the cutting room mirror

Sounds

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This is a sub-page of Counter-Strike: Condition Zero Deleted Scenes.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Dialogue for Japanese NPCs in Fastline, Hankagai, Truth in Chaos.

To do:

  • Terrorist voice sets in French and German.
  • Add the GIGN counter-terrorist voice set, it goes unused as there are no missions where you play as GIGN forces.

Unused Dialog#

The amount of unused dialog varies greatly among all maps. In many instances, it gives some additional details to each mission.

Alamo#

Sound Clip

File Name

Transcription

Notes

cnc_airlft

Get the package to higher ground so we can airlift them out of there.

Supposed to trigger when you find the hostages. It goes unused due to a spelling error.

cnc_messy

This is going to be a messy extraction gentlemen. You volunteered for this, I hope you know what you're doing. Forget diplomacy or hurting the feelings of any scum-sucking politicians back home. If anyone even spits in your direction, shoot 'em dead.

A somewhat vulgar message from CNC. Most likely cut for being too harsh.

cnc_poecomeinprt

Operations, come in! Repeat, come in! Alpha 6, we've lost contact with our ground team!

cnc_schedm

Gentlemen, we are on a schedule here...get a move on!

cnc_sweetass

Taking your sweet ass time is not going to resolve this situation. Move your feet!

cnc_whatyea

What? Yea, we know…

hosm_helpus3

Help us!

Male hostages are not present in the map.

hosm_thankgod3

Thank god you are here!

Male hostages are not present in the map.

nego_bomb

This group is taking credit for the bombing at the King Kabob yesterday.

pilot_dustover

We're ready for dustoff, get over here!

Goes unused since the mission ends once the helicopter lands.

t_snore

zzZZzz…

Most likely meant for the office terrorist who is set to sleep when the map starts. He wakes up when you enter the ventilation duct. This sound is unique for the map.

team1_drmett

I got through the doors, we'll meet you ahead.

team1_iopen

Go around and unblock this gate. I'll try to get these doors open.

Alternate take. The one used says "We'll" instead of "I'll".

team1_wdrmeet

We got through the doors, we'll meet you ahead.

At some point, your squadmates would have not been killed off-screen.

team2_imhityougo

Ahh, I've been hit too! You'll have to go it alone.

The bold text is never heard in-game.

Building Recon#

Sound Clip

File Name

Transcription

Notes

cnc_opsrespond

Ops to ground team, respond. Repeat, respond!

sas1_clrthroat

sas1_using

Bloody hell, don't knick that, I was using it!

Commented out. Connected to a cut NPC from Brecon06.

sas1_welcome2

Step inside the office sir.

sas2_lookout

Lookout, incoming!

sas3_death

They're all over the place out there. It's a deathtrap!

sas5_snipers

Be careful. Snipers have this courtyard covered. They'll do you if you stick your head out.

sas6_defure

The nuke has been armed. Defuse that device!

sas10_toomany

Bullocks, there's too many of them!

sasinj2_dug

There's a sniper in the bell tower. He's dug in deep. I couldn't get a clean shot of him.

Commented out. Connected to a cut NPC in Brecon06.

ssag_any

Any questions?

tr_behind

Смирнов, за нами!
Translation: Smirnov, follow us!

tr_showinf

Мы покажем неверным!
Translation: We will show the infidels!

ow1_getin

You should get in there sir.

t1_yes

Crowd noise.

t2_yell

Crowd noise.

t3_excited

Crowd noise.

Welcome1

Ah yes, uh, I believe the commander is waiting for you in his office in the back.

Early version of the office worker greeting.

Welcome2

Step inside the office sir.

Early version of the SAS Officer who guards the briefing room door.

Downed Pilot#

Sound Clip

File Name

Transcription

Notes

cnc_alpha1down

Alpha 1, this is Bravo Leader. We have a man down! Repeat, man down!

e1_foundmd

I found a mine, sir. Defusing.

e1_mdefuses

Mine is defused. Sector clear.

e1_minelive

Stay back! This mine is still armed.

gsg9gl_extrap

Eagle 1! Move forward and examine the area for traps.

gsg9gl_nogoing

There's no going back, soldier.

tg1_stopnoi

Hey, hör mit dem Krach auf!
Translation: Hey, cut the noise!

german_radio

At 0300 hours last night, residents of the town of Freiburg(?) reported aerial crash and what sounded like gunfire in Freiburg(?) forest. The government has denied any knowledge of a crash, and has attributed to the sounds of the forest to atmospheric conditions. Reports of a military helicopter crash have also been denied by NATO forces. Stay tuned for further updates.

The town name does not resemble the actual in-game location, which is said to be Puerto Iguazú, Argentina.

ritualsite

Weird reversed sounds that seem out of place. The first computer used in Downed Pilot 3 is named ritualsite_sound1, but activating it it does not trigger the sound.

Druglab#

Sound Clip

File Name

Transcription

Notes

sla_coverm

Cover Me!

sl2c_firehole

Fire in the hole!

sl2c_getdwn

Get down everybody!

slc2_getpplout

Let's go! Get those people out.

sl2c_moveout

Let's move out.

slm_hitbad

I'm hit pretty bad. Sniper in the tower. I'll stay here and wait for evac.

Commented out.

slm_spokesn

Oops, spoke to soon Alex.

t_goodstuff

Ah yea, that's good stuff.

Connected to the snort sound, which is only used in Turn of the Crank just before the bossfight.

Fastline#

This one has a massive amount of dialog connected to the intro, which seems to have been shortened a lot.

Sound Clip

File Name

Transcription

Notes

bman1_getawme

Get away from me!

bman1_hearguns

I heard gunshots!

bman1_notsayy

I have nothing to say to you!

bman1_what2

What was that?

bman1_whatthat

What was that?

bman2_arg

Aargh!

bman2_godhelpus

God help us!

bman2_plsno

Please, no!

bman3_almost

Ah, I almost died!

bman3_getdown

Get down!

bman3_wasthat

What was that?

bman4_ahh

Ough!

bman4_hum

Humming a melody.

bman4_hum2

Humming a melody.

Copy of girl1_letmego

Let me go!

A different take compared to the one named ’’girl1_letmego’’.

girl1_hellsir

Hello, sir!

girl1_letgoame

Let go of me!

girl1_stayhere

I'm staying here!

girl1_whatlet

What are you doing? Let go!

girl1_whatnoise

What was that noise?!

girl2_blowups

Sir, get up, get up! They took my sister, they are going to blow up the subway. Get up!

girl2_didyouhearthat

Did you hear that?

girl2_nostop

No, stop!

girl2_sir

Sir.

girl2_stop

Stop!

hosf_thankyou

Thank you!

Alternate take, sounds more american accent-wise.

cnc_besecondary

Be advised! Secondary team is moving in from the side entrance. They should meet you in the middle!

cnc_gofindt

The secondary team will tend to the wounded. You go find that transit officer!

cnc_goodwcleanup

Good work! Cleanup crews are on the way.

cnc_offdown2

Officer down! Repeat, officer down! Secondary team, close on last known unit position!

ct2_arggh

Aaeehh!

ct2_damnluck

You're damn lucky to have survived that explosion.

ct2_ihit

I’m hit!

ct2_letme

Let me take care of those wounds.

ct2_roger

Roger!

ct2_sir3

Sir!

ct2_standback

Stand back!

ct2_timeshor

Sir, time is short!

ct2_wheredo

Where do you think you're going? You're in no condition to be move around!

ct2_yessir

Yes sir!

ct3_arg

Yeargh!

ct3_evdown

Everybody down!

ct3_flashb

Flashbang!

ct3_ishot

I've been shot!

ct3_opengsurv

Open the gate! I have survivors.

ct3_stayher

I'm staying behind to take care of her. Go on without me!

ct3_womalive

This woman is alive!

japco_also

Also, there was transit officer on the car that derailed. Keep an eye out for him! He is probably the only person who knows what happened, if he is still alive. Now pick up your weapon and get going!

Unused briefing.

japco_heretake

Here, let me take care of those wounds.

japco_info

At 06:35 AM an explosion occurred on the Shinkane subwayline as it arrived at the station. The resulting concussion derailed the train at the platform. Hostile terrorists are involved and have engaged subway patrons and security personel all over the station. Get in there and search for any survivors on the train!

More briefing that goes unused. This suggest that the player was not supposed to be onboard the train when it derailed.

to_gopen

I can get that gate open for you.

to_thnkcover

Thanks for the cover! I was able to take a few of them out before the bomb went of on the train. After the train crashed, they escaped with a female hostage. I think this whole thing was an assassination and kidnapping setup, since they seemed to be going after certain individuals. I can get that gate open for you. Go save that hostage!

Alternate take, providing more information than the voice clip used.

g0_dropgun

Translation: Drop the gun!

Translation needed.

g0_evout

Everybody out!

g0_getback

おまえら、もどれ!もどるんだ!
Translation: You guys, get back! Fall back!

g0_getpig

Translation: Get over here! You pig!

Translation needed.

g0_movedie

Move or die!

g0_moveitm

Move it, move it!

g0_sitsit

Sit down. Sit down!

g1_gethurry

Translation: (To the guy planting C4) We don't want to get blown up. Hurry up.

Translation needed.

g1_pos

ちくしょう!
Translation: Damn it!

g1_shitpol

ちくしょう!サツだ!
Translation: Damn it! It's the cops!

g2_anymovedie

Anybody that moves dies!

g2_attmovedie

Nobody move! Attention passagers: you move, you die!

g2_becare

Translation: Use gunstock. I don't wanna accidentally trigger the bomb.

Translation needed.

g2_evout

Everybody out!

g2_getdevice

Get that device in position!

g2_getdown

Translation needed.

g2_letsgo

Let’s go!

g2_moveppl

Move it, people!

g2_nobodelse

Nobody else will get hurt if everybody else do what I say!

g2_nomove

Nobody move!

g2_sitfat

Sit down, fat man!

g2_youask

You asked for it!

g3_allright

Allright!

g3_liteout

Lights out, friend.

g3_moveblow

If you move I'll blow your head of!

g3_moveend

If you move I'll end you!

g3_nopboss

No problem, boss!

g3_ohno

Oh no!

g3_palslist

Looks like your pals didn't listen.

g3_pinoff

Translation needed.

g3_stopstrug

Stop struggling!

g3_trystu

Don't try anything stupid!

Alternate take.

gm_diepigs

Translation needed

gm_itthecops

けいさつだ!
Translation: It's the cops!

fastline_push1

fastline_push2

speaker_yoko

Attention please. Yokohama line is departing on track one.

This one is not properly enabled in sentences.txt and is never heard.

vending_atm1

Super cash! Get your wealth here!

vending_atm2

Money comes out of me. Try it now!

vending_food1

Time for a delicious hamburger! Yum.

vending_food2

Need a snack? Feasting time!

vending_tobacco

Enjoy ? taste. Delicious!

vending_tobacco2

Have a smoke, and a smile!

Hankagai#

Sound Clip

File Name

Transcription

Notes

cnc_civdown

Civilian down!

cnc_keepins

Keep Mr. Yoshida in sight!

seal3_takecareh

I'll take care of him. You keep after the sniper!

civ1_overhere

Mr. Yoshida! Mr Yoshida, over here!

civ2_honor

Sir, it's an honor to have you here!

npc1_backoff

Shizuka, I'm trying to make a phone call here!

npc1_waitturn

I'll be done in a minute, wait your turn!

npc1_yennote

Hey, can you break a one million yen note?

npc2_notsup

Look, you're not even supposed to be in here! Now leave me alone.

crowd_scream

Aaagh!

A man and a woman screaming hysterically. Intended for the intro when the terrorists attack. Ambience/crowd_panic1 is used instead.

vip_gladto

I'm glad to be down here!

vip_orders

Don't you think it would be wise to follow your superiors orders?

vip_superjob

You're doing a super job! Keep it up!

Rise Hard#

Sound Clip

File Name

Transcription

Notes

cnc_bodgeopen

Ok, you're going to have to bodge open that warhead and disarm the nuke by hand.

Commented out.

cnc_gettoroof

You need to get to the roof now!

cnc_hehadtrigg

He had the triggering device! You can't disarm the nuke safely without it. Stand by.

Commented out.

cnc_nukedisarmed

The nuke has been disarmed! All teams, stand down.

Commented out.

cnc_spottersair

Spotters have identified enemy air support inbound. Friendly air is scrambling to intercept.

cnc_stilleng

Our ground team are still engaged. You're the only one who can get to the roof in time.

cnc_timerunning

Time is running out!

hightl_alldieopp

You'll all die, oppressors!

hightl_beepclose

Listen to the beeping getting closer and closer!

hightl_cantstopfate

You can't stop this fate my friend!

hightl_haventwon

You haven't won my friend!

hightl_nochance

You have no chance!

hight4_notinter

You're not interfering with us!

hightl_ohno

Oh no!

hightl_runoutoftime

You're running out of time my friend!

hight1_shoot

Shoot!

hightl_welcomfool

Welcome, foolish lad.

The bold part is never heard in-game.

sasc_youzip

Since the ground entrances are completely compromised, you will be airlifted to an adjacent rooftop. From there, you will zipline into the hi-rise.

The zipline is not used in the final version

sasp_death

Aaaagh!

Even though the helicopter can get shot down, this is never heard.

sass_bloodhit

Bloody hell, I'm hit!

sass_brilljob

Brilliant job, mate!

Commented out.

sass_cncneedback

CNC, need backup!

sass_deltadown

Delta down!

sass_firing

Firing!

sass_hosdown

Hostages down!

sass_inpos

In position.

sass_snipers

Snipers!

sass_takingfire

Taking fire.

sass_tangdown

Tango down!

sass_thankgod

Thank god!

Commented out.

sass_woohoo

Woohoo!

Commented out.

sass3_gettozip

*cough* Get to the zipline!

Intended for hr02 when you storm the high-rise. Goes unused since the zipline didn't make it into the game.

Lost Cause#

Sound Clip

File Name

Transcription

Notes

cnc_searchres

Team, we have lost contact with our ground unit! Application Unit 1, commence search and rescue.

gsg9l_getinthere

Los, soldier, get in there and find those hostages.

gsg9l_getmoving

Get moving, we don't have much time.

gsg9l_goodworkout

Good work. Let's get out of here.

gsg9l_moveinto

We need you to move into the compound.

gsg9l_needyouin

Get moving! We need you in here. Schnell, schnell!

gsg9l_packloc

Package located.

gsg9s_engtar

Engaging targets.

gsg9s_firing

Firing.

gsg9s_host

Hostiles!

gsg9s_inpos

In position.

gsg9s_moving

Moving.

gsg9s_oterprei

Outer perimeters secure.

gsg9s_targspot

Target spotted.

lostt1_intrud

Intruders!

lostt2_fallback

Everyone fall back!

Motorcade Assault#

Sound Clip

File Name

Transcription

Notes

cnc_assteamrep

Assault team, report in! All units, assault team is down!

cnc_boatleft

The boat has left.

gia_helpme

Hilfe!
Translation: Help!

This is supposed to play together with an unused animation.

gsg9g_above

Achtung, above us!

gsg9g_whereass

Sir! Where's the ground assault team?

Does not trigger due to a spelling error.

gsg9p_cover

We are coming to provide cover.

Commented out.

gsg9p_roger

Roger!

Does not trigger due to a spelling error.

gsg9p_serg

We have the sergeant and are moving to the extraction point.

Commented out.

gsg9p_toomany

Sir, there are too many of them!

gsg9tl_bridgeo

Hey, the bridge is over here!

gsg9tl_comepos

Come on, we need to get into position.

gsg9tl_dontfire

Don't fire, wait!

gsg9tl_elimgia

As application unit 1, our objective today is to eliminate Hans Diedrich. He is traveling downtown, protected by a heavily armed motorcade.

A cut briefing part of the mission.

gsg9tl_getover

Get over here, let's go!

gsg9tl_heymove

Hey, we need to move. Schnell!

gsg9tl_hitabove

We will hit the motorcade from above, while our ground teams take out the VIP target.

A cut briefing part of the mission.

gsg9tl_oncevip

Once the VIP is eliminated, move quickly to the extraction point. The city will side with Diedrich and we expect heavy local resistance once the motorcade is stopped.

A cut briefing part of the mission.

gsg9tl_shitvip

Scheisse! Our VIP is making a break for it!

Does not trigger due to a spelling error.

gsg9tl_shootkill

Take them down. Shoot to kill!

gsg9tl_spotmoto

Ground team just spotted the motorcade. We need to move!

A cut briefing part of the mission.

gsg9tl_wahtdo

Dummkopf! What are you doing?!

humvee_explo

A vehicle exploding.

truck_driveby

A truck driving by. This sound may have been intended for the intro.

Miami Heat#

Sound Clip

File Name

Transcription

Notes

cnc_youneedcard

You need to get the vault access card!

seals_gogetsec

Go get em', we'll secure the package.

seals_hosdown

Hostage down!

seals_hostageres

Hostage has been rescued.

robb5_theyins

They're inside!

miami6h_dontforg

Don't forget the access card!

miamih6_womaninv

There's a woman in the vault, locked in with there one of the robbers. Here’s the access card to the vault. Please, save her!

Alternate take.

Pipe Dream#

Sound Clip

File Name

Transcription

Notes

cnc_comradthere

Comrade, are you there? Comrade!

cnc_getmovb

Get moving!

cnc_rebinterc

We intercepted the radio transmission from the rebels. They have planted a large bomb on the other side of the facility. Get over there and defuse that bomb immediately!

No bomb is present.

cnc_whatwaiting

What are you waiting for?!

spzp_copyair

Copy. Air support inbound.

Alternate take.

pipeh2_thankgod

Spasibo, spasibo, thank god you are here!

Alternate take.

pipet1_plantbomb

Заложите бомбу, я удержу их.
Translation: Plant the bomb, and I'll hold them off.

pipet2_almost

Убейте ублюдка! Я почти закончил с часовым механизмом!
Translation: Kill the bastard! I'm almost done with the clock mechanism!

pipet2_arg

Aargh!

pipet4_bomb30

Бомба запалена! 30 секунд!
Translation: Bomb is armed! 30 seconds!

pipet4_keepoff

Не подходи ко мне! Бомба вот вот будет активизирована!
Translation: Don't come near me! The bomb is about to be activated!

missile_pipedream

A missile being fired. Possibly for when friendly air support destroys the building with two Terrorists firing from .50 caliber machine guns.

pipe_bombbeep

Standard bomb beep sounds. No bomb is present in the map.

pipe_heli_attack

Explosions and motor sounds.

pipe_laddermove

No wooden ladder is present in this mission.

Recoil#

Sound Clip

File Name

Transcription

Notes

cnc_evaclz

Ok, you got him. Now get to the evac LZ!

cnc_red5abort

Redtail 5, abort the operation. We've got multiple hostiles moving in on that position. Move to point alpha!

cnc_red5reslost

Redtail 5, respond! Contact has been lost with Redtail. I repeat, Redtail 5 contact lost!

cnc_towerhole

Report back to the tower where our deltaman was holed up.

dsnip_cantclimb

I can't climb up there. Go around and get the door open!

dsnip_dooropen

Hurry up and get this door open!

dsnip_getmov

Come on Redtail, let's get moving!

dsnip_heyphere

Hey, up here!

recoil_intro

CNC, this is Redtail 5. We're approaching the drop point. Area looks quiet.
RPG from 3 o'clock, evade!
CNC, this is Redtail 5, we've been hit and are going down! Repeat, this is Redtail 5 going down.
Redtail 5, come in. Any surviving members of Redtail 5, be advised. Multiple hostiles are moving in on your position. Ranger Team Bravo 3 is close to your position. Move away from the crash site and rendezvous with Bravo Team immediately.

Early rendition of the intro with a different voice actor.

recoil_intro_dialog

The same dialog from the intro squeezed into one file. In-game, separate files are used instead.

recoil_intro_missile

The standard LAW firing sound is used instead of this clip.

Run#

Sound Clip

File Name

Transcription

Notes

cnc_damntook

Damn, they took down the heli! Check for survivors and move out!

Alternate take.

cnc_opwhererep

Operations, where are you?! Report in, report!

fri1_death

Giyah!

Even if you kill the corresponding CT, this sound will not play.

Sandstorm#

Sound Clip

File Name

Transcription

Notes

cnc_beadv

Be advised, the mobility troop is on the way.

sass_bloodyhe

Bloody hell, man down! Repeat, man down!

This one is listed as cnc_bloodyhe in the sequence file and therefore goes unused.

cnc_scudlau

That SCUD launcher is most likely armed with a chemical warhead. Destroy that delivery vehicle!

sass_buggerspot

Bugger all, we've been spotted!

Commented out.

sass_comeong

Come on, get moving!

sass_death2

Aargh!

Both CT’s accompanying you have infinite health and can never die.

sass_letsroll

Let's roll!

sass_mandown

Man down!

This one is technically used, but since it plays the same time as three other clips it's hard to hear it properly.

sass_moveout

Move out!

sass_takinghf

Taking heavy fire! Bloody Hell!

This one is technically used, but since it plays the same time as three other clips it's hard to hear it properly.

Secret War#

Sound Clip

File Name

Transcription

Notes

spzc_everout

Everybody out.

spzc_fanout

This will take some time to get open. Everybody fan out and look for any activity or anything suspicious.

spzc_dooro

We can't get this door open sir.

spzc_cuttor

We need you to cut through this door with your torch.

No blowtorch is present in the map.

spzc_go

Go!

This will only play if you stop the commander from reaching the door lock switch near the end of Silo04.

spzc_doorblow

When those doors close I'm blowing this place. Get out of here!

This will only play if you stop the commander from reaching the door lock switch near the end of Silo04.

spzc_outtime

Your out of time, get out!

This will only play if you stop the commander from reaching the door lock switch near the end of Silo04.

spz3_dooro

We can't get this door open, sir.

Same sentence as spzc_dooro, spoken by a soldier.

spzs6_comradrep

Comrade, report in. I've lost your signal. Report!

sws_10m

ICMB launch in 10 minutes.

The countdown system skips this clip and goes straight from 15 minutes in Silo03 to 5 minutes in Silo04.

Thin Ice#

Sound Clip

File Name

Transcription

Notes

cnc_comradcomein

Comrade, come in. Comrade!

cnc_fireship

You're out of time. We have no choice but to destroy the ship. Do svidaniya, comrade.

No time limit is present.

cnc_sinkup

If you can't get the ship under control in 15 minutes we'll have to torpedo it! So it's all up to you. Good luck, comrade.

No time limit is present.

cnc_terrnav

A terrorist organisation has hijacked a nuclear powered ice breaker Arctica 2, and are navigating it directly into the Norwegian coastal city of Vardø.

Commented out in the intro for unknown reasons.

cnc_timegeteng

You're running out of time! Get to those engines!

No time limit is present.

Sniper#

Voice lines meant for the cut "Sniper" mission. These voice lines can be found in the Spanish release of the game, and as such, are dubbed in Spanish.

For reference, provided translations try to match the filenames when deemed appropriate.

Sound Clip

File Name

Transcription

Translation

Notes

call_armon

¡Ahí esta Armon!

There's Armon!

call_grndlvl

¡Enemigo en la planta baja!

Enemy on ground level!

call_nmesdnflr

¡Enemigo en la segunda planta!

Enemy on the second floor!

call_onstairs

¡Hay uno en la escalera!

There's one on the stairs!

call_snpcatwk

¡Francotirador en la pasarela!

Sniper on the catwalk!

call_snpsndflr

¡Francotirador en la segunda planta!

Sniper on the second floor!

call_snpstairs

¡Francotirador en la escalera!

Sniper on the stairs!

call_staircase

¡Enemigo en la escalera!

Enemy on the staircase!

call_tgtsndflr

¡Objetivo en la segunda planta!

Target on the second floor!

cnc_beadvenemyh

Atención, equipo terrestre: Un helicóptero enemigo ha abierto fuego. Se os va a escapar el objetivo.

Be advised, ground team: An enemy helicopter has opened fire. The target is going to escape.

cnc_enemygood

El helicóptero enemigo ha sido derribado. Equipos de limpieza se dirigen hasta allí para analizar los restos. Buen trabajo, equipo terrestre.

The enemy helicopter is down. Cleanup teams are headed your way to analyze the remains. Good job, ground team.

cnc_enemyheloesc

El helicóptero enemigo ha escapado, repito, el objetivo ha escapado.

The enemy helicopter has escaped, repeat, the target has escaped.

cnc_heloarmor

Ese helicóptero esta fuertemente armado. Intenta abatir al piloto.

That helicopter is heavily armored. Try shooting down the pilot.

gignl_awayagain

¡Se nos escapa de nuevo! ¿Dónde demonios te metes?

He's getting away again! Where the hell are you going?!

gignl_betterangle

Es posible que precises mudar de sitio para conseguir un mejor ángulo sobre los objetivos.

It's possible that you'll need to move sites to get a better angle over the targets.

gignl_bettermove

Será mejor que cambies de sito antes de que puedan poner en peligro tu posición.

You'd better move sites before they can endanger your position.

gignl_contpurs

Seguimos buscando.

Continuing our pursuit.

gignl_delta2down

¡Delta 2 ha muerto!

Delta 2 is down!

gignl_delta4down

¡Zut alors! ¡Se han cagado a Delta 4! ¡El objetivo ha volado la sala!

Darn! They've fucked over Delta 4! The target has blown up the room!

gignl_disair

¡Merde! ¡Es preciso neutralizar esa nave!

Shit! You need to neutralize that aircraft!

gignl_dontletget

¡No dejes que se escape!

Don't let him get away!

gignl_enemyonroof

¡Atención! ¡Enemigo en la azotea fuertemente armado!

Attention! Heavily armed enemy on the rooftops!

gignl_everyair

¡Zut, están por todos lados! ¿Dónde esta nuestro apoyo?

Damn, they're everywhere! Where is our support?

gignl_followtr

¡Nos están acribillando! ¡Persigue el objetivo, rapidement!

They're pinning us down! Follow the target, quickly!

gignl_getgotarg

¡De prisa! ¡El objetivo se escapa!

Get going! The target is escaping!

gignl_getinpos

¡A tu puesto, tout de suite!

Get to your position, immediately!

gignl_gettingaway

¡Armon se escapa, rapidement!

Armon is getting away, hurry!

gignl_grounddown

El equipo terrestre ha sido eliminado, repito, el equipo terrestre ha sido eliminado. ¡Merde!

Ground team is down, I repeat, ground team is down. Shit!

gignl_headtarg

Atención, Armon se dirige a la sala objetivo.

Attention, Armon is heading towards the target room.

gignl_headtruck

¡Se dirige a los camiones!

He's heading for the trucks!

gignl_heavierfire

¡Merde, estos tíos tienen más potencia de fuego que nosotros!

Shit, these guys have got heavier firepower than us!

gignl_hitwm60

¡No podemos dejar que se escape! Delta 2, abátelo con el M60!

We can't let him get away! Delta 2, shoot him with the M60!

gignl_intargroom

Armon está en la sala objetivo.

Armon is in the target room.

gignl_intelsaid

Inteligencia dice que hay una ventana que da a la entrada y al vestíbulo principal.

Intelligence said there's a window that leads to the entrance and main lobby.

gignl_letsgo

¡Vamos!

Let's go!

gignl_move3

¡Vamos, vamos, vamos, rapide!

Move, move, move, quick!

gignl_onceloc

Cuando localicemos a Armon, nos conducirá a la sala objetivo. Allí le arrancaremos una confesión y le sacaremos toda la información posible.

Once we've localized Armon, he'll take us to the target room. There we'll get a confession and get as much information out of him as possible.

gignl_outtherear

¡Armon se escapa por la parte de atrás! Ve tras él y persiguélo.

Armon is escaping out the rear! Get behind him and chase him down.

gignl_pinneddown

¡El enemigo nos tiene bloqueado! Necesitamos apoyo de un francotirador.

The enemy has us pinned down! We need support from a sniper.

gignl_pinsupp

¡Estamos bloqueados, necesitamos apoyo!

We're pinned down, we need support!

gignl_platcover

¡Está colocando una bomba en la sala, a cubierto!

He's planting a bomb in the room, take cover!

gignl_proceedtolobb

Entramos en el vestíbulo. Baja y cubrenos.

We're proceeding to the lobby. Get down and cover us.

gignl_runroof

Está subiendo la azotea. Síguelo, nosotros tenemos que asegurar la sala.

He's running up the rooftops. Follow him, we need to secure the room.

gignl_sigusrad

Avísanos por radio cuando estés en posición y empezaremos el asalto.

Signal us through radio when you're in position and we'll begin the assault.

gignl_staywithhim

¡Síguelo!

Stay with him!

gignl_takeoutt

¡Elimina esos enemigos!

Take out those enemies!

gignl_targonm

¡El objetivo se mueve, repito, el objetivo intenta escapar!

Target is on the move, repeat, target is attempting to escape!

gignl_targonmovev

¡Objetivo a la fuga, vite, vite!

Target is on the move, quick, quick!

gignl_targroofvite

¡El objetivo se dirige a la azotea, estamos bloqueados, haz algo! ¡Vite, vite!

Target is heading for the rooftop, we're blocked off, do something! Quick, quick!

gignl_timeline

¡Mueve el culo! No nos sobra el tiempo.

Move your ass! Time is on the line.

gignl_watchour

¡Affirmatif! ¡A vuestros puestos! ¡Guardaos las espaldas!

Affirmative! Get to your positions! Watch your backs!

gignl_wehereloc

Nuestra misión consiste en localizar a Armon Bonnel, un conocido conspirador y terrorista. En estas instalaciones hemos encontrado pruebas concluyentes de que está preparando una infraestructura para organizaciones terroristas.

Our mission is to locate Armon Bonnel, a known conspirator and terrorist. We've found conclusive evidence in these facilities that he's preparing an infrastructure for terrorist organizations.

gignl_wewaithere

Esperaremos aquí hasta que te hayas apostado en el edificio.

We'll wait here until you've positioned yourself in the building.

gignl_whereyou

¿Dónde te has metido? ¡Tienes que cubrirnos para que podamos entrar!

Where have you gone? You have to cover us so we can get in!

gignl_youhavetrouble

¿Es que no sabéis cumplir una orden?

Do you not know how to follow an order?

gigns_breachdoor

Forzamos la puerta.

We've breached the doors.

gigns_engagetarg

Atacando objetivos.

Engaging targets.

gigns_firing

Disparando.

Firing.

gigns_hostiles

Enemigos.

Hostiles.

gigns_inpos

En nuestros puestos.

In position.

gigns_needsupp

Necesito ayuda.

I need support.

gigns_targonthemove

El objetivo se mueve.

The target is on the move.

gigns_targspot

¡Objetivo avistado!

Target spotted!

Training#

At one point the Training Facility was supposed to be the hub for the game, as seen by the references on how to access the world map and getting help with the game settings from or the receptionist or from Doc, a cut NPC.

Sound Clip

File Name

Transcription

Notes

crowd2

General office ambience.

workov_walla1

General office ambience

workov_walla2

General office ambience

doc_howab

How about these settings?

This seems to be from a cut sequence where you could get help with the settings before starting the training course.

doc_lookup

Look up and down please.

doc_move

Move along now!

doc_nohmm

No, hmm. Let's try something else.

doc_okclr

Ok, you're clear to proceed. Thank you.

doc_onesec

Once second! I need to clear you before proceeding.

doc_ready

You're ready for training now. Get moving!

dock_tellme

Tell me, do you like these settings?

doc_tryag

Try again. Look up and down.

rec_beingm

Or, if you don't want to train today, walk to the world map monitor to begin your missions.

rec_clickhot

Click on a hotspot to start your mission.

rec_howabout

How about these settings?

rec_ifyouwa

If you want to begin your missions, step to the world map monitor.

rec_ifyouwant

If you want to receive training, proceed to the elevator just past those cubicles.

rec_lookup

Look up and down for me please.

rec_notry

No, hmm. Well, let's try something else!

rec_okcleared

Ok, you are clear to proceed. Thank you.

rec_takemom

While you're waiting, please take a moment to look around.

rec_tellme

Tell me, do you like these settings?

rec_tobegin

To begin training, step into the elevator just past those cubicles.

rec_tryag

Try again. Look up and down.

rec_welcs

Hello and welcome to Counter-Strike: the counter terrorist training facility.

tr_escorthos

To proceed you'll need to escort hostages into the hostage rescue zone.

tr_faceciveprsuse

Just like hostages, face the civilian and press use. He will follow you until you face him and press the use key again.

tr_fantast

Fantastic.

tr_goodwork1

Good Work!

tr_jumpfor

You will now need to jump up on these boxes using your forward and jump keys.

tr_justlikeface

Just like hostages, face your teammate and press use. He will follow you until you face him and press the use key again.

tr_leadteamner

Lead your teammate to the security panel near the door. He will bypass the security and allow you to proceed.

tr_ok1

Ok.

tr_thenpress

Then press and hold your button to perform a duck jump.

trammo_hereyougo

Here you go.

trammo_moreeh

More ammo, eh?

trgun_checkwp

Check your weapon with me when you are ready to leave the live fire range.

trgun_pickupnxt

Pick up your next weapon and proceed to the firing station.

Alternate take.

trgun_pickupw

Pick up your weapon and proceed to the firing station.

Alternate take.

trgun_rdyto

Ready to check out some new weapons, eh? Have at it!

work3_getmov

You should get moving, they're waiting.

Commented out.

work3_hello

Hello.

Commented out.

work3_trainth

This training facility is quite thorough.

Commented out.

work4_alsolive

Also, the live fire range has gotten their hands on some new weaponry you might wanna se.

Commented out.

work4_doyou

Do you need something?

Commented out.

work4_good2

Good to see you again, sir.

work4_newweap

The live fire range has some new weaponry you might wanna check out.

work4_orstep

Proceed to the training area to receive further training, or step to the world map to begin your mission.

work4_quitespot

The world map has been updated. There are quite a few hotspots out there today.

work4_sorry

Sorry, can't talk right now.

work4_speceq

Good to see you again, sir. The special equipment training area of the training course has some new field equipment for you to check out.

work4_welback

Welcome back, sir.

work4_woldupdated

The world map has been updated.

work4_yes

Yes?

Commented out.

work5f_goods2

Good to see you again, sir!

work5f_livefire

The live fire range has some new weaponry you might wanna check out.

work5f_newcheck

Also, the live fire range has gotten their hands on some new weaponry you might wanna see.

work5f_newfield

The special equipment training area of the training course has some new field equipment for you to check out.

work5f_proctrain

Proceed to the training area to receive further training, or step to the world map to begin your next mission.

work5f_welback

Welcome back, sir!

work5f_woldup

The world map has been updated. There are quite a few hotspots out there today.

work5f_woldup2

The world map has been updated.

Truth in Chaos#

Sound Clip

File Name

Transcription

Notes

cnc_unitdown

All units, report in! Unit is down, repeat: unit is down!

Goes unused due to a spelling error.

cnc_vxnoted

VX location noted.

Alternate take.

leader_bringback

Bring any hostages you find back to this position. Okano will escort them to safety.

leader_takeside

We'll hit the front! You take the side entrance.

Alternate take.

okano_hosdown

Hostage down!

clan6_relgas

Release the gas! Our plan will be complete!

clan7_killnow

Translation needed.

hos1_letsgo

Let's go!

hos1_outta

Get me out of here!

Turn of the Crank#

Sound Clip

File Name

Transcription

Notes

cnc_bothseure

The warehouse and residence are both secure. This place was definitely the motherload. Good work everyone.

This is intended to play after you kill Moses. Due to a spelling error, it goes unused.

cnc_getintothat

Get in to that house. Move it!

cnc_medevac

Officer down, repeat, officer down! Get a medevac in there, pronto!

cnc_multtarg

Be advised, multiple targets moving to warehouse behind the residence.

cnc_stopscrew

Stop screwing around, you'll blow the whole sting!

No time limit is present.

cnc_thatsit

Thats it, abort mission, repeat: abort mission.

No time limit is present.

stairg_outtaface

¿Qué miras?
Translation: What are you looking at?

stairg_lookinout

¿Qué miras?
Translation: What are you looking at?

mosg1_betteropen

Será mejor que abras el maletín, colega.
Translation: You better open the briefcase, buddy.

Outtake from the briefcase handover.

mosg2_moveit

¡Venga!
Translation: Come on!

moses_death

Aargh!

moses_run

¡Huid!
Translation: Run!

moses_takebas

Acabad con esos hijos de puta.
Translation: Kill those sons of bitches.

moses_ilovewait

Me encanta esperar, sabes. ¡A ver el dinero, pendejo!
Translation: I love waiting, you know. Show us the money, asshole!

Outtake from the briefcase handover.

moses_comeme

Come with me, friend!

seals_bedclear

Bedroom clear.

Radio responses from SWAT Team. "Sector Clear" and "Taking Fire" are present in the sequence file for Crank 2, but goes unused due to the entities in the map not being named properly. If you allow the in-game text to be seen, both of them show up but no sound is heard.

seals_targdown2

Target down.

seals_frontresclr

Front of residence clear.

seals_sectclr

Sector clear.

seals_takfire

Taking fire.

seals_moving2

Moving.

seals_clear2

Clear.

Unused Sounds#

Several subfolders have remade sounds from Counter-Strike 1.6 that are never heard in-game.

Ambience#

Sound Name

Sound File

Notes

3dmbridge.wav

"3dm" stands for "3D-Mike", the level designer behind the CS map de_survivor.

3dmeagle.wav

3dmstart.wav

3dmthrill.wav

alarm1.wav

ambient_guns2.wav

ambient_guns3.wav

ambient_guns4.wav

ambient_guns5.wav

arab_call1.wav

arab_call2.wav

arab_call3.wav

arab_carby1.wav

arab_carby2.wav

arabmusic.wav

Leftover from the cut Counter-Strike map cs_arabstreets. This song is "Leilet Hob" by Egyptian singer Umm Kulthum.

arcticwind4.wav

This sound is called by multiple "ambient_generic" entities in the Condition Zero map de_vostok.

arcticwind_gust1.wav

arcticwind_gust2.wav

arcticwind_gust3.wav

arcticwind_gust4.wav

babycry1.wav

babycry2.wav

barrel_crash.wav

biggun1.wav

biggun3.wav

bigwarning.wav

biolab_radio_loop.wav

Ambient sounds intended for the cut "Arctic Biolab" map.

biolab_snowcat_loop.wav

biolab_windinside_loop.wav

biolab_windoutside_loop.wav

biotone.wav

Birds3.wav

Birds chirping.

Birds5.wav

Birds7.wav

Birds9.wav

blackhawk_idleonground_loop.wav

building_pipedream.wav

burning2.wav

camp_floorcrk.wav

Ambient sounds for the cut "Junglecamp" map.

camp_ins_sewer.wav

car1.wav

Cars moving around.

car2.wav

car3.wav

car_ambulance.wav

chair_getup.wav

chair_leanback.wav

churchbell.wav

A shorter version of churchbells.wav.

copier_run.wav

copter.wav

cow.wav

crow.wav

damage_guns_loop.wav

Distant gunshots, intended for the cut map Damage.

dog6.wav

Dogs barking. dog7 goes unused as the map it's intended to be played in calls for the wrong folder.

dog7.wav

electric_hum1.wav

explosion_distant.wav

fastline_station2.wav

fastline_station4.wav

fire_alarm1.wav

flameburst1.wav

forest_amb3.wav

Genoserv_elevator_button.wav

Genoserv_elevator_move.wav

HR_Roofwind1.wav

HR_thunder2.wav

HR_thunder5.wav

guit1.wav

The guitar song that can be heard in cs_italy.

hawk1.wav

industrial1.wav

jungle_call4.wav

jungle_wet2.wav

kajika.wav

labdrone2.wav

labgear.wav

lost_walla.wav

This sound goes unused as the map it's intended to be played in calls for the wrong folder.

mine_waterstream_loop.wav

misc_distant_explo.wav

misc_generator_loop.wav

misc_nicebirdys_loop.wav

misc_pipes2_loop.wav

misc_ventilation_loop.wav

motor_loop.wav

owl.wav

pipeline_bigpipes_loop2.wav

Ambient sounds intended for the cut Pipeline map.

pipeline_fastdoor.wav

pipeline_garagedoor.wav

quail1.wav

radio_fuzzytv.wav

radio_lightbuzz_loop.wav

radio_mutter1.wav

Radio chatter. These sounds go unused as the map they're intended to be played in calls for the wrong file names.

radio_mutter2.wav

ratchant.wav

This sound is completely different from the one in Counter-Strike.

rd_waves.wav

Leftover from the cut Counter-Strike map de_rotterdam.

sandfall1.wav

sandfall2.wav

screammachine.wav

ship_down.wav

signalgear1.wav

signalgear2.wav

silo_klaxon_loop.wav

sparrow.wav

subway_lp2.wav

subway_lp3.wav

switch_lever.wav

tankidle2.wav

techamb2.wav

thunder_clap3.wav

toruko_veryniceBirdys_loop.wav

trailer_tv_loop.wav

trailer_wndinsidepark_loop.wav

train_loop2.wav

training_conv1.wav

Two muffled conversations intended for the training center. training_conv2 goes unused due to a spelling error.

training_conv2.wav

turretrot2.wav

typing2.wav

typing4.wav

warn1.wav

warn3.wav

water_crash02.wav

waterfall1.wav

waterfall3.wav

wind2.wav

wind_desert.wav

wood_litecreak1.wav

wood_litecreak2.wav

wren1.wav

zapmachine.wav

zipmachine.wav

Arabic#

arabic_shout5

arabic_shout6

Common#

Both sounds are connected to an unused animation.

body_zipper

body_pee

Mike#

green

openlock

toilet

toilet1

Gui#

This folder contains three unused sounds. Two of them, gapsound and goaldone, are leftovers from Tony Hawk's Pro Skater 3, a game that Gearbox Software ported from PlayStation 2 to Windows during Condition Zero‍ '​s development.

Button

gapsound

goaldone

(Source: Original TCRF research)

Missing Sounds in Maps#

A great number of error messages related to missing sounds are printed to the console. Unless noted, all sound files listed here do not exist in the sounds folder, including subfolders.

Map

Error Message

Notes

Every Map

Warning: Unable to open sound/weapons/syringe_use.wav for transfer

Worldmap

Warning: Unable to open sound/items/mapdown.wav for transfer Warning: Unable to open sound/items/mapup.wav for transfer

Recoil Intro

S_LoadSound: Couldn't load /recoil/_period.wav

Recoil 1

Warning: Unable to open sound/ambience/mutter1.wav for transfer

Wrong filename. File exists as ’’radio_mutter1’’.

Warning: Unable to open sound/ambience/mutter2.wav for transfer

Wrong filename. File exists as ’’radio_mutter2’’.

S_LoadSound: Couldn't load /ambience/ag_fire1.wav

Points to a remnant from Half-Life.

S_LoadSound: Couldn't load /t/t_arn_ar.wav

Recoil 2

Warning: Unable to open sound/recoil/bsold_gl.wav for transfer

Lost Cause 1

Warning: Unable to open sound/sound/ambience/lost_walla.wav for transfer

Wrong folder, should be ’’sound/ambience/’’.

Secret War 1

Warning: Unable to open sound/ambience/silo_truckdrive.wav for transfer

Secret War 2

Warning: Unable to open sound/ambience/explosion_ceiling.wav for transfer

Building Recon 3

Warning: Unable to open sound/ambience/explode.wav for transfer

Warning: Unable to open sound/doors/brecon2.wav for transfer

Wrong filename. File exists as ’’door_brecon2.’’

Building Recon 4

Warning: Unable to open sound/ambience/explode.wav for transfer

Warning: Unable to open sound/ambience/rain_undershelterlookingintorain_loop.wav for transfer

Druglab 3

S_LoadSound: Couldn't load /h/h_m_pain4_am.wav

Motorcade Assault 1

S_LoadSound: Couldn't load /mcade/shitvip.wav

Wrong filename. File exists as ’’gsg9tl_shitvip’’.

S_LoadSound: Couldn't load /mcade/gsg9p_roger .wav

Spelling error.

Motorcade Assault 2

S_LoadSound: Couldn't load /fastline/dog7.wav

Wrong folder, should be ’’sound/ambience’’.

Motorcade Assault 3

S_LoadSound: Couldn't load /ct/cr_rog2_ge.wav

Thin Ice 3

Warning: Unable to open sound/ambience/Vessel_sonar_loop.wav for transfer

Downed Pilot 1

S_LoadSound: Couldn't load /ct/cr_rog2_ge.wav

Downed Pilot 2

Warning: Unable to open sound/ambience/damage_sp_debris.wav for transfer

Curiously, ’’damage_sp_debris2’’ exists in the same folder.

Downed Pilot 4

S_LoadSound: Couldn't load /h/h_m_pain4_ge.wav

Turn of the Crank 1

S_LoadSound: Couldn't load /weapons/briefcase_draw.wav

Turn of the Crank 2

Warning: Unable to open sound/turncrank/eldinero.wav for transfer

Rise Hard 2

S_LoadSound: Couldn't load /ambience/bw_far5.wav

Training 1

Warning: Unable to open sound/sound/turret/tu_active2 for transfer

Wrong folder, should be ’’sound/turret’’.

S_LoadSound: Couldn't load /h/h_m_death4_am.wav

Training 2

S_LoadSound: Couldn't load /ambience/training_conv2 .wav

Spelling error.

Fastline 1

S_LoadSound: Couldn't load /fastline/fastline_girllaugh1.wav

Fastline 2

S_LoadSound: Couldn't load /ct/cr_rog2_ja.wav

Miami Heat 2

S_LoadSound: Couldn't load /miami/miamih9_injured.wav

Run 3

S_LoadSound: Couldn't load /ct/cr_rog2_ja.wav

Sandstorm 2

S_LoadSound: Couldn't load /ambience/hawk.wav

Wrong filename. File exists as ’’hawk1’’.

S_LoadSound: Couldn't load /sandstorm/cnc_bloodyhe.wav

Wrong filename. File exists as ’’sass_bloodyhell’’.

Truth in Chaos 3

S_LoadSound: Couldn't load /truth/cnc_makehostages.wav

Wrong filename. File exists as’’cnc_makeshostages’’.