This is a sub-page of Yo-kai Watch (Nintendo 3DS).
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NOTE: Many of the textures were hastily upscaled rather than being given sourced textures in later ports, and will not be covered in such pages.
Early Design Oddities#
There's a bit of leftovers relating to this.
Early Tribe Leftovers#
In the pause menu, the Medals icon show the earlier Kimagure and Mononoku Tribes which were from prerelease preview. They were not kept for the Switch and iOS/Android port, due to the menu being redesigned for it.
On the Defense and Speed Talismans, there exists of two tribes that were shown in prerelease media despite the first two being Brave and Mysterious. They were oddly kept in later games
The texture file for the Yo-kai Medallium that appears in the player's bedroom (i00200.xc) reveals some inconsistences; the medals are counted in kanji than numbers and a near-final design for the Eerie Tribe symbol.
Yo-kai Designs#
One of the loading screen graphics depicts Jibanyan with a much more rounder smile, matching that of his design that was revealed in the Level-5 VISION 2011 trailer. This was not changed for localised equivalents, nor later ports.
Loading Screen Graphic |
Early Design |
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Tattletell's earlier design also appears as her conversation portrait, having much less distant eyes, larger body and a smaller mouth. It would be carried over to later games in the series.
In-game |
Conversation Portrait |
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A comparison below;
Early Artwork |
Final Artwork |
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Model Oddities#
Nate and Katie Pajama Models Oddity#
The pajamaed in-game model with modelled hands, is used for when Nate and Katie close their eyes and fall asleep. However, there exists duplicates that resemble cutscene models with clenched fists. The fact that their parents' pajamaed models are closer to cutscene models, indicate that they were meant to be used when they fall asleep.
Used Model ( |
Unused Model ( |
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Used Model ( |
Unused Model ( |
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Earlier Menu Design#
There seems to be an earlier menu design present on the textures for Whisper's Yo-kai Pad (ei100070.xc) and the smartphones (ei100080.xc) used by NPCs. The text is almost hard to make out.
The design in the screens seems to be a mockup of InaLink chat from Inazuma Eleven GO: Chrono Stones, except with Whisper's face used as a mugshot.
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Textures |
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Hidden Ambulance Text#
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The model for the ambulance d010000.xc, only seen in the road bordering Uptown Springdale and Downtown Springdale has some hard-to-see text saying "HIMEDIC", which shares the name with the real-life Toyota HiMedic vehicle.
To say they got away with this trademarked name is an understatement; it wasn't even changed in a later update nor in localized versions!
Hidden Dossier Text#
The text on the dossier that Nate has to recover for his father's career (e100050) says Level-5 (レベル5) in Japanese, referencing the developer but is hard to see due to the 3DS' low resolution.
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Textures |
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Everymart Worker#
The model used for the Everymart worker (c334000) has hidden text at the back of the model that says "Everyday" (referencing the Japanese motto of the location, Every Day Yoroz Mart) which cannot be fully seen, due to always being viewed at the side.
Baddinyan, Bruff and Badude's eyes#
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Baddinyan, Badude and Bruff have textures for their eyes under their glasses that are never seen at any point in-game.
Texture Oddities#
Marked Inaccessible Buildings on the Minimap#
Exclusively in Downtown Springdale, there are three locations that are marked on the minimap but play little of a role compared to other buildings in the game.
Belly Buster Curry |
Police Station |
Café Shanista |
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- Cafe Shanista has an unused but empty map dedicated to the location implying it was going to appear but was cut. It would be enterable in Yo-kai Watch 2.
- The place where Belly Buster Curry would be has no references to the interior.
- The Police Station is the only interior to not be enterable in later games.
Talk Portraits#
Though hidden from view, Pandle's talk portrait is missing the ぶ (bu) symbol on his loincloth, despite being present in his 3D model and key artwork. This wasn't fixed in later ports, nor in later Yo-kai Watch games.
Sprite sheet |
Official artwork |
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Extra Battle Backgrounds?#
Found within the texture sheet for the battle backgrounds in comm_vs_d00.xa/001.xi are what seems to be placeholder battle background slots, which sorta take up more space than usual.
Abandoned Tunnel River#
The minimap used for Mount Wildwood's Summer Festival (t102g02n), only seen at the beginning of The Extreme Dare, shows a river instead of a rocky chasm near the eastern Abandoned Tunnel.
Summer Festival Mt. Wildwood Minimap ( |
Nighttime Mt. Wildwood Minimap ( |
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Full Springdale Map#
The Springdale map graphic from the Mirapo warp menu and Yo-kai locations (worldmap.xa/000.xi) have some unseen and unfinished detail that cannot normally be seen.
Miscellaneous Oddities#
- If Boss Yo-kai are hacked to be befriendable, they'll use the first line of dialog from Pandle's befriending quote, likely as a placeholder.
data/spn/char_icncontains icons for Quests and crosswalks. In other releases, like Japan and Korea, these icons contain unique banks for each region. However, the American version fills every language's set with American icons. The extra graphics would be removed in Ver 1.2.- The title screen texture files (
title_u00) in the European version are separated into five different languages, despite all of them being identical. - Prior to American Ver 1.2, unused and untranslated Japanese text for the Yo-kai Cam could be found as
face_text_frca.cfg.binandface_text_esus.cfg.bin, but the Name challenges aren't present. - In the Korean version, the textures for where the Quests and icons are stored
gaiji.xahas a Korean equivalent (gaiji_ko.xa), but it appears identical to the international versions.









