The sort of unofficial sequel to Counter-Strike: Condition Zero, Deleted Scenes is what was left over from Ritual Entertainment's dropped share of development. Like the name implies, there is a lot of unused content to explore here.
Sub-Pages#
ModelsLots of unused models.
OdditiesThese deleted scenes aren't safe from oddities.Unused Weapons and Equipment#
- Gas grenade/CS grenade: A gas grenade. The gas grenade was one of many planned features for Gearbox Software's version of Condition Zero. Worldmodel, viewmodel, HUD icons, and sound effects are in the game's files, however, it cannot be spawned in-game as its code is missing.

- Machete: Used by NPCs but has a viewmodel and a worldmodel so perhaps it could be used by the player at one time replacing the Knife.





- Medkit: Is used but has an unused placeholder viewmodel that shows purple C4 from Condition Zero. This portable medkit could presumably be used to heal allied NPCs. Trying to spawn this weapon in-game via console (give weapon_medkit) sends the player back to the main menu.
- Syringe gun: May have been either a gun that poisons enemies or a scrapped healing item. A view model, world model, HUD icons, zone icon, and console error messages still exist.


- Zipline: Name says it all. It can be spawned by typing give weapon_zipline or give trigger_zipline in the console (enabling cheats is required). However, the equipment is buggy. Would have been used in "Rise Hard" according to unused dialogue.





- C4: The classic C4 explosive. While this is used in the training course, it was also to be used by the player. Possibly cut due to being replaced with the Radio-controlled Bomb.

- Holster: A "weapon" which is supposed to act as if the player has holstered his current weapon. Viewmodel and HUD icon exist.
Unreachable Items#
Downed Pilot 1
A FAMAS floating in mid-air is hidden beneath the player's helicopter. It can be seen by enabling third person mode.


Hankagai 1
With the use of noclip, a Kevlar vest can be found in the alley where you fight the terrorists in Hankagai 2.

Hankagai 2
The secret area in Hankagai 4 is present here. It can be reached by adjusting the gravity or using noclip. The area is blacked out and contains a single medkit.



Secret War 5
Facing the tunnel and noclipping northwest reveals a huge hidden area with assets left behind from the previous map. Touching the ground in this area teleports the player back to the truck.


Turn of the Crank 2
An armor pickup lies just on the edge of the map. It can never be reached during normal gameplay.


Developer Messages#
Alamo 2
If the player noclips into the empty area to left of the stairs in the end, the following message pops up.

Secret War 3
The top of the missile is decorated with a smiley. It cannot be seen during normal gameplay.


Turn of the Crank 1
Three big box copies of SiN, one of Ritual Entertainment’s previous efforts, is present in the room to the right of the entrance.


Hidden Difficulty Setting#
A normally-hidden difficulty setting can be accessed by typing skill 0 in the developer console and loading any level via console afterwards. This difficulty level is meant to be the game's "hardest" difficulty, with the damage models being similar to multiplayer games.
Unused Sequences#
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This needs some investigation. |
Pipe Dream 3
Originally, in Pipe Dream the main objective was supposed to be defusing some C4 instead of rescuing hostages, as proved by some unused sound files and this entire thread of sequences.
//thread not used as of 06.27.03
%cleanuplooseendSequence
{
#killtargets="bomby"
#killtargets="radiozone"
#pause = 1
#firetargets="locked_gshack"
}
%terrorists_activate_bomb
{
#firetargets = "alert_bombsetupdude"
@Terrorist_D #text = "", //Bomb is armed! 30 seconds!"
sound = Terrorist_D02_talk,
pause = 3
#pause = 1
@ObjectiveStyle
#text = "#OBJ5_PDREAM_NEW"
#firetargets = "OBJ5"
#firetargets = "bomb_plantedmusic"
}
%player_won
{
#firetargets = "bomb_disarmed_sound"
@CNC_Voice #text = "", //"Good job! The facility is clear. Clean-up teams are moving in.",
sound = CNC_Voice04_talk,
pause = 4.0
#pause = 1
#firetargets = "OBJ4"
#pause = 1
#firetargets = "OBJ5"
//#firetargets = "nextmissionfade" //just the fade
#firetargets = "nextmission" //fade and level load
#firetargets = "hud_off"
#firetargets = "success_music"
#pause = 2.0
//used as a success msg instead
@FailureStyle
#text = "#GENERIC_SUCCESS"
}
%player_failed
{
#firetargets = "kill_player"
#killtargets = "defuse_zone"
#killtargets = "beep1"
#firetargets = "c4_explosion_snd"
#firetargets = "pipedebris"
#firetargets = "pipexplosion"
#firetargets = "bigbangbombbaby"
#firetargets = "explo_manager"
#killtargets = "bomb"
#firetargets = "pipe_busts_open" //makes pipe goto death animation
#killtargets = "bomb_on"
#killtargets = "bomb_off"
#pause = 3.0
@CNC_Voice #text = "", //"Comrade, are you there!? Comrade!!!",
sound = CNC_Voice05_talk,
pause = 2.0
#firetargets = "bomb_fadeout"
#firetargets = "hud_off"
#firetargets = "failure_music"
#pause = 2.0
@FailureStyle
#text = "#PIPEDREAM_FAILURE"
#pause = 3.0
#firetargets = "autoload"
}
Revisional Differences#
29 June 2004 Update#
The first content update for Deleted Scenes. This update added three previously-unreleased missions to the game: Miami Heat, Truth in Chaos, and Run.1
15 July 2004 Update#
The second content update for Deleted Scenes, released only a few weeks after the previous one. This update added three more previously-unreleased missions: Fastline, Sandstorm, and Pipe Dream.2
References#
- CZ, CS Update Released - Valve↩︎
- CZ Update Released - Valve↩︎
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The Counter-Strike series | |
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Windows, Linux |
Counter-Strike (Prototypes) • Condition Zero (Prototype) • Condition Zero: Deleted Scenes • Source (Prototypes) • Global Offensive (Prototypes) • Counter-Strike 2 |
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Arcade |
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Xbox |
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Mac OS X |
Counter-Strike • Condition Zero • Source • Global Offensive (Prototypes) |
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Xbox 360 |
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PlayStation 3 |
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See Also | |