the cutting room mirror

Demo Version

This is a sub-page of Yo-kai Watch (Nintendo 3DS).

To do:
More hidden content.

  • List of changed files;
    • ese0002.xc is different, but the textures are identical.
    • c000140_ev_mot.xc
    • t101d01.xc/t101d01.xi/t101d01_funcpt.bin (A battle map, textures identical)
    • t101g00 (multiple files)
    • battle_command_0.02f.cfg.bin
    • common_enc_0.02f.cfg.bin
    • chara_param_0.02f.cfg.bin
    • effect_config_cfg.bin
    • effect_define_battle.cfg.bin
    • effect_define_field.cfg.bin
    • effect_define_static.cfg.bin
    • earlier layouts in data/res/map
    • Changed text in system_text_ja_cfg.bin and help_text_ja.cfg.bin
  • Cut tutorial text? phrase_purpose_text_c89
  • Compare with international demo?

A demo of Yo-kai Watch was originally released on July 3, 2013 on the Nintendo eShop, over a week before the official release, and in 2015/2016 for overseas territories. Though it may seem uninteresting at first, some elements of the Japanese build date back to some earlier builds.

Demo Lockouts#

  • Only a small portion of Uptown Springdale can be explored, rendering some buildings out of reach.
  • Yo-kai cannot be befriended.
  • Dismarelda cannot be beaten, no matter how strong the player's Yo-kai Friends are. Managing to get her HP down to 0 through grinding will show her as invincible.

Early Graphics#

Tutorial Graphics#

hlp_901.xi#

Early

Final (JP)

  • The Yo-kai Wheel did not have quotation marks.
  • The order of the Yo-kai Friends were different.

Early

Final (JP)

  • The tutorial text was changed.
  • The early image showed the fully-charged Soultimate Moves in battle while the final shows which one should be selected.

Early

Final (JP)

  • The battle background was brighter, resulting in some Yo-kai being shaded differently.
  • Tattletell was bigger in size.
  • The cloud texture was different.

hlp_902.xi#

Early

Final (JP)

  • Walkappa's icon was different.
  • Inspirited Yo-kai were represented with crosses, which are absent in the final.

Early

Final (JP)

  • Possibly the most interesting tutorial image from the batch; Jibanyan uses his old model dating back to October 2012 prerelease versions of the game, as shown by the ivory colour scheme and the stuck-together twin tails.

Demo-Specific Graphics#

The graphics in that section use a far later build, compared to the unused apparent earlier graphics found in the final.

Title Screen (title_u00_trial.xa)#

The 2013 copyright was added in comparison to the earlier graphic.

Early

Final (JP)

YW1DEMO title u00 trial.png YW1 title u00 trial.png

Early

Final (JP, Unused)

The demo disclaimer text was slightly changed, with a small grammar difference.

Early

Final (JP, Unused)

Uptown Springdale Map#

Early

Final

Strangely, the map of Uptown Springdale matches the style of the early 2013 builds, despite the final map graphic being present.

Unused Graphics#

ev_pic0180_000#

A generic image for the demo, showing a view of Springdale and Yo-kai.