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Counter-Strike: Condition Zero

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This page details one or more prototype versions of Counter-Strike: Condition Zero.

General Differences#

The main menu in this prototype uses the original Counter-Strike menu background.

Tour of Duty#

The Tour of Duty single-player mode is present, though the maps in each tour are different. The prototype's Tour of Duty mode also contains seven tours compared to the final's six tours. The seventh tour has these maps playable: Chateau, Torn, Truth.

Prototype Tour 1

Final Tour 1

Dust, Office, Stadium

Dust, Office, Prodigy

Prototype Tour 2

Final Tour 2

Prodigy, Italy, Inferno

Tides, Italy, Inferno

Prototype Tour 3

Final Tour 3

Vostok, Militia, Tides

Dust II, Militia, Stadium

Prototype Tour 4

Final Tour 4

Fastline, Havana, Cobblestone

Chateau, Havana, Cobblestone

Prototype Tour 5

Final Tour 5

Aztec, Downed, Piranesi

Aztec, Downed, Airstrip

Prototype Tour 6

Final Tour 6

Airstrip, Miami, Dust II

Piranesi, Fastline, Torn

Player Models#

  • Elite Crew is entirely different.

Prototype

Final

  • VIP has a different texture.

Prototype

Final

  • Phoenix Connection has a different texture.

Prototype

Final

  • SEAL Team Six has a different texture.

Prototype

Final

  • The prototype lacks the Spetsnaz and Midwest Militia playermodels.

Weapons#

All weapons reuse the Counter-Strike 1.6 models in this prototype.

Health Bug#

For some reason, the damage models in this prototype seem to be completely random: at times, you will need more shots than usual to kill bots and vice versa.

Bot Voice Lines#

The prototype contains all of the "raw" bot sounds with no radio filters, located at cstrike_trs\sound\radio\BOT\raw. The folder also contains a CoolEdit script for applying said radio filters. Some bot voice lines are uploaded for demonstration.

Raw

Cooked

Raw

Cooked

Raw

Cooked

CoolEdit Script#

Collection: New Collection
Title: Radio FX
Description: 
Mode: 4

Selected: 0 to 30716 scaled 30716 SR 22050
cmd: Channel Both

Selected: 0 to 30716 scaled 30716 SR 22050
cmd: Filters\FFT Filter
1: 4
2: 0
3: 0
4: 2405
5: 0
6: 2406
7: 100
8: 4096
9: 100
10: 4
11: 0
12: 0
13: 2405
14: 0
15: 2406
16: 100
17: 4096
18: 100
19: 1
20: 0
21: 1024
22: 1
23: 0
24: 2
25: 0
26: 0
27: 1000
28: 100
29: 3
30: 0
31: 100
32: -15
33: 15
34: 2048
35: 0
36: 0
37: 0
38: 0
39: 0
40: 0
41: 0
42: 0
43: 0
44: 0
45: 0
46: 0
47: 0
48: 0
49: 0
50: 0
51: 0
52: 0
53: 0
54: 0
55: 0
56: 0
57: 0
58: 1
59: 1
60: 0
61: 1
62: 0
63: 0
64: 0
65: 1
66: 0
67: 22050

cmd: Special\Distortion
1: 4
2: 0
3: 0
4: 2289
5: 3979
6: 3877
7: 4096
8: 4096
9: 2547
10: 1
11: 2
12: 0
13: 0
14: 4096
15: 4096
16: 4
17: 0
18: 1
19: 1

cmd: Filters\FFT Filter
1: 4
2: 0
3: 0
4: 2585
5: 0
6: 2586
7: 100
8: 4096
9: 100
10: 4
11: 0
12: 0
13: 2585
14: 0
15: 2586
16: 100
17: 4096
18: 100
19: 1
20: 0
21: 1024
22: 1
23: 0
24: 2
25: 0
26: 0
27: 1000
28: 100
29: 3
30: 0
31: 100
32: -15
33: 15
34: 2048
35: 0
36: 0
37: 0
38: 0
39: 0
40: 0
41: 0
42: 0
43: 0
44: 0
45: 0
46: 0
47: 0
48: 0
49: 0
50: 0
51: 0
52: 0
53: 0
54: 0
55: 0
56: 0
57: 0
58: 1
59: 1
60: 0
61: 1
62: 0
63: 0
64: 0
65: 1
66: 0
67: 22050

End:

Title: Radio FX Batch
Description: 
Mode: 2

Selected: none at 4186 scaled 14007 SR 22050
cmd: Channel Both

Selected: 0 to 14006 scaled 14007 SR 22050
cmd: Filters\FFT Filter
1: 4
2: 0
3: 0
4: 2405
5: 0
6: 2406
7: 100
8: 4096
9: 100
10: 4
11: 0
12: 0
13: 2405
14: 0
15: 2406
16: 100
17: 4096
18: 100
19: 1
20: 0
21: 1024
22: 1
23: 0
24: 2
25: 0
26: 0
27: 1000
28: 100
29: 3
30: 0
31: 100
32: -15
33: 15
34: 2048
35: 0
36: 0
37: 0
38: 0
39: 0
40: 0
41: 0
42: 0
43: 0
44: 0
45: 0
46: 0
47: 0
48: 0
49: 0
50: 0
51: 0
52: 0
53: 0
54: 0
55: 0
56: 0
57: 0
58: 1
59: 1
60: 0
61: 1
62: 0
63: 0
64: 0
65: 1
66: 0
67: 22050

cmd: Special\Distortion
1: 4
2: 0
3: 0
4: 2289
5: 3979
6: 3877
7: 4096
8: 4096
9: 2547
10: 1
11: 2
12: 0
13: 0
14: 4096
15: 4096
16: 4
17: 0
18: 1
19: 1

cmd: Filters\FFT Filter
1: 4
2: 0
3: 0
4: 2585
5: 0
6: 2586
7: 100
8: 4096
9: 100
10: 4
11: 0
12: 0
13: 2585
14: 0
15: 2586
16: 100
17: 4096
18: 100
19: 1
20: 0
21: 1024
22: 1
23: 0
24: 2
25: 0
26: 0
27: 1000
28: 100
29: 3
30: 0
31: 100
32: -15
33: 15
34: 2048
35: 0
36: 0
37: 0
38: 0
39: 0
40: 0
41: 0
42: 0
43: 0
44: 0
45: 0
46: 0
47: 0
48: 0
49: 0
50: 0
51: 0
52: 0
53: 0
54: 0
55: 0
56: 0
57: 0
58: 1
59: 1
60: 0
61: 1
62: 0
63: 0
64: 0
65: 1
66: 0
67: 22050

End:

Title: Normalize to 100%
Description: 
Mode: 1

Selected: none at 0
cmd: Channel Both

Selected: none at 0
cmd: Open
1: C:\Valve\ValveGames\dev\mikeb\cstrike\sound\radio\bot\raw\pain2.wav
2: Windows PCM

Selected: 0 to 17777 SR 22050
cmd: Amplitude\Normalize
1: 1
2: 0
3: 0
4: 1
5: 0

End:

Title: Normalize to 100% Batch
Description: 
Mode: 2

Selected: none at 8955 scaled 17778 SR 22050
cmd: Channel Both

Selected: 0 to 17777 scaled 17778 SR 22050
cmd: Amplitude\Normalize
1: 1
2: 0
3: 0
4: 1
5: 0

End:

Title: High Voice Batch
Description: 
Mode: 2

Selected: none at 0 scaled 14494 SR 22050
cmd: Channel Both

Selected: 0 to 14493 scaled 14494 SR 22050
cmd: Time/Pitch\Stretch
1: 0.85
2: 0.85
3: 0
4: 1
5: 50
6: 2
7: 0.3
8: 5
9: 5
10: 0
11: 1

End:

Title: Low Voice Batch
Description: 
Mode: 2

Selected: none at 7247 scaled 14494 SR 22050
cmd: Channel Both

Selected: 0 to 14493 scaled 14494 SR 22050
cmd: Time/Pitch\Stretch
1: 1.25
2: 1.25
3: 0
4: 1
5: 45
6: 2
7: 0.27
8: 6
9: 5
10: 0
11: 1

End:

Condition Zero: Deleted Scenes#

Included with this build of Condition Zero is a slightly earlier version of Ritual Entertainment's iteration, also known as Deleted Scenes.
Differences between this build and the final Deleted Scenes are minimal. The menu background lacks the "Counter-Strike: Condition Zero" text and is yellow instead of the blue in the final. Also, the "cstrike_trs" folder contains a few leftovers from Deleted Scenes, one of which is a viewmodel for the Fiber Optic Camera which has a slightly longer use animation and an earlier hand texture. This model is not used in the actual Deleted Scenes build from this leak. Watch on YouTube