This is a sub-page of Counter-Strike: Source.
Counter-Terrorist#
A copy of the SEAL Team 6 playermodel, with only one animation and his UV mapping seeming to be for the pre-May 2005 design's texture, hence the current one having them improper on his radio, the face on his left ankle, and the spot on his helmet. The old model also has special goggles like the past designs.
characters/counterterrorist |
player/ct_urban |
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With correct textures |
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Valve's Gift Grab 2011#
This was only used in 2011. It went unused after Christmas time. Day of Defeat: Source also used a similar model for the same event as well.


props_junk#
food_pile02.mdl
A bunch of garbage that never got used.
Unused Map Models#
Models that were not placed in the maps.
cs_assault#
dryer_box2.mdl and washer_box.mdl:


An open variant of dryer_box.mdl and washer_box2.mdl.
fireescape_repeatable.mdl

moneypallet02abcde.mdl, moneypallet03abcde.mdl, and moneypalletabcde.mdl:



All of the money pallets never got to see the light of day. Though most of them are repeated.
railingalley01.mdl
cs_militia#
skylight_glass_p1.mdl
tv_console.mdl

This gets replaced by a different model in-game.
cs_office#
coffee_mug3.mdl

A coffee mug that says "What's Sleep?" This particular model is unused but another model uses the same material as a skin in the map.
computer.mdl

A model that contains the keyboard, mouse and monitor altogether with wires. Suggesting that this was made before making each object individual and breakable.
computer_case.mdl

Another model that contains the computer tower with wires, too. Again this may have been cut due to being a different model and breakable.
light_shop_on.mdl
An untextured fluorescent light fixture.
projector_p7a.mdl & projector_p7b.mdl:

Pieces of the projector's motherboard.
de_inferno#
archroofb.mdl

bushgreenbig.mdl and bushgreensmall.mdl:


chimney01.mdl

A big chimney. Only the second chimney gets to play a role in the game and at a smaller size.
plasterinfwndwh.mdl

railing02.mdl

railing04.mdl

spirea.mdl

succulant.mdl

wall_lamp_ring.mdl
windowbreakable_damage_01.mdl
wood_fence_corner.mdl

wood_fence_end.mdl
de_nuke#
car_nuke_black.mdl and car_nuke_red.mdl:


equipment3b.mdl

file_cabinet1_group.mdl

nuclearcontrolbox.mdl

railing_bombsitea.mdl

de_port#
These models are used in de_port_tr map, which was leaked along with the Source Developer Asset Repository in 2023.
clouds.mdl and clouds2.mdl:


Clouds designed for the skybox.
tankoil01.mdl and tankoil02.mdl:


de_prodigy#
ammo_can_03.mdl

desk_console1.mdl

prodcratesa.mdl and prodcratesb.mdl:


tire1.mdl and tire2.mdl:


de_tides#
gate.mdl

gate_large.mdl

patio_table.mdl

tides_light_fixture.mdl

A lamp that never was implemented into a map. Using Valve's model viewer and checking the "Physics Model", shows that the collision is out of place.
turtle_rock_flag.mdl
A Turtle Rock Studios flag! Why this was never used is a mystery.
woodframe_courtyard_e2.mdl

de_train#
ammo_can_01.mdl
de_train_ibeam_03.mdl
de_train_windowframe_02.mdl
light_inset.mdl

lockers001a.mdl

railroadtracks128.mdl

train_wheels.mdl

Miscellaneous#

river.vmf (October 10, 2005), river2.vmf (November 8, 2005) and river3.vmf (November 15, 2005) can be found in the models folder of props/cs_militia. Opening them with Valve's Hammer editor shows these. These .vmfs indicate that the river models were initially part of the level geometry before being converted into models by Valve or Turtle Rock Studios.
rocks.3ds may be a developer leftover. This .3ds file seems to be the earliest version of rocks01.mdl, which can be found in the same directory.


