the cutting room mirror

Unused Mission-Related Text and Audio

This is a sub-page of Saints Row 2.

Removed Troy Mission?#

This unused phone call dialogue by Troy possibly refers scrapped mission involving terrorists outside of Stilwater, but there's no other strings present in the file. The subtitles are only found in voice_pc.

Filename

Character

Audio

Dialogue

TROY_CALL_PLAYER_01

Troy

Listen, what I'm about to tell you is gonna sound crazy but it's true: a terrorist cell is workin' outta Stilwater and they got half the PD on the payroll. We gotta stop these guys.

Removed Dex Mission?#

There are enigmatic voice clips relating to a cut mission with Dex, despite never making a physical appearance in the game outside of the Corporate Warfare DLC. The voice clips are structured like an in-game cutscene (like the Activity missions for example), despite having no corresponding voice clips for the protagonist. The subtitles are only found in voice_pc.

The following voice clips are likely supposed to take place before Revelation, due to Dex betraying the protagonist during that mission, or is from an earlier story draft.

sr2_voc_sp #3389-3395

Int. Filename

Character

Audio

Dialogue

DEX_PLAYERCHAT_01

Dex

You look good…

DEX_PLAYERCHAT_02

Dex

Nice to see you too.

DEX_PLAYERCHAT_03

Dex

I want your help.

DEX_PLAYERCHAT_04

Dex

I’m not talking about favors I’m talkin’ about payin.

DEX_PLAYERCHAT_05

Dex

An independent science company is close to developing totally green energy.

DEX_PLAYERCHAT_06

Dex

If they go public you think people are gonna want a nuke plant in their town? I need you jack their shipments of prototype parts.

DEX_PLAYERCHAT_07

Dex

I’m glad we can look past what’s happened before.

Sons of Samedi Zombie Missions?#

There are several text entries marked as RSS_01-06, consisting of six missions to do with Zombies and the Sons of Samedi according to the fifth and first mission titles, Zombies of Samedi and Rising of the Dead. This may be further evidenced by the abbreviation either meaning "Return of Sons of Samedi" or "Resurrected Sons of Samedi".

These missions were secretly added by developers without informing the leads, where the player would've accessed them by doing specific conditions (squat 3 times at the fountain at x headquarters) but were cut and caused a bit of a stir within the developmental team when they were discovered.

They were initially found by the testers by accident before the game had gone gold, but they broke it to the point of causing a memory overwrite over the save data. At that point of development, it was learned that such "hidden secrets" had to be fully tested and conceptualized, and were ultimately removed due to production not wanting to spend time refining such features either.1

The first mission according to Strings would be Rising of the Dead involves killing the zombies before time runs out in an area the mission would fail if either the Playa fail to kill enough zombies or due to one of the strings it would also fail if the protagonist don't return to the area within 15 seconds.

String

Text

MSN_RSS01_DISPLAY_NAME

Rising of the Dead

MSN_RSS01_OBJECTIVE

Zombies Killed:

MSN_RSS01_AREA

You have 15 seconds to return to the area

MSN_RSS01_DIRECTIVE

Kill the zombies

MSN_RSS01_TIME

Time ran out. The planet is doomed

The second mission called Freedom is to save the hostages and take them to freedom and it would fail if either the hostages dies or gets abandoned.

String

Text

MSN_RSS02_DISPLAY_NAME

Freedom

MSN_RSS02_FREEDOM

Take the hostages to freedom

MSN_RSS02_RESCUE

Rescue the hostages

MSN_RSS02_HOSTAGE_ABANDONED

A hostage was abandoned

MSN_RSS02_HOSTAGE_DIED

A hostage died

The third mission Liberty would have been killing terrorists. It's unknown if it would be actual terrorists or the Sons of Samdi would be the terrorists after that. It now tells you to take a helicopter.

String

Text

MSN_RSS03_DISPLAY_NAME

Liberty

MSN_RSS03_OBJECTIVE

Terrorists Killed:

MSN_RSS03_LIBTERTY

Maintain Liberty, kill the hostage [format][color:red]terrorists[/format]

MSN_RSS03_HELI

Get to the [format][color:teal]helicopter[/format]

The 4th mission is Justice for all and it would likely be using the helicopter to kill terrorists on their training grounds most likely it would have been the Tornado helicopter.

String

Text

MSN_RSS04_DISPLAY_NAME

And and Justice for all...

MSN_RSS04_HELI

Get to the [format][color:teal]helicopter[/format]

MSN_RSS04_JUSTICE

Eliminate the [format][color:red]terrorists[/format] on their training grounds

MSN_RSS04_OBJECTIVE

Terrorists Killed:

The 5th mission Zombies of Samedi involves killing zombies and there would be a timer in which the MSN_RSS05_HOSTAGE_TIME fail state which suggests the Playa would have been infected.

String

Text

MSN_RSS05_DISPLAY_NAME

Zombies of Samedi

MSN_RSS05_DIRECTIVE

Kill the [format][color:red]zombies[/format]

MSN_RSS05_OBJECTIVE

Zombies Killed:

MSN_RSS05_HOSTAGE_TIME

Time ran out. Hope you enjoy brains

And the last mission which is Law of the Urban Jungle, which just has a directive saying "Man up or go home!".

String

Text

MSN_RSS06_DISPLAY_NAME

Law of the Urban Jungle

MSN_RSS06_DIRECTIVE

Man up or go home!

References#


  1. https://web.archive.org/web/20250626141612/https://old.reddit.com/r/truegaming/comments/25xoql/what_happened_to_secret_levels/chlqvpx//↩︎