This is a sub-page of Yo-kai Watch (Nintendo 3DS).
Early Localization Text#
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To do:
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Found in the Korean version is early localization text for NPCs in other languages, stored within data/map. Though localization strings for those languages can be found in the American v1.2 update, those strings are identical to the final European version.
English#
Out of all the files in the entire English script, this one line is removed.
t105i27_npc_text_en.cfg#
Entry No. |
Text |
Translation |
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お野菜ちゃんと食べてくれるように なったわね~。 よかったわ~。 |
European English#
Italian#
t100d00_npc_text_it.cfg#
Entry No. |
Early |
Final |
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♪La mia voooce si levaaa ♪Nel veeento la la la |
♪La mia voooce si levaaa Nel veeento la la la |
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♪Looo laaa looo ♪La la la looo la looo laaa |
♪Looo laaa looo La la la looo la looo laaa |
t101d01_npc_base_text_c89/89/99_0.02_it.cfg#
Entry No. |
Early |
Final |
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Urgh...should really go to work but... |
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Thanks for coming back! I'd like to give you a little something special... |
Grazie per essere venuto fin qui! Vorrei darti qualcosa di speciale... |
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But since this is just a game demo, you'll have to wait! |
Questa, però, è solo una versione di prova del gioco, quindi devi aspettare! |
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Ora è tuo dovere difendere la serenità a Valdoro! |
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Contiamo tutti su di te! |
t101i01_npc_base_text_c07_0.02_it.cfg#
Entry No. |
Early |
Final |
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Volevo ringraziarti di nuovo per avermi aiutato l'altro giorno. |
Volevo ringraziarti di nuovo per il tuo aiuto l'altro giorno. |
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Hai dato una grossa mano alla nostra famiglia. |
È servito molto anche a me. |
Inazuma Eleven GO 2: Chrono Stones Leftovers#
There are a fair amount of leftovers from Inazuma Eleven GO 2: Chrono Stones, considering they use the same engine. They will be shown with the localized equivalent for consistency.
ev01_0005_ja#
The disclaimer message advising on not copying the Hissatsus in real life is present in the Japanese version as a leftover called ev01_0005_ja.cfg.bin, next to the "this is a work of fiction" message.
yw1_a.fa/data/res/text/ev01_0005_ja.cfg.bin
2013/01/22 10:51:37, Nagahama Hideki, SPLN-019
Japanese |
English Equivalent |
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ev01_0015_ja#
Yet another Inazuma Eleven leftover.
yw1_a.fa/data/res/text/ev00_1010_ja.cfg.bin
2012/12/08, 17:20:43, Mori Tetsuo, SPRG-024
Japanese |
English Equivalent |
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t101i01_npc_base_text_c00_ja.cfg.bin#
Oddly, this is found in the same NPC flavor text files for Nate's House.
yw1_a.fa/data/res/text/ev00_1010_ja.cfg.bin
2012/12/12, 12:29:00, Mouri Keita, SPRG-021
Japanese |
Translation |
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Terror Time#
ev98_0010#
yw1_a.fa/data/res/text/ev98_0010_ja.cfg.bin
Japanese |
Translation |
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ev98_0020#
yw1_a.fa/data/res/text/ev98_0020_ja.cfg.bin
Japanese |
Translation |
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ev98_0030#
yw1_a.fa/data/res/text/ev98_0030_ja.cfg.bin
Japanese |
Translation |
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ev98_0040#
yw1_a.fa/data/res/text/ev98_0040_ja.cfg.bin
Japanese |
Translation |
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ev98_0050#
yw1_a.fa/data/res/text/ev98_0050_ja.cfg.bin
Japanese |
Translation |
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ev98_0060#
yw1_a.fa/data/res/text/ev98_0060_ja.cfg.bin
Japanese |
Translation |
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ev98_0070#
yw1_a.fa/data/res/text/ev98_0070_ja.cfg.bin
Japanese |
Translation |
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ev98_0080#
yw1_a.fa/data/res/text/ev98_0080_ja.cfg.bin
Japanese |
Translation |
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Requests and Favors#
Placeholder Favors#
yw1_a.fa/data/res/text/quest_title_text_en.cfg.bin
たのみごと120(仮)
たのみごと121(仮)
たのみごと122(仮)
たのみごと123(仮)
たのみごと124(仮)
たのみごと125(仮)
たのみごと126(仮)
たのみごと127(仮)
たのみごと128(仮)
たのみごと129(仮)
たのみごと130(仮)
たのみごと131(仮)
たのみごと132(仮)
たのみごと133(仮)
たのみごと134(仮)
たのみごと135(仮)
たのみごと136(仮)
たのみごと137(仮)
たのみごと138(仮)
たのみごと139(仮)
たのみごと140(仮)
たのみごと141(仮)
たのみごと142(仮)
たのみごと143(仮)
たのみごと144(仮)
たのみごと145(仮)
たのみごと146(仮)
たのみごと147(仮)
たのみごと148(仮)
たのみごと149(仮)
たのみごと150(仮)
They all say "Favor XXX (Placeholder)", meaning that are thirty placeholder slots for Requests and Favors.
ev70_0020#
yw1_a.fa/data/res/text/ev00_0010_ja.cfg.bin
2013/03/04, 18:57:12, Nagahama Hideki, SPLN-019
Japanese |
Translation |
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ev70_0052#
yw1_a.fa/data/res/text/ev00_0052_ja.cfg.bin
Japanese |
Translation |
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ev70_0165#
yw1_a.fa/data/res/text/ev00_0165_ja.cfg.bin
Japanese |
Translation |
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ev70_0504#
yw1_a.fa/data/res/text/ev00_0504_ja.cfg.bin
Japanese |
Translation |
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ev70_0603#
yw1_a.fa/data/res/text/ev00_0603_ja.cfg.bin
Japanese |
Translation |
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ev70_1160#
yw1_a.fa/data/res/text/ev00_1160_ja.cfg.bin
Japanese |
Translation |
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Earlier Demo Text?#
There's a handful of text marked as ev00, even though most of the entries are skipped. Those could be related to an earlier demo, since they are also found there. It's not in the international localizations.
ev00_0010_ja/ev99_0010_ja#
yw1_a.fa/data/res/text/ev00_0010_ja.cfg.bin
2012/12/20, 15:10:22, Nishida Kensuke, FPLN1214
Japanese |
Translation |
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ev00_1010_ja#
yw1_a.fa/data/res/text/ev00_1010_ja.cfg.bin
2013/01/29, 20:14:18, Nagahama Hideki, SPLN-019
Japanese |
Translation |
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ev00_1040_ja#
yw1_a.fa/data/res/text/ev00_1010_ja.cfg.bin
2013/01/29, 20:14:18, Nagahama Hideki, SPLN-019
Japanese |
Translation |
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Possible leftover debug text.
ev00_1050_ja#
yw1_a.fa/data/res/text/ev00_1010_ja.cfg.bin
2013/01/29 20:14:18, Nagahama Hideki, SPLN-019
Japanese |
Translation |
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Possible leftover debug text.
shopmenu_text.cfg.bin#
yw1_a.fa/data/res/text/menu/shopmenu_text.cfg.bin
Entry No. |
Japanese |
English |
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Trade |
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Trade |
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Looks like you still have <VAL#tmp_shop_trade_num1> |
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You have <VAL#tmp_shop_trade_num1> |
c99_phase_text_en.cfg.bin#
yw1_a.fa/data/res/text/phs/c99_phase_text_en.cfg.bin
Japanese |
Translation |
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今日は 開いてないみたい…。 |
Looks like it's closed today... |
No shops are shown closed during the day with the exception of Whatta Find, which displays a different message when interacted with after hours.
Other#
Various Files#
Found at the end of each Japanese yw1_a.fa/data/res/text file is this line.
Japanese |
English |
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[名詞/めいし]サンプル |
Placeholder Names?#
Found at the end of many files, even in international versions are those strings.
Text |
Translation |
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コンビニマニア |
Convenience Mania |
ジバニャン |
Jibanyan |
ノガッパ |
Walkappa |
バクロ婆 |
Tattletell |
op00b_ja#
What seems to be likely a cut alternate intro likely involving Katie instead of Nate, since ed00a is used for Nate's ending animated cutscene and ed00b is used for Katie. It doesn't appear in international versions.
yw1_a.fa/data/text/op00b_ja.cfg.bin
Japanese |
Translation |
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t101i02_npc_text_ja.cfg.bin#
TEST
t103i23_npc_base_text_c01_ja.cfg.bin#
Placeholder line, where it is oddly marked as Chapter 1 dialogue in Blossom Heights. Lines in that location are always marked as Chapter 4 dialogue and later.
2013/02/19, 18:51:23, Kusano Tatsuro, FPLN1207yw1_a.fa/data/res/map/t103i23/
{|class="prettytable" !Japanese !Translation |- |
[仮/かり]セリフ
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Temporary Dialogue
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Ruby#
yw1_a.fa/data/res/text/ruby_text_en.cfg.bin
[匹/ひき]
[匹/ぴき]
[匹/びき]
[人/り]
[人/にん]
[分/ふん]
[分/ぷん]
This is a list of counters and their different pronunciations. Japanese pronounces counters differently depending on context.
--------Unsorted--------#
Miscellaneous#
yw1_a.fa/data/res/text/system_text_en.cfg.bin
Japanese |
Translation |
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※ダミーイベントを起動しました。\n :該当するスクリプトファイルが有りません。 |
※ Dummy event activated. The corresponding script file is missing. |
Closed Shop#
yw1_a.fa/data/res/text/phs/c99_phase_text_en.cfg.bin
Japanese |
Translation |
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今日は 開いてないみたい…。 |
Looks like it's closed today... |
No shops are shown closed during the day with the exception of Whatta Find, which displays a different message when interacted with after hours.
Seq .xq Files#
yw1_a.fa/seq/view/view_sound.xq
Japanese |
Translation |
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B : 終了 A : 再生 X : 中断/再開 上/下: リスト移動(1) 左/右: リスト移動(5) L/R: リスト移動(10) |
B : Stop A : Play X : Pause/Resume Up/Down: Move List(1) Left/Right: Move List(5) L/R: Move List(10) |
Text referring to a sound menu similar to the one added in YW2.