Pytanie: Co otrzymasz, gdy połączysz Pokémon i Tetris Attack? Odpowiedź: Pokémon Puzzle Challenge, jedna z prób Nintendo zwiększenia atrakcyjności gry poprzez zmianę jej marki.
Panel de Pon GB#
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For those who don't know, Pokémon Puzzle Challenge is pretty much the same thing as Tetris Attack, which in turn is the international rebranding of the Japanese game Panel de Pon. Characters from the latter game can be found in the ROM, suggesting that this game was originally meant to be a Panel de Pon game, but got rebranded partway through. (In case you're wondering, this was a Pokémon game in Japan as well.)
That said, Panel de Pon GB does exist in a very early generally unpolished state, as the characters and music are all there. The game can even be accessed on a regular Game Boy or Super Game Boy. Interestingly the game's CGB Bootstrap ROM palette is remarkably similar to Tetris Attack for Game Boy and its Japanese version, Yoshi no Panepon, except that it is more yellow than green.
Japan |
US |
Europe |
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The European version of this hidden mode renames some of the menu options.
If using a non-GBC Game Boy, Panel de Pon GB can accessed from the GBC-only screen by pressing A (24x), B (24x). (You will hear a chime after pressing each button the required amount of times.) If on a Game Boy Color or a newer handheld, the GBC-only screen must first be triggered from the title screen by entering Up (2x), Right (4x), Down, Left (10x), Up (4x), Right, Down (6x), B. Once the screen is displayed, pressing A (24x), B (24x) will launch Panel de Pon GB.
Alternatively, it can be accessed by using Game Genie code 1F0-23B-80E which will start Panel de Pon in GBC mode, or 1F0-3AB-91E in any other GB mode.
Other Leftovers#
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In addition to the above, very barebones version of Panel de Pon GB still buried inside the game, there are many leftover graphics from a more complete version, which likely would've had features similar to the final Pokémon Puzzle Challenge.
Some of the mugshots in the middle image are even loaded into VRAM on the puzzle level select screen. All but three of them are then replaced with Professor Oak's head.
Besides the uncompressed mugshots, there are many blocks of compressed graphics still left over from Panel de Pon, including the title screen, which reveals that the game was supposed to be called Panel de Pon GB before the Pokémon rebranding. (All offsets are for the Japanese version.)
(Source: Jul)
Panel !#
The ! Panel exists in all forms. The inverted red version is an unused state while the black rendition would be used for the upcoming panels which never appear.
There is a routine that verifies all panel at the start of the round. Set RAM addresses D245, D24B, D24D, D251, D257 D25D, D263 to 07. This will set the last row of panels to the ! panel.
This unknown tile appears in the game bank.
(Źródło: Mezmorize, nensondubois)
Menu Debugowania#
Game Genie code ??0-23B-80E (22 or 23) will start Pokémon Puzzle Challenge in a screen setting viewer/CHR set viewer.
You can view all stage backdrop sets, special events and Boss introductions. Pressing either Left or Right depending on the screen allows testing of various functions such as listening to Pokémon cries, scrolling the garbage vertically, setting the menu cursor and other specific functions.
- Character and Pokémon portraits can also be displayed from screens 0C-2E.
- Test Pokémon animations and listen to their cries from screens 2F-48. The blinking Pokémon is the current animation event.
- Save, game over, and congratulations screens 00-03.
- Stage introduction previews. No special function. Screens 04-0B.
- Character and Pokémon portraits. No special function. Screens 0C-2E.
- All garbage block sets are a for display on screens. Scrollable. 2F-7C.
- Stage introduction previews. No special function. Screens 7D-85.
- Pokémon Hall preview. Scrollable. Screen 86.
- Round Clear ~ Introductions. No special function. Screens 87-8E.
- Stage Backdrops. No special function. Screens 8F-10E.
- Stage Backdrops. Screens 8F-10E.
- Round Clear ~ Pokémon. No special function. Screens 10F-116.
- Stage introduction backdrops. No special function. 117-11F.
- Ending. No special function. Screen 120.
- Results. No special function. Screens 121-128.
- Pokémon Eggs. No special function. Screens 129-12C.
- Pokémon profiles. Menu cursor sound plays. Screens 12D-146.
- Boss battle introductions and defeat cuscenes. No special function. Screens 147-155.
- Test animation. No special function. Screens 156-157.
- Pikachu. No special function. Screens 158-159.
(Source: Mezmorize, nensondubois)
Ekran Tylko GBC#
There is a black-and-white GBC palette programmed for the GBC-only message screen, likely added for the aforementioned Easter-egg game mode Panel de Pon GB. Game Genie code 1D0-23B-80E will start the game on this screen in GBC mode.
(Source: Mezmorize, nensondubois)
Unused Music#
There are three unused music tracks in the game's data. Game Genie codes ??3-C3B-F72 ??4-88B-F72 (where "??" is the song ID number) will play your selected song at the main menu. Song ID 54 is a duplicate main menu track, while the Panel de Pon track ID values are 1E, 1F, and 20.
Unused Song 1#
ID 01
Unused Song 2#
ID 04
Unused Song 3#
ID 1C
(Source: nensondubois (access method))
Virtual Console Changes#
Like all Game Boy Color games for Virtual Console, there is no hardware support or emulation for the Game Link Cable, so all multiplayer functionality is inaccessible.
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Seria Pokémon | |
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Generacja I |
Red, Green, i Blue (ROM Debugowania) • Yellow (ROM Debugowania) |
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Generacja II |
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Generacja III |
Ruby i Sapphire (ROM Debugowania) • FireRed i LeafGreen (ROMy Debugowania) • Emerald (ROM Debugowania) |
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Generacja IV |
Diamond i Pearl (Prototypy) • Platinum • HeartGold i SoulSilver |
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Generacja V |
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Generacja VI |
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Generacja VII |
Sun i Moon • Ultra Sun i Ultra Moon • Let's Go, Pikachu! i Let's Go, Eevee! (Prototypy) |
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Generacja VIII |
Sword i Shield (Prototypy) • Brilliant Diamond i Shining Pearl • Legends: Arceus |
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Pokémon Stadium | |
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Nintendo 64 |
Pokémon Stadium (Japonia) • Pokémon Stadium (Międzynarodowy) • Pokémon Stadium 2 (Międzynarodowy) |
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GameCube |
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Wii |
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Pokémon Snap | |
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Nintendo 64 |
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Nintendo Switch |
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Pokémon Puzzle League | |
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Nintendo 64 |
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Game Boy Color |
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Pokémon Trading Card Game | |
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Game Boy (Color) |
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Nintendo DS |
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Windows, iOS, Android |
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Pokémon Mystery Dungeon | |
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Game Boy Advance |
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Nintendo DS |
Blue Rescue Team • Explorers of Darkness & Time • Explorers of Sky |
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Nintendo 3DS |
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Nintendo Switch |
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Pokémon Ranger | |
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Nintendo DS |
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Pokémon Rumble | |
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Wii |
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Wii U |
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Pokémon Pinball | |
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Game Boy (Color) |
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Game Boy Advance |
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Pokémon mini |
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Pokémon Trozei | |
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Nintendo DS |
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Nintendo 3DS |
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Pikachu | |
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Nintendo 64 |
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GameCube |
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Nintendo DS |
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Wii |
PokéPark Wii: Pikachu's Adventure • PokéPark 2: Wonders Beyond |
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Nintendo 3DS |
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Magazyn | |
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Wii |
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Nintendo 3DS |
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iOS, Android |
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Edukacyjne | |
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Nintendo DS |
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Windows |
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Sega Pico |
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Adobe Flash |
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Inne | |
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Game Boy (Color) |
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Nintendo DS |
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Nintendo 3DS |
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Wii U |
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Nintendo Switch |
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Windows |
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iOS, Android |
Pokémon GO • Magikarp Jump • Pokémon Café Remix • Pokémon UNITE |
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Adobe Flash |
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The Puzzle League series | |
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SNES |
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Nintendo 64 |
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GameCube |
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Game Boy (Color) |
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Game Boy Advance |
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Nintendo DS |
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