Taiko no Tatsujin RT: Nihon no Kokoro is a bit of a peculiar entry in the series: Rather than arcades, the game was meant to be played in hospitals; the "RT" stands for "rehabilitation", and it was used to help injured people recover their limb strength rather than to make players showcase their skill. In fact, the game's song list is almost entirely composed of simple arrangements of shouka and folk songs, and few charts exceed even 70 notes (with the longest chart having 118 notes).
Sub-Page#
Unused Chart#
The song Shunkashuutou Dondokodon has a few additional charts in the game's data, labeled as F4KI_B, F4KI_D, F4KI_H, and F4KI_M (for reference, the used chart IDs are F4KI_E for the Easy difficulty and F4KI_N for Normal). Their contents are the same, and consist of 50 measures of Don (red) notes on every beat at roughly 200 BPM.
(Source: tikal., WindyFairy)
Taiko no Tatsujin 6 Leftovers#
The game is heavily based on Taiko no Tatsujin 6, the then-current mainline arcade installment of the series, and there are many graphical and sound leftovers from that game.
Graphics#
Unavailable Courses#
The following are graphics relating to the Muzukashii (Hard), Donderful, and Battle courses, none of which are available in this game.
Course Selection Menu
Icons
Song Select Screen
Difficulty Select Screen (after choosing a song)
Gameplay
Results/Total Results Screen
Unavailable Categories#
In Taiko 6 's song selection screen before choosing a difficulty, each of the game's songs are divided into four categories: Namco Original (yellow), Kids/Anime (red), J-POP (blue), and Variety (green). However, all of this game's songs are listed under Variety, leaving all graphics for the other three categories unused.
Branches#
None of this game's charts have branch paths, leaving its associated graphics unused.
Song Selection Screen
Gameplay
Others#
An alternate fan graphic meant to be displayed for Player 2 in the Player entry screen, which has a different font for the text (参加). Rather than displaying this graphic, the game simply displays a palette swap of Player 1's.
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Used |
Unused |
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Graphics for song genres. Taiko RT only ever uses 4 genre graphics (Minyou/Folk song, Ondo, Shouka, and Douyou/Nursery rhyme), leaving the rest unused. There is also a tag graphic which notes that a song is an original track created specifically for the series, but the game's only original track, Shunkashuutou Dondokodon, never displays it.
Graphics of black stars, meant to be displayed alongside the flashing white stars in the song/difficulty select screens. There is also a graphic with a yellow background, though that one is used.
Leftover credit counter graphics.
(Source: tikal.)
Sounds/Music#
Title Screen/Attract Demo#
A sound that would play when inserting a coin.
An announcer sound line telling the player to insert more coins.
The music played when scrolling through the Hard song rankings.
Course Selection Menu#
Announcer sounds that play when selecting the Hard, Donderful, and Battle courses before choosing a song.
Music Selection Menu#
An announcer sound that would play when selecting the Hard difficulty after choosing a song.
Gameplay#
Announcer sounds for achieving from 200 to 700 combos. As the song with the most notes in Taiko RT only reaches up to 118, these go unused.
Song Results#
An announcer sound likely meant to be heard upon entering the song results screen. This is also unused in Taiko 6; Don-chan/Kat-chan wouldn't properly announce this until the next game.
Battle Results#
Various announcer sounds that would play upon finishing a round on the Battle Course...
Result Announcement
Winning Player
Losing Player
Draw
...and upon finishing all rounds.
Total Result Announcement
Winning Player
Losing Player
Game Over#
These sounds aren't exactly leftovers from Taiko 6, but rather Taiko 4. However, they can be found unused in the former game as well.
The first sound is a jingle that plays on the game over screen after failing a song.
The second sound is an announcer clip that plays on the game over screen after clearing all songs and viewing the credits.
(Source: tikal.)
Operator Menu Strings#
There are also several leftover strings loaded in memory which were meant to be seen in the game's operator menu:
0x100EC |
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0x105C8 |
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(Source: tikal.)
Build Dates#
Loaded in memory are two build date strings:
0x101A4 |
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0x14104 |
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(Source: tikal.)
References#
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The Taiko no Tatsujin series | |
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Arcade |
Taiko no Tatsujin 2 • Taiko no Tatsujin 3 • Taiko no Tatsujin 4 • Taiko no Tatsujin 5 • Taiko no Tatsujin 6 • RT: Nihon no Kokoro |
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PlayStation 2 |
Tatacon de Dodon Ga Don • Doki! Shinkyoku Darake no Haru Matsuri • Appare Sandaime • Wakuwaku Anime Matsuri |
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Adobe Flash |
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PlayStation Portable |
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Nintendo DS |
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Wii |
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Nintendo 3DS |
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PlayStation 4 |
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Nintendo Switch |
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Related | |
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GameCube |
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Nintendo DS |
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Wii |
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