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Taiko no Tatsujin: Drum Session!

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Taiko no Tatsujin: Drum Session! is the PS4 entry in the Taiko no Tatsujin series, and the second to be officially localized after 13 years. Also notable for having some songs from other games being playable, such as a medley of songs from Tales of Berseria, "Heat Haze Shadow 2" from Tekken 7, and Ryu's character theme from a Capcom fighting game in 2016...

Unused Code#

Audio Files#

The game normally uses BNSF files inside nus3bank files, but in the game's executable there's a lot more supported audio files...though not all of them work. Most of them haven't been tested yet, but it's unknown if some of them can even be tested.

Audio Format

Type

Comment

AAC

MPEG/3GPP container

Untested

AIFF

Audio Interchange File Format (Apple)

Untested

AT3

ATRAC3+ (Adaptive TRansform Acoustic Coding 3+) (PSP/PS3)

Doesn't work

AT9

ATRAC9 (Adaptive TRansform Acoustic Coding 9) (PSV/PS4)

Works (Sample File)

HS22

Unknown

Untested

HVAG

Used in some iDOLM@STER games?

Untested

IDSP

Nintendo DSP 4-bit ADPCM

Doesn't work

IPCM

Unknown

Untested

IS14

ITU G.722.1 annex C (Polycom Siren 14)

Works (Sample File)

IS22

ITU G.719 annex B (Polycom Siren 22)

Works, This is the audio format Taiko no Tatsujin: Drum Session! uses.

IVAG

Unknown

Untested

OggS

Ogg-Vorbis

Doesn't work

WAV

Waveform Audio

Works (Sample File)

XMA

Xbox 360 Audio

Untested

XMA2

Xbox One Audio

Untested

VAG

Playstation 4-bit ADPCM

Untested, but should work anyway since it's PlayStation Audio

Unused Genre#

Left in the game's code is "genreNo":4, the Children/Folk genre in the Arcade version of Taiko no Tatsujin. When setting a song to Genre ID 4 it works but some graphics are missing.
Here is how the unused Genre appears in Song Select and In-Game
Taiko_ps4_children_genre.jpg Taiko_ps4_children_genre_1.jpg
The genre's name has also been translated into several languages:
"key":"genre_children",
"japaneseText":"どうよう",
"japaneseFontType":0,
"englishUsText":"Nursery",
"englishUsFontType":0,
"chineseTText":"童謠",
"chineseTFontType":1,
"koreanText":"동요",
"koreanFontType":2

Unused Graphics#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Almost definitely more early icons and textures.

Taiko no Tatsujin: Drum Session has a lot of seemingly beta graphics, likely early attempts for the redesign the game took on compared to the rest of the game, as well as a few screenshots of early/dev builds of the game.

This screenshot was likely a placeholder or screenshot from early development. The backgrounds, dancers, and Don are borrowed from Taiko no Tatsujin: Atsumete★Tomodachi Daisakusen!, though the notes and lane are unique.

This screenshot is also likely an in-development screenshot, however it's likely from a farther in development build. Notably, the lane is different, and the backgrounds have been redrawn. The Tamashii gauge is also much different, being seemingly a ball of fire that the notes fly into once you hit them, opposed to the traditional bar that's found in the final game, and all other installations of Taiko no Tatsujin. Don-chan is also a 3D model here, opposed to the texture from the earlier screenshot, and has a Luffy ornament on his head, something not in the final game.

Leftover graphics for the menu in Taiko no Tatsujin: Atsumete★Tomodachi Daisakusen!. The file name for this, as well as the accompanying background image in the files of the game are the exact same as the final menu buttons and background, meaning these were likely used very early in development.

Interestingly, in the image used to store the special collaboration characters like Hello Kitty and Heihachi, a screenshot from presumably a dev build of the game can be found at the top. The song title translates to "songtitle", the subtitle "subtitle", and the genre "genre", fittingly.

This is seemingly a chart of different icons they wanted to test. Of note are the rudimentary support icons.

Lanes

Notes

There are various stylizations of the lane and notes within the files, as shown above (as well as some extra effects present within the same textures). From top to bottom, the lanes (and more specifically, the styling of the notes) roughly translate to such:

  • "until now"
  • "three-dimensional"
  • "flat"
  • "plump and glossy"
  • "the usual"
  • "3d display / spherical"
  • "plumo and shaded"
  • "luminous"

Test File#

Outside of all the folders in the ORBIS directory, there's a file called TestBin.bin with only 16 bytes. This is still in the Switch version, albeit in the NX directory instead.