This is a sub-page of Saints Row 2/Unused Mission-Related Text and Audio.
Saint's Seven#
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To do:
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A second conversation that was supposed to happen on the way to the casino, or inside the casino.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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Protagonist (Male 1) |
Ya know, you'd think a casnio(sic) would have hired better muscle... |
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Protagonist (Male 2) |
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Protagonist (Male 3) |
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Protagonist (Female 1) |
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Protagonist (Female 2) |
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Protagonist (Female 3) |
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Johnny Gat |
No kiddin', but you gotta look on the postive(sic) side…we getta kill a whole lotta people |
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Protagonist (Male 1) |
Since when did you become a glass half full guy? |
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Protagonist (Male 2) |
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Protagonist (Male 3) |
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Protagonist (Female 1) |
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Protagonist (Female 2) |
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Protagonist (Female 3) |
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Johnny Gat |
What can I say, Eesh has a calming effect on me... |
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Protagonist (Male 1) |
You're so fucking whipped. |
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Protagonist (Male 2) |
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Protagonist (Male 3) |
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Protagonist (Female 1) |
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Protagonist (Female 2) |
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Protagonist (Female 3) |
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Johnny Gat |
Shut up. |
An additional objective to return to the casino. Usage unknown.
String |
Text |
|---|---|
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Return to the casino |
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You didn't get back to the casino in time |
An objective to get the key from the Ronin pit boss.
String |
Text |
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Find the [format][color:red]Ronin pit boss[/format] and take his [format][color:green]key[/format] |
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Take the [format][color:green]key[/format] |
An objective to go inside the counting room.
String |
Text |
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Unlock the door |
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Open the [format][color:teal]doors[/format] to the counting room |
A second objective where the protagonist must load the Mule with boxes of cash. The final just skips straight to the driving sequence, and likely cut for being a tad difficult for an early-game mission.
String |
Text |
|---|---|
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Defend the [format][color:green]Saints[/format] as they load the truck with the cash |
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Pick up the box |
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Boxes Loaded: |
Lots of unused dialogue relating to the Third Street Saints finding money...
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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AFTSS1 |
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AFTSS1 |
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AFTSS1 |
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AFTSS1 |
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AFTSS1 |
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AFTSS2 |
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AFTSS2 |
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AFTSS2 |
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AFTSS2 |
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AFTSS2 |
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AFTSS3 |
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AFTSS3 |
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AFTSS3 |
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AFTSS3 |
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AFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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AMTSS1 |
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AMTSS1 |
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AMTSS1 |
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AMTSS1 |
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AMTSS1 |
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AMTSS2 |
I got the money, cover me! |
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AMTSS2 |
I'm making a run for the truck! |
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AMTSS2 |
I got the cash box! |
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AMTSS2 |
Here's the cash! |
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AMTSS2 |
We gotta get outta here with the money! |
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AMTSS3 |
Let's move! |
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AMTSS3 |
Here's the money! |
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AMTSS3 |
OK, I got it, let's get outta here! |
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AMTSS3 |
Gat, get my back! |
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AMTSS3 |
I'm making a run for it! |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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BFTSS1 |
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BFTSS1 |
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BFTSS1 |
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BFTSS1 |
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BFTSS1 |
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BFTSS2 |
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BFTSS2 |
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BFTSS2 |
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BFTSS2 |
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BFTSS2 |
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BFTSS3 |
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BFTSS3 |
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BFTSS3 |
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BFTSS3 |
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BFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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BMTSS1 |
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BMTSS1 |
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BMTSS1 |
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BMTSS1 |
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BMTSS1 |
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BMTSS2 |
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BMTSS2 |
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BMTSS2 |
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BMTSS2 |
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BMTSS2 |
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BMTSS3 |
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BMTSS3 |
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BMTSS3 |
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BMTSS3 |
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BMTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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HFTSS1 |
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HFTSS1 |
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HFTSS1 |
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HFTSS1 |
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HFTSS1 |
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HFTSS2 |
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HFTSS2 |
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HFTSS2 |
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HFTSS2 |
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HFTSS2 |
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HFTSS3 |
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HFTSS3 |
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HFTSS3 |
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HFTSS3 |
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HFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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HMTSS1 |
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HMTSS1 |
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HMTSS1 |
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HMTSS1 |
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HMTSS1 |
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HMTSS2 |
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HMTSS2 |
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HMTSS2 |
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HMTSS2 |
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HMTSS2 |
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HMTSS3 |
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HMTSS3 |
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HMTSS3 |
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HMTSS3 |
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HMTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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WFTSS1 |
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WFTSS1 |
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WFTSS1 |
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WFTSS1 |
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WFTSS1 |
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WFTSS2 |
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WFTSS2 |
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WFTSS2 |
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WFTSS2 |
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WFTSS2 |
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WFTSS3 |
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WFTSS3 |
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WFTSS3 |
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WFTSS3 |
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WFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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WMTSS1 |
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WMTSS1 |
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WMTSS1 |
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WMTSS1 |
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WMTSS1 |
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WMTSS2 |
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WMTSS2 |
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WMTSS2 |
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WMTSS2 |
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WMTSS2 |
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WMTSS3 |
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WMTSS3 |
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WMTSS3 |
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WMTSS3 |
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WMTSS3 |
...And dropping them off.
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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AFTSS1 |
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AFTSS1 |
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AFTSS1 |
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AFTSS1 |
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AFTSS1 |
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AFTSS2 |
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AFTSS2 |
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AFTSS2 |
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AFTSS2 |
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AFTSS2 |
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AFTSS3 |
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AFTSS3 |
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AFTSS3 |
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AFTSS3 |
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AFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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AMTSS1 |
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AMTSS1 |
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AMTSS1 |
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AMTSS1 |
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AMTSS1 |
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AMTSS2 |
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AMTSS2 |
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AMTSS2 |
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AMTSS2 |
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AMTSS2 |
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AMTSS3 |
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AMTSS3 |
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AMTSS3 |
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AMTSS3 |
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AMTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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BFTSS1 |
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BFTSS1 |
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BFTSS1 |
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BFTSS1 |
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BFTSS1 |
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BFTSS2 |
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BFTSS2 |
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BFTSS2 |
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BFTSS2 |
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BFTSS2 |
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BFTSS3 |
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BFTSS3 |
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BFTSS3 |
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BFTSS3 |
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BFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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BMTSS1 |
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BMTSS1 |
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BMTSS1 |
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BMTSS1 |
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BMTSS1 |
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BMTSS2 |
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BMTSS2 |
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BMTSS2 |
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BMTSS2 |
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BMTSS2 |
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BMTSS3 |
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BMTSS3 |
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BMTSS3 |
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BMTSS3 |
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BMTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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HFTSS1 |
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HFTSS1 |
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HFTSS1 |
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HFTSS1 |
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HFTSS1 |
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HFTSS2 |
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HFTSS2 |
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HFTSS2 |
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HFTSS2 |
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HFTSS2 |
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HFTSS3 |
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HFTSS3 |
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HFTSS3 |
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HFTSS3 |
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HFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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HMTSS1 |
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HMTSS1 |
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HMTSS1 |
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HMTSS1 |
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HMTSS1 |
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HMTSS2 |
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HMTSS2 |
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HMTSS2 |
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HMTSS2 |
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HMTSS2 |
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HMTSS3 |
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HMTSS3 |
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HMTSS3 |
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HMTSS3 |
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HMTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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WFTSS1 |
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WFTSS1 |
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WFTSS1 |
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WFTSS1 |
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WFTSS1 |
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WFTSS2 |
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WFTSS2 |
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WFTSS2 |
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WFTSS2 |
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WFTSS2 |
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WFTSS3 |
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WFTSS3 |
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WFTSS3 |
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WFTSS3 |
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WFTSS3 |
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
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WMTSS1 |
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WMTSS1 |
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WMTSS1 |
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WMTSS1 |
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WMTSS1 |
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WMTSS2 |
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WMTSS2 |
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WMTSS2 |
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WMTSS2 |
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WMTSS2 |
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WMTSS3 |
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WMTSS3 |
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WMTSS3 |
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WMTSS3 |
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WMTSS3 |
Dialogue relating to Pierce loading the Mule with the money. He doesn't physically appear in the mission, despite appearing in the cutscene (15 Minutes) before the following mission.
Filename |
Character |
Audio |
Dialogue (Transcribed, except for the first line) |
|---|---|---|---|
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Pierce |
Gat, your dumbass plan is gonna get us all killed! |
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Pierce |
Shit, we might actually pull this off… |
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Pierce |
This ain't goin' so bad... |
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Pierce |
You're lucky I'm here to make this broke ass plan work... |
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Pierce |
Ain't no way you coulda pulled this off without me... |
Mission failure strings relating to Pierce dying.
String |
Text |
|---|---|
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Pierce was abandoned. |
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Pierce died. |
Usage unknown.
String |
Text |
|---|---|
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Get closer to the casino |
Usage unknown.
String |
Text |
|---|---|
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You didn't get back to the casino in time |
Cut objective serving as a tutorial to go to Forgive and Forget...which is never used in missions in the final.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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Johnny Gat |
So...we're being chased by the cops...ya know what that means? |
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Protagonist (Male 1) |
We're hitting Forgive and Forget? |
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Protagonist (Male 2) |
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Protagonist (Male 3) |
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Protagonist (Female 1) |
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Protagonist (Female 2) |
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Protagonist (Female 3) |
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Johnny Gat |
You bet your ass. |
Unused text objective.
String |
Text |
|---|---|
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Eliminate your notoriety before heading to the hideout |
Laundry Day#
Additional objective to speak to the dealers. They go unused as it's automatically done.
String |
Text |
|---|---|
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Speak to the used car salesman |
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Speak to the clothing dealer |
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Speak to the fence |
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Speak to the arms dealer |
Unused objective to buy clothing. Oddly, they are from two different sellers.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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Protagonist (Male 1) |
I'm lookin' to by some new clothes... |
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Protagonist (Male 2) |
I need to buy some clothes…. |
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Protagonist (Male 3) |
I need a new wardrobe… |
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Protagonist (Female 1) |
I'm looking for some new clothes… |
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Protagonist (Female 2) |
I need a make over… |
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Protagonist (Female 3) |
I'm really need some new clothes, can you help me? |
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BFSOR |
Then you've come to the right place... |
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BFSOR |
You. Look. FABULOUS! |
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WFRICH |
Then you've come to the right place... |
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WFRICH |
You. Look. FABULOUS! |
Additional text string reminding the player to watch out for Ronin enforcers.
String |
Text |
|---|---|
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Watch out for Ronin enforcers |
Road Rage#
An objective where the protagonist must get on the bike in time. Unused due to the protagonist already being on the bike.
String |
Text |
|---|---|
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Get on the bike |
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You didn't get on the bike in time. |
The protagonist cannot get off the bike in this mission.
String |
Text |
|---|---|
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Get back on the [format][color:green]bike[/format] |
Alternate message of using the bike to intercept the Ronin.
String |
Text |
|---|---|
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Use the [format][color:green]bike[/format] to intercept the [format][color:red]Ronin[/format] |
Unused failure message?
String |
Text |
|---|---|
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Too many Ronin got past you |
Bleeding Out#
Unused line of the protagonist attempting to call an ambulance, likely intended for the beginning of the mission.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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Protagonist (Male 1) |
My friend's hurt bad, if you don't get an ambulance out here soon he's dead…whaddaya mean you're 'too busy' get a damn amblance out here now! |
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Protagonist (Male 2) |
Listen, I need an ambulance right away, my boy was ran through with a katana…no this ain't a fuckin' joke, my boy's bleedin' to death. |
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Protagonist (Male 3) |
Hello, 911? My friend's hurt really bad we need an ambulance…he's bleeding out on the sidewalk, we don't have that kind of time, hurry! |
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Protagonist (Female 1) |
911? Listen we need an ambulance sent out to-no you can't put me on hold, my friend's dying here. Hello...Hello? Sonofabitch! |
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Protagonist (Female 2) |
911? There's been an accident we need an ambulance…no I didn't shoot my husband what sort of dumbass question is that? Now get the damn ambulance out here… |
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Protagonist (Female 3) |
Listen, we need an ambulance sent out here immediately…I don't care if all your EMTs are responding to other calls, let some old guy die and save my friend! |
Unused dialogue for the driver.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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AMTSS3 |
Hang tight, I'm comin' |
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AMTSS3 |
Help me get him in the car... |
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AMTSS3 |
Man, he's not looking good... |
Unused dialogue for the vehicle being damaged.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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AMTSS3 |
Boss, I don't know how long this thing'll stay together... |
The next couple of lines imply that the drive was going to be a bit more complicated. It's unknown what the exact order of the lines are supposed to be in.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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AMTSS3 |
Yeah, this isn't gonna work... |
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AMTSS3 |
Don't worry I know a short cut... |
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AMTSS3 |
Hold on, we're goin' for it! |
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AMTSS3 |
Shit... |
Orange Threat Level#
Unused line said by Pierce intended to play when they reach the airport.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
|
Pierce |
The gate Akuji's flying into is at the back of the terminal, we should drive over there. |
Unused dialogue said by Pierce in the second part in the Knoxville golf cart chase.
Filename |
Character |
Audio |
Dialogue (Transcribed, except for the first line) |
|---|---|---|---|
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Pierce |
This is a helluva ride… |
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Pierce |
You like what you see ladies? |
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Pierce |
Put some spinners on this bitch and it'd be alright… |
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Pierce |
We gotta get one of these for the hideout… |
Room Service#
A cut objective relating to getting bombs from a dealer.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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Protagonist (Male 1) |
I need something that goes "boom" |
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Protagonist (Male 2) |
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Protagonist (Male 3) |
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Protagonist (Female 1) |
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Protagonist (Female 2) |
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Protagonist (Female 3) |
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WMSWAT |
Trust me, this shit blows up good. |
Rest In Peace#
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To do: |
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
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Johnny Gat |
That little bitch is runnin to the caretakers house… |
Good D#
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To do: |
An unused additional message to fight off The Ronin.
String |
Text |
|---|---|
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Fight off the Ronin |
Alternate messages for reminding the player to protect the ceiling supports. Interestingly, it lists three ceiling supports, whereas only two has to be defended.
String |
Text |
|---|---|
|
Protect the East ceiling supports |
|
Protect the South ceiling supports |
|
Protect the West ceiling supports |
Unused mission failure messages for Johnny Gat and Pierce dying or getting abandoned. They don't physically appear in the mission, and even as Homies, those messages never show;
String |
Text |
|---|---|
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Gat was abandoned |
|
Gat died |
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Pierce was abandoned |
|
Pierce died |
Unused dialogue from Mr.Wong, but he never physically appears in the mission outside of cutscenes. First up is him complimenting the protagonist and himself, and being praised by the protagonist.
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
|---|---|---|---|---|
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Mr. Wong |
Good kill. |
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Mr. Wong |
Well done... |
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Mr. Wong |
(Chinese) |
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Mr. Wong |
Hahahahahaha... |
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Mr. Wong |
It's like old times... |
Second is Wong being praised and taunted by the protagonist.
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
|---|---|---|---|---|
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Mr. Wong |
I have no time for this! |
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|
|
Mr. Wong |
Thank you... |
|
|
|
Mr. Wong |
(Chinese) |
|
|
|
Mr. Wong |
(Chinese) |
Next is Wong attacking the Ronin.
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
|---|---|---|---|---|
|
|
Mr. Wong |
Drive them out! |
|
|
|
Mr. Wong |
(Chinese) |
|
|
|
Mr. Wong |
(Chinese) |
|
|
|
Mr. Wong |
Akuji! |
|
|
|
Mr. Wong |
(Chinese) |
Lastly is Wong telling the player to free him from a human shield.
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
|---|---|---|---|---|
|
|
Mr. Wong |
Unhand me! |
|
|
|
Mr. Wong |
(Chinese) |
|
|
|
Mr. Wong |
(Chinese) |
|
|
|
Mr. Wong |
What are you doing?! |
One Man's Junk...#
|
|
To do: |
Oddly, this text line is stored in the cutscenes file. It wasn't even "translated" into other languages.
Filename |
Character |
Audio |
Dialogue |
|---|---|---|---|
|
Kazuo |
*speaks Japanese* |
Unused additional line that was supposed to happen between Kazuo and Wong's confrontation.
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
|---|---|---|---|---|
|
|
Mr. Wong |
I don't need your help! |
Unused line that was supposed to happen after killing Akuji. Likely cut to fit with the pacing of the cutscene afterwards.
Int. Filename |
No. |
Character |
Audio |
Dialogue (Transcribed) |
|---|---|---|---|---|
|
|
Mr. Wong |
I won't forget this... |