This is a sub-page of Saints Row 2/Development Oversights.
Conveniently sorted by alphabetical order in terms of District category.
Airport#
Hunterfield#
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- The left part of the building had different windows, looking rather mismapped.
- The front lawn of the building was darker in texture.
- The building shading was darker. This is told due to the Hapton Hotel signs exactly matching the texture and screenshot.
Wardill Airport#
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- Different, less timeworn and variable airport concrete runway textures.
- There were higher draw distance for lights around the control tower.
- There was no airport safety flag.
- There were no decorative buildings next to the hangar.
Apartments#
Sommerset#
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- Slightly richer and darker timecycle.
- Darker shadows.
- There was no additional big tree behind the fence.
- There were no road signs on the elevated train tracks.
- There were no shadows on the Apollo's sign, suggesting that more trees may have been moved around.
Arena#
Pleasant View#
Postcard Graphic |
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- The tree on the left was originally a big rock.
- The bridge ramp on the left side was shorter.
- There was no run-down sign in the University District.
- The oak trees on the top left part were originally cedar trees. There was also no oak tree where the left bridge is located.
Sunsinger#
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- There was no big green "THEATRE" sign above the building.
- Increased draw distance for lights.
- Lots of missing signage, awnings and billboards, such as the Dharphillix Theatre, LATOR airways, and the advertisements next to the theater.
- The payphone props in front of the theater were missing.
- There were light effects from the streetlamps.
- The timecycle was much darker.
Ultor Dome#
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- The Stilwater Sharks banners were not present.
- A streetlamp on the left was missing.
- The tree next to the A1 garage door was smaller.
- There were floor lights in the area where the statue is located, which would be removed in the final.
- There was a placeholder-y building on the left.
Barrio#
Cecil Park#
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- Repositioned fir trees on the lawn of the estates. Notably, the exact position in the final has a tree in the way, so an additional and slightly altered view is provided to show more detail.
- Different timecycle.
- The fences in the estates and the buildings were lacking distinct colors, sharing the same beige-toned bricks.
- The tree models in front of the buildings adjucant from the street were different.
- The building on the rightmost part of the row is missing the water tower.
- The skyscraper behind the rightmost building were missing trees at the top.
Encanto#
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- The "ENCANTO STATION" lettering weren't present.
- There were additional streetlights from the Chinatown District like in Saints Row, which would be removed.
- The fence light on the right was present in the early graphic, whicuh would be repositioned one fencepost over in the final.
- Different morning timecycle (told from the shine on top of the building), which evokes a richer sunrise.
Ezpata#
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- There was no Chris "Topher" Allen memorial graffiti art, and had more windows in that area.
- There was a tree at the bottom right.
- The juliette balconies and ivy were repositioned on the green building.
- The green building had no "La Boomba" nor neon cactus sign, along with the distant tall building's neon sign.
- There were no decorative banners.
- There was a lot less small lampposts.
Southern Cross#
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- There were no "azul", "bar", nor green catctus neon signs on the buildings.
- There were no small lampposts present.
- The water towers on top of the beige building on the right and the brown building on the left were missing.
- The brown building next to the red/white building had no awning at the door, nor a white trim in the back alley.
- The left red-brick skyscraper was originally beige in color.
- The streetlight where the red-brick skyscraper should be wasn't present.
Chinatown#
Imperial Square#
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- The left tower lacked the wall decal dragons.
- There were no signs on the elevated train track pillars.
- The shadows were darker.
Little Shanghai#
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- Different lighting, mostly around the Phuc Mi Phuc Yue sign.
- The buildings on the left (next to Phuc Mi Phuc Yue) and the right (with the gate) were white and green, compared to a duller hue in the final.
- There were no neon signs around the gate, nor the "Sad Panda" sign existed at that point.
Docks & Warehouses#
Charlestown#
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- The spawned El Train wasn't dirty, despite having the same coloration and model as the final.
- There were no "RECEIVING" or "STORAGE" decals on the roof of the foundry.
- The foundry had a fence..."thing" just around the left garage door.
- The lights at the foundry on the right were turned on in the daytime.
- The tree models on the right were different, and were also positioned differently.
- The "fencing" surrounding the grass patches connected to the road were white than gray.
- There were no telephone pole wires, nor a second telephone post on the other side of the road.
Fox Drive#
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- There was more draw distance as a skyscraper from Downtown District could be spotted on the right.
- The Phillips Building had see-through windows.
- There was no "Hartman's Hardware" logo on the building. The windows were also moved down.
Poseidon Alley#
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- There was no Kritzon's Karate signage on the building next to Brown Baggers.
- There were no "LOTTO" signs on the Brown Baggers building.
- The power line detail at the top was simpler, having less wires.
- The timecycle was darker.
- The tree on the left was in a different design and position...though moving to the side reveals some more changes.
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- There was no "Grocery" nor "Fresh Meat" storefronts.
- There was less road detail, lacking the smoky manholes.
Stoughton#
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- Different and more contrasted timecycle lighting.
- There was no tree on the other side of the smaller warehouses.
- There were no fish decals on the warehouses.
- The water detail was different.
Downtown/High End Retail#
Adept Way#
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- There was no "Merrimack" signage on the rightmost building.
- The shadows were darker.
- The brown skyscraper's windows had less detail in some parts.
- The tree models were different.
- There were no antennas on top of the right buildings.
- There were no lampposts on the bottom right part.
Brighton#
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- The timecycle was darker.
- The skyscrapers had less detailed windows.
- The Eda Toy Store building around the Ultor sign in the middle was completely different, having no snake, but a red, unintellinable and rather placeholder-looking neon sign.
- There was no ILLWireless sign on the right, instead having an Apollo's Coffee advertisment, and an On Thin ICe
- There were no additional neon signs beyond the Eda Toy Store.
- There was no Stilwater Sharks sign on the left.
- There were no "Hot Dogs" nor XXYY billboards on the right.
Filmore#
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- The Bridge on the left had no nighttime lighting. The skyscrapers on the left are displayed from the renovated Saints Row District, which can be seen due to increased draw distance.
- The slant-roofed skyscraper in the middle had a darker roof texture.
- There were no flashing lights from the antenna on the right skyscraper.
- There were no Phillips Tower spotlights.
- The skyscrapers had less detailed windows.
Union Square#
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- The parking lot light on the right was turned on.
- The shadows were darker.
- There were no parking meters.
- The morning timecycle was less blue on the buildings.
- The doors to the Stilwater Memorial Hospital were black, implying that the interior for the building wasn't finished at that stage, if the see-through interior windows are taken into consideration.
Nob Hill#
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- The signage on the leftmost building was different and had no vents on top.
- There were no trees on the leftmost building.
- The trees in the middle of the road were not present. However, behind the trees there are more changes.
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- There was no sign on top of the red-roofed building.
Factories#
Black Bottom#
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- The highway signs were blank, and there was no support beam under it.
- The buildings at the Saints Row District in the distance weren't present.
- There weren't as much trash props on the road at the bottom.
- There were no streetlights on the left.
- There was no "CAVERNS" neon on the left side of the building.
- A tree would be placed in the way of the photo, blocking most of the view. Another view reveals some more changes:
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- There was no big "STILWATER CAVERNS" and "ENTER" sign present.
- There was no chimney stack detail.
Pilsen#
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- The chimneys were using different smoke textures
- The building on the left looked less worn and plainer in design.
- There were no water towers or air ventilations on top of the left building.
- The lower building in the middle had no water tower.
- There was lower draw distance, as Stilwater Caverns can't be seen.
The Mills#
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- The morning timecycle was different.
- There were more chainlink fences in the middle.
- The green pipe on the left staircase was brown.
- Yet another tree was added in the view. Moving past it reveals additional stuff:
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- There was less of a shine texture on the spherical towers.
- The smoke texture was different.
- The towers on the left were much less rusty in texture, with the smoking towers having a light gray texture.
Hotels & Marina#
Centennial Beach#
Postcard Graphic |
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- Most notably, the statue outside of the Stilwater Hall of Industry was completely redesigned, sporting a less polygon-y and much more dynamic design. However, the statue misspells Stilwater with two i's, funnily enough.
- The two distant buildings behind the Hall of Industry were lacking detail.
- The trees were completely repositioned.
- An extra tree on the left part of the graphic was not present.
- The timecycle appears to be slightly bluer, compared to a green hue in the final.
Stilwater Boardwalk#
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- The timecycle was different, looking more green and less sunnier.
- The shadows were darker.
- There was no vegetation on the planters next to the benches.
- The powerline wires were less detailed.
- The third floor on top of the building next to the Meat 2 Eat building was yellow compared to green in the final.
- The seahorse light decoration on the powerline decoration was moved up slightly.
- The Charred Hard Burgers and Meat 2 Eat logos were different in coloration.
- There was no ramp on top of the Charred Hard Burgers building.
Museum/Nuclear Power Plant#
Amberbrook#
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- The building textures were more cleaner and less timeworn.
- There were no pantheon banners on the road.
- There seems to be some unusual right streak next to the stairway to the pantheon. It's likely a mismapped texture.
- There were more ruins on the left part, including a half-sunk pantheon area.
- The small tree models at the bottom of the staircase next to the round building were different.
Humbolt Park#
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- The tree models were different, and were also repositioned. There was no additional vegetation in the middle of the road either.
- There was no "PARKLAND" sign on top of the building.
- The morning timecycle was different, looking more orange.
Projects#
Shivington#
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Sunnyvale Gardens#
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Red Light#
Bavogian Plaza#
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Prawn Court#
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Rebadeaux#
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Saints Row District#
Athos Bay#
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Harrowgate#
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Mission Beach#
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Stilwater Prison#
Hangman's Wharf#
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Stilwater Penitentiary#
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Stilwater University#
Frat Row#
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Stilwater University#
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Suburbs#
Misty Lane#
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Huntersfield#
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Tidal Spring#
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Suburbs Expansion#
Mourning Woods Cemetery#
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New Hennequet#
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Quinbecca#
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Trailer Park/Truckyard#
Copperton#
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Elysian Fields#
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Underground#
Old Stilwater#
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Rounds Square Shopping Center#
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Stilwater Caverns#
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