the cutting room mirror

Unused Levels & Rooms

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Pizza Tower/Desert.

Unused Rooms#

floor1_room6b#

Anti-Wallrun blocks are present, which disallow Peppino the ability to run on them. There's also holes that Peppino would fall from to get into this sub area, as shown by the multiple entrances at the top. The room was removed when the Desert level's internal name switched from floor1 to desert.

floor1_room8b#

floor1_room8b is similar to the one above, and was shown off in a Thing Of The Day video. This room was also removed when the internal name switched from floor1 to desert.

floor1_secret7#

A 7th secret room intended for the Desert level remains inaccessible in all available versions of the Desert build. A hidden superjump passageway in floor1_room9 would've led to this room, however it is blocked off by a big collision block.

Unused Levels#

Despite Pillar John blocking the path to any other levels after Desert, there exists level doors for Mansion, Factory, and Sewer, complete with their own TV graphics… However, no music plays for these levels as Mondays continues from the main hub area. They also crash easily; This is because, although sound effects for objects have been removed, there are some that still use the scr_sound variable, which calls a file that does not exist, causing the game to crash (In this case those that are not normally visible in the game such as Peasantos, Peppibots, among others).

Here is a video explaining how to fix this problem.

PizzaTower-Patreon2019Mansion.png Mansion#

This is the first playable build where Mansion starts off in an outside area. The player can't be expected to go far though, as entering the room to the right has a Peasanto which will crash the game upon any interactions. Going left from there will take the player to the previous Mansion iteration from previous Patreon demo builds.

PizzaTower-Patreon2019Factory.png Factory#

Appears mostly unchanged from the previous Patreon build, though like Mansion above, this crashes because of the Peasantos.

Freezer#

Everything is same from the previous Patreon build, crashes because of the Peasantos and Peppibot robots.

PizzaTower-Patreon2019Sewer.png Sewer#

Crashes as soon as Peppino enters the level.

Golf#

Everthing is same except start gate is floating above the ground and punching Pizza ball into enemy destroying pizza ball. Crashes as soon Peppino enters the level.

OLDRealtitlescreen#

Interestingly, the game's iconic SAGE-era title screen (then internally named "Realtitlescreen") exists here, albeit unused; In all revisions, the player is immediately dropped into the hub area when opened. The player also can't pause and exit to the title screen either, within the hub area.

Scootertransition#

This room unused here (look above) but then was re-used in SAGE. If compare this version and SAGE version they are 100% same.

Titlescreen#

Everything is same from the previous Patreon builds that was use this room except there was added unused object obj_stylebar.

Tutorialtrap#

Everything is same from the previous Patreon builds that was use this room.

boss_room1#

Unused Noise crusher boss room that first appear in files of March Part 1 build. Almost the same except the right solid wall was moved more in right. Crashes if you jump on obj_noisecrusher, kill obj_noisey, getting "boxxed" or if Noise crusher release obj_crushershockwave.

PP_room##

The SAGE 2019-era tutorial. Everything is the same from the previous build except that the tutorial signs and images are broken. In the first room, lower platforms have no collision because of different logic from older builds. Game crashes if Peppino touches or kills obj_pizzaboy. Even if you don't kill any, the room that teaches you how to do a wallrun and wall jump is impossible to complete because wallrunning has been removed in this build.