Unused Characters#
Hyness#
The model for Hyness is located with the other playable characters, indicating that at some point he was meant to be a full-fledged Dream Friend! Sadly, this never came to fruition, although the Three Mage-Sisters became playable in Wave 3.
Hyness also has unused yellow, blue, and green recolors for multiplayer and side modes.

(Source: Firubii)
Unused Moves#
Beam#
Revolution Beam from Kirby's Return to Dream Land, which got cut in Kirby Triple Deluxe and hadn't been seen up until Kirby's Return to Dream Land Deluxe, has two fully programmed animation scripts and animations registered, but has no state for Beam Kirby to use.
Despite lacking a script, Beam's WhipAlgorithm class has the variables (bool) mToRevolution, (bool) mCanTryRevolution, and (int) mTriggerCount, all accessed by the class' initialization function, but never actually used outside of Waddle Doo's in-water states and the Beam Whip state setting mCanTryRevolution to false when they're supposed to. The move shares similar characteristics in Kirby: Planet Robobot, where its states are nowhere to be seen, but its animation scripts are present.
Ninja#
The aerial variant of "Quad Shock" from Ninja Kirby, only appearing in Kirby's Return to Dream Land, is still present. It acts the same way it did in Triple Deluxe when restored, allowing Kirby to use all the code within the script StateSlashReverse while in the air, alongside an unused animation that has been present since the aforementioned 3DS game. The reason it's not accessible in-game is simple: "TryToChangeState" function for Quad Shock has a grounded check implemented, using the instructions "Scn.Step.Hero.Obj.footState()" and "GObj.FootState.isGround()const". These limit the move to only be usable while on the ground.
public return bool TryToChangeState(Scn.Step.Hero.Obj)
fenter 18, 1, 2
ldsrsr r5, r1
calltr r4, Scn.Step.Hero.Obj.footState()
calltr r3, GObj.FootState.isGround()const
ldsrsr r2, r3
Removing these last 3 lines lets Ninja Kirby use the move in both the air and the ground. This isn't the last time this move would make an unused appearance in a Switch Kirby game, however.
(Discovery: Firubii)
Sword#
Sword's "Sky Energy Sword" attack from Kirby: Triple Deluxe, is almost fully programmed in. The move, which was previously in every Kirby game since Triple Deluxe, was accessed by pressing up and letting it charge, allowing Kirby to fire a beam of light forwards. In Star Allies, pressing up makes Kirby initiate a Friend Ability, so it's likely HAL Laboratory found this to be somewhat conflicting, and decided to scrap the move in favor of reserving the input solely for Friend Abilities. They left the move unusable by setting the "TryToChangeState" function in StateSkyCharge to immediately return, like how most unused moves in Triple Deluxe were disabled.
public return bool TryToChangeState(Scn.Step.Hero.Obj)
fenter 8, 1, 2
ldsrzr r0
jmp return_0000009
Removing that last line makes the charge accessible, demonstrated in the video below. Sword's AbilityState class, code that controls Sword's unique code and states, attempts to make Kirby use Sky Energy Sword at the very end of its function for trying to use Sword's different moves. The second time Sky Energy Sword is attempted to be accessed is during Hat Thrust, among the checks for cancelling into Sword’s other attacks. Because the state for requesting an element requires holding up for a certain period of time, Sky Energy Sword will work properly alongside it and will take priority. It's almost fully functional, with Kirby being able to charge the sword beam, indicated by the somewhat broken magenta effect surrounding Kirby's sword. However, Kirby is unable to fire, as it's never attempted to be spawned during the moves that shoot it. As a consequence, the charge is never cleared. The beam object itself does exist, however, and is fully programmed, even having a hitbox and reacting properly to collisions.
(Source: Firubii)
Unused Projectiles#
ChargeShot#
The projectile for the move "Sky Energy Sword" which was previously covered, still exists under Scn.Step.Chara.AbilitySword.ChargeShot, with the hex value 0x02 being assigned to it within Sword's projectiles. As mentioned earlier on, the projectile has full collision detection, hitboxes, and damage values, and its effects were updated in their entirety for Star Allies. It is not spawned by either "Overhead Slash" or "Chop and Thrust" due to there being no associated code inside their classes and modules.
(Source: Vyroz (restoration))
Marx Boss Data#
While Marx was added as a Dream Friend in version 2.0.0, he also was added as a boss during the credits of the Heroes of Another Dimension when it was added in version 4.0.0. Even though it's unseen, he actually has data for a boss health bar and designated music track that both go unused since he was programmed as a bonus fight during the credits, much like Meta Knight and King Dedede. With a few tweaks, however, you can load Marx as a regular boss and the unused attributes can be seen. The music set for the fight is "Vs. Marx — Star Allies Dream Ver.", which is used in Morpho Knight's battle in Guest Star ???? and The Ultimate Choice when playing as Marx.
Since no end result was programmed after you defeat him, the player will be stuck, forcing them to quit the game. Marx can be loaded into any room due to not having any arena data attached.
Kirby Super Star-Style Helper Summons#
There exists an unused and somewhat unfinished set of states in the game named StateSummonHelperPre and StateSummonHelper. The first of these two is supposed to dim the screen and the second creates a new Helper using Kirby's current Copy Ability, applying Kirby's current element to the Helper as well. These functions make spawning a Helper in a similar way to Kirby Super Star and Kirby Super Star Ultra. Summoning is triggered with the X button, though the state lacks checks for being in The Ultimate Choice. Kirby's Ability won't be cleared due to the code for it being manually disabled by a jump instruction.
Not only is StateSummonHelperPre's "TryToChangeState" function never called, it also instantly returns despite the rest of the function having code. Presumably, the developers disabled the Copy Ability clearing code to initially test the state, but then the mechanic was scrapped and replaced by the Friend Heart mechanic, where they then removed all references to the state and forced any potential calls of it to never work.
DebugSandbag Enemy#
The game hosts an unused Debug object to spawn a dummy enemy. This unused enemy is initialized with 999 HP and is set to never be able to be killed. It has 3 different variations:
TypeZako: Uses the model of a Waddle Dee.TypeGroundBoss: Uses a Waddle Dee resized by 2 times, classified as a Mid-Boss.TypeAirBoss: Uses the model of a Bronto Burt resized by 2 times and is also classified as a Mid-Boss.
When initialized, it creates a separate object with the specified variation type and then acts as a handler for the rest of the object's functions, keeping track of a lot of interesting variables. The object logs the amount of time the sandbag is in hitstun and how much damage it's taken in that time, as well as logging the most amount of damage that's been dealt.
The object creates the strings ">>> リセット中 [残り%2.2f秒] <<<", "*** 計測中 [%.2f秒経過] ***", and "<<< 待機中 >>>" (translated to ">>> Resetting [%2.2f seconds remaining] <<<"; "*** Measuring [%.2f seconds elapsed] ***" & "<<< Waiting >>>") while the sandbag is invincible, in hitstun, and idling respectively. The first string replaces the "%2.2f" with the mInvincibleFrame timer's remaining frames divided by 60. The second string replaces the "%.2f" with the damage monitor timer (mMeasureTime) divided by 60. It most likely outputted them to the console log during development, but this code was removed from the final game, thus doing nothing with them.
If the sandbag is left idle for 300 frames, it's fully healed, accompanied by the healing sound and particle effect. If a sandbag is killed, its parent object respawns it immediately. This object won't create a sandbag enemy in the vanilla game due to never entering its StateMain state. Mint edits are needed to be able to create the object properly.
Unused Debug Scripts#
Under Scn.Step.Debug in the game's Step.bin Mint archive, there exist a lot of debugging scripts, most of which are completely empty. Please note that all of these are prefixed with "Scn.Step.Debug.".
Script Name |
Description / Contents |
|---|---|
CameraFilterMaxSizeCamera |
Contains a completely blank constructor and the function "Register", which takes in a Scn.Step.Camera.Manager, but will always return 0. |
ExtButtonEmulation |
Initializes the static value NonSupportButtonKind to 0. |
AutoTestScript.AbilityChange |
Empty, most likely for manually performing miscellaneous game logic functions. |
AutoTestScript.AbilityChangeWithPermEffect |
|
AutoTestScript.AbilityWeaponAll |
|
AutoTestScript.AbilityWeaponUtil |
|
AutoTestScript.Arena |
|
AutoTestScript.BoltCatapult |
|
AutoTestScript.HeroUtil |
|
AutoTestScript.StepAging |
|
AutoTestScript.StepPerformanceMeasure |
|
AutoTestScript.ActionPerf.Bomb |
Empty, most likely originally for logging how each Copy Ability functions. |
AutoTestScript.ActionPerf.ButtonMask |
Enum containing mask values for controller buttons |
AutoTestScript.ActionPerf.Clean |
Empty, most likely originally for logging how each Copy Ability functions. |
AutoTestScript.ActionPerf.Cook |
|
AutoTestScript.ActionPerf.Crash |
|
AutoTestScript.ActionPerf.Entry |
|
AutoTestScript.ActionPerf.Festival |
|
AutoTestScript.ActionPerf.Hammer |
|
AutoTestScript.ActionPerf.Mike |
|
AutoTestScript.ActionPerf.Ninja |
|
AutoTestScript.ActionPerf.Normal |
|
AutoTestScript.ActionPerf.Plasma |
|
AutoTestScript.ActionPerf.Stick |
|
AutoTestScript.ActionPerf.Stone |
|
AutoTestScript.ActionPerf.Sword |
|
AutoTestScript.ActionPerf.Utility |
|
AutoTestScript.ActionPerf.Water |
|
AutoTestScript.ActionPerf.Whip |
|
AutoTestScript.ActionPerf.Yoyo |
Unused Music#
Quite a few tunes found in this game's files end up going unused in some capacity. Some of them are from other Kirby games while some are alternate versions of tracks that first appeared in Star Allies.
Unused Alternate Versions#
|
Unused (BGM_LP_ECDLFFDORO1) |
Used (BGM_NOLP_ECDLFFDORO1) |
|---|---|
Unused variation of "Daroach Comes Calling!" (Daroach's Dream Friend jingle). This version uses the Squeaks' sound at the end and was used in Daroach's reveal video, but not in the finished product.
|
Unused (BGM_LP_ECDLSUSIE1) |
Used (BGM_LP_ECDLSUSIEROOM1) |
|---|---|
Unused variation of "The Noble Haltmann — Star Allies Arrangement" (Susie's secret room theme). The unused version has a different intro and slightly different mixing.
|
Unused (crowned_2018_0906a) |
Used (crowned) |
|---|---|
Unused variation of "Supreme Ruler's Coronation - OVERLORD" (Magolor's Morpho Knight boss theme). The unused variation has slightly different instruments and mixing, most apparent with the percussion at 1:11. The unused version is timestamped as 6 September 2018, around two months before the release date of the Wave 3 DLC.
Unused Music from Other Games#
"Spring Breeze: Title" (BGM_LP_NTHARUTITLE1) from Kirby Super Star Ultra. Based on its usage in Kirby: Triple Deluxe and Kirby: Planet Robobot, it may have been intended for a HAL Room.
The Theater's staff credits music (BGM_LP_SIMPLE1) from Kirby: Triple Deluxe.
"Interdimensional Traveler" (Drop_StaffRoll) from Dedede's Drum Dash Deluxe.
"Stadium: Drag Race" (EX_Ar04Atk) from Kirby Air Ride. Its file name is the same as in Kirby: Planet Robobot.
"Goal!" (FanfGoal) from Kirby: Planet Robobot.
"Kirby Fighters Deluxe" (FighterTitle2014_0401) from Kirby Fighters Deluxe.
"Helper's Rest" (is_usdx_QKJ) from Kirby Super Star Ultra. Its filename starts with "is", which is used by the rest area themes in The Ultimate Choice's Soul Melter EX, so it may have been intended to be used there.
"VS. Mega Masher" (k64_isyoku) from Kirby: Planet Robobot, which is a remix of "Heading for 0²", the Dark Star theme from Kirby 64: The Crystal Shards.
"Metal N. Vasion" (mboss) from Kirby: Planet Robobot.
"The Prince of Mirrors and Regret" (TaranzaBoss) from Team Kirby Clash Deluxe.
The minigame theme (TTEXK3SUB) from Kirby's Dream Land 3. Its file name is the same as in Kirby: Planet Robobot.
"City Trial: City (Alt)" (TTSUBCITY2) from Kirby Air Ride. Its file name is the same as in Kirby: Planet Robobot.
"Candy Mountain" (TTSUBDYNA1) from Kirby Super Star. Its file name is the same as in Kirby: Planet Robobot.
There is also an unused duplicate of "Revenge of the Enemy" from Kirby: Triple Deluxe which uses the same filename as that game, "BGM_LP_KAZAN1". The used variant was renamed "is_masked".
(Source: Firubii, WiKirby)
Internal Project Name#
The project's internal name is "Eclair", according to strings in the game's code. Eclair is a type of dessert, much like Kirby: Triple Deluxe's internal project name, "Parufe".
Revision History#
Version 1.0.0#
The base game without updates.
Version 1.1.0#
|
|
To do: |
Released on March 8, 2018. It was a 128mb update. The contents of this update are unknown. There are no official notes released by Nintendo as it was pushed out prior to the game's official launch.
Version 1.1.1#
Released on March 16, 2018.
- Selecting Chinese (Traditional), Chinese (Simplified), or Korean in the Nintendo Switch language settings will now cause text to display properly in those languages.
- Various bug fixes.
Version 2.0.0#
Released on March 27, 2018.
- Added three new Dream Friends: Marx, Gooey, and Rick & Kine & Coo.
- Updated title screen with a yellow background. The title screen and Mode Select menu now feature the new Dream Friends included with this update.
- Mode Select was updated with a new menu item. Selecting "Info" displays information related to the game update. This is the same series of prompts that automatically show up after the game is launched for the first time after the update is installed.
- Each Dream Friend now has its own unique theme that plays when they are selected and at the end of Guest Star Mode.
- Dream Friends get their own unique title card in the Guest Star Mode character select. Before this update, King Dedede, Meta Knight, and Bandana Waddle Dee used the standard title screen and general theme. The other Friends (or Helpers?) all share the same title screen and general theme.
- New music tracks are available in the Jukebox after Guest Star Mode is played at least one time for each new Dream Friend.
- A new celebration picture was added.
- Three new Stone transformations based on the new Dream Friends were added.
- Murals featuring the artwork of the new Dream Friends have been added to Extra Stages.
- The giant golden Kirby statue at the end of Extra Planet δ is now accompanied by extra statues based on all of the Dream Friends.
- The "Welcome to Dream Land" theme from Kirby's Dream Land was updated with a higher-quality recording.
|
v1.0.0 (gbtitle) |
v2.0.0 (Kirby1stTITLE1M) |
|---|---|
- "Suite: The Star-Conquering Traveler (Movement 4: The Birth of Hope)" (LastBoass4) was patched in version 2.0.0. The new version has slightly different chords and updated mixing. Interestingly, the 1.0.0 version is used on Kirby Star Allies: The Original Soundtrack.
|
v1.0.0 |
v2.0.0 |
|---|---|
- The Jukebox version of "Suite: The Star-Conquering Traveler" (Lasttotal) was also updated to use the new version of "Hope of Birth".
|
v1.0.0 |
v2.0.0 |
|---|---|
- The title theme for Chop Champs (BGM_LP_ECSUBKIKORITITLE) was patched in version 2.0.0. The new version has updated mixing.
|
v1.0.0 |
v2.0.0 |
|---|---|
- Completing Guest Star Mode as a Dream Friend will now show a screenshot of that Dream Friend's first appearance at the end of the credits. An additional picture also appears marked with the words "THE END".
- Various bug fixes.
Version 3.0.0#
Released on July 27, 2018.
- Added three new Dream Friends: Adeleine & Ribbon, Dark Meta Knight, and Daroach.
- Updated title screen with an orange background. The title screen and Mode Select menu now feature the new Dream Friends included with this update.
- New music tracks are available in the Jukebox after Guest Star Mode is played at least one time for each new Dream Friend.
- The "Sub-Tree Area" music from Kirby Super Star was updated. It originally looped early, but it now uses its correct loop from the original game.
|
v1.0.0 (Sdxhot) |
v3.0.0 (BGM_LP_ECNTSDXHOT1Patch1) |
|---|---|
- Three new celebration pictures were added.
- Three new Stone transformations based on the new Dream Friends were added.
- The giant golden Kirby statue at the end of Extra Planet δ includes the new Dream Friends.
- The player can now save multiple save files for every Friend in Guest Star Mode. They can even continue from completed runs.
- The glitch that allowed the player to play as Kirby in Guest Star Mode was fixed.
- A crash glitch that happened if Gooey was crushed while using his guard was fixed.
- The Artist ability/Vividria's "Painter" move now has a chance of summoning a large, crudely-drawn caricature of Kirby.
- There are new hidden rooms added to Clash at Castle Dedede, Echo's Edge, and Planet Earthfall.
- The Dragoon from Kirby Air Ride is added as a rare background Easter egg to the Planet Popstar map.
Version 4.0.0#
|
|
To do: |
Released on November 30, 2018.
- Added four new Dream Friends: Magolor, Taranza, Susie, and the Three Mage-Sisters.
- Updated title screen with a silver/rainbow background. The title screen and Mode Select menu now feature the new Dream Friends included with this update.
- The new Dream Friends were added to the final cutscene with Void Termina.
- New music tracks are available in the Jukebox after Guest Star Mode is played at least one time for each new Dream Friend.
- Five new Stone transformations based on the new Dream Friends were added.
- The giant golden Kirby statue at the end of Extra Planet δ includes the new Dream Friends.
- Some levels for Dream Friends in Guest Star mode were tweaked.
- New mode added: Heroes in Another Dimension.
- Six new celebration pictures were added; three are available immediately, while three are unlocked by completing Heroes in Another Dimension.
- Dream Friends are no longer affected by Copy Essences or Ability Hats; they are, however, still affected by Ability Hats dropped by defeated enemies while at the front of a Friend Star.
- New difficulty added to The Ultimate Choice: Soul Melter EX.
- Bandana Waddle Dee, King Dedede, and Meta Knight all have (an) extra move(s) added to their respective movesets.
- A new remix of Nightmare's battle theme from Kirby's Adventure now plays when fighting Morpho Knight as Bandana Waddle Dee, King Dedede, or Meta Knight.
- Each Dream Friend now has a unique transition symbol when loading.
- Francisca's boss battle has been altered slightly: when she enlarges the head of her ax, it can now be affected by an ability with the Sizzle (Fire) element, burning it and leaving her vulnerable to attack.
- Shadow Kirby was added as an Easter egg for the Jambastion map.
(Source: jedivulcan, BeeKirby, Nintendo, Kirby Wiki)
4.0.0a#
Released on June 3, 2025. It makes several adjustments to support gameplay on Nintendo Switch 2.
- NOTE: The title screen will still display version number 4.0.0 but the version number listed under Options in the Switch main menu will display 4.0.0a.
(Source: Nintendo)
Regional Differences#
Tutorial Completion#
|
Japan |
International |
|---|---|
|
|
In the Japanese version of the game, during the tutorial, a red circle will appear whenever an action is properly completed. In the international versions, a green check mark will appear instead. This is likely because tests in Japanese schools have circles represent correct answers while check marks represent wrong answers, whereas it is the opposite in international schools.
This change is also in Kirby's Return to Dream Land, Kirby's Dream Collection: Special Edition, Kirby: Triple Deluxe, Kirby: Planet Robobot and Kirby Battle Royale.
Boss Names#
Japanese |
English |
French |
German |
Italian |
Spanish |
Dutch |
Korean |
Traditional Chinese |
Simplified Chinese |
|---|---|---|---|---|---|---|---|---|---|
Mister Frosty (ミスター・フロスティ) |
Mr. Frosty |
Frigor Efik |
Dr. Eisbert |
Dadopagos |
Sr. Mórsez |
Mr. Frosty |
Mister Frosty (미스터 프로스티) |
Mr. Frost (冰霜先生) |
|
Whispy Woods (ウィスピーウッズ) |
Whispy Woods |
Whispy Woods (위스피 우드) |
Wind Whisper Woods (風語大樹) |
Wind Whisper Woods (风语大树) |
|||||
Bonkers (ボンカース) |
Bonkers |
Bonkers (본커스) |
Hammer Star Gorilla (錘星猩) |
Hammer Star Gorilla (锤星猩) |
|||||
Vivitia (ビビッティア) |
Vividria |
Vividia |
Strahlhex |
Vividria |
Vividria (비비드리아) |
Color Paint Vivitia (彩繪比比提安) |
Color Paint Vivitia (彩绘比比提安) |
||
Bugzzy (バグジー) |
Bugzzy |
Bugzzy (벅지) |
Giant Stag Beetle (鍬形大甲蟲) |
Giant Stag Beetle (锹形大甲虫) |
|||||
Great King Dedede (デデデ大王) |
King Dedede |
Roi DaDiDou |
König Dedede |
King Dedede |
Rey Dedede |
Koning Dedede |
Great King Dedede (디디디 대왕) |
Great King Dedede (帝帝帝大王) |
|
Cook Kawasaki (コックカワサキ) |
Chef Kawasaki |
Koch Kawasaki |
Cuoco Kawasaki |
Cocinero Kawasaki |
Kok Kawasaki |
Cook Kawasaki (쿡 카와사키) |
Chef Kawasaki (廚師川崎) |
Chef Kawasaki (厨师川崎) |
|
Meta Knight (メタナイト) |
Meta Knight |
Meta-Knight |
Meta Knight |
Meta Knight (메타 나이트) |
Meta Knight (魅塔騎士) |
Meta Knight (魅塔骑士) |
|||
Pon & Con (ポン&コン) |
Pon & Con |
Pon & Cot |
Pon & Con |
Pon y Con |
Pon en Con |
Pon & Con (폰 & 콘) |
Tanooki & Fox (阿狸&阿狐) |
||
Fran-Kiss (フラン・キッス) |
Francisca |
Franziska |
Francisca |
Francisca (프랑시스카) |
Ice Axe Kiss (冰斧基斯) |
||||
Flam-Rouge (フラン・ルージュ) |
Flamberge |
Flammberga |
Flamberga |
Flamberge |
Flamberge (플랑베르주) |
Flame Sword Rouge (炎劍露啾) |
Flame Sword Rouge (炎剑露啾) |
||
Zan Parltizanne (ザン・パルルティザーヌ) |
Zan Partizanne |
Zan Pertuisane |
Partissane |
Zan Partizanne |
Zan Partizanne (잔 파르티잔느) |
Lightning Spear Partizanne (雷槍帕嚕提扎努) |
Lightning Spear Partizanne (雷枪帕噜提扎努) |
||
Yggdrasil Woods (ユグドラルウッズ) |
Yggy Woods |
Yggy Whispy |
Yggy Woods |
Yggdrasil Wood (이그드라실 우드) |
Ancient Woods (遠古巨樹) |
Ancient Woods (远古巨树) |
|||
Goldon & Silvox (ゴールドン&シルバックス) |
Goldon & Silvox |
Pondor & Arcot |
Auru & Argentu |
Orio & Argent |
Áurum y Argéntum |
Goldon en Silvox |
Golden Tanooki & Silvox (골두리 & 실벅스) |
Gold Tanooki & Silver Fox (金狸&銀狐) |
Gold Tanooki & Silver Fox (金狸&银狐) |
Ances Big Mam (アンセスビッグマム) |
Grand Mam |
Mégamam |
Mama Pracht |
Grand Mam |
Gran Mam |
Grand Mam |
Ances Big Mam (앤서스 빅맘) |
Grand Armor Mam (巨大裝甲瑪姆) |
Grand Armor Mam (巨大装甲玛姆) |
Kracko (クラッコ) |
Kracko |
Kracko (크랙코) |
Cycloptic Cloud (獨眼雲) |
Cycloptic Cloud (独眼云) |
|||||
Twin Kracko (ツインクラッコ) |
Twin Kracko |
Duo Kracko |
Doppel-Kracko |
Doppio Kracko |
Gemelos Kracko |
Twin Kracko |
Twin Kracko (트윈 크랙코) |
Double Cycloptic Cloud (雙重獨眼雲) |
Double Cycloptic Cloud (双重独眼云) |
Hyness (ハイネス) |
Hyness |
Heiness |
Hyness |
Hyness (하이네스) |
Hyness (海內司) |
Hyness (海内司) |
|||
Ende Nil (エンデ・ニル) |
Void Termina |
Vacío Final |
Void Termina |
Ende Nil (엔드 닐) |
Ende Nil (終焉・虛無) |
Ende Nil (终焉・虚无) |
|||
Galactic Knight (ギャラクティックナイト) |
Galacta Knight |
Ultra-Knight |
Galacta Knight |
Galactic Knight (갤럭틱 나이트) |
Star River Knight (星河騎士) |
Star River Knight (星河骑士) |
|||
Valfrey Knight (バルフレイナイト) |
Morpho Knight |
Morpho-Knight |
Morpho Knight |
Morpho Knight (몰포 나이트) |
Underworld Butterfly Knight (冥蝶騎士) |
Underworld Butterfly Knight (冥蝶骑士) |
|||
Soul of Nil (ソウル オブ ニル) |
Void Soul |
Âme de Void |
Void-Essenz |
Anima di Void |
Espíritu del Vacío |
Void Soul |
Soul of Nil (소울 오브 닐) |
Soul of Nil (虛無之靈魂) |
Soul of Nil (虚无之灵魂) |
Another Woods (アナザーウッズ) |
Parallel Woods |
Whispy parallèle |
Ein anderer Woods |
Un altro Woods |
Woods paralelo |
Parallelle Woods |
Another Wood (어나더 우드) |
Another Dimension Woods (異次元大樹) |
Another Dimension Woods (异次元大树) |
Another Twin Kracko (アナザーツインクラッコ) |
Parallel Twin Kracko |
Duo Kracko parallèle |
Ein anderer Doppel-Kracko |
Un altro doppio Kracko |
Gemelos Kracko paralelos |
Parallelle Twin Kracko |
Another Twin Kracko (어나더 트윈 크랙코) |
Another Dimension Double Cycloptic Cloud (異次元雙重獨眼雲) |
Another Dimension Double Cycloptic Cloud (异次元双重独眼云) |
Another Big Kracko (アナザービッグクラッコ) |
Parallel Big Kracko |
Grande Kracko parallèle |
Ein anderer Riesen-Kracko |
Un altro grosso Kracko |
Gran Kracko paralelo |
Parallelle Reuzen-Kracko |
Another Big Kracko (어나더 빅 크랙코) |
Another Dimension Big Cycloptic Cloud (異次元大獨眼雲) |
Another Dimension Big Cycloptic Cloud (异次元大独眼云) |
Another Meta Knight (アナザーメタナイト) |
Parallel Meta Knight |
Meta Knight parallèle |
Ein anderer Meta-Knight |
Un altro Meta Knight |
Meta Knight paralelo |
Parallelle Meta Knight |
Another Meta Knight (어나더 메타 나이트) |
Another Dimension Meta Knight (異次元魅塔騎士) |
Another Dimension Meta Knight (异次元魅塔骑士) |
Another Dedede (アナザーデデデ) |
Parallel Dedede |
DaDiDou parallèle |
Ein anderer Dedede |
Un altro Dedede |
Dedede paralelo |
Parallelle Dedede |
Another Dedede (어나더 디디디) |
Another Dimension Dedede (異次元帝帝帝) |
Another Dimension Dedede (异次元帝帝帝) |
Dark Side Hyness (ダークサイドハイネス) |
Corrupt Hyness |
Hyness corrompu |
Dunkler Heiness |
Hyness corrotto |
Hyness corrupto |
Verdorven Heiness |
Dark Side Hyness (다크 사이드 하이네스) |
Darkened Hyness (闇化海內司) |
Darkened Hyness (暗化海内司) |
Three Sister Generals of Magic (三魔官シスターズ) |
The Three Mage-Sisters |
Les trois sœurs mages |
Die drei magischen Schwestern |
Le tre sorelle maghe |
Las tres hermanas magas |
De drie magische zusters |
Three Envoy Sisters (삼사신 시스터즈) |
Three Sister Generals of Magic (三魔官姊妹) |
Three Sister Generals of Magic (三魔官姐妹) |
Valfrey Knight EX (バルフレイナイトEX) |
Morpho Knight EX |
Morpho-Knight X |
Morpho Knight X |
Morpho Knight EX (Latin American Spanish) |
Morpho Knight+ |
Morpho Knight EX (몰포 나이트 EX) |
Underworld Butterfly Knight EX (冥蝶騎士EX) |
Underworld Butterfly Knight EX (冥蝶骑士EX) |
|
Nil (ニル) |
Void |
Vacío |
Void |
Nil (닐) |
Nil (虛無) |
Nil (虚无) |
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Void Termina, Destroyer of Worlds#
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To do: |
Many references to Void Termina being a "God" were wiped in the English/Western releases of the game, likely done to avoid controversy.
Most mentions of Void Termina in the Japanese, Chinese, and Korean versions refer to him as a "God of Destruction", whereas in the other versions he is referred to as a "Destroyer of Worlds". This also applies for the True Destroyer of Worlds variant in Soul Melter EX.
On a similar note, before fighting Hyness, he goes off on a ramble before shouting at Kirby to "PLEASE DISAPPEAR FOREVER!" in the English version. In the Japanese, Chinese, and Korean versions, he shouts at Kirby to "PLEASE DIE FOR OUR GOD!"
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The Kirby series | |
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Game Boy |
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NES |
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SNES |
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Nintendo 64 |
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Game Boy Advance |
Kirby: Nightmare in Dream Land • Kirby & the Amazing Mirror (Demo) |
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Nintendo DS |
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Wii |
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Nintendo 3DS |
3D Classics: Kirby's Adventure • Kirby: Triple Deluxe • Kirby: Planet Robobot |
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Nintendo Switch |
Kirby Star Allies • Kirby and the Forgotten Land • Kirby's Return to Dream Land Deluxe |
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Side Games | |
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Nintendo DS |
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Wii |
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Nintendo 3DS |
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Wii U |
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Spin-Offs | |
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Game Boy (Color) |
Kirby's Pinball Land • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble • Jaguar Mishin Sashi Senyou Soft: Kirby Family |
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SNES |
Kirby's Dream Course • Kirby's Avalanche • Kirby's Star Stacker |
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Satellaview |
Kirby no Omochabako (Baseball, Pinball, Hoshi Kuzushi) |
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GameCube |
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Wii |
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Nintendo 3DS |
Kirby Fighters Deluxe • Team Kirby Clash Deluxe • Kirby's Blowout Blast • Kirby Battle Royale (Demo) |
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Nintendo Switch |
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Nintendo Switch 2 |
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Related | |