Unused Text#
Developer Credits#
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This page or section has one or more broken YouTube links. |
A complete list of Valve and Turtle Rock Studios staff is provided inside of cstrike_pak_dir.vpk's main directory, simply named credits.txt. There is no option to display this list anywhere in-game. Watch on YouTube
Valve:
Viktor Antonov
Ted Backman
Kelly Bailey
Jeff Ballinger
Matt Bamberger
Aaron Barber
Yahn Bernier
Ken Birdwell
Derrick Birum
Chris Bokitch
Steve Bond
Matt Boone
Charlie Brown
Julie Caldwell
Dario Casali
Yvan Charpentier
Jess Cliffe
John Cook
Greg Coomer
Kellie Cosner
Scott Dalton
Kerry Davis
Jason Deakins
Ariel Diaz
Quintin Doroquez
Martha Draves
Laura Dubuk
Mike Dunkle
Mike Dussault
Rick Ellis
Dhabih Eng
Miles Estes
Adrian Finol
Bill Fletcher
Moby Francke
Pat Goodwin
Chris Grinstead
John Guthrie
Leslie Hall
Damarcus Holbrook
Tim Holt
Brian Jacobson
Erik Johnson
Jakob Jungels
Iikka Keranen
Eric Kirchmer
Marc Laidlaw
Jeff Lane
Tom Leonard
Doug Lombardi
Randy Lundeen
Scott Lynch
Ido Magal
Gary McTaggart
John Morello II
Bryn Moslow
Gabe Newell
Tri Nguyen
Jake Nicholson
Martin Otten
Kristen Perry
Bay Raitt
Alfred Reynolds
Dave Riller
Danika Rogers
David Sawyer
Aaron Seeler
Nick Shaffner
Taylor Sherman
Eric Smith
David Speyrer
Jay Stelly
Mikel Thompson
Kelly Thornton
Carl Uhlman
Bill Van Buren
KayLee Vogt
Robin Walker
Josh Weier
Doug Wood
Matt T Wood
Matt Wright
Turtle Rock Studios:
Chris Ashton
Michael Booth
Matt Campbell
Bryan Cleveland
Phil Robb
Todd Williams
Localization Strings#
In cstrike_english.txt, various strings can be found for earlier texts or leftovers from previous games.
Ballistic Helmet and Kevlar Vest#
Line 914:
"Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet" "Kevlar Vest + Ballistic Helmet"
Alt names for TMP#
Lines 976-977:
"Cstrike_TitlesTXT_Schmidt" "Schmidt"
"Cstrike_TitlesTXT_SchmidtMP" "Schmidt MP"
Tactical Shield#
CS 1.6 Equipment - removed for balance in Alpha-Beta stage. Lines 1044-1045:
"Cstrike_TitlesTXT_TactShield" "Tactical Shield"
"Cstrike_TitlesTXT_TactShield_Desc" "Tactical Shield"
VIP Mode#
"Cstrike_TitlesTXT_VIP" "VIP"
"Cstrike_TitlesTXT_VIP_Assassinated" "VIP has been assassinated!"
"Cstrike_TitlesTXT_VIP_Escaped" "The VIP has escaped!"
"Cstrike_TitlesTXT_VIP_Not_Escaped" "VIP has not escaped."
"Cstrike_TitlesTXT_VIP_cant_buy" "You are the VIP.
You can't buy anything."
"Cstrike_VIP_Team" "&3 VIP"
"Cstrike_vip_spotted" "'VIP spotted!'
"Cstrike_protect_the_vip" "'Protect the VIP'"
"Cstrike_TitlesTXT_All_VIP_Slots_Full" "All 5 VIP slots have been filled up.
Please try again later."
"Cstrike_TitlesTXT_Cannot_Switch_From_VIP" "You are the VIP.
You cannot switch roles now."
"Cstrike_TitlesTXT_Hint_ct_vip_zone" "You are in a VIP escape zone.
Escort the VIP to any one of these zones."
"Cstrike_TitlesTXT_Hint_reward_for_killing_vip" "You have been rewarded $2500 for killing the VIP!"
"Cstrike_TitlesTXT_Hint_terrorist_vip_zone" "You are in a VIP escape zone.
Prevent the VIP from reaching any one of these zones."
"Cstrike_TitlesTXT_Hint_you_are_the_vip" "You are the VIP
Make your way to the safety zones."
"VipRescueZone" "VIP Rescue Zone"
"Career_Task_killvip" "You must kill the VIP."
"Career_Task_killvip_multi" "You must kill the VIP %s2 times."
"winpanel_end_terrorists_escaped" "Terrorists escaped"
"winpanel_end_vip_not_escaped" "VIP escape failed"
"winpanel_end_vip_escaped" "VIP escaped"
"winpanel_end_cts_prevent_escape" "CTs prevented escape"
"winpanel_end_escaping_terrorists_neutralized" "Escaping terrorists neutralized"
"winpanel_end_cts_win" "Terrorists eliminated"
"winpanel_end_terrorists_not_escaped" "Terrorist escape failed"
Condition Zero Leftovers#
Some leftover text from Condition Zero.
"CZero_Credits_Title" "Counter-Strike: Condition Zero"
"CZero_Credits_Programming" "Programming"
"CZero_Credits_Art" "Art"
"CZero_Credits_Managing_Director" "Managing Director"
"CZero_Credits_COO" "C.O.O."
"CZero_Credits_Production" "Production"
"CZero_Credits_Mapping" "Mapping"
"CZero_Credits_Art_Director" "Art Director"
"CZero_Credits_Art_Lead" "Art Lead"
"CZero_Credits_Technical_Art" "Technical Art"
"CZero_Credits_Biz" "Biz"
"CZero_Credits_Game_Design" "Game Design"
"CZero_Credits_Lead_Level_Designer" "Lead Level Designer"
"CZero_Credits_Level_Design" "Level Design"
"CZero_Credits_Lead_Programmer" "Lead Programmer"
"CZero_Credits_Project_Manager" "Project Manager"
"CZero_Credits_Support" "Support"
"CZero_Credits_Testing" "Testing"
"CZero_Credits_Additional_Art" "Additional Art"
"CZero_Credits_Executive_Producer" "Executive Producer"
"CZero_Credits_Administration" "Administration"
"CZero_Credits_Marketing_Director" "Marketing Director"
"CZero_Credits_Brand_Manager" "Brand Manager"
"CZero_Credits_Director_of_Public_Relations" "Director of Public Relations"
"CZero_Credits_Public_Relations_Manager" "Public Relations Manager"
"CZero_Credits_Creative_Group_Account_Supervisor" "Creative Group Account Supervisor"
"CZero_Credits_Vice_President_Development" "Vice President, Development"
"CZero_Credits_Operations_and_Production_Manager" "Operations and Production Manager"
"CZero_Credits_Sr_Production_Admin" "Sr. Production Admin"
"CZero_Credits_Vice_President_Finance" "Vice President, Finance"
"CZero_Credits_Vice_President_and_Assistant_Counsel_VUG_Legal" "Vice President and Assistant Counsel, VUG Legal"
"CZero_Credits_Corporate_Counsel_VUG_Legal" "Corporate Counsel, VUG Legal"
"CZero_Credits_Special_Thanks" "Special Thanks"
"CZero_NewCustomGame" "Play &custom game"
"CZero_PlayOnLine" "Play online using &Steam"
"CZero_PlayOnLineText" "This will exit your current game.
Continue anyway?"
"CZero_LearningMap" "Learning the map..."
"CZero_AnalyzingHidingSpots" "Analyzing hiding spots..."
"CZero_AnalyzingApproachPoints" "Analyzing approach points..."
"CZero_Tutor_Turned_On" "The interactive tutor
is now enabled."
"CZero_Tutor_Turned_Off" "The interactive tutor
is now disabled."
Cut Factions#
Localization strings can be found for the cut Spetsnaz and Midwest Militia factions, who previously appeared in Condition Zero and Deleted Scenes.
"Cstrike_Militia" "&5 MIDWEST MILITIA"
"Cstrike_Spetsnaz" "&5 SPETSNAZ"
"Cstrike_Militia_Name" "MIDWEST MILITIA"
"Cstrike_Spetsnaz_Name" "SPETSNAZ"
"Cstrike_Militia_Label" "The Midwest Militia is a right-wing extremist movement\nconsisting of formal and informal armed paramilitary groups.\nThis anti-government group was founded in 1993 after the\nstandoff in Waco, Texas."
"Cstrike_Spetsnaz_Label" "The primary missions of the Russian SPETSNAZ are:\nacquiring intelligence on major economic and military\ninstallations and either destroying them or putting them out\nof action, organizing sabotage and acts of subversion;\ncarrying out punitive operations against rebels; forming and\ntraining insurgent detachments, etc."
Unused Map#
A rather bizarre map for testing audio outputs. The sounds played in this map dynamically change depending on what speaker configuration is being used. It could be initially loaded through the Audio tab in settings, although it was later removed with the Orange Box engine update in 2010 for unknown reasons.
Loading the map unmodified will normally have ERROR models, as it still references the original playermodels from 2004, no longer included with the game.
Hidden Map Content#
cs_assault#
Right below the map in CT Spawn, there is an inaccessible room, completely isolated from the rest of the map which contains a single boot prop. It is usually referred to as the boot room.
de_chateau#
There is an inaccessible room containing a drawn map of de_chateau itself and Iikka Keranen's signature. Furthermore there is also some art on the wall, a broken shelf with things such as books in in it, and one singular open book on the ground with unreadable text.

de_piranesi#
Like the original version, there's an inaccessible room containing a brush-based giraffe and Iikka Keranen's signature. Of note is that the map existed since 2004, and the easter egg was not in Piranesi's Condition Zero incarnation. 
Unused Sounds#
Ambient#
Sound |
Filename |
Notes |
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3dmeagle.wav |
HD version of its predecessor |
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trailer_wndinsidepark_loop.wav |
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water_splash1.wav |
Low quality splash sounds. |
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water_splash2.wav |
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water_splash3.wav |
Animal#
Sound |
Filename |
Notes |
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dog_lick_chops_behind_wall_1.wav |
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dog_med_inside_bark_4.wav |
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dog_med_inside_growl_1.wav |
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dog_med_inside_growl_2.wav |
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dog_med_inside_growl_3.wav |
Atmosphere#
Sound |
Filename |
Notes |
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garage_tone.wav |
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inside_lighthouse_amb.wav |
Machines#
Sound |
Filename |
Notes |
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diesel_1.wav |
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pneumatic_drill_1.wav |
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pneumatic_drill_2.wav |
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pneumatic_drill_3.wav |
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pneumatic_drill_4.wav |
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squeak_1.wav |
Misc#
Sound |
Filename |
Notes |
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tink1.wav |
Weather#
Sound |
Filename |
Notes |
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rumble_rain.wav |
A windy variant of rumble_rain_nowind.wav. |
Wind#
Sound |
Filename |
Notes |
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wind_gusty1.wav |
Bot#
Leftovers from Counter-Strike: Condition Zero's Tour of Duty mode where the bots call the player "Commander" instead of "Sir".
Voice lines mentioning a Bombsite C. None of the official maps have a third bombsite. Even if playing on a custom map with three bombsites, these remain unused.
Buttons#
The following all originate from either Half-Life or Half-Life 2.
Sound |
Filename |
Notes |
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bell1.wav |
Same as stuck1.wav. |
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blip2.wav |
Used for bot debugging. |
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button11.wav |
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latchunlocked2.wav |
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weapon_cant_buy.wav |
This sound was used in Counter-Strike: Global Offensive since 2013, but got updated some time after. |
Common#
Sound |
Filename |
Notes |
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bass.wav |
All of these sounds are used in test_speakers.bsp. The button to enter the map was removed from the in-game menu at some point, but it can still be played through the developer console. |
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center.wav |
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frontleft.wav |
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frontright.wav |
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left.wav |
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rearleft.wav |
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rearright.wav |
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right.wav |
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stuck1.wav |
An entry in game_sounds.txt suggests that these sounds were used for bot debugging when they get stuck. |
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stuck2.wav |
V.I.P. Mode#
In the audio files, there is one only for the radio chat. VIP mode was at some point to return, but only mods have brought it back.
Sound |
Comment(s) |
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"Protect the V.I.P., team!" |
(Source: Counter-Strike Wikia)
Valve's Gift Grab 2011#
Sound |
Comment(s) |
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Exactly like Team Fortress 2. |
Oddities#
SAS#
The SAS playermodel has a poorly-configured ValveBiped for dropping weapons, meaning that the SAS model is unable to drop weapons properly.
(Source: Valve Developer Community)
Terrorist Bot Icon#
While the Counter-Terrorist bots' and default player icons are based off the game's cover art, the Terrorist bots' icon seems to be based off of an unreleased model, presumably made by Hidden Path Entertainment. This Phoenix Connexion design can be seen in an unused team selection icon from Counter-Strike: Global Offensive, as it was originally a CS:S port to consoles.
Revisional Differences#
2004-2006 Updates#
Maps#
Counter-Strike: Source only launched with nine maps. Later updates have increased the map count to double the amount, with the vast majority of these additions happening in 2005. Some existing maps also received HDR (High Dynamic Range) support around that time.
- December 2004: Added a Source remake of de_prodigy.
- January 2005: Added a Source remake of de_tides from Condition Zero.
- February 2005: Added cs_compound and a Source remake of de_train.
- May 2005: Added de_port and a Source remake of de_inferno.
- July 2005: Added a Source remake of cs_assault.
- December 2005: Added a Source remake of de_nuke with HDR lighting support.
- January 2006: Added a Source remake of cs_militia with HDR lighting support.
- April 2006: de_dust has received a HDR lighting support.
- August 2006: de_train has received a HDR lighting support.
Player Models#
The SEAL Team 6 and Phoenix Connexion player models were initially the only available faction options, skipping the option to choose a model after joining either team. Starting from 2005, additional choices were added (in order: G.I.G.N and Guerilla1, SAS and Leet Krew2, GSG9 and Arctic3), alongside replacing the 2004-era designs of the first CT4 and T (which also included updated animations)5 options.
Notably, the SEAL Team 6 unit on the background graphic is depicted similar to his old 3D model ingame, the mesh also comes installed with Valve's Source SDK. After a February 24, 2005 update, the model went through mild changes starting with just a different helmet, and in May 13 of the same year it was updated to a more finalized design where the eyes became part of the face texture. A leftover model (characters/counterterrorist.mdl) only has an idle animation and shows notable graphical differences. The Phoenix Connexion model had a mildly cartoony design and detailed eyes, much like the SEAL Team 6 model, presumably the detailed eyes would've been for the use of dynamic eye movement and facial animation (before ultimately not coming to pass).
Prior to July 6, 2005 |
After July 6, 2005 |
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Prior to February 24, 2005 |
After February 24, 2005 |
After May 13, 2005 |
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In the early builds of the game, there is an unused Phoenix Connexion model based on Moby Francke's concept arts.
There is also a leftover model of Seal Team 6 (characters/counterterrorist.mdl) in the game files which only has an idle animation and his UV map has his face texture on the ankles.
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Dynamic Weapon Pricing / Weapons Market#
Internally known as "Black market," the Dynamic Weapon Pricing system was first introduced in a beta on October 11th, 2006,6 created to balance the in-game economy by mimicking changes to market prices by supply and demand, and each week would start by modifying weapon and equipment prices based on how often they were bought the week prior. During the beta and after November 1st, 2006's update,7 ammunition could not be purchased separately, and weapons now instead provide the maximum amount upon buying and surviving with it to the next round. The Dynamic Weapon Pricing would be quietly phased out following negative player feedback over it favoring less tactical and more spray-friendly weapons, resulting in the generally popular CV-47 and Maverick M4A1 Carbine rifles going for outrageous prices while sub-machineguns would be worth only more than nothing. Prior to the feature's ultimate removal, it could be toggled with the console variable mp_dynamicpricing. While the Dynamic Weapon Pricing wound up being removed, its change of having ammunition come with the weapons remained.
When this system was active, weapon prices could be viewed on http://www.steampowered.com/stats/csmarket/ .
"Cstrike_MarketHeadline" "BARGAIN OF THE WEEK:\n%s1"
"Cstrike_MarketBargain" "This week's most significant price decrease is the %s1. If you rarely purchase this item, now would be a great time to try it out. Press 'B' to buy."
"Cstrike_MarketDescription" "Prices in Counter-Strike: Source change every week, based on what players buy world-wide. Click <a href=http://www.steampowered.com/stats/csmarket/>here</a>for more information about dynamic weapon pricing."
"Cstrike_MarketDivider" "......................................................................................................................................................."
"Cstrike_MarketPreviousPrice" "LAST WEEK: $%s1"
"Cstrike_MarketCurrentPrice" "THIS WEEK: $%s1"
"Cstrike_MarketDeltaPrice" "$%s1 PRICE DIFFERENCE!"
2010 Updates#
Being fully developed by Hidden Path Entertainment, and starting from the 10th of May, these updates brought significant changes to Counter-Strike: Source, some of them being:
- The menu background has been updated to depict two SEAL Team 6 members in green uniforms instead of blue uniforms on the foreground, and the background image itself was changed from a de_dust screenshot to an image of a city.
- A total of 147 achievements were added, and with them, a full stats menu.
- The scoreboard's design was completely overhauled.
- Freeze-cams and the domination/revenge system from Team Fortress 2.
- The "Friends" button in the main menu has been removed.
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Initial Release |
Post-Update |
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Regional Differences#
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This page or section needs more videos. |
Watch on YouTubeThe game was released in a censored version in Germany. The USK 16 German version removes blood and plays a "surrender" animation when players are killed. On the 10th of January 2018, a patch was rolled out for players of Source in Germany which finally removed the censorship and ended the process of using workarounds8. Players in Germany now got the uncensored version when downloading the game.
You can still enable the censorship however. Enter the following commands in the in-game console (~):
violence_agibs 1
violence_ablood 1
violence_hgibs 1
violence_hblood 1
References#
- Steam - News. December 20th, 2005 (archived)↩︎
- Steam - News. Counter-Strike: Source Update Available. March 1st, 2006↩︎
- Steam - News. Counter-Strike: Source Update Available. April 12th, 2006↩︎
- Steam - News. Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available. February 24th, 2005↩︎
- Steam - News. Counter-Strike: Source and Source Engine Updates Available. July 6th, 2005↩︎
- Steam - News. Counter-Strike: Source, Source Engine and SourceTV Updates Released. October 11th, 2006↩︎
- Counter-Strike: Source Update Released. November 1st, 2006↩︎
- 1 - steamdb.info↩︎
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The Counter-Strike series | |
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Windows, Linux |
Counter-Strike (Prototypes) • Condition Zero (Prototype) • Condition Zero: Deleted Scenes • Source (Prototypes) • Global Offensive (Prototypes) • Counter-Strike 2 |
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Arcade |
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Xbox |
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Mac OS X |
Counter-Strike • Condition Zero • Source • Global Offensive (Prototypes) |
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Xbox 360 |
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PlayStation 3 |
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See Also | |





