the cutting room mirror

Unused Models

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This is a sub-page of Counter-Strike: Source.

Counter-Terrorist#

A copy of the SEAL Team 6 playermodel, with only one animation and his UV mapping seeming to be for the pre-May 2005 design's texture, hence the current one having them improper on his radio, the face on his left ankle, and the spot on his helmet. The old model also has special goggles like the past designs.

characters/counterterrorist

player/ct_urban

With correct textures

Valve's Gift Grab 2011#

This was only used in 2011. It went unused after Christmas time. Day of Defeat: Source also used a similar model for the same event as well.

props_junk#

food_pile02.mdl

A bunch of garbage that never got used.

Unused Map Models#

Models that were not placed in the maps.

cs_assault#

dryer_box2.mdl and washer_box.mdl:
CSS_dryer_box2.mdl.pngCSS_washer_box.mdl.png
An open variant of dryer_box.mdl and washer_box2.mdl.

fireescape_repeatable.mdl
CSS_fireescape_repeatable.mdl.png

moneypallet02abcde.mdl, moneypallet03abcde.mdl, and moneypalletabcde.mdl:
CSS_moneypallet02abcde.mdl.pngCSS_moneypallet03abcde.mdl.pngCSS_moneypalletabcde.mdl.png
All of the money pallets never got to see the light of day. Though most of them are repeated.

railingalley01.mdl
CSS_railingalley01.mdl.png

cs_militia#

skylight_glass_p1.mdl
CSS_skylight_glass_p1.mdl.png

tv_console.mdl
CSS_tv_console.mdl.png

This gets replaced by a different model in-game.

cs_office#

coffee_mug3.mdl
I don't know...
A coffee mug that says "What's Sleep?" This particular model is unused but another model uses the same material as a skin in the map.

computer.mdl
CSS_computer.mdl.png
A model that contains the keyboard, mouse and monitor altogether with wires. Suggesting that this was made before making each object individual and breakable.

computer_case.mdl
CSS_computer_case.mdl.png
Another model that contains the computer tower with wires, too. Again this may have been cut due to being a different model and breakable.

light_shop_on.mdl
CSS_light_shop_on.mdl.png
An untextured fluorescent light fixture.

projector_p7a.mdl & projector_p7b.mdl:
CSS_projector_p7b.mdl.png CSS_projector_p7a.mdl.png
Pieces of the projector's motherboard.

de_inferno#

archroofb.mdl
CSS_archroofb.mdl.png

bushgreenbig.mdl and bushgreensmall.mdl:
CSS_bushgreenbig.mdl.pngCSS_bushgreensmall.mdl.png

chimney01.mdl
CSS_chimney01.mdl.png
A big chimney. Only the second chimney gets to play a role in the game and at a smaller size.

plasterinfwndwh.mdl
CSS_plasterinfwndwh.mdl.png

railing02.mdl
CSS_railing02.mdl.png

railing04.mdl
CSS_railing04.mdl.png

spirea.mdl
CSS_spirea.mdl.png

succulant.mdl
CSS_succulant.mdl.png

wall_lamp_ring.mdl
CSS_wall_lamp_ring.mdl.png

windowbreakable_damage_01.mdl
CSS_windowbreakable_damage_01.mdl.png

wood_fence_corner.mdl
CSS_wood_fence_corner.mdl.png

wood_fence_end.mdl
CSS_wood_fence_end.mdl.png

de_nuke#

car_nuke_black.mdl and car_nuke_red.mdl:
CSS_car_nuke_black.mdl.pngCSS_car_nuke_red.mdl.png

equipment3b.mdl
CSS_equipment3b.mdl.png

file_cabinet1_group.mdl
CSS_file_cabinet1_group.mdl.png

nuclearcontrolbox.mdl
CSS_nuclearcontrolbox.mdl.png

railing_bombsitea.mdl
CSS_railing_bombsitea.mdl.png

de_port#

These models are used in de_port_tr map, which was leaked along with the Source Developer Asset Repository in 2023.
clouds.mdl and clouds2.mdl:
CSS_clouds.mdl.pngCSS_clouds2.mdl.png
Clouds designed for the skybox.

tankoil01.mdl and tankoil02.mdl:
CSS_tankoil01.mdl.pngCSS_tankoil02.mdl.png

de_prodigy#

ammo_can_03.mdl
CSS_ammo_can_03.mdl.png

desk_console1.mdl
CSS_desk_console1.mdl.png

prodcratesa.mdl and prodcratesb.mdl:
CSS_prodcratesa.mdl.pngCSS_prodcratesb.mdl.png

tire1.mdl and tire2.mdl:
CSS_tire1.mdl.pngCSS_tire2.mdl.png

de_tides#

gate.mdl
CSS_gate.mdl.png

gate_large.mdl
CSS_gate_large.mdl.png

patio_table.mdl
CSS_patio_table.mdl.png

tides_light_fixture.mdl
CSS_tides_light_fixture.mdl.png CSS_tides_light_fixture_physics.png
A lamp that never was implemented into a map. Using Valve's model viewer and checking the "Physics Model", shows that the collision is out of place.

turtle_rock_flag.mdl
CSS_turtle_rock_flag.mdl.png
A Turtle Rock Studios flag! Why this was never used is a mystery.

woodframe_courtyard_e2.mdl
CSS_woodframe_courtyard_e2.mdl.png

de_train#

ammo_can_01.mdl
CSS_ammo_can_01.mdl.png

de_train_ibeam_03.mdl
CSS_de_train_ibeam_03.mdl.png

de_train_windowframe_02.mdl
CSS_de_train_windowframe_02.mdl.png

light_inset.mdl
CSS_light_inset.mdl.png

lockers001a.mdl
CSS_lockers001a.mdl.png

railroadtracks128.mdl
CSS_railroadtracks128.mdl.png

train_wheels.mdl
CSS_train_wheels.mdl.png

Miscellaneous#

river3.vmf
river.vmf (October 10, 2005), river2.vmf (November 8, 2005) and river3.vmf (November 15, 2005) can be found in the models folder of props/cs_militia. Opening them with Valve's Hammer editor shows these. These .vmfs indicate that the river models were initially part of the level geometry before being converted into models by Valve or Turtle Rock Studios.

CSS_rocks.3ds.png
rocks.3ds may be a developer leftover. This .3ds file seems to be the earliest version of rocks01.mdl, which can be found in the same directory.