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Taiko no Tatsujin: Wakuwaku Anime Matsuri

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The very thin line separating first-generation to second-generation Taiko no Tatsujin console games, in the form of an anime song compilation.

Sub-Page#

Unused Chart Data#

We are the ONE ~bokura wa hitotsu~#

Of the charts that can be extracted from this game's filesystem, We are the ONE ~bokura wa hitotsu~‍ '​s are the first, as their ID (aba2) is the first when they are arranged in alphabetical order. With that said, this song has two unused charts, labeled aba2_d.bin (A dummy slot, previously used for Donderful! charts in Taiko no Tatsujin 2), and aba2_b.bin (Meant for Battle charts, though it goes unused, as the Normal/Futsuu chart is used for that difficulty in this song). They are placeholder charts, consisting of 100 measures of Don (red) notes on every beat at roughly 240 BPM (counting offset compensations, the chart's average BPM is 238.6379).

Moonlight densetsu#

Moonlight densetsu‍ '​s Hard/Muzukashii (smoon_h.bin) and Extreme/Oni (smoon_m.bin) charts contain unseen Advanced Branch sections on the 2P side, starting at measure 25 and lasting 6 measures. They don't match any of the charts used by the final game, nor any charts used by its previous appearance in Taiko no Tatsujin 3:

(Source: tikal.)

Unused Graphics#

Note: All of the following graphics are found in IMAGE00.DAT.

Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri Leftovers#

Assets from Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri can also be found, namely, the old minigame selection screen, which start from offset 0xD9AB00.

taikoCS3-CS2minigame.pngtaikoCS3-CS2minigame2.pngtaikoCS3-CS2minigame3.png
taikoCS3-CS2minigames1.pngtaikoCS3-CS2minigames2.pngtaikoCS3-CS2minigames3.png
taikoCS3-CS2minigamenames.png

Taiko no Tatsujin: Appare Sandaime Leftovers#

Although the Survival Mode clear screen is a video in this release, the sprites for the rendition used in Taiko no Tatsujin: Appare Sandaime can be found at offset 0x18D2880. The text can be found much earlier in the file, at 0x47D280.

taikoCSANIME1-CS3survivalclearbg.pngtaikoCSANIME1-CS3survivalcleartext.png
taikoCSANIME1-CS3survivalclearsprites.png

Arcade Leftovers#

Leftovers from Taiko no Tatsujin 3, brought over from previous installments.

Donderful! Course Leftovers#

Course Selection Screen - Offset: 0xF01440
taikoCS1-donderfulNC2.png

Song Selection Screen - Offset: 0xB09900
taikoCS1-donderfulICON.png taikoCS1-donderfulMEDAL.png

Results Screen - Offset: 0x107600
taikoCS1-donderfulNC3.png

Other#

taikoCS1-coincountAC3.png
Offset: 0x99400
Leftover credit counter graphics.

taikoCS1-timernumbers.png
Offset: 0xB09900
Leftover graphics for a timer, along with an "Infinite Stage" counter.

Miscellaneous#

None of the game's charts have accessible branches, leaving its respective and associated graphics unused.

Song Selection Screen
Offset: 0xAF600
taikoRT-branch1.png

Gameplay
Offset: 0xBF600
taikoRT-branchNOR.pngtaikoRT-branchADV.pngtaikoRT-branchMAS.png
taikoRT-receptorADV.pngtaikoRT-receptorMAS.png

Offset: 0xE7600
taikoRT-level1.pngtaikoRT-level2.png

(Source: tikal.)

Unused Sound#

SE01/_TITLE.BD contains the title screen voice-over from Taiko no Tatsujin: Appare Sandaime.

(Source: tikal.)

Debug Functions#

Entering the code below boots the game to a debug menu and toggles a "debug pause". The former contains "warps" to many of the game's screens, while the latter contains several content viewers, much like the previous three instalmments. The controls are independent of controller.

Boot to Debug Menu
20120620 24050107
20120624 A62501A8

(Source: Punk7890 (code), tikal. (initial discovery, cataloging))

Debug Menu#

taikoCS1-debugMAIN.pngtaikoCS1-debugMAINp1.png
taikoCS1-debugMAINp2.pngtaikoCS1-debugMAINp3.png
taikoCS1-debugMAINp4.pngtaikoCS1-debugMAINp5.png
taikoCS1-debugMAINp6.pngtaikoCS1-debugMAINp7.png

Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle or X selects a screen. Note that any of the warps will display sprites without transparency, and there is no actual input in them independent of settings used.

INFO#

A configurations menu for the warps in the main debug menu. Pressing Circle, Square, Triangle, or X will leave the screen. There are seven pages of options available.

Page

Description

GAME

Changes general values for most of the screens such as song, mode, and players available.

RESULT

Changes the score values in case one wants to access the song result screen.

TOTAL 1

Changes the songs displayed in case one wants to access the total results screen.

TOTAL 2

Changes the scoring and titles displayed in case one wants to access the total results screen.

RANKING

Changes the names, scoring, and titles displayed in case one wants to access the name ranking screen.

BATTLE RESULT

Changes the score values in case one wants to access the battle result screen.

RACE

Despite being accessible, its options very likely don't work, as the 100M Race and Boston Marathon minigames are not present in this game.

"Warps"#

Warp

Description

OPENING

Displays a black screen. Judging by the name, it was likely meant to display the game's opening movie.

TITLE

Warps the player to the game's title screen.

ACCEPT

No longer works, as it displays a black screen.

COURSE SELECT

Warps the player to the difficulty select screen.

MUSIC SELECT

Warps the player to the music select screen.

RESULT

Warps the player to the song results screen.

TOTAL

Warps the player to the total results screen.

NAME

Warps the player to the name entry screen.

RANKING

Warps the player to the ranking screen.

BATTLE RESULT

Warps the player to the battle results screen.

100M RACE

As the 100M Race minigame is absent from this game, this no longer works.

BOSDON

As the Boston Marathon minigame is absent from this game, this no longer works.

MENU

Warps the player to the main menu.

RULE

No longer works, as it displays a black screen.

HIDE

Warps the player to the "Song Unlocked!" screen.

GAME OVER

No longer works, as it displays a black screen.

Debug Pause#

taikoCS1-debugPAUSE.pngtaikoCS1-debugPAUSEp1.png
taikoCS1-debugPAUSEp2.pngtaikoCS1-debugPAUSEp3.png
taikoCS1-debugPAUSEp4.pngtaikoCS1-debugPAUSEp5.png

The Debug Pause menu is the same compared to its previous appearances. Press Start to display the debug pause menu and select options, Up and Down to navigate through the options, and Left and Right to switch through them. Holding L1, L2, R1 or R2 hides the debug pause.

Option

Description

CONTINUE

Closes the debug pause menu.

DISPLAY

Display options, such as screen resolution and effects.

CAMERA

Camera options.

LIGHT

Light options.

IMAGE

An image/screen viewer.

SOUND

Doesn't work, instead disabling the debug pause. Presumably a sound test menu.

MOVIE

A movie displayer. Doesn't work.

MEMORY

Doesn't work. Presumably a memory viewer.

TASK

Doesn't work.

FILE

Doesn't work.

Build Date#

A build date is present at offset 0x375F18 of file SLPS_203.30.

Nov 13 2003 09:18:34

Debug Menu Leftovers?#

Text for another debug menu is present at offset 0x375FBC of file SLPS_203.30. It's the same text as seen in the previous installments. Line breaks were added for readability.

START MENU

SYS MODE
OPENING
SUB MODE
ISSHIKI
PS2 EXEC
----
COUNTRY
LANGUAGE
JAPANESE
ENGLISH
FILE MODE
PC READ
CD READ
ROM READ
DEBUG

(Source: tikal.)

Revisional Differences#

Two versions of Taiko no Tatsujin: Wakuwaku Anime Matsuri are known to exist, known as v1.00 and v2.00. Apart from the executable, which has unknown differences, there's only one change. The graphic of the initial loading screen, which displays an advisory message regarding the use of the Tatacon controller was slightly tweaked to enhance readability, by enhancing the font, darkening the background, and changing the color of the box containing the message from cyan to black.

v1.00

v2.00