the cutting room mirror

FUZZ

This is a sub-page of Saints Row 2/Activities and Diversions.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

To do:
Backlog

  • Get a video of each unused objective during gameplay.
  • Lots of ped voice clips.

There are unused objectives in the mission that can be re-enabled.

Unused Starting Objectives#

Unused string reminding the player to find a police uniform. Goes unused due to said uniform being worn by the protagonist automatically at the start of the Activity.

String

Text

ACT_FUZZ_FIND_OFFICER_TEXT

Go find a police officer with a uniform that will fit you.

Another string reminding the player to pick up the cameraman. Unused due to the cameraman always appearing at the beginning.

String

Text

ACT_FUZZ_GET_CAR_PICKUP_MEDIA_TEXT

Pick up the cameraman

Getting in Vehicles#

Unused strings reminding the player to get back into the vehicles, whereas any vehicle can be used in the final. Interestingly, the motorcycle and the FBI vehicles were going to be secondary options.

String

Text

ACT_FUZZ_RETURN_TO_BIKE

Get to the police motorcycle

ACT_FUZZ_RETURN_TO_VAN

Get to the FBI suv

ACT_FUZZ_RETURN_TO_VEHICLE

Get to the police cruiser

Unused Starting Dialogue#

Six lines of the cameraman at the start of the Activity go used, which is revealed in the developmental leak as an accidental re-ordering. The used lines consist WMRAZZI_FUZ_GREET_PC_01-06 of while the unused lines consist of WMRAZZI_FUZ_CAMERA_GREET_01-02.

sr2_voc_wm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WMRAZZI_FUZ_GREET_PC_01

WMRAZI

This is gonna be great!

WMRAZZI_FUZ_GREET_PC_02

WMRAZI

We're takin' home an award for this…

WMRAZZI_FUZ_GREET_PC_03

WMRAZI

This is journalism at it's finest…

WMRAZZI_FUZ_GREET_PC_04

WMRAZI

Who doesn’t love reality television…

WMRAZZI_FUZ_GREET_PC_05

WMRAZI

Remember, more blood, more ratings…

WMRAZZI_FUZ_GREET_PC_06

WMRAZI

I'm gonna make you a star…

Obscured Ending Dialogue#

The following dialogue lines are used, but they are mostly obscured over the (legally distinct-sounding) ending stinger.

sr2_voc_wm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WMRAZZI_FUZ_METER_FILLED_01

#507

WMRAZZI

Alright that's good. Gotta get this to my producer.

WMRAZZI_FUZ_METER_FILLED_02

#508

WMRAZZI

I think we got just enough to make the deadline.

WMRAZZI_FUZ_METER_FILLED_03

#509

WMRAZZI

Okay, we got it!

WMRAZZI_FUZ_METER_FILLED_04

#510

WMRAZZI

That's all I need! Gotta get this to the editing room.

WMRAZZI_FUZ_METER_FILLED_05

#

WMRAZZI

I'm gonna double my payday for this!

WMRAZZI_FUZ_METER_FILLED_06

#

WMRAZZI

I smell a promotion for this!

WMRAZZI_FUZ_METER_FILLED_97

#

WMRAZZI

That's a wrap!

WMRAZZI_FUZ_METER_FILLED_08

#

WMRAZZI

We're good! Let's get the fuck outta here!

WMRAZZI_FUZ_METER_FILLED_09

#

WMRAZZI

This'll be a hell of an episode…

WMRAZZI_FUZ_METER_FILLED_10

#

WMRAZZI

That's a wrap, I'll take this to the station…

WMRAZZI_FUZ_METER_FILLED_11

#

WMRAZZI

We got it, thanks for being on FUZZ…

Unused Objectives#

This Activity surprisingly has lots of unused objectives. Many of them are similar to what happens in the final, which was a likely reason for them being cut.

Speeding#

The protagonist must stop the criminal from speeding. Intended for Level 2.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_SPEEDER_1

We have a potential street racer. Please apprehend.

DISPATCH_FUZZ_SPEEDER_2

Someone's not observing the speed limit. Please respond.

DISPATCH_FUZZ_SPEEDER_3

The chopper's picked up a speeder. Please investigate.

DISPATCH_FUZZ_SPEEDER_4

Moving violation in progress. Please respond.

DISPATCH_FUZZ_SPEEDER_5

Perp is currently speeding. Please apprehend before they slow down.

String

Text

ACT_FUZZ_SPEEDING_PERP_TYPE_TEXT

Stop the speeder

Road Rage#

The protagonist must punish the enraged drivers. Intended for Levels 3 and 4.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_ROADRAGE_1

Officer is needed to respond to reports of violent driving.

DISPATCH_FUZZ_ROADRAGE_2

We have a severe case of road rage on our hands. Please respond.

DISPATCH_FUZZ_ROADRAGE_3

Reports are coming in regarding some violent drivers. Please bring them in.

DISPATCH_FUZZ_ROADRAGE_4

Immediate responses needed to deal with a crazed driver.

DISPATCH_FUZZ_ROADRAGE_5

We have a situation with an out-of-control driver. Please respond.

String

Text

ACT_FUZZ_CRIME_ROAD_RAGE

Punish the enraged drivers

Street Racers#

The player must stop a horde of street racers. Intended for Levels 3 and 4.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_RACING_1

There's some out-of-control street racers that need to be bought in.

DISPATCH_FUZZ_RACING_2

We need the street race stopped before someone gets killed.

DISPATCH_FUZZ_RACING_3

Officer is needed to stop a street race.

DISPATCH_FUZZ_RACING_4

Street race is in progress. Please respond.

DISPATCH_FUZZ_RACING_5

There's a couple (kids?) street racing. Please respond.

String

Text

ACT_FUZZ_CRIME_STREET_RACING_PRELIM

A street race is in progress

ACT_FUZZ_CRIME_STREET_RACING

Stop the street racers

Noise Complaints#

The player must apprehend the driver playing music from their car out loud. Intended for Level 2.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_NOISE_1

We have a noise violation on our hands.

DISPATCH_FUZZ_NOISE_2

Multiple complaints have been filed. Please neutralize the situation.

DISPATCH_FUZZ_NOISE_3

We need an officer to respond to some noise complaints.

DISPATCH_FUZZ_NOISE_4

Several complaints about noise have been filed. Please investigate.

DISPATCH_FUZZ_NOISE_5

Noise violation in progress.

String

Text

NOISE_VIOLATION_PERP_TYPE_TEXT

Stop the noisy vehicle

Pedestrian Dialogue#

sr2_voc_af

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

AFPUNK_FUZ_PED_CHARGE_NOISE_01

#

AFPUNK

If you want loud, you should come to one of my concerts.

AFPUNK_FUZ_PED_CHARGE_NOISE_01

#

AFPUNK

It didn't seem that loud!

sr2_voc_am

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

AMPUNK_FUZ_PED_CHARGE_NOISE_01

#

AMPUNK

Seriously... What did you expect from me?

AMPUNK_FUZ_PED_CHARGE_NOISE_01

#

AMPUNK

It has to be this loud to drown out the stripper screaming in the trunk!

AMSPRT_FUZ_PED_CHARGE_NOISE_01

#

AMSPRT

I can't turn it down, the knob's broken!

AMSPRT_FUZ_PED_CHARGE_NOISE_01

#

AMSPRT

Don't you get it, we won!

sr2_voc_bm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

BMCNST_FUZ_PED_CHARGE_NOISE_01

#

BMCNST

Your mouth is the only "noise violation" around here!

BMCNST_FUZ_PED_CHARGE_NOISE_01

#

BMCNST

Where do you get off, tellin' me I'm bein' loud?!

BMYNG_FUZ_PED_CHARGE_NOISE_01

#

BMYNG

Bitch I'll tell you what's a noise violation!

BMYNG_FUZ_PED_CHARGE_NOISE_01

#

BMYNG

It's crunk, bitch! It only has one volume!

sr2_voc_bf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

BFFAT_FUZ_PED_CHARGE_NOISE_01

#

BFFAT

I was just practicin' my singin'!

BFFAT_FUZ_PED_CHARGE_NOISE_01

#

BFFAT

Come on, it's karaoke night!

sr2_voc_wf

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WFPNK_FUZ_PED_CHARGE_NOISE_01

#

WFPNK

It's too loud for who?

WFPNK_FUZ_PED_CHARGE_NOISE_02

#

WFPNK

I can't hear you! What?

WFSOR_FUZ_PED_CHARGE_NOISE_01

#

WFSOR

There was like 300 people there, of course it was loud…

WFSOR_FUZ_PED_CHARGE_NOISE_02

#

WFSOR

My dad's a lawyer!

WFSOR2_FUZ_PED_CHARGE_NOISE_01

#

WFSOR

Yeah? And what are you gonna do about it?

WFSOR2_FUZ_PED_CHARGE_NOISE_02

#

WFSOR2

I've got no idea what you're talking about.

sr2_voc_wm

Int. Filename

No.

Character

Audio

Dialogue (Transcribed)

WMBNCR_FUZ_PED_CHARGE_NOISE_01

#

WMBNCR

It's a fucking nightclub, of course it's loud…

WMBNCR_FUZ_PED_CHARGE_NOISE_02

#

WMBNCR

What'll take to get off…titties? I got titties…

WMELD_FUZ_PED_CHARGE_NOISE_01

#

WMELD

Speak up! Y'sound like a manure salesman with a mouth fulla samples!

WMELD_FUZ_PED_CHARGE_NOISE_02

#

WMELD

Sorry! Musta left m'hearin' aid turned down too low again!

WMFRAT1_FUZ_PED_CHARGE_NOISE_01

#

WMFRAT1

Isn't volume, like, a relative thing?

WMFRAT1_FUZ_PED_CHARGE_NOISE_02

#

WMFRAT1

If you think it's too loud, maybe you're too old?

WMFRAT2_FUZ_PED_CHARGE_NOISE_01

#

WMFRAT2

Ain't no party like Stilwater party!

WMFRAT2_FUZ_PED_CHARGE_NOISE_02

#

WMFRAT2

Look at that speaker set up! How could I turn it down?

WMGOTH_FUZ_PED_CHARGE_NOISE_01

#

WMGOTH

Screams? What screams?

WMGOTH_FUZ_PED_CHARGE_NOISE_02

#

WMGOTH

Amps go to 11 for a reason…

WMHIP_FUZ_PED_CHARGE_NOISE_01

#

WMHIP

You talkin' about the muffler on my van? I'm gettin' it looked at tomorrow.

WMHIP_FUZ_PED_CHARGE_NOISE_02

#

WMHIP

Oh, sorry… I was just practicing on my sitar…

WMHIP2_FUZ_PED_CHARGE_NOISE_01

#

WMHIP2

I gotta feel the music!

WMHIP2_FUZ_PED_CHARGE_NOISE_02

#

WMHIP2

But my hearing is, like, terrible man…

WMMID_FUZ_PED_CHARGE_NOISE_01

#1028

WMMID

You mean people actually take that law seriously?

WMMID_FUZ_PED_CHARGE_NOISE_01

#1029

WMMID

What?! Sorry, I can't hear you!

WMPIRATE_FUZ_PED_CHARGE_NOISE_01

#

WMPIRATE

Damn you land-lubbers an' yer arbitrary rules!

WMPIRATE_FUZ_PED_CHARGE_NOISE_02

#

WMPIRATE

Sorry officer! I'm a bit 'o hard of hearin'!

WMPUNK_FUZ_PED_CHARGE_NOISE_01

#

WMPUNK

I was in concert, you stupid pig! You expect an anarcho-punk band to play softly?!

WMPUNK_FUZ_PED_CHARGE_NOISE_02

#

WMPUNK

Your mouth is the only "noise violation" I hear…

WMPOR_FUZ_PED_CHARGE_NOISE_01

#

WMPOR

This is a violation of my rights!

WMPOR_FUZ_PED_CHARGE_NOISE_02

#

WMPOR

How am I supposed to know how loud it is? I'm deaf!

WMSPRT_FUZ_PED_CHARGE_NOISE_01

#

WMSPRT

I think the knob's broken!

WMSPRT_FUZ_PED_CHARGE_NOISE_02

#

WMSPRT

But I've got bad hearing!

WMYNG_FUZ_PED_CHARGE_NOISE_01

#

WMYNG

I don't give a shit if people think it's loud!

WMYNG_FUZ_PED_CHARGE_NOISE_02

#

WMYNG

I can't turn it down! The knob's broken!

No Helmet Violation#

The player must stop the pedestrian riding a motorbike without a helmet. Intended for Level 2.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_NOHELMET_1

I need an officer to investigate a possible helmet violation.

DISPATCH_FUZZ_NOHELMET_2

Helmet violations have been sighted. Please respond.

DISPATCH_FUZZ_NOHELMET_3

Traffic violation in progress. Please respond.

DISPATCH_FUZZ_NOHELMET_4

We've received reports of a biker who is a danger to themselves, please bring them in.

DISPATCH_FUZZ_NOHELMET_5

Stilwater motorcycle laws are not being observed.

Objective text.

String

Text

ACT_FUZZ_NO_HELMET_PERP_TYPE_TEXT

Stop the helmet-less biker

Militant Uprising#

The player must stop the militants from attacking others. Intended for Levels 3, 4, and 5.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_MILITANT_1

A group of deranged militants are attacking the city. Please respond.

DISPATCH_FUZZ_MILITANT_2

Militants are laying siege to the city. We need all available units to respond.

DISPATCH_FUZZ_MILITANT_3

We all knew of a possible coup, please respond.

DISPATCH_FUZZ_MILITANT_4

Armed militants are on an rampage. Please approach with extreme caution.

DISPATCH_FUZZ_MILITANT_5

Some militants have crawled out of their bomb shelters. Please respond.

String

Text

ACT_FUZZ_CRIME_MILITANT_UPRISING

Stop the militant uprising

Jaywalker#

The player must stop the person from jaywalking. Intended for Level 1.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_JAYWALKING_1

A confirmed jaywalker has been spotted. Please investigate.

DISPATCH_FUZZ_JAYWALKING_2

We need an officer to investigate a possible jaywalker.

DISPATCH_FUZZ_JAYWALKING_3

Jaywalker spotted, be careful. They're a repeat offender.

DISPATCH_FUZZ_JAYWALKING_4

We have a possible jaywalker. Please approach with extreme caution.

DISPATCH_FUZZ_JAYWALKING_5

Jaywalking in progress. Please respond.

String

Text

ACT_FUZZ_J_WALKING_PERP_TYPE_TEXT

Stop the jay walker

Predator#

The player must stop the child predator driving a van, intended for Level 1. This was likely cut to avoid any controversy.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_CHILD_1

A sexual predator is on the prowl. Please respond.

DISPATCH_FUZZ_CHILD_2

A sexual predator has been spotted. Let's make Hasen proud.

DISPATCH_FUZZ_CHILD_3

There's a pervert who is trying to meet with a kid from the internet. Bring them in.

DISPATCH_FUZZ_CHILD_4

A sexual predator thinks they're meeting with a nine-year old. Take that sick bastard down.

DISPATCH_FUZZ_CHILD_5

There's a child predator on the loose. Please respond.

String

Text

ACT_FUZZ_CRIME_TO_CATCH_A_PREDATOR_PRELIM

A child predator is out picking up children.

ACT_FUZZ_CRIME_TO_CATCH_A_PREDATOR

Apprehend the child predator

Hit and Run#

The player must stop the driver from ramming into objects. Intended for Level 2.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_HITRUN_1

Please respond to a hit and run. Reports say that the driver in question is very unstable.

DISPATCH_FUZZ_HITRUN_2

We just received a call about a hit and run, please respond.

DISPATCH_FUZZ_HITRUN_3

We have a hit and run. Driver is trying to flee the scene.

DISPATCH_FUZZ_HITRUN_4

We need an officer to investigate a possible hit and run.

DISPATCH_FUZZ_HITRUN_5

Multiple reports have confirmed a hit and run. Please respond.

String

Text

ACT_FUZZ_HIT_AND_RUN_PERP_TYPE_TEXT

Get the driver of a hit and run

Biker Gang (Hell's Angels)#

The player must stop a biker gang. Intended for Levels 3, 4 and 5.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_HELLSANGELS_1

There's a biker gang tearing through town, we need immediate response.

DISPATCH_FUZZ_HELLSANGELS_2

We have a group of bikers riding without helmets. Please respond.

DISPATCH_FUZZ_HELLSANGELS_3

We need immediate response to a biker gang.

DISPATCH_FUZZ_HELLSANGELS_4

We have a situation with some bikers. Please respond.

DISPATCH_FUZZ_HELLSANGELS_5

Some bikers are out of control. Please respond.

String

Text

NOISE_VIOLATION_PERP_TYPE_TEXT

Apprehend the biker gang

Drunk Driver#

The player must stop the drunk driver. Intended for Level 2.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_DUI_1

There's a drunk driver near your location. Please respond.

DISPATCH_FUZZ_DUI_2

Reported (an?) erratic driver. Most likely a DUI.

DISPATCH_FUZZ_DUI_3

DUI in progress.

DISPATCH_FUZZ_DUI_4

We have a drunk driver that needs to be taken off the road immediately.

DISPATCH_FUZZ_DUI_5

Witnesses have called in a drunk driver. Please respond.

String

Text

ACT_FUZZ_DUI_PERP_TYPE_TEXT

Stop the drunk driver

Car Bomb#

The player must destroy the car filled with explosives...sounds plausible huh? Intended for Level 3, 4 and 5.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_CARBOMB_1

A man is driving a car loaded with explosives. Stop him.

DISPATCH_FUZZ_CARBOMB_2

We need immediate response to stop a suicide bomber.

DISPATCH_FUZZ_CARBOMB_3

A suicide bomber is driving at high speeds. Please respond.

DISPATCH_FUZZ_CARBOMB_4

A maniac has placed a bomb in his car. Stop him, before he blows someone up.

DISPATCH_FUZZ_CARBOMB_5

A terrorist cell has rigged a car to explode. Stop that car.

String

Text

ACT_FUZZ_CRIME_CAR_BOMB_PRELIM

There is a car with a bomb in it

ACT_FUZZ_CRIME_CAR_BOMB

Destroy the car with a bomb in it

Assassin#

The player must stop the assassin. Intended for Levels 3 and 4.

Objective#

Filename

Audio

Dialogue (Transcribed)

DISPATCH_FUZZ_ASSASSIN_1

A starlet has been getting crazed letters from a fan. Please respond.

DISPATCH_FUZZ_ASSASSIN_2

A starlet is afraid she's being stalked. Stop by and assess the situation.

DISPATCH_FUZZ_ASSASSIN_3

Famed pornstar Anoop Shekar is asking for extra security. Check to make sure he's okay.

DISPATCH_FUZZ_ASSASSIN_4

Anoop "The Indian Hammer" Shekar is receiving death threats. Please respond.

DISPATCH_FUZZ_ASSASSIN_5

Reports of a possible assassination attempt have been coming in. Please investigate.

String

Text

ACT_FUZZ_CRIME_ASSASSIN_PRELIM

A celebrity has been receiving assassination threats

ACT_FUZZ_CRIME_ASSASSIN

Elminate the assassin