the cutting room mirror

Kirby Fighters 2

Remember that side-game in Kirby: Triple Deluxe that managed to get an updated standalone release? Well, now it has a sequel, but this time, Dedede and Meta Knight use the power of love to thrash Kirby's ass. Cool!

To do:
A bit of stuff:

  • Data relating to a possible 3D Kirby game (most likely Kirby and the Forgotten Land. Double check this when the game releases).
  • Text differences between the American and European English, French and Spanish localizations.
  • Character/boss/item/mode/etc. name changes across all the localizations: Japanese, English, French, German, Italian, Spanish, Dutch, Korean, Traditional Chinese and Simplified Chinese.

eShop Demo Leftovers#

The game contains most of the assets made specifically for the eShop Demo, which released a few days later after the original game's launch. Things such as text, logos and even code still remains.

These are the "Demo" graphics that are supposed to go below the logo, both in English and Japanese.

(Discovery: Firubii)

Text#

Every single message from the Demo is here, completely translated into every language. Please not that, despite there being both an EU_English folder and a US_English folder, they're both identical in content.

Tips.msbt#

Entry

Japanese

English

Dutch

Canadian French

European French

German

Trial_1_Title

体験版では

Demo Version

Demoversie

Version démo

Version démo

Demoversion

Trial_1_Body

体験版では、ローカルモードとフレンドマッチは じぶんで グループを つくれない。 けれど、 製品版で つくった グループには 入れるぞ!

In the Demo Version, you can't create a group for Local Play Mode or Friend Match, but you can join teams created in the full game!

In de demoversie kun je geen groep maken voor Lokaal of Spel met vrienden, maar je kunt wel meedoen aan groepen die in de volledige versie zijn gemaakt!

Dans la version démo, vous ne pouvez pas créer de groupe pour le jeu local ou les parties entre amis, mais vous pouvez en rejoindre un créé dans la version complète!

Dans la version démo, vous ne pouvez pas créer de groupe pour le jeu local ou les parties entre amis, mais vous pouvez en rejoindre un créé dans la version complète !

In der Demoversion kannst du keine Teams für lokale Spiele oder Freund-spiele erstellen, aber du kannst in der Vollversion erstellten Teams beitreten.

Trial_2_Title

製品版では

Full Version

Volledige versie

Version complète

Version complète

Vollversion

Trial_2_Body

製品版では、すべての キャラクターや モードを あそぶことが できるぞ!

In the Full Version, you can play all the characters and modes!

In de volledige versie kun je met alle personages en in alle spelstanden spelen!

Dans la version complète, vous pouvez jouer avec tous les personnages et dans tous les modes!

Dans la version complète, vous pouvez jouer avec tous les personnages et dans tous les modes !

In der Vollversion stehen dir alle Charaktere und alle Modi zur Verfügung!

Trial_3_Title

製品版では

Full Version

Volledige versie

Version complète

Version complète

Vollversion

Trial_3_Body

製品版では、バトルを すると ファイターズランクが 上がって、新しい キャラクターや ステージで あそべるように なるぞ!

In the Full Version, battling will increase your Fighters Rank. Gain more ranks to unlock new characters and stages!

In de volledige versie stijgt je vechtersrang via gevechten. Naarmate je rang stijgt, speel je nieuwe personages en levels vrij!

Dans la version complète, les combats vous permettent de changer de rang de combattant, et vous donnent ainsi accès à de nouveaux personnages et niveaux!

Dans la version complète, les combats vous permettent de changer de rang de combattant, et vous donnent ainsi accès à de nouveaux personnages et stages !

In der Vollversion erhöhst du durch Kämpfe deinen Kämpfer-Rang, wodurch du neue Charaktere und Level freischalten kannst!

Entry

Italian

Latin American Spanish

Iberian Spanish

Korean

Traditional Chinese

Simplified Chinese

Trial_1_Title

Demo

Versión de prueba

Versión de prueba

체험판에서는

在體驗版

在体验版

Trial_1_Body

Qui non puoi creare un gruppo nelle modalità Gioco in locale o Amici in missione, ma puoi unirti alle squadre create nella versione completa!

En la versión de prueba no puedes crear ningún grupo en el juego local ni en una partida con amigos, ¡pero sí unirte a grupos creados en la versión completa!

En la versión de prueba no puedes crear ningún grupo en el juego local ni en una partida con amigos, ¡pero sí unirte a grupos creados en la versión completa!

체험판에서는 로컬 모드와 친구 매치의 그룹을 스스로 만들 수 없다. 그러나 제품판에서 만들어진 그룹에는 참가할 수 있다!

在體驗版的鄰近主機模式和朋友配對,自己無法創建團隊。但是可以加入在正式版創建的團隊喔!

在体验版,本地联机模式和好友配对里不能自己组队。但是可以加入在正式版组建的团队!

Trial_2_Title

Versione completa

Versión completa

Versión completa

제품판에서는

在正式版

在正式版

Trial_2_Body

In questa versione puoi giocare con tutti i personaggi e le modalità!

En la versión completa puedes jugar con todos los personajes y en todos los modos.

En la versión completa puedes jugar con todos los personajes y en todos los modos.

제품판에서는 모든 캐릭터 및 모든 모드를 플레이할 수 있다!

在正式版可以遊玩所有的角色和模式!

在正式版,可以玩所有的角色和模式!

Trial_3_Title

Versione completa

Versión completa

Versión completa

제품판에서는

在正式版

在正式版

Trial_3_Body

In questa versione, combattendo aumenta il livello combattente, utile per sbloccare nuovi personaggi e nuovi livelli.

En la versión completa, el rango de luchador mejora al librar combates. Cuanto mayor sea, ¡más personajes y escenarios se desbloquearán!

En la versión completa, el rango de luchador mejora al librar combates. Cuanto mayor sea, ¡más personajes y escenarios se desbloquearán!

제품판에서는 배틀을 하면 파이터즈 랭크가 올라 새로운 캐릭터 및 스테이지로 플레이할 수 있게 된다!

在正式版戰鬥後,鬥士級別就會提升,可以遊玩新的角色或關卡喔!

在正式版,战斗后斗士级别会提高,可以玩新的角色和关卡!

TitleMenuBody.msbt#

Entry

Japanese

English

Dutch

Canadian French

European French

German

ConfirmAccessEShop

ニンテンドーeショップを ひらいて 製品版 「カービィファイターズ2」の ページへ いどう しますか?

Open Nintendo eShop and go to the page for the full version of Kirby Fighters 2?

Wil je naar de Nintendo eShop gaan en de pagina voor de volledige versie van Kirby Fighters 2 bekijken?

Ouvrir le Nintendo eShop et consulter la page de la version complète de Kirby Fighters 2?

Ouvrir le Nintendo eShop et consulter la page de la version complète de Kirby Fighters 2 ?

Möchtest du die Seite zur Vollversion von Kirby Fighters 2 im Nintendo eShop aufrufen?

ConfirmAccessEShopRogueClear

あそんでくれて ありがとう! 体験版で あそべる ストーリーモードは ここまで!製品版では ストーリーの つづきや、たくさんの キャラクターが あそべます!

Thanks for playing! This is as far as the Demo Version goes. In the Full Version, you can continue the story and play as more characters!

Bedankt voor het spelen van de demoversie! Het verhaal gaat verder in de volledige versie, met nog meer speelbare personages!

Merci d'avoir joué à la version démo. Dans la version complète, vous pouvez continuer l'histoire et incarner plus de personnages!

Merci d'avoir joué à la version démo. Dans la version complète, vous pouvez continuer l'histoire et incarner plus de personnages !

Danke fürs Spielen der Demoversion! Du kannst nur in der Vollversion mit der Story fortfahren – mit weiteren spielbaren Charakteren!

Entry

Italian

Latin American Spanish

Iberian Spanish

Korean

Traditional Chinese

Simplified Chinese

ConfirmAccessEShop

Vuoi accedere alla pagina della versione completa di Kirby Fighters 2 nel Nintendo eShop?

¿Quieres abrir Nintendo eShop e ir a la página de la versión completa de Kirby Fighters 2?

¿Quieres abrir Nintendo eShop e ir a la página de la versión completa de Kirby Fighters 2?

닌텐도 e숍을 열어 제품판 「커비 파이터즈 2」페이지로 이동하시겠습니까?

要打開Nintendo eShop,前往正式版 《卡比群星戰2》頁面嗎?

要打开Nintendo eShop,跳转到正式版《卡比群星战2》的页面吗?

ConfirmAccessEShopRogueClear

Grazie per aver giocato! La versione demo termina qui. Nella versione completa, la storia continua e puoi giocare con altri personaggi!

¡Gracias por jugar! Aquí se acaba la versión de prueba. En la versión completa podrás continuar la historia y jugar con más personajes.

¡Gracias por jugar! Aquí se acaba la versión de prueba. En la versión completa, podrás proseguir la historia y jugar con más personajes.

플레이해 주셔서 감사합니다! 체험판으로 플레이할 수 있는 스토리 모드는 여기까지입니다! 제품판에서는 다음 스토리 및 다양한 캐릭터를 플레이해 보실 수 있습니다!

感謝你的遊玩!在體驗版可以遊玩的故事模式就到這裡!在正式版可以遊玩故事的後續內容,還有更多的角色!

感谢你的游玩!在体验版可以玩的故事模式就到这里!在正式版可以继续故事,玩更多的角色!

(Discovery: Vyroz)

Unused Character Textures#

Kirby#

Despite only Pink, Yellow, Blue and Green Kirby being playable in-game, updated textures for Chalk, Navy and Red Kirby from Kirby Fighters Deluxe exist within Kirby's model file, located in RomFS/gfx/Fight/Hero/Kirby/Base/.

(Discovery: None)

Additionally, Ghost variants also exist, including one for Shadow Kirby, who could only turn into a Ghost in Kirby Fighters Deluxe due to his playable status in that game.

(Source: Vyroz)

Shadow Kirby#

Additionally, Shadow Kirby also has an unused texture found in RomFS/gfx/Fight/Hero/GhostShadow/GhostShadow.bfres which is the Kirby Fighters Deluxe color version of Shadow Kirby. However, it is 256x256 compared to its 64x64 3DS counterpart. Which could mean Shadow Kirby was planned to use that color but changed sometime during development.

(Discovery: JC Players)

King Dedede#

Parallel Dedede's textures from Kirby Star Allies are located inside RomFS/gfx/Fight/Hero/DededeGhost/DededeGhost.bfres, the file for Dedede's Ghost model. It's unknown why they're here, but they were must likely used as a placeholder while developing the final battle. This is just mere speculation, though.

(Source: Vyroz)

Meta Knight#

Similarly to the case above, Meta Knight's model file, located in RomFS/gfx/Fight/Hero/Metaknight/, hosts Parallel Meta Knight's textures from Kirby Star Allies. Once again, it may be possible that these were used while developing the final battle.

(Source: Vyroz)

Unused Music#

Inside the Sound Archive of the game, located in RomFS/snd/Fizz/, an intro-less version of Kirby's Return to Dream Land's arrangement of Green Greens lies within the 47th wave archive (WARC_47_GUESS_B_SYS_FIZZ). This is unusual, as music in Kirby games is never stored in Wave Archives. Additionally, another unused track is present inside the 49th Wave Archive. The tune sounds like it could've been used when running out of time in a story mode match, or when building up to an event.

(Source: Vyroz)

Unused Moves#

Magolor#

Remnants of Magolor's "Magoloran Launch" technique from Kirby: Star Allies exists in the game, including its model. It can be accessed by doing a lot of Mint edits, but otherwise, it's basically unusable. It has only one state, no hitboxes, and cannot be launched. The projectile itself is called MahoroaLor in the game's main Mint file, identified with the hex value 161.

(Source: Firubii)

Ninja#

Ninja's ability to perform the "Quad Shock" move in the air like in Kirby's Return to Dream Land is back once again. It was also originally unused in Kirby: Triple Deluxe, the original Kirby Fighters, and Kirby Fighters Deluxe. The Mint of the move was updated significantly, as the "TryToChangeState(Scn.Fight.Hero.Obj)" function under "StateSlashReverse" resembles the move's code in Kirby Star Allies more than Triple Deluxe‍ '​s or Fighter Deluxe‍ '​s. However, it's disabled in a similar way, where the "Scn.Fight.Hero.Obj.footState()" and "Gobj.FootState.isGround()const" instructions tell the move to only be usable while Kirby is on the ground.

public return bool TryToChangeState(Scn.Fight.Hero.Obj)

fenter 21, 1, 2
ldsrsr r5, r1
calltr r4, Scn.Fight.Hero.Obj.footState()
calltr r3, Gobj.FootState.isGround()const
ldsrsr r2, r3

Removing the last 3 lines shown above from the function causes the move to work in both the air and the ground. When it's used in the air, the move makes use of an animation that has been unused since Kirby: Triple Deluxe. In addition, the "TryToChangeStateVSDedede(Scn.Fight.Hero.Obj)" function from Kirby Fighters Deluxe is also here, responsible for loading special properties when fighting bosses. This function also disables the aerial version of the move in the same way, and removing the exact same lines of code makes it so Kirby can use the move in mid-air while fighting boss characters.

(Source: Vyroz, Konidog (recording))

Unused Debugging Features#

Like in Kirby Fighters and Kirby Fighters Deluxe, some debugging features found their way into the game's code.

DebugSquatWait#

Archer Kirby has an unused ability state referred to as "StateDebugSquatWait". This doesn't allow Archer Kirby to attack, but instead cycles through the different designs for the Camouflage move. The camouflage remains in front of Archer Kirby even when he is flying or moving, and it can only be removed via the camouflage being destroyed. Of course, this move existed in the previous fighting games where Archer appears in, and was most likely used for testing if all of the designs would appear correctly. Unlike those games, there are no debugging messages set in its Mint scripts.

(Source: Firubii)

DebugFreeMove#

The debugging feature "DebugFreeMove", first seen in Kirby Fighters, is back once more. This noclip feature works exactly the same as Kirby Fighters, making Kirby invulnerable to all damage and letting him clip through terrain. However, it seems that Kirby can somewhat interact with the collision boxes of other fighters, pushing them around slightly. Like in previous games from the Fighters sub-series, the modules for this action are under Scn.Fight.Hero.Common, consisting of the animation script "AnimScriptDebugFreeMove" and the state script "StateDebugFreeMove".

Unlike previous games, there are no debugging messages in its scripts set by either HAL or Vanpool.

(Source: Vyroz, Konidog (recording))

Unused Items#

Data for some unused power-up stones for Story Mode exist in the game files, even having stats for all five levels. One would've increased shield health, while the other would've presumably reduced knockback.

(Source: Firubii)

Unused Ability Constants#

Inside RomFS/mint/Fight.bin, under Scn.Fight.Hero.AnimKind, various animation constant entries for the Ice, Crash, Stone, Spark, Fire, and Wheel Abilities can be found, but no animations for them exist. These constants are leftovers from the previous fighting game.

Ability

Constant Name

Ice

  • IceAir
  • IceAirEnd
  • IceAirStart
  • IceAirDash
  • IceAirDashEnd
  • IceAirDashStart
  • IceBreath
  • IceBreathEnd
  • IceBreathStart
  • IceBlizzard
  • IceBlizzardEnd
  • IceBlizzardStart
  • IceCapture
  • IceCaptureVomit
  • IceCaptureVomitAir
  • IceCaptureFall
  • IceCaptureLanding
  • IceCaptureWait
  • IceGuard
  • IceGuardEnd
  • IceKick
  • IceKickAir
  • IceSkate
  • IceSkateBrake
  • IceSkateStart
  • IceTackle
  • IceTackleEnd
  • IceTackleStart

Crash

  • CrashFlame
  • CrashFlameCharge
  • CrashFlameChargeStart
  • CrashFlameEnd
  • CrashFlameStart
  • CrashHellFire
  • CrashHellFireChargeStart
  • CrashHellFireCharge
  • CrashHellFireEnd
  • CrashHellFireStart

Stone

  • StoneChange
  • StoneEnd
  • StoneStartJump
  • StoneUpper
  • StoneUpperEnd
  • StoneUpperStart

Spark

  • SparkSparkStart
  • SparkSpark
  • SparkSparkEnd
  • SparkSparkArrow
  • SparkSparkLaser
  • SparkSparkShot
  • SparkUpSparkStart
  • SparkUpSpark
  • SparkUpSparkEnd

Fire

  • FireBreathStart
  • FireBreath
  • FireBreathEnd
  • FireBurningStart
  • FireBurning
  • FireBurningEnd
  • FireBurningWallEnd
  • FireRollingAttackL
  • FireRollingAttackR
  • FireSpiralFall
  • FireSpiralFallReverse
  • FireIgnition

Wheel

  • WheelCancel
  • WheelChange

(Source: Firubii)

Regional Differences#

Items#

Like in Kirby Fighters and Kirby Fighters Deluxe, the Sweet Potato from the Japanese settings has been changed to a Mint Leaf in International settings to reflect how it has been since Kirby's Dream Land. The models, the tips artwork and the story mode stickers have all been changed.

Japanese

International

Spanish Question Mark#

While playing the game with Spanish settings, all instances of a lone question mark are replaced with a question mark inside parentheses, probably because a question mark is always accompanied by an inverted question mark in Spanish grammar. The changes include the random character icon, and the random stage icon.

International

Spanish

Internal Project Name#

According to the Sound Archive, the many music files in the stream folder, and various promotional images for the game that Nintendo had shared previously on Play Nintendo, the game's internal project name is "Fizz".

(Source: Play Nintendo)

References#


  1. 卡比群星戰2 Nintendo Switch 2025.9.9 Nintendo 下載版 / 體驗版, Nintendo Switch games list - Nintendo of Taiwan↩︎