a unique revision that adds a "Type C" voice option, check this version as well.
  • Double-check entries, add notes, and upload voices, music, and sounds.

The second game in the Puyo Puyo series. Its addition of the rather simple offset rule pretty much changed the way we play the game, and is still affecting us today...

Extra Options#

On the main menu, move to the Options item (farthest right) and hold C on Controller 2 until the Options screen shows up. An extra "BATTLE MODE" option will appear in the I/O Test menu, which can be set to either Sensyu or Point.

There is an additional screen of options ("MODE SELECT"), however the game does not provide a way to enter it. You can, however, force yourself in by accessing the option after the last option in the list, and you can have the game let you scroll to that invisible option with code 282C:0B. The yellow puyo cursor will move to the right of I/O Test when that option is selected.

Some of the options appear to no longer do anything or are reset when leaving the options screen.

To do:
Explore the options, including Battle Mode. See arcade page for reference.

Sound Test#

There are several unused voice clips, music, and many sound effects found in the sound test that are carried over from the original arcade version. Most of the music would be used in later versions of the game like Super Puyo Puyo Tsu. Most of the voice clips and sound effects, however, are removed from later versions entirely.

Unused Music#

  • 02 - Victory of Puyopuyo, the "game complete" theme of the original Puyo Puyo.
  • 07 - Used in later versions as the normal ending music; it is also shorter than later versions.

Unused Sounds#

Sound:

21 22 23 24 25 26 28 29 2A 2C 2F 32 33 34 35 36 37 38 39 3A 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 5E 60 64 65 66 68 6A 6B 71 77 78 79 7E 85

To do:
Identify these. There are leftovers from MUSHA (that driver appears to be completely different from this) and maybe Puyo Puyo.

Unused Voice Clips#

Arle#

Number

Sound

Transcription

Translation

Notes

0F

ひーどん

Hidon

A spell used by Arle in some of the Madou Monogatari games; it would have likely been used as another voice clip for Arle's chains.

10

どん えーん

Don e~n

A spell used by Arle in some of the Madou Monogatari games; it would have likely been used as another voice clip for Arle's chains. In Puyo Puyo Sun, this spell is used by Witch.

11

スリープ

Sounds like "sleep" in Engrish

A spell used by Arle and Schezo in some of the Madou Monogatari games; perhaps it would have been used as another voice clip for Arle's chains?

12

やめて~!

Stop it!

Perhaps used as lose quote? Used in ''Puyo Puyo

13

なんで~?

Why!?

Perhaps used as a lose quote? Used in Puyo Puyo Tetris by Arle, when receiving severe damage in Big Bang mode.

14

いっきま~す。

Let's go!

Used in other versions before the start of a match.

16

おしまい

The end

Used in previous version.

Other Characters#

Number

Sound

Transcription

Translation

Notes

51

だぞう~

Voice clip for Zoh-Daimaoh; perhaps an alternate losing clip?

55

ぐはぁ~

Voice clip for Minotaur; perhaps an alternate losing clip?

59

ふん

Voice clip for Rulue; perhaps an alternate losing clip?

Sixth Color#

To do:
Transcribe the disassembled routine.

According to the routine that handles color bonus scoring, a sixth color is coded in the game, not unlike what the original had, but is not picked by the randomizer due to a hard cap. It appears as a green Puyo, but will not connect to a normal green Puyo.

(Source: BLueBLue)