This is a sub-page of Counter-Strike: Condition Zero Deleted Scenes.
Map Oddities#
Alamo#
A water tower is hidden in the upper-left corner of the first courtyard. Only a small fraction of the top can be seen without using noclip. This tower is used in several other maps.


The office terrorist is actually set to sleep. This animation is very rarely seen because he usually wakes up once the player enters the air duct to gain entry to the room. 
Building Recon#
The CT that ducks and hides in fear has a gasmask and a desert camo helmet, which is out of place considering the location. This is hard to see during normal gameplay since you can’t get close enough.


Hankagai#
Hankagai 1
The alley in Hankagai 2 is present here. The door texture changes from one map to the other (cem_wall_w8 in H1, Mdoor018 in H2).
|
Hankagai 1 |
Hankagai 2 |
|---|---|
|
|
Hankagai 3
A bike is added to the map just after the transition to Hankagai 4. It's leaning against some wooden planks in the downward slope toward the last area in Hankagai 3. The bike might be present in Hankagai 3, since you can stand on a invisible object in the same spot.
|
Hankagai 3 |
Hankagai 4 |
|---|---|
|
|
The secret area where you acquire the P90 holds a medkit and two 5.56 ammo pickups in Hankagai 3, instead of one ammo pickup as in Hankagai 4. The P90's position is also slightly adjusted so that you won't have to jump on top of the crate to pick it up.


Hankagai 5
The terrorist who falls on the rickshaw after you kill him has his head misplaced on his shoulder.



Motorcade Assault#
Motorcade Assault 1
The yellow house to the right of the bridge changes geometry later in the mission.
|
Motorcade Assault 1 |
Motorcade Assault 3 |
|---|---|
|
|
Motorcade Assault 3
|
|
This page or section needs more videos. |
If you use noclip and enter the room where the VIP is taking cover, he will throw a grenade at you and blow up the whole room, including himself.
Pipe Dream#
Pipe Dream 1
A portion of Pipe Dream 3 is present in the map. The geometry changes significantly and reveals how the map looked in an earlier stage.
|
Pipe Dream 1 |
Pipe Dream 3 |
|---|---|
|
|
|
Pipe Dream 2
The transition area between the first and second part of the map changes door textures, going from a single door to a double door for some reason.
|
Pipe Dream 1 |
Pipe Dream 2 |
|---|---|
|
|
Pipe Dream 3
The final door in the hostage building is closed off. Interestingly, another door texture is hidden behind it, here seen by noclipping the adjacent wall. 
Recoil#
In the second map, beneath the first set of stairs is a small room with a tiny square floating in mid air. This square is connected to a lamp above ground at the top of the stairs. This means that it’s possible to shoot through the ground with a high caliber weapon (Desert Eagle, for instance) and remove the light source completely.


Rise Hard#
A sequence named T_leader_Die2 is almost completely commented out. It reveals that you were intended to kill the terrorist leader before you disarm the nuke.
%T_leader_Die2
{
// #firetargets = "BLOOOM555", pause = 2
// @Ter_Leader4 #sound = Arrrrrgggghhhhhhh, pause = 2
//text = "Arrrrrgggghhhhhhh!"
// @CNC_voice #sound = open_and_disarm, pause = 4, channel = 4
//text = "Ok, you're going to have to crack the warhead open and disarm
// the nuke by hand!"
// @CNC_voice #sound = triggering_device, pause = 12, channel = 4
//text = "He had the triggering device! You can't disarm the nuke safely
// without it, stand by..."
#pause = 2
#firetargets = "end_map"
}
Sandstorm#
Sandstorm 2
Just as you enter the garage, a firefight in the courtyard breaks out. Despite CNC telling you that they are down, both CT:s who engage in the fight have infinite health and will never die.
Sandstorm 4
A sequence that spawns a patrol chopper is commented out. Trying to spawn it causes the map to crash due to the sound not being precahed.
%lot2alert2_sequence
{
#firetargets = "lot2_t3_spawn"
#firetargets = "lot2_t4_spawn"
#pause = 0.5
#firetargets = "lot2_t4_script"
@RadioStyle
#text = "",
// #text = "You should be getting close to the bio-chem storage tanks.",
sound = CNCvoice1_,
pause = 5.0
// #firetargets = "patrol_chopper1_spawn"
}
Secret War#
Secret War 1
The truck doors have a brighter texture that seems out of place. It can be seen by enabling third person mode. 
Secret War 2
Just near the end of Silo02, two blood splatter decals are present. These decals do not carry over to Silo03.
|
Secret War 2 |
Secret War 3 |
|---|---|
|
|
Secret War 4
The truck that you ride at the end of the level appears to be based on a Half-Life truck, which is rather out-of-place considering the location this mission takes place in.
Secret War 5
|
|
This page or section needs more videos. |
The tunnel walls are, in fact, not solid. This means that you can fire through the ”wall” and hit the helicopter during the blast sequence, destroying it a lot quicker than intended.
Thin Ice#
Thin Ice 2
One of the dead NPC’s in the pantry has his head turned 180 degrees. This anomaly is corrected in Thin Ice 3.
Turn of the Crank#
Turn of the Crank 2
After the bust is initiated, Moses takes a run for it. Interestingly enough, he is not completely removed from the map and is standing out of bounds to the north-right. He can be reached by adjusting the gravity and is surrounded by a hurt trigger, causing instant death to anyone who gets close to him. Killing him here and returning to the map does not alter the course of the mission.


Turn of the Crank 3
|
|
This page or section needs more videos. |
Two CTs can be spawned to aid you during the boss fight. They enter the room from the top by breaking the glass ceiling and rappel down while firing continuously. This sequence is fully functional but commented out.
Other Oddities#
- The briefing for Rise Hard in the world map mentions that the terrorists have taken many hostages. In-game, no hostages are present, and the only civilian in the mission is dead. Additionally, the World Map mission graphic shows a different skybox compared to the one used in the final game.
- The World Map mission graphic for the tutorial shows a United States Government logo being used in the lobby instead of the Counter-Strike logo.
- Alamo's mission briefing mentioned that civilians brainwashed by terrorists would attack you from dark corners, but apart from the two female hostages the player must rescue at the end of the level, no other civilians appear on the map.





