Asphalt 3D is part of Gameloft's attempt to bring their smartphone games to portable consoles, with rather janky results.
Build Date#
DateTime.dat is a build date.
JAN 25 2011 16:07:46
(Source: Original TCRF research)
Developer Notes#
Asphalt5.cfg is a configuration file used to control various aspects of the game. Present in it are a few developer notes. Curiously, the name refers to Asphalt 5, despite most of the game's content originating from Asphalt 6: Adrenaline.
//if any parameter is not here, it will be initialized with a default from the code
//the syntax is: PARAMETER_NAME value
//anything after the value will be ignored, but it would be nice to add the comment slashes "//" so it's clear
//if a parameter is initialized multiple times, the last value is used, the others are discarded
PRECOMPUTED_CAMERA_VISIBILITY 1 // 0 = disabled, 1 = enabled
VIEW_RES_X 480 // 480 default
VIEW_RES_Y 320 // 320 default
VIEW_SHOW_IGMINTF 1
MOUSE_CONTROL 0
MOUSE_SEN 0.005
NITRO_CAPACITY 1500 //how big is the nitro tank
NITRO_MAX_LEVEL 3 //maximum nitro level
NITRO_LV1_USE 200 //nitro to consume for level1
NITRO_LV1_TIME 75 //time to consume (in frames)
NITRO_LV1_BOOST_SPD 1.1 //speed multiplier (1.1 means 10%)
NITRO_LV1_BOOST_ACC 2 //acceleration multiplier (2 means accelerate twice as fast)
NITRO_LV1_FOV 3.0 //fov increase at this level
NITRO_LV2_USE 250
NITRO_LV2_TIME 50
NITRO_LV2_BOOST_SPD 1.15
NITRO_LV2_BOOST_ACC 2.5
NITRO_LV2_FOV 5.0
NITRO_LV3_USE 300
NITRO_LV3_TIME 25
NITRO_LV3_BOOST_SPD 1.2
NITRO_LV3_BOOST_ACC 3
NITRO_LV3_FOV 7.0
NITRO_LV4_USE 1500
NITRO_LV4_TIME 80
NITRO_LV4_BOOST_SPD 1.27
NITRO_LV4_BOOST_ACC 6
NITRO_LV4_FOV 9.0
NITRO_BONUS_DRIFT 160 //add to nitro when drifting (per second)
NITRO_BONUS_FLY 160
NITRO_BONUS_TAKEDOWN 200.0
MINIM_IMPACT_TO_TAKEDOWN 40
//number of trafic cars; minumum value to have traffic is 2; < 2 means traffic disabled
//increasing the value too much will lead to memory-related crashes
//Ferrari value was 10
TRAFFIC_CAR_MAX 20
//how fast the HUMAN car turns while in flight
IN_FLIGHT_TURN_FACTOR 1024
CAMERA_INGAME_FOV 60.0
CAMERA_INGAME_DISTANCE1 -50.0
CAMERA_INGAME_HEIGHT1_CAR 35.0
CAMERA_INGAME_HEIGHT1_SUV 60.0
CAMERA_INGAME_ADVANCE1 600.0
CAMERA_INGAME_DISTANCE2 25.0
CAMERA_INGAME_HEIGHT2_CAR 35.0
CAMERA_INGAME_HEIGHT2_SUV 65.0
CAMERA_INGAME_ADVANCE2 7000.0
CAMERA_INTERIOR_HEIGHT -10.0
CAMERA_HIGHSPEED_FOVADD 8.5 //fov increase when starting the high-speed effect
CAMERA_HIGHSPEED_START 1.0 //percent of the maximum speed when the high-speed effect should start
CAMERA_HIGHSPEED_STARTP 90.0 //percent of the maximum speed when the high-speed particles effect should start
CAMERA_HIGHSPEED_FOVRATE 0.1 //fov increase or decrease rate per frame
CAMERA_HIGHSPEED_DISTADD 0.0 //distance percent to add when highspeeding :)
CAMERA_NITRO_FOVRATE 0.5 //fov increase when nitro-ing :)
CAMERA_LAUNCH_DISTANCE 0.0 //distance to add when reaching the max launch speed
CAMERA_LAUNCH_SPEED 20.0 //max launch speed, after this no more distance will be added
CAMERA_BRAKE_SPEED 80.0 //min brake speed, below this the distance will get smaller
CAMERA_SHAKE_TOTAL 6.0 //general intensity multiplier
CAMERA_SHAKE_V 20.0 //vertical intensity
CAMERA_SHAKE_H 10.0 //horizontal intensity
CAMERA_SHAKE_HISPEED 0.0 //intensity for max speed
CAMERA_SHAKE_NITRO_LV1_I 600.0 //nitro intensity
CAMERA_SHAKE_NITRO_LV1_T 30.0 //frames to return to 0
CAMERA_SHAKE_NITRO_LV2_I 600.0
CAMERA_SHAKE_NITRO_LV2_T 30.0
CAMERA_SHAKE_NITRO_LV3_I 600.0
CAMERA_SHAKE_NITRO_LV3_T 30.0
CAMERA_SHAKE_NITRO_LV4_I 600.0
CAMERA_SHAKE_NITRO_LV4_T 60.0
POWERUP_NITRO_1 150.0
POWERUP_NITRO_2 250.0
POWERUP_DAMAGE_1 25.0 //this is a percent, not absolute value
POWERUP_DAMAGE_2 50.0
MIN_BRAKE_INTENSITY 24.0
MAX_BRAKE_INTENSITY 48.0
BRAKE_INTENSITY_DELTA 8.0
//how much of car max speed (excluding nitros) and how long (in msec) must the player maintain
//to start loosing a chasing cop
//both values are ints
GOTAWAY_SPEED_PERCENT 85
GOTAWAY_SPEED_DURATION 2000
//0 : disabled
//1 : the minimap shows the whole track
//2 : only a small zone around the player is seen
MINIMAP_STYLE 1
//frames count the menu fade in/out takes; default 10
MENU_FADE_EFFECT_FRAME_DURATION 10
//pixels count the menu bts. slide out per frame during menu fade out; default 20
MENU_BTNS_SLIDE_OUT_PER_FRAME_OFFSET 20
//the menu btn, blinking after selection; default 12
MENU_END_ANIM_TIME 5
//btn icon y offset from the button zone top; default 3
MENU_BTN_ICON_OFFSET_Y 3
//how long to prevent k_nPrettyClose and k_nNearMiss after a collision; in msec.
NEAR_COLLISION_EVENT_COOLDOWN_TIME 2000
(Source: Original TCRF research)
oglespcviewer.cfg#
oglespcviewer.cfg is another configuration file, possibly for some type of viewer. It doesn't appear to ever be loaded.
HW Config Type 0
Gui Show 1
Gui Window X 30
Gui Window Y 40
Start In Pause 0
(Source: Original TCRF research)
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The Asphalt series | |
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Nintendo DS |
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Nintendo DSi |
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Nintendo 3DS |
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PlayStation Vita |
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Android |
Asphalt 4: Elite Racing • Asphalt 5 • Asphalt 6: Adrenaline (Demo) • Asphalt: Injection • Asphalt 7: Heat (Demos) • Asphalt 8: Airborne • Asphalt Nitro (Contest Version) • Asphalt Nitro 2 • Asphalt Xtreme • Asphalt Legends (Demos) |
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iOS |
Asphalt 4: Elite Racing • Asphalt 5 • Asphalt 6: Adrenaline (Contest Version) • Asphalt 7: Heat • Asphalt 8: Airborne • Asphalt Nitro (Contest Version) • Asphalt Xtreme • Asphalt Legends (Demos) |
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Windows |
Asphalt 7: Heat (Demos) • Asphalt 8: Airborne • Asphalt Xtreme |
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Mac OS X |
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