Counter-Strike: Condition Zero Deleted Scenes
This is a sub-page of Counter-Strike: Condition Zero Deleted Scenes .
WAD files #
Note: most missions have their own corresponding WAD file. However, many maps load textures from two or more WAD files. The list below feature each WAD in alphabetic order, according to filename.
Alamo #
Used in: Alamo, Turn of the Crank, Pipe Dream, Sandstorm
CSDS_Alamo_wood_holyend.png_ CSDS_Alamo_wood_flrend.png_ CSDS_Alamo_wind-al04.png_ CSDS_Alamo_sign_mines01.png_ CSDS_Alamo_sign_gas02.png_ CSDS_Alamo_sign_gas01.png_ CSDS_Alamo_metl_corr03.png_ CSDS_Alamo_dr_oldwd04.png_ CSDS_Alamo_dr_oldwd03.png_ CSDS_Alamo_dr_oldwd01.png_ CSDS_Alamo_-wind-al03.png_ CSDS_Alamo_-sign_stop01.png_ CSDS_Alamo_-sign_noent01.png_ CSDS_Alamo_-sign_noAK01.png_ CSDS_Alamo_-prop_ar05.png_ CSDS_Alamo_-prop_ar04.png_ CSDS_Alamo_-prop_ar03.png_ CSDS_Alamo_-prop_ar02.png_ CSDS_Alamo_-prop_ar01.png_ CSDS_Alamo_-grafitti_03.png_ CSDS_Alamo_-grafitti_02.png_ CSDS_Alamo_-grafitti_01.png__
cz_breconX #
Used in: Building Recon
cz_downed #
Used in: Downed Pilot, Pipe Dream
A map of the Dutch city of Dordrecht.
cz_druglab #
Used in: Druglab
cz_highrise #
This WAD goes completely unused since no map loads textures from it. Most of the textures found here are present in hrX.wad, but a couple of them are unique.
CSDS-Highrise_securityscreen2.png_ CSDS-Highrise_Shaftbroktrim.png_ CSDS-Highrise_shaftwall00.png_ CSDS-Highrise_shaftwall03.png_
cz_hrX #
Used in: Rise Hard
CSDS-HrX_-poster-sn5.png_
cz_lostcause #
Used in: Lost Cause
CSDS-Lostcause_bam_doors04.png_ CSDS-Lostcause_bam_rail01.png_ CSDS-Lostcause_bam_rail03.png_ CSDS-Lostcause_bam_rail03c.png_ CSDS-Lostcause_bam_rail04.png_ CSDS-Lostcause_bam_rail04c.png_ CSDS-Lostcause_bam_trees05.png_ CSDS-Lostcause_bam_trees07.png_ CSDS-Lostcause_bam_trees08.png_ CSDS-Lostcause_bam_wall01c.png_ CSDS-Lostcause_bam_wall02c.png_ CSDS-Lostcause_extcord01.png_ CSDS-Lostcause_extcord03.png_ CSDS-Lostcause_extcord05.png_ CSDS-Lostcause_grass_tuft_2-O.png_ CSDS-Lostcause_mine01.png_ CSDS-Lostcause_scrnwind01.png_ CSDS-Lostcause_bam_floor02.png_ CSDS-Lostcause_bam_floor03.png_ CSDS-Lostcause_bam_floor04.png_ CSDS-Lostcause_bam_L01.png_ CSDS-Lostcause_bam_L01c.png_ CSDS-Lostcause_bam_L02.png_ CSDS-Lostcause_bam_L02c.png_ CSDS-Lostcause_bam_L03.png_ CSDS-Lostcause_bam_L03c.png_ CSDS-Lostcause_bam_L04.png_ CSDS-Lostcause_bam_L04c.png_ CSDS-Lostcause_bam_M01.png_ CSDS-Lostcause_bam_M01c.png_ CSDS-Lostcause_bam_M02.png_ CSDS-Lostcause_bam_M02c.png_ CSDS-Lostcause_bam_M03.png_ CSDS-Lostcause_bam_M03c.png_ CSDS-Lostcause_bam_M04.png_ CSDS-Lostcause_bam_M04c.png_ CSDS-Lostcause_bam_S01.png_ CSDS-Lostcause_bam_S01c.png_ CSDS-Lostcause_bam_S02.png_ CSDS-Lostcause_bam_S02c.png_ CSDS-Lostcause_bam_S03.png_ CSDS-Lostcause_bam_S03c.png_ CSDS-Lostcause_bam_S04.png_ CSDS-Lostcause_bam_S04c.png_ CSDS-Lostcause_bam_trim02.png_ CSDS-Lostcause_bam_W01c.png_ CSDS-Lostcause_bam_W02c.png_ CSDS-Lostcause_bam_W04c.png_ CSDS-Lostcause_bam_W06.png_ CSDS-Lostcause_bam_W06c.png_ CSDS-Lostcause_c_box1un.png_ CSDS-Lostcause_c_box3un.png_ CSDS-Lostcause_c_box4un.png_ CSDS-Lostcause_c_boxwet6un.png_ CSDS-Lostcause_cboard2_1un.png_ CSDS-Lostcause_cboard2_2un.png_ CSDS-Lostcause_cboard2_3un.png_ CSDS-Lostcause_cboard3_1un.png_ CSDS-Lostcause_cboard3_2un.png_ CSDS-Lostcause_cboard3_3un.png_ CSDS-Lostcause_mtl_barrel_1.png_ CSDS-Lostcause_weave01.png_ CSDS-Lostcause_weave02.png_
cz_miami #
Used in: Miami Heat, Fastline
CSDS-Miami_si_ww-01m.png_ CSDS-Miami_sewer_valve8.png_ CSDS-Miami_miami_bthrmd1.png_
cz_motor #
Used in: Motorcade Assault
CSDS-Motor_-lattice_1.png_ CSDS-Motor_cr_matcard.png_ CSDS-Motor_cr_matleaf.png_ CSDS-Motor_leaf.png_ CSDS-Motor_rv_fabricblu.png_ CSDS-Motor_winware7c.png_
cz_pipedream #
Used in: Pipe Dream, Building Recon
CSDS-Pipedream_+abutton2.png_ CSDS-Pipedream_BRICK019.png_ CSDS-Pipedream_city_brick_01.png_ CSDS-Pipedream_city_brick_02.png_ CSDS-Pipedream_city_brick_03.png_ CSDS-Pipedream_city_brick_04.png_ CSDS-Pipedream_p_wall7_1.png_ CSDS-Pipedream_p_wall7_1b.png_ CSDS-Pipedream_p_wall7_1f.png_ CSDS-Pipedream_p_wall7_2a.png_ CSDS-Pipedream_p_wall8_3.png_ CSDS-Pipedream_p_wall8_3b.png_ CSDS-Pipedream_cxbrickh.png_ CSDS-Pipedream_door_03.png_ CSDS-Pipedream_filebox2_B1.png_ CSDS-Pipedream_magbox1_B1.png_ CSDS-Pipedream_magbox2_B1.png_ CSDS-Pipedream_magbox3_B1.png_ CSDS-Pipedream_p_wall9_3a.png_ CSDS-Pipedream_p_wall9_6a.png_ CSDS-Pipedream_p_wall9_6b.png_ CSDS-Pipedream_p_wall10_1.png_ CSDS-Pipedream_p_wall10_3.png_ CSDS-Pipedream_p_wall18_1.png_ CSDS-Pipedream_p_wall18_1a.png_ CSDS-Pipedream_panel_lights.png_ CSDS-Pipedream_secmon_01b.png_ CSDS-Pipedream_secmon_02a.png_ CSDS-Pipedream_secmon_02b.png_ CSDS-Pipedream_wall_brick2.png_ CSDS-Pipedream_wall_brick2a.png_ CSDS-Pipedream_wall_brick5.png_ CSDS-Pipedream_wall_brick5a.png_
cz_run #
Used in: Hankagai, Run, Truth in Chaos
CSDS-Run_asiadoor45a.png_ CSDS-Run_jpnware4_3.png_
cz_siloX #
Used in: Secret War, Pipe Dream
CSDS-SiloX_silo_panel01_f.png_ CSDS-SiloX_silo_panel02_f.png_ CSDS-SiloX_silo_panel05_f.png_ CSDS-SiloX_silo_panel09_f.png_ CSDS-SiloX_silo_panel10_f.png_ CSDS-SiloX_silo_panel14_f.png_ CSDS-SiloX_elev-floors-pan.png_ CSDS-SiloX_mtl_file1.png_ CSDS-SiloX_Silo_pushable_c.png_ CSDS-SiloX_Silo_pushable_t.png_ CSDS-SiloX_van_roof01.png_ CSDS-SiloX_van_roof02.png_
cz_thiniceX #
Used in: Building Recon, Secret War, Thin Ice
CSDS-ThiniceX_buffet_top01.png_ CSDS-ThiniceX_misc_drt_mach2.png_ CSDS-ThiniceX_silo_comp05.png_ CSDS-ThiniceX_silo_comp06.png_ CSDS-ThiniceX_silo_panel01.png_
cz_training #
Used in: Pipe Dream, Training, Truth in Chaos
CSDS-Training_sten_focam.png_ CSDS-Training_sten_level.png_ CSDS-Training_train_tgt6.png_ CSDS-Training_+0crosshair.png_ CSDS-Training_+1crosshair.png_ CSDS-Training_+2crosshair.png_ CSDS-Training_+3crosshair.png_ CSDS-Training_+5crosshair.png_ CSDS-Training_+6crosshair.png_ CSDS-Training_+7crosshair.png_ CSDS-Training_elbutDown1.png_ CSDS-Training_elbutDown2.png_ CSDS-Training_elbutUp1.png_ CSDS-Training_elbutUp2.png_ CSDS-Training_elev_floor01.png_ CSDS-Training_elev_up.png_ CSDS-Training_heatregister.png_ CSDS-Training_satellite_line.png_ CSDS-Training_scroll_text02.png_ CSDS-Training_terror_mon.png_ CSDS-Training_train_mon01.png_ CSDS-Training_WWD018.png_
cz_truth #
Used in: Truth in Chaos
CSDS-Truth_+abutton1.png_ CSDS-Truth_brk_bld_yl_4.png_ CSDS-Truth_conc_strt_drt_2.png_
End #
Used in: End
Fastline #
Used in: Fastline, Hankagai, Run, Truth in Chaos, Training
CSDS-Fastline_chim_grate.png_ CSDS-Fastline_chim_grate2.png_ CSDS-Fastline_cstrike_oe4ven.png_ CSDS-Fastline_duct_break1.png_ CSDS-Fastline_duct_vnt.png_ CSDS-Fastline_duct_vnt2.png_ CSDS-Fastline_grate_01.png_ CSDS-Fastline_grate_02.png_ CSDS-Fastline_grate_03.png_ CSDS-Fastline_grate_04.png_ CSDS-Fastline_grate_3a.png_ CSDS-Fastline_+0fiftsstch4.png_ CSDS-Fastline_bk_drk_clean03a.png_ CSDS-Fastline_bk_tan_clean03a.png_ CSDS-Fastline_bookstore_celg0.png_ CSDS-Fastline_bookstore_wall0.png_ CSDS-Fastline_chrome1.png_ CSDS-Fastline_duct1_1.png_ CSDS-Fastline_jpnart10.png_ CSDS-Fastline_jpnart15.png_ CSDS-Fastline_jpnart16.png_ CSDS-Fastline_jpnart19.png_ CSDS-Fastline_jpnart20.png_ CSDS-Fastline_jpnart21.png_ CSDS-Fastline_jpnart22.png_ CSDS-Fastline_jpnart23.png_ CSDS-Fastline_jpnart24.png_ CSDS-Fastline_tl_gry_dirty04.png_
Recoil #
Used in: Recoil
CSDS-Recoil_(scrubbase_01.png_ CSDS-Recoil_(scrubbase_02.png_ CSDS-Recoil_(scrubbase_03.png_ CSDS-Recoil_awning01.png_ CSDS-Recoil_awning02.png_ CSDS-Recoil_bloodtrail01.png_ CSDS-Recoil_-bloodtrail02.png_ CSDS-Recoil_dmcgrassb.png_ CSDS-Recoil_hanging02.png_ CSDS-Recoil_hanging03.png_ CSDS-Recoil_hanging04.png_ CSDS-Recoil_hanging05.png_ CSDS-Recoil_poster_mine01.png_ CSDS-Recoil_scrub_01.png_ CSDS-Recoil_scrub_02.png_ CSDS-Recoil_scrub_03.png_ CSDS-Recoil_boxtops_d031.png_ CSDS-Recoil_bunk_facade1_2.png_ CSDS-Recoil_bunk_facade1_3.png_ CSDS-Recoil_bunk_facade1_7.png_ CSDS-Recoil_cublde.png_ CSDS-Recoil_cugena.png_ CSDS-Recoil_cugenb.png_ CSDS-Recoil_cugenc.png_ CSDS-Recoil_cuiceila.png_ CSDS-Recoil_cuiceilb.png_ CSDS-Recoil_cuiwllc.png_ CSDS-Recoil_cuiwlld.png_ CSDS-Recoil_cuiwllg.png_ CSDS-Recoil_cuwllb.png_ CSDS-Recoil_cuwllc.png_ CSDS-Recoil_bunk_wall2_1.png_ CSDS-Recoil_bunk_wall3_1.png_ CSDS-Recoil_bunk_wall5_2b.png_ CSDS-Recoil_bunk_wall6_2.png_ CSDS-Recoil_bunk_wall6_3.png_ CSDS-Recoil_cem_wall_ora3.png_ CSDS-Recoil_cuwllf.png_ CSDS-Recoil_cuwllg.png_ CSDS-Recoil_cuwllh.png_ CSDS-Recoil_cuwllt.png_ CSDS-Recoil_cuwllu.png_ CSDS-Recoil_cuwnda.png_ CSDS-Recoil_cuwndb.png_ CSDS-Recoil_cuwndc.png_ CSDS-Recoil_cuwnde.png_ CSDS-Recoil_cuwndh.png_ CSDS-Recoil_cuwndi.png_ CSDS-Recoil_cuwndib.png_ CSDS-Recoil_cuwndp.png_ CSDS-Recoil_cuwndq.png_ CSDS-Recoil_daank_grass.png_ CSDS-Recoil_dirt_dry02.png_ CSDS-Recoil_dirt_dry03.png_ CSDS-Recoil_door_ornat01.png_ CSDS-Recoil_door_wood01.png_ CSDS-Recoil_door_wood02.png_ CSDS-Recoil_out_hay1.png_ CSDS-Recoil_-poster_mine01.png_ CSDS-Recoil_poster_mine02.png_ CSDS-Recoil_poster_mine03.png_ CSDS-Recoil_wall_facade1_1.png_ CSDS-Recoil_wall_tilebrdr05.png_ CSDS-Recoil_wall_tilebrdr07.png_ CSDS-Recoil_wall_tilebrdr08.png_ CSDS-Recoil_wall_tilebrdr10.png_
Ritual_Standard #
Used in: All missions except Lost Cause, Druglab, Downed Pilot, Thin Ice, Rise Hard, Miami Heat, Pipe Dream and End.
CSDS-RitualStandard_barbwire-g8.png_ CSDS-RitualStandard_explosive.png_ CSDS-RitualStandard_flamable.png_ CSDS-RitualStandard_nosmoke.png_ CSDS-RitualStandard_nuke.png_ CSDS-RitualStandard_ship_tag01.png_ CSDS-RitualStandard_ship_tag02.png_ CSDS-RitualStandard_ship_tag03.png_ CSDS-RitualStandard_ship_tag04.png_ CSDS-RitualStandard_ship_tag05.png_ CSDS-RitualStandard_ship_tag06.png_ CSDS-RitualStandard_+0shock01.png_ CSDS-RitualStandard_+1shock01.png_ CSDS-RitualStandard_+2shock01.png_ CSDS-RitualStandard_+3shock01.png_ CSDS-RitualStandard_+4shock01.png_ CSDS-RitualStandard_+5shock01.png_ CSDS-RitualStandard_+6shock01.png_ CSDS-RitualStandard_aaa_hurt.png_ CSDS-RitualStandard_aaa_multi.png_ CSDS-RitualStandard_aaa_push.png_ CSDS-RitualStandard_aaa_push2.png_ CSDS-RitualStandard_barrel_bio01.png_ CSDS-RitualStandard_barrel_bio02.png_ CSDS-RitualStandard_barrel_bio03.png_ CSDS-RitualStandard_blood_foot01.png_ CSDS-RitualStandard_blood_smr01.png_ CSDS-RitualStandard_boxsides_s01.png_ CSDS-RitualStandard_boxsides_s02.png_ CSDS-RitualStandard_boxsides01.png_ CSDS-RitualStandard_boxsides02.png_ CSDS-RitualStandard_boxtops_s01.png_ CSDS-RitualStandard_boxtops_s02.png_ CSDS-RitualStandard_boxtops01.png_ CSDS-RitualStandard_boxtops02.png_ CSDS-RitualStandard_footprint02.png_ CSDS-RitualStandard_moveside_t.png_ CSDS-RitualStandard_movetop_t.png_ CSDS-RitualStandard_reinf_sideS02.png_ CSDS-RitualStandard_reinf_sideS03.png_ CSDS-RitualStandard_reinf_top02.png_ CSDS-RitualStandard_reinf_topS02.png_ CSDS-RitualStandard_reinf_topS03.png_
Sandstorm #
Used in: Alamo, Pipe Dream, Sandstorm, Turn of the Crank
CSDS-Sandstorm_-0Sand.png_ CSDS-Sandstorm_-1Sand.png_ CSDS-Sandstorm_-2Sand.png_ CSDS-Sandstorm_cr_track1.png_ CSDS-Sandstorm_razor2.png_ CSDS-Sandstorm_acid_pit02.png_ Re-used from Half-Life: Blue Shift. CSDS-Sandstorm_ba_track_out_3.png_ CSDS-Sandstorm_ba_track_out_4.png_ CSDS-Sandstorm_ba_track_out_5.png_ CSDS-Sandstorm_ba_track_out_6.png_ CSDS-Sandstorm_cem_wall_6.png_ CSDS-Sandstorm_cem_wall_7.png_ CSDS-Sandstorm_cem_wall_8.png_ CSDS-Sandstorm_genogeneric2.png_ CSDS-Sandstorm_mtl_brk_wall_2.png_ CSDS-Sandstorm_mtl_brk_wall_3.png_ CSDS-Sandstorm_mtl_brk_wall_4.png_ CSDS-Sandstorm_mtl_labjunk5.png_ CSDS-Sandstorm_mtl_paneling1.png_ CSDS-Sandstorm_mtl_paneling2.png_ CSDS-Sandstorm_p_exit1_6a.png_ CSDS-Sandstorm_RedTurbin.png_ CSDS-Sandstorm_tk_mod-wooddrk.png_ CSDS-Sandstorm_Tracks01.png_ CSDS-Sandstorm_Tracks02.png_
Turncrank #
Used in: Alamo, Pipe Dream, Sandstorm, Turn of the Crank
CSDS-Turncrank_+atk_doorb02.png_ Heavy Metal: F.A.K.K. 2 box art. Quake Mission Pack No. 1: Scourge of Armagon box art, front. Ditto, back. SiN: Wages of Sin box art, front. Ditto, back. CSDS-Turncrank_ceil-porch2.png_ CSDS-Turncrank_cem_jtk2.png_ CSDS-Turncrank_cem_jtk3.png_ CSDS-Turncrank_cntner_blk_side.png_ CSDS-Turncrank_crate_cokeF01.png_ CSDS-Turncrank_tk_columnbase.png_ CSDS-Turncrank_tk_windowSml.png_
Unused Skyboxes #
Night2 #
A night sky.
Paris_Night #
Very similar to the skybox used in Motorcade Assault . The Eiffel Tower is added to the back texture and all images are slightly brighter than its counterpart.
Tscity #
Used in the Counter-Strike map de_vertigo .
Unused Skins #
Terrorist #
Arctic Avengers body. Ditto, model image. Arctic Avengers body. Ditto, model image. Arctic Avengers body. Ditto, model image. French Boss head (from vip.mdl). Ditto, model image. Guerilla Warfare body. Ditto, model image. Elite Crew body. Ditto, model image. Elite Crew body. Ditto, model image. Midwest Militia body. Ditto, model image. Midwest Militia body. Ditto, model image. Phoenix Connexion body. Phoenix Connexion body. Phoenix Connexion body. This is used in Counter-Strike: Condition Zero. Unknown Boss head (from vip.mdl). Ditto, model image.
GIGN solid green body. Ditto, model image. GIGN jungle-camo body. Ditto, model image. GIGN Officer head. Broken variant of the officer head. GSG-9 solid green body. Ditto, model image. SEAL Team 6 solid white body. SEAL Team 6 solid white head. Ditto, model image with both body and head variants. Spetsnaz jungle-camo body. Ditto, model image. Spetsnaz solid white body. This would have fit Secret War. Ditto, model image.
NPC/Hostage #
Male hostage head. Male hostage head. Male hostage head.
(Source: Original TCRF research )
Early World Map #
Two texture files for an earlier version of the World Map are found in gfx\vgui . Both have a very different design from the worldmap in-game and are one texture file instead of multiple.
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