the cutting room mirror

The Ronin

This is a sub-page of Saints Row 2/Unused Mission-Related Text and Audio.

Saint's Seven#

To do:
Cover

  • Check if the mission-specific Ronin lines are used.
  • An expanded second objective of the mission where Ultor guards would've shown up to attack with unique lines.
  • Unused dialogue for other saints coming while gat rigs the bombs
  • Unused objective loading up the Mule with cash, 10 voice clips for each type...
  • Unused mission-specific dialogue for Ultor goons.
  • Is the "homie died" string used?

A second conversation that was supposed to happen on the way to the casino, or inside the casino.

Filename

Character

Audio

Dialogue

WMPLAYER_RON1_GATCHAT_01

Protagonist (Male 1)

Ya know, you'd think a casnio(sic) would have hired better muscle...

BMPLAYER_RON1_GATCHAT_01

Protagonist (Male 2)

HMPLAYER_RON1_GATCHAT_01

Protagonist (Male 3)

WFPLAYER_RON1_GATCHAT_01

Protagonist (Female 1)

BFPLAYER_RON1_GATCHAT_01

Protagonist (Female 2)

HFPLAYER_RON1_GATCHAT_01

Protagonist (Female 3)

GAT_RON1_GATCHAT_01

Johnny Gat

No kiddin', but you gotta look on the postive(sic) side…we getta kill a whole lotta people

WMPLAYER_RON1_GATCHAT_02

Protagonist (Male 1)

Since when did you become a glass half full guy?

BMPLAYER_RON1_GATCHAT_02

Protagonist (Male 2)

HMPLAYER_RON1_GATCHAT_02

Protagonist (Male 3)

WFPLAYER_RON1_GATCHAT_02

Protagonist (Female 1)

BFPLAYER_RON1_GATCHAT_02

Protagonist (Female 2)

HFPLAYER_RON1_GATCHAT_02

Protagonist (Female 3)

GAT_RON1_GATCHAT_02

Johnny Gat

What can I say, Eesh has a calming effect on me...

WMPLAYER_RON1_GATCHAT_03

Protagonist (Male 1)

You're so fucking whipped.

BMPLAYER_RON1_GATCHAT_03

Protagonist (Male 2)

HMPLAYER_RON1_GATCHAT_03

Protagonist (Male 3)

WFPLAYER_RON1_GATCHAT_03

Protagonist (Female 1)

BFPLAYER_RON1_GATCHAT_03

Protagonist (Female 2)

HFPLAYER_RON1_GATCHAT_03

Protagonist (Female 3)

GAT_RON1_GATCHAT_03

Johnny Gat

Shut up.

An additional objective to return to the casino. Usage unknown.

String

Text

MSN_RN01_RETURN_TO_CASINO

Return to the casino

MSN_RN01_FAILURE_LEFT_CASINO

You didn't get back to the casino in time

An objective to get the key from the Ronin pit boss.

String

Text

MSN_RN01_PROMPT_PIT_BOSS

Find the [format][color:red]Ronin pit boss[/format] and take his [format][color:green]key[/format]

MSN_RN01_PROMPT_KEYS

Take the [format][color:green]key[/format]

An objective to go inside the counting room.

String

Text

MSN_RN01_USE_DOOR_UNLOCK

Unlock the door

MSN_RN01_PROMPT_COUNTING_ROOM

Open the [format][color:teal]doors[/format] to the counting room

A second objective where the protagonist must load the Mule with boxes of cash. The final just skips straight to the driving sequence, and likely cut for being a tad difficult for an early-game mission.

String

Text

MSN_RN01_PROMPT_DEFEND_HOMIES

Defend the [format][color:green]Saints[/format] as they load the truck with the cash

MSN_RN01_USE_BOX

Pick up the box

MSN_RN01_OBJECTIVE_CASH_BOXES

Boxes Loaded:

Lots of unused dialogue relating to the Third Street Saints finding money...

sr2_voc_af

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

AFTSS1_RO01_FINDMONEY_01

#????

AFTSS1

AFTSS1_RO01_FINDMONEY_02

#????

AFTSS1

AFTSS1_RO01_FINDMONEY_03

#????

AFTSS1

AFTSS1_RO01_FINDMONEY_04

#????

AFTSS1

AFTSS1_RO01_FINDMONEY_05

#????

AFTSS1

AFTSS2_RO01_FINDMONEY_01

#????

AFTSS2

AFTSS2_RO01_FINDMONEY_02

#????

AFTSS2

AFTSS2_RO01_FINDMONEY_03

#????

AFTSS2

AFTSS2_RO01_FINDMONEY_04

#????

AFTSS2

AFTSS2_RO01_FINDMONEY_05

#????

AFTSS2

AFTSS3_RO01_FINDMONEY_01

#????

AFTSS3

AFTSS3_RO01_FINDMONEY_02

#????

AFTSS3

AFTSS3_RO01_FINDMONEY_03

#????

AFTSS3

AFTSS3_RO01_FINDMONEY_04

#????

AFTSS3

AFTSS3_RO01_FINDMONEY_05

#????

AFTSS3

sr2_voc_am

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

AMTSS1_RO01_FINDMONEY_01

#????

AMTSS1

AMTSS1_RO01_FINDMONEY_02

#????

AMTSS1

AMTSS1_RO01_FINDMONEY_03

#????

AMTSS1

AMTSS1_RO01_FINDMONEY_04

#????

AMTSS1

AMTSS1_RO01_FINDMONEY_05

#????

AMTSS1

AMTSS2_RO01_FINDMONEY_01

#????

AMTSS2

I got the money, cover me!

AMTSS2_RO01_FINDMONEY_02

#????

AMTSS2

I'm making a run for the truck!

AMTSS2_RO01_FINDMONEY_03

#????

AMTSS2

I got the cash box!

AMTSS2_RO01_FINDMONEY_04

#????

AMTSS2

Here's the cash!

AMTSS2_RO01_FINDMONEY_05

#????

AMTSS2

We gotta get outta here with the money!

AMTSS3_RO01_FINDMONEY_01

#????

AMTSS3

Let's move!

AMTSS3_RO01_FINDMONEY_02

#????

AMTSS3

Here's the money!

AMTSS3_RO01_FINDMONEY_03

#????

AMTSS3

OK, I got it, let's get outta here!

AMTSS3_RO01_FINDMONEY_04

#????

AMTSS3

Gat, get my back!

AMTSS3_RO01_FINDMONEY_05

#????

AMTSS3

I'm making a run for it!

sr2_voc_bf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

BFTSS1_RO01_FINDMONEY_01

#????

BFTSS1

BFTSS1_RO01_FINDMONEY_02

#????

BFTSS1

BFTSS1_RO01_FINDMONEY_03

#????

BFTSS1

BFTSS1_RO01_FINDMONEY_04

#????

BFTSS1

BFTSS1_RO01_FINDMONEY_05

#????

BFTSS1

BFTSS2_RO01_FINDMONEY_01

#????

BFTSS2

BFTSS2_RO01_FINDMONEY_02

#????

BFTSS2

BFTSS2_RO01_FINDMONEY_03

#????

BFTSS2

BFTSS2_RO01_FINDMONEY_04

#????

BFTSS2

BFTSS2_RO01_FINDMONEY_05

#????

BFTSS2

BFTSS3_RO01_FINDMONEY_01

#????

BFTSS3

BFTSS3_RO01_FINDMONEY_02

#????

BFTSS3

BFTSS3_RO01_FINDMONEY_03

#????

BFTSS3

BFTSS3_RO01_FINDMONEY_04

#????

BFTSS3

BFTSS3_RO01_FINDMONEY_05

#????

BFTSS3

sr2_voc_bm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

BMTSS1_RO01_FINDMONEY_01

#????

BMTSS1

BMTSS1_RO01_FINDMONEY_02

#????

BMTSS1

BMTSS1_RO01_FINDMONEY_03

#????

BMTSS1

BMTSS1_RO01_FINDMONEY_04

#????

BMTSS1

BMTSS1_RO01_FINDMONEY_05

#????

BMTSS1

BMTSS2_RO01_FINDMONEY_01

#????

BMTSS2

BMTSS2_RO01_FINDMONEY_02

#????

BMTSS2

BMTSS2_RO01_FINDMONEY_03

#????

BMTSS2

BMTSS2_RO01_FINDMONEY_04

#????

BMTSS2

BMTSS2_RO01_FINDMONEY_05

#????

BMTSS2

BMTSS3_RO01_FINDMONEY_01

#????

BMTSS3

BMTSS3_RO01_FINDMONEY_02

#????

BMTSS3

BMTSS3_RO01_FINDMONEY_03

#????

BMTSS3

BMTSS3_RO01_FINDMONEY_04

#????

BMTSS3

BMTSS3_RO01_FINDMONEY_05

#????

BMTSS3

sr2_voc_hf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

HFTSS1_RO01_FINDMONEY_01

#????

HFTSS1

HFTSS1_RO01_FINDMONEY_02

#????

HFTSS1

HFTSS1_RO01_FINDMONEY_03

#????

HFTSS1

HFTSS1_RO01_FINDMONEY_04

#????

HFTSS1

HFTSS1_RO01_FINDMONEY_05

#????

HFTSS1

HFTSS2_RO01_FINDMONEY_01

#????

HFTSS2

HFTSS2_RO01_FINDMONEY_02

#????

HFTSS2

HFTSS2_RO01_FINDMONEY_03

#????

HFTSS2

HFTSS2_RO01_FINDMONEY_04

#????

HFTSS2

HFTSS2_RO01_FINDMONEY_05

#????

HFTSS2

HFTSS3_RO01_FINDMONEY_01

#????

HFTSS3

HFTSS3_RO01_FINDMONEY_02

#????

HFTSS3

HFTSS3_RO01_FINDMONEY_03

#????

HFTSS3

HFTSS3_RO01_FINDMONEY_04

#????

HFTSS3

HFTSS3_RO01_FINDMONEY_05

#????

HFTSS3

sr2_voc_hm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

HMTSS1_RO01_FINDMONEY_01

#????

HMTSS1

HMTSS1_RO01_FINDMONEY_02

#????

HMTSS1

HMTSS1_RO01_FINDMONEY_03

#????

HMTSS1

HMTSS1_RO01_FINDMONEY_04

#????

HMTSS1

HMTSS1_RO01_FINDMONEY_05

#????

HMTSS1

HMTSS2_RO01_FINDMONEY_01

#????

HMTSS2

HMTSS2_RO01_FINDMONEY_02

#????

HMTSS2

HMTSS2_RO01_FINDMONEY_03

#????

HMTSS2

HMTSS2_RO01_FINDMONEY_04

#????

HMTSS2

HMTSS2_RO01_FINDMONEY_05

#????

HMTSS2

HMTSS3_RO01_FINDMONEY_01

#????

HMTSS3

HMTSS3_RO01_FINDMONEY_02

#????

HMTSS3

HMTSS3_RO01_FINDMONEY_03

#????

HMTSS3

HMTSS3_RO01_FINDMONEY_04

#????

HMTSS3

HMTSS3_RO01_FINDMONEY_05

#????

HMTSS3

sr2_voc_wf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WFTSS1_RO01_FINDMONEY_01

#????

WFTSS1

WFTSS1_RO01_FINDMONEY_02

#????

WFTSS1

WFTSS1_RO01_FINDMONEY_03

#????

WFTSS1

WFTSS1_RO01_FINDMONEY_04

#????

WFTSS1

WFTSS1_RO01_FINDMONEY_05

#????

WFTSS1

WFTSS2_RO01_FINDMONEY_01

#????

WFTSS2

WFTSS2_RO01_FINDMONEY_02

#????

WFTSS2

WFTSS2_RO01_FINDMONEY_03

#????

WFTSS2

WFTSS2_RO01_FINDMONEY_04

#????

WFTSS2

WFTSS2_RO01_FINDMONEY_05

#????

WFTSS2

WFTSS3_RO01_FINDMONEY_01

#????

WFTSS3

WFTSS3_RO01_FINDMONEY_02

#????

WFTSS3

WFTSS3_RO01_FINDMONEY_03

#????

WFTSS3

WFTSS3_RO01_FINDMONEY_04

#????

WFTSS3

WFTSS3_RO01_FINDMONEY_05

#????

WFTSS3

sr2_voc_wm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WMTSS1_RO01_FINDMONEY_01

#????

WMTSS1

WMTSS1_RO01_FINDMONEY_02

#????

WMTSS1

WMTSS1_RO01_FINDMONEY_03

#????

WMTSS1

WMTSS1_RO01_FINDMONEY_04

#????

WMTSS1

WMTSS1_RO01_FINDMONEY_05

#????

WMTSS1

WMTSS2_RO01_FINDMONEY_01

#????

WMTSS2

WMTSS2_RO01_FINDMONEY_02

#????

WMTSS2

WMTSS2_RO01_FINDMONEY_03

#????

WMTSS2

WMTSS2_RO01_FINDMONEY_04

#????

WMTSS2

WMTSS2_RO01_FINDMONEY_05

#????

WMTSS2

WMTSS3_RO01_FINDMONEY_01

#????

WMTSS3

WMTSS3_RO01_FINDMONEY_02

#????

WMTSS3

WMTSS3_RO01_FINDMONEY_03

#????

WMTSS3

WMTSS3_RO01_FINDMONEY_04

#????

WMTSS3

WMTSS3_RO01_FINDMONEY_05

#????

WMTSS3

...And dropping them off.

sr2_voc_af

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

AFTSS1_RO01_DROPMONEY_01

#????

AFTSS1

AFTSS1_RO01_DROPMONEY_02

#????

AFTSS1

AFTSS1_RO01_DROPMONEY_03

#????

AFTSS1

AFTSS1_RO01_DROPMONEY_04

#????

AFTSS1

AFTSS1_RO01_DROPMONEY_05

#????

AFTSS1

AFTSS2_RO01_DROPMONEY_01

#????

AFTSS2

AFTSS2_RO01_DROPMONEY_02

#????

AFTSS2

AFTSS2_RO01_DROPMONEY_03

#????

AFTSS2

AFTSS2_RO01_DROPMONEY_04

#????

AFTSS2

AFTSS2_RO01_DROPMONEY_05

#????

AFTSS2

AFTSS3_RO01_DROPMONEY_01

#????

AFTSS3

AFTSS3_RO01_DROPMONEY_02

#????

AFTSS3

AFTSS3_RO01_DROPMONEY_03

#????

AFTSS3

AFTSS3_RO01_DROPMONEY_04

#????

AFTSS3

AFTSS3_RO01_DROPMONEY_05

#????

AFTSS3

sr2_voc_am

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

AMTSS1_RO01_DROPMONEY_01

#????

AMTSS1

AMTSS1_RO01_DROPMONEY_02

#????

AMTSS1

AMTSS1_RO01_DROPMONEY_03

#????

AMTSS1

AMTSS1_RO01_DROPMONEY_04

#????

AMTSS1

AMTSS1_RO01_DROPMONEY_05

#????

AMTSS1

AMTSS2_RO01_DROPMONEY_01

#????

AMTSS2

AMTSS2_RO01_DROPMONEY_02

#????

AMTSS2

AMTSS2_RO01_DROPMONEY_03

#????

AMTSS2

AMTSS2_RO01_DROPMONEY_04

#????

AMTSS2

AMTSS2_RO01_DROPMONEY_05

#????

AMTSS2

AMTSS3_RO01_DROPMONEY_01

#????

AMTSS3

AMTSS3_RO01_DROPMONEY_02

#????

AMTSS3

AMTSS3_RO01_DROPMONEY_03

#????

AMTSS3

AMTSS3_RO01_DROPMONEY_04

#????

AMTSS3

AMTSS3_RO01_DROPMONEY_05

#????

AMTSS3

sr2_voc_bf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

BFTSS1_RO01_DROPMONEY_01

#????

BFTSS1

BFTSS1_RO01_DROPMONEY_02

#????

BFTSS1

BFTSS1_RO01_DROPMONEY_03

#????

BFTSS1

BFTSS1_RO01_DROPMONEY_04

#????

BFTSS1

BFTSS1_RO01_DROPMONEY_05

#????

BFTSS1

BFTSS2_RO01_DROPMONEY_01

#????

BFTSS2

BFTSS2_RO01_DROPMONEY_02

#????

BFTSS2

BFTSS2_RO01_DROPMONEY_03

#????

BFTSS2

BFTSS2_RO01_DROPMONEY_04

#????

BFTSS2

BFTSS2_RO01_DROPMONEY_05

#????

BFTSS2

BFTSS3_RO01_DROPMONEY_01

#????

BFTSS3

BFTSS3_RO01_DROPMONEY_02

#????

BFTSS3

BFTSS3_RO01_DROPMONEY_03

#????

BFTSS3

BFTSS3_RO01_DROPMONEY_04

#????

BFTSS3

BFTSS3_RO01_DROPMONEY_05

#????

BFTSS3

sr2_voc_bm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

BMTSS1_RO01_DROPMONEY_01

#????

BMTSS1

BMTSS1_RO01_DROPMONEY_02

#????

BMTSS1

BMTSS1_RO01_DROPMONEY_03

#????

BMTSS1

BMTSS1_RO01_DROPMONEY_04

#????

BMTSS1

BMTSS1_RO01_DROPMONEY_05

#????

BMTSS1

BMTSS2_RO01_DROPMONEY_01

#????

BMTSS2

BMTSS2_RO01_DROPMONEY_02

#????

BMTSS2

BMTSS2_RO01_DROPMONEY_03

#????

BMTSS2

BMTSS2_RO01_DROPMONEY_04

#????

BMTSS2

BMTSS2_RO01_DROPMONEY_05

#????

BMTSS2

BMTSS3_RO01_DROPMONEY_01

#????

BMTSS3

BMTSS3_RO01_DROPMONEY_02

#????

BMTSS3

BMTSS3_RO01_DROPMONEY_03

#????

BMTSS3

BMTSS3_RO01_DROPMONEY_04

#????

BMTSS3

BMTSS3_RO01_DROPMONEY_05

#????

BMTSS3

sr2_voc_hf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

HFTSS1_RO01_DROPMONEY_01

#????

HFTSS1

HFTSS1_RO01_DROPMONEY_02

#????

HFTSS1

HFTSS1_RO01_DROPMONEY_03

#????

HFTSS1

HFTSS1_RO01_DROPMONEY_04

#????

HFTSS1

HFTSS1_RO01_DROPMONEY_05

#????

HFTSS1

HFTSS2_RO01_DROPMONEY_01

#????

HFTSS2

HFTSS2_RO01_DROPMONEY_02

#????

HFTSS2

HFTSS2_RO01_DROPMONEY_03

#????

HFTSS2

HFTSS2_RO01_DROPMONEY_04

#????

HFTSS2

HFTSS2_RO01_DROPMONEY_05

#????

HFTSS2

HFTSS3_RO01_DROPMONEY_01

#????

HFTSS3

HFTSS3_RO01_DROPMONEY_02

#????

HFTSS3

HFTSS3_RO01_DROPMONEY_03

#????

HFTSS3

HFTSS3_RO01_DROPMONEY_04

#????

HFTSS3

HFTSS3_RO01_DROPMONEY_05

#????

HFTSS3

sr2_voc_hm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

HMTSS1_RO01_DROPMONEY_01

#????

HMTSS1

HMTSS1_RO01_DROPMONEY_02

#????

HMTSS1

HMTSS1_RO01_DROPMONEY_03

#????

HMTSS1

HMTSS1_RO01_DROPMONEY_04

#????

HMTSS1

HMTSS1_RO01_DROPMONEY_05

#????

HMTSS1

HMTSS2_RO01_DROPMONEY_01

#????

HMTSS2

HMTSS2_RO01_DROPMONEY_02

#????

HMTSS2

HMTSS2_RO01_DROPMONEY_03

#????

HMTSS2

HMTSS2_RO01_DROPMONEY_04

#????

HMTSS2

HMTSS2_RO01_DROPMONEY_05

#????

HMTSS2

HMTSS3_RO01_DROPMONEY_01

#????

HMTSS3

HMTSS3_RO01_DROPMONEY_02

#????

HMTSS3

HMTSS3_RO01_DROPMONEY_03

#????

HMTSS3

HMTSS3_RO01_DROPMONEY_04

#????

HMTSS3

HMTSS3_RO01_DROPMONEY_05

#????

HMTSS3

sr2_voc_wf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WFTSS1_RO01_DROPMONEY_01

#????

WFTSS1

WFTSS1_RO01_DROPMONEY_02

#????

WFTSS1

WFTSS1_RO01_DROPMONEY_03

#????

WFTSS1

WFTSS1_RO01_DROPMONEY_04

#????

WFTSS1

WFTSS1_RO01_DROPMONEY_05

#????

WFTSS1

WFTSS2_RO01_DROPMONEY_01

#????

WFTSS2

WFTSS2_RO01_DROPMONEY_02

#????

WFTSS2

WFTSS2_RO01_DROPMONEY_03

#????

WFTSS2

WFTSS2_RO01_DROPMONEY_04

#????

WFTSS2

WFTSS2_RO01_DROPMONEY_05

#????

WFTSS2

WFTSS3_RO01_DROPMONEY_01

#????

WFTSS3

WFTSS3_RO01_DROPMONEY_02

#????

WFTSS3

WFTSS3_RO01_DROPMONEY_03

#????

WFTSS3

WFTSS3_RO01_DROPMONEY_04

#????

WFTSS3

WFTSS3_RO01_DROPMONEY_05

#????

WFTSS3

sr2_voc_wm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WMTSS1_RO01_DROPMONEY_01

#????

WMTSS1

WMTSS1_RO01_DROPMONEY_02

#????

WMTSS1

WMTSS1_RO01_DROPMONEY_03

#????

WMTSS1

WMTSS1_RO01_DROPMONEY_04

#????

WMTSS1

WMTSS1_RO01_DROPMONEY_05

#????

WMTSS1

WMTSS2_RO01_DROPMONEY_01

#????

WMTSS2

WMTSS2_RO01_DROPMONEY_02

#????

WMTSS2

WMTSS2_RO01_DROPMONEY_03

#????

WMTSS2

WMTSS2_RO01_DROPMONEY_04

#????

WMTSS2

WMTSS2_RO01_DROPMONEY_05

#????

WMTSS2

WMTSS3_RO01_DROPMONEY_01

#????

WMTSS3

WMTSS3_RO01_DROPMONEY_02

#????

WMTSS3

WMTSS3_RO01_DROPMONEY_03

#????

WMTSS3

WMTSS3_RO01_DROPMONEY_04

#????

WMTSS3

WMTSS3_RO01_DROPMONEY_05

#????

WMTSS3

Dialogue relating to Pierce loading the Mule with the money. He doesn't physically appear in the mission, despite appearing in the cutscene (15 Minutes) before the following mission.

Filename

Character

Audio

Dialogue (Transcribed, except for the first line)

PIERCE_RON01_RAID_01

Pierce

Gat, your dumbass plan is gonna get us all killed!

PIERCE_RON01_RAID_02

Pierce

Shit, we might actually pull this off…

PIERCE_RON01_RAID_01

Pierce

This ain't goin' so bad...

PIERCE_RON01_RAID_01

Pierce

You're lucky I'm here to make this broke ass plan work...

PIERCE_RON01_RAID_01

Pierce

Ain't no way you coulda pulled this off without me...

Mission failure strings relating to Pierce dying.

String

Text

MSN_RN01_FAILURE_PIERCE_ABANDONED

Pierce was abandoned.

MSN_RN01_FAILURE_PIERCE_DIED

Pierce died.

Usage unknown.

String

Text

MSN_RN01_OBJECTIVE_NEAR_CASINO

Get closer to the casino

Usage unknown.

String

Text

MSN_RN01_FAILURE_LEFT_CASINO

You didn't get back to the casino in time

Cut objective serving as a tutorial to go to Forgive and Forget...which is never used in missions in the final.

Filename

Character

Audio

Dialogue

GAT_RON1_CHASE_01

Johnny Gat

So...we're being chased by the cops...ya know what that means?

WMPLAYER_RON1_CHASE_01

Protagonist (Male 1)

We're hitting Forgive and Forget?

BMPLAYER_RON1_CHASE_01

Protagonist (Male 2)

HMPLAYER_RON1_CHASE_01

Protagonist (Male 3)

WFPLAYER_RON1_CHASE_01

Protagonist (Female 1)

BFPLAYER_RON1_CHASE_01

Protagonist (Female 2)

HFPLAYER_RON1_CHASE_01

Protagonist (Female 3)

GAT_RON1_CHASE_02

Johnny Gat

You bet your ass.

Unused text objective.

String

Text

MSN_RN01_PROMPT_NOTORIETY_ZERO

Eliminate your notoriety before heading to the hideout

Laundry Day#

Additional objective to speak to the dealers. They go unused as it's automatically done.

String

Text

MSN_RN02_USE_CAR_DEALERSHIP

Speak to the used car salesman

MSN_RN02_USE_CLOTHING_DEALER

Speak to the clothing dealer

MSN_RN02_USE_CAR_FENCE

Speak to the fence

MSN_RN02_USE_WEAPONS_DEALER

Speak to the arms dealer

Unused objective to buy clothing. Oddly, they are from two different sellers.

Filename

Character

Audio

Dialogue

WMPLAYER_RON2_CLOTHES_01

Protagonist (Male 1)

I'm lookin' to by some new clothes...

BMPLAYER_RON2_CLOTHES_01

Protagonist (Male 2)

I need to buy some clothes….

HMPLAYER_RON2_CLOTHES_01

Protagonist (Male 3)

I need a new wardrobe…

WFPLAYER_RON2_CLOTHES_01

Protagonist (Female 1)

I'm looking for some new clothes…

BFPLAYER_RON2_CLOTHES_01

Protagonist (Female 2)

I need a make over…

HFPLAYER_RON2_CLOTHES_01

Protagonist (Female 3)

I'm really need some new clothes, can you help me?

BFSOR_RON2_CLOTHES_01

BFSOR

Then you've come to the right place...

BFSOR_RON2_CLOTHES_02

BFSOR

You. Look. FABULOUS!

WFRICH_RON2_CLOTHES_01

WFRICH

Then you've come to the right place...

WFRICH_RON2_CLOTHES_02

WFRICH

You. Look. FABULOUS!

Additional text string reminding the player to watch out for Ronin enforcers.

String

Text

MSN_RN02_PROMPT_RONIN_ENFORCERS

Watch out for Ronin enforcers

Road Rage#

An objective where the protagonist must get on the bike in time. Unused due to the protagonist already being on the bike.

String

Text

MSN_RN03_OBJECTIVE_BIKE

Get on the bike

MSN_RN03_FAILURE_BIKE_TIME

You didn't get on the bike in time.

The protagonist cannot get off the bike in this mission.

String

Text

MSN_RN03_PROMPT_REENTER_BIKE

Get back on the [format][color:green]bike[/format]

Alternate message of using the bike to intercept the Ronin.

String

Text

MSN_RN03_PROMPT_BIKE

Use the [format][color:green]bike[/format] to intercept the [format][color:red]Ronin[/format]

Unused failure message?

String

Text

MSN_RN03_FAILURE_DISTANCE

Too many Ronin got past you

Bleeding Out#

Unused line of the protagonist attempting to call an ambulance, likely intended for the beginning of the mission.

Filename

Character

Audio

Dialogue

WMPLAYER_RON4_AMBULANCE_01

Protagonist (Male 1)

My friend's hurt bad, if you don't get an ambulance out here soon he's dead…whaddaya mean you're 'too busy' get a damn amblance out here now!

BMPLAYER_RON4_AMBULANCE_01

Protagonist (Male 2)

Listen, I need an ambulance right away, my boy was ran through with a katana…no this ain't a fuckin' joke, my boy's bleedin' to death.

HMPLAYER_RON4_AMBULANCE_01

Protagonist (Male 3)

Hello, 911? My friend's hurt really bad we need an ambulance…he's bleeding out on the sidewalk, we don't have that kind of time, hurry!

WFPLAYER_RON4_AMBULANCE_01

Protagonist (Female 1)

911? Listen we need an ambulance sent out to-no you can't put me on hold, my friend's dying here. Hello...Hello? Sonofabitch!

BFPLAYER_RON4_AMBULANCE_01

Protagonist (Female 2)

911? There's been an accident we need an ambulance…no I didn't shoot my husband what sort of dumbass question is that? Now get the damn ambulance out here…

HFPLAYER_RON4_AMBULANCE_01

Protagonist (Female 3)

Listen, we need an ambulance sent out here immediately…I don't care if all your EMTs are responding to other calls, let some old guy die and save my friend!

Unused dialogue for the driver.

Filename

Character

Audio

Dialogue

AMTSS3_RON4_COME_01

AMTSS3

Hang tight, I'm comin'

AMTSS3_RON4_SECOND_WAVE_01

AMTSS3

Help me get him in the car...

AMTSS3_RON4_DELERIUM_01

AMTSS3

Man, he's not looking good...

Unused dialogue for the vehicle being damaged.

Filename

Character

Audio

Dialogue

AMTSS3_RON4_VEHICLE_65DAMAGE_01

AMTSS3

Boss, I don't know how long this thing'll stay together...

The next couple of lines imply that the drive was going to be a bit more complicated. It's unknown what the exact order of the lines are supposed to be in.

Filename

Character

Audio

Dialogue

AMTSS3_RON4_ROADBLOCK_01

AMTSS3

Yeah, this isn't gonna work...

AMTSS3_RON4_DITCH_JUMP_01

AMTSS3

Don't worry I know a short cut...

AMTSS3_RON4_CHURCH_JUMP_01

AMTSS3

Hold on, we're goin' for it!

AMTSS3_RON4_AROUND_DITCH_01

AMTSS3

Shit...

Orange Threat Level#

Unused line said by Pierce intended to play when they reach the airport.

Filename

Character

Audio

Dialogue

PIERCE_RON5_DRIVE_TERMINAL_01

Pierce

The gate Akuji's flying into is at the back of the terminal, we should drive over there.

Unused dialogue said by Pierce in the second part in the Knoxville golf cart chase.

Filename

Character

Audio

Dialogue (Transcribed, except for the first line)

PIERCE_RON5_CHASE_01

Pierce

This is a helluva ride…

PIERCE_RON5_CHASE_02

Pierce

You like what you see ladies?

PIERCE_RON5_CHASE_03

Pierce

Put some spinners on this bitch and it'd be alright…

PIERCE_RON5_CHASE_04

Pierce

We gotta get one of these for the hideout…

Room Service#

A cut objective relating to getting bombs from a dealer.

Filename

Character

Audio

Dialogue

WMPLAYER_RON8_GET_BOMBS_01

Protagonist (Male 1)

I need something that goes "boom"

BMPLAYER_RON8_GET_BOMBS

Protagonist (Male 2)

HMPLAYER_RON8_GET_BOMBS_01

Protagonist (Male 3)

WFPLAYER_RON8_GET_BOMBS_01

Protagonist (Female 1)

BFPLAYER_RON8_GET_BOMBS_01

Protagonist (Female 2)

HFPLAYER_RON8_GET_BOMBS_01

Protagonist (Female 3)

WMSWAT_RON8_GET_BOMBS_01

WMSWAT

Trust me, this shit blows up good.

Rest In Peace#

To do:
Unused Shogo and Johnny Gat attack clips.

Filename

Character

Audio

Dialogue

GAT_RON09_SHOGO_FLEE_01

Johnny Gat

That little bitch is runnin to the caretakers house…

Good D#

To do:
Wong doesn't physically appear ingame in this mission, lots of unused dialogue.

An unused additional message to fight off The Ronin.

String

Text

MSN_RN10_FIGHT_RONIN

Fight off the Ronin

Alternate messages for reminding the player to protect the ceiling supports. Interestingly, it lists three ceiling supports, whereas only two has to be defended.

String

Text

MSN_RN10_EAST_SUPPORTS

Protect the East ceiling supports

MSN_RN10_SOUTH_SUPPORTS

Protect the South ceiling supports

MSN_RN10_WEST_SUPPORTS

Protect the West ceiling supports

Unused mission failure messages for Johnny Gat and Pierce dying or getting abandoned. They don't physically appear in the mission, and even as Homies, those messages never show;

String

Text

MSN_RN10_FAILURE_GAT_ABANDONED

Gat was abandoned

MSN_RN10_FAILURE_GAT_DIED

Gat died

MSN_RN10_FAILURE_PIERCE_ABANDONED

Pierce was abandoned

MSN_RN10_FAILURE_PIERCE_DIED

Pierce died

Unused dialogue from Mr.Wong, but he never physically appears in the mission outside of cutscenes. First up is him complimenting the protagonist and himself, and being praised by the protagonist.

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WONG_RON10_GRATSPLAYER_1

#166

Mr. Wong

Good kill.

WONG_RON10_GRATSPLAYER_2

#167

Mr. Wong

Well done...

WONG_RON10_GRATSPLAYER_3

#168

Mr. Wong

(Chinese)
They don't have a chance...

WONG_RON10_GRATSSELF_1

#169

Mr. Wong

Hahahahahaha...

WONG_RON10_GRATSSELF_2

#170

Mr. Wong

It's like old times...

Second is Wong being praised and taunted by the protagonist.

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WONG_RON10_PRAISED_1

#171

Mr. Wong

I have no time for this!

WONG_RON10_PRAISED_2

#172

Mr. Wong

Thank you...

WONG_RON10_TAUNT_1

#173

Mr. Wong

(Chinese)
When I'm through here, you're next...

WONG_RON10_TAUNT_2

#174

Mr. Wong

(Chinese)
You'll learn your place soon enough...

Next is Wong attacking the Ronin.

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WONG_RON10_ATTACK_1

#175

Mr. Wong

Drive them out!

WONG_RON10_ATTACK_2

#176

Mr. Wong

(Chinese)
Die!

WONG_RON10_ATTACK_3

#177

Mr. Wong

(Chinese)
I'm coming for you Akuji!

WONG_RON10_ATTACK_4

#178

Mr. Wong

Akuji!

WONG_RON10_ATTACK_5

#179

Mr. Wong

(Chinese)
You will die like dogs!

Lastly is Wong telling the player to free him from a human shield.

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WONG_RON10_BARTER_1

#180

Mr. Wong

Unhand me!

WONG_RON10_BARTER_2

#181

Mr. Wong

(Chinese)
Release me!

WONG_RON10_BARTER_3

#182

Mr. Wong

(Chinese)
How dare you!

WONG_RON10_BARTER_4

#183

Mr. Wong

What are you doing?!

One Man's Junk...#

To do:
Unused lines for Gat as he doesn't appear in the mission.

Oddly, this text line is stored in the cutscenes file. It wasn't even "translated" into other languages.

Filename

Character

Audio

Dialogue

KAZUO_RON11_ATTACK_9

Kazuo

*speaks Japanese*

Unused additional line that was supposed to happen between Kazuo and Wong's confrontation.

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WONG_RON11_PLYRINTERFERE_1

#184

Mr. Wong

I don't need your help!

Unused line that was supposed to happen after killing Akuji. Likely cut to fit with the pacing of the cutscene afterwards.

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WONG_RON11_SAVED_1

#185

Mr. Wong

I won't forget this...