This is a sub-page of Pizza Tower/Build-Specific Leftovers.
Peppino's Xmas Break was a public demo that was released in December 2019 to celebrate the Christmas season, some of the assets from that demo still can be found here.
Unused Rooms#
OLDRealtitlescreen (Peppino's Xmas Break)#
The old title screen gets a bit of an overhaul, some unused functionality remains for Santa's sleigh flying nearby and grabbing Peppino along the way, as his object is still present. Setting the variable go in obj_santasleight to 1 will activate this.
Titlescreen#
Last modified: Peppino's Xmas Break
The hub, so to speak, from Peppino's Xmas Break. Walking through the entrance will display a title card before attempting to teleport the player to hub_room1, which then redirects to hub_reception, without modifications.
Scootertransition#
Last modified: Peppino's Xmas Break
A short cutscene of Peppino holding onto Santa's bag. The game teleports the player to the Titlescreen room when the cutscene ends, with Santa flying off to the right.
Strongcold#
Watch on YouTubeStrongcold was the level of the demo, which features a harder version of Bloodsauce Dungeon, with a more festive look, and you had to go up the dungeon instead of down. This level also has a unused boss fight where you faceoff against The Noise (who was Santa the whole time) where you had to hit him in what ever present he was in.
Main level#









Other Rooms#



Unused Graphics#
spr_christmasendscreen#
The screen that would show once the demo was over and would have text below the image that said “MERRY XMAS BREAK!!”. It also uses Gustavo’s old design.
Xmas Title Screen#
A festive holiday version of the title screen from builds before it.
Xmas Tower#
A big christmas tree instead of the titular Pizza Tower. Going into it would send the player to Strongcold via a regular level gate conveniently placed behind it, as seen in the title screen.
Sleigh#
The sleigh, featuring the Vigilante, Gustavo, Mr. Stick, and Snick. Peppino would have to “hop on” it (although it was just an invisible exit gate object) to escape and finish the demo.
spr_xmaspizzabox#
A Christmas version of a pizza box. An "up" version also existed, rotated 180 degrees.
Collectibles#
Graphic |
Name |
Description |
|---|---|---|
spr_caketreasure |
The treasure once used for Strongcold, now left unused in the game's data. |
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spr_xmasbigpizza1/2 |
Xmas variants for big pizzas, aka big toppings in the final release. |
spr_xmasspinningslice |
Xmas variant for the pizza slice collectible, which granted 25 points. |
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spr_xmastopping1/5 |
Xmas toppings! Five biscuits in different shapes: a chocolate one, a christmas tree, a gingerbread man, a snowman and a donut. |
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spr_xmasshroomtoppin_intro |
The dudes in the For the Tomato toppin, the intro graphic is the same as the walk one, probably due to McPig forgetting or not having enough time to make one. |
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spr_xmascheesetoppin_intro |
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spr_xmastomatotoppin_intro |
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spr_xmassausagetoppin_intro |
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spr_xmaspineappletoppin_intro |
Breakable Blocks#
Big and small variants for the Pizza Block, left over in the files.
Santa Noise#
Various graphics of Santa Noise still exist in the final game. This includes the three sleigh sprites, and Santa Noise's idle, reveal, and him pulling out a Noise Bomb.