Unused Tilesets And BackgroundsIt's alive!Unused Graphics#
Unused Objects#
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10-Kirby Painting#
A painting depicting King Dedede that would have required 10 Kirbys to remove. It would have been used in Dedede Resort Stage 10 alongside all the other paintings, but a 10-Kirby elevator in said stage renders it pointless.
Avalanche#
Presumably an unused obstacle meant for the unused Frozen Field level (or just any snow level in general).
Minecart/Sled#
A minecart level and a simillar sled level appear to have been planned, but these were scrapped decently far into development. There exists particles for both of these vehicles should one have taken damage, and sprites for the Kirbys fitting inside.
Unused Items#
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Grape#
Grapes can be found alongside the other fruit in the game, but they go unused. They seem to have been scrapped very late into development, as they have official artwork.
Unused Enemies#
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Blipper#
Curiously, while electrical Blippers are used in-game (albeit only twice), regular Blippers are not. It would have pursued and attempted to eat Kirbys. Purple guidelines are present in its animations, and it is fully shaded.
Block Dragon#


Block Dragon is a very early version of King Eelongo, a miniboss fought in Dedede Resort Stage 5 and Volcano Valley Stage 9 in the final game. This version has one large, destructible segment type with arms instead of two on each side of the body, and there is also an animation with alternate arm placement. The shading is incomplete, particularly on the spine and the scales.
Bubble Fish#
True to its name, Bubble Fish would have swum around blowing bubbles (which would presumably harm the Kirbys to a degree). It is unclear which bubble graphics are used in association with this enemy.
Carryon#
Carryon would have been surrounded in two onion layers, which would've been peeled off by the Kirbys. No graphics for being pummelled, attacking, or even being defeated exist, but every other related sprite seems finished.
Cidory#
A large bee that would have rammed itself into the ground, leaving it vulnerable to attack. It seems to be complete, even having a sprite for being defeated and animations for shaking Kirbys off of it.
Early Blamboom#
An early itteration of Blamboom with a larger mouth and weakpoint.
Early Giga Clanksprout#
Giga Clanksprout's eye segment was originally covered in spikes and lacked the giant toothed jaws above the claw. Two versions of the claw segments are present, but one is unshaded and the other is entirely black.
Additionally, this version also had an alternate orange palette, perhaps hinting that it was meant to be fought in a rematch like several other minibosses with second palettes are.
Early Ill Gate#
An early version of Ill Gate, an enemy found in Volcano Valley Stage 7. Notably, this sprite is used in the Japanese-exclusive enemy rollcall at the end of the game, but it is absent from every other version.
Early Tortletummy#
Tortletummy has animations for shrinking down multiple times when hit.
Early Skully#

An early Skully (notably having pupils) spotting the Kirbys and promptly calling for backup. In addition, a large Skully-related object exists that would have fired a large beam as an attack.
Gordo Bobber#

An aquatic variant of Gordos, heavily resembling a Blipper. In the final game, normal Gordos are used underwater instead.
Hammer Knight#
Hammer Knight appears to be an earlier, much more basic version of Hamsturr, a miniboss present in Dedede Resort Stage 10. Oddly enough, it doesn't actually wield a hammer but a shield instead. It has animations for standing still, walking and falling down. The shading is incomplete.
Hoppin#
A mole-like enemy that would have behaved like the Shoe Goombas from Super Mario Bros. 3.
Large Bloston/Mossy/Stickle#
Large variants of Bloston, Mossy, and Stickle.
Pytago#

Pytago would have attacked by crushing Kirbys that wandered above or below it. It would have come in three different geometric shapes with two different orientations each, but only the igloo-shaped sprites are fully shaded. Placeholder sprites exist for each shape.
Rivahely#

A tomato that stays in place and spins around as a form of attack. This enemy would have fit nicely into a Green Grounds stage.
Rocketon#
Rocketon would have launched off of the ground and left a laser beam in its wake.
Spiky#

Spiky would have pushed a spiky shield towards the Kirbys if they were detected. It has two distinct death sprites, oddly enough.
Shuffler#
A demon-like enemy that could bunch itself up and cover itself in spikes. The sprites lack any shading.
Torroppon#

Torroppon would have pursued the Kirbys during the unused minecart stage, threatening them with a large drill. Only the cart is fully detailed.
Oohroo UFO#
A spacecraft that would charge up before firing a beam of energy. The UFO has unfinished shading, and the empty cockpit would have been occupied by a Space Oohroo.
Upsy#
Upsy would have sucked up wind/snow and blew it back out as a projectile. While it has a sprite for being defeated, it does not have an animation for being pummeled.
Unused Enemy Variations#
Blamboom#
A purple palette swap of Blamboom's base.
Dice#
An orange palette swap of Dice, which may have shot fireballs or Star Blocks at the player instead of ice blocks. A giant variant also exists.
Lady Ivy#

Lady Ivy has an animation for growling angrily, as well an an attack where she would stick spikes out from the bulb on her tail.
Mole#


A mole that would have thrown a bomb from the background.
Stickle#

A pink palette swap of Stickle capacle of leaping above the waterline. A giant version is present in Dedede Resort Stage 6, and the jumping sprites are used in the Japanese-exclusive casting call.
Unused Palette Swap Feature#
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It seems you could originally unlock color palettes for Kirby, like in Kirby Squeak Squad. The graphics for the menu can still be found in the game, though they were never translated from Japanese and no background is present. Available colors would be indigo, cyan, grey, light pink, pink, red, orange, yellow, blue-green, green, purple, dark grey, and beige. This feature appears to have been scrapped fairly early, possibly due to confusion with the color-based health system of the Kirbys.
Unused Subgame Elements#
Strato Patrol EOS#
Stratos Patrol was once planned to have a character select screen, with King Dedede being a second playable character.


Dedede would have played identically to Kirby, only differing in appearance. Like Kirby's star projectiles, Dedede's hammers would change pallettes depending on how many powerups were collected. The sprites for Dedede being stolen and for being defeated are actually used while fighting him in the Kirby Quest subgame, but here they are scaled down. Dedede's panic button projectile has rather choppy animation.
In addition, Plasma Wisp was intended to appear as an enemy in the subgame. It would have shot plasma arrows as an attack.
Scrapped Kirby's Adventure Minigames#


Two minigames present in Kirby's Adventure were planned to be included as subgames, but only their backgrounds remain. The player would have been able to collect plushies and eggs to add to a collection.
Unused Screens#
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Unused Stage Screens#
A screen showing the inside of a castle, meant for Stage 10 of Dedede Resort.
A screen showing some icicles inside a cave, meant for Stage 9 of Dedede Resort.
A screen showing a mountainous area, most likely meant for a scrapped level.
A screen similar to the pervious one, except more zoomed out.
A screen showing the inside of a cave, most likely meant for the scrapped minecart level.
A screen showing some ruins, most likely meant for a level in Sandy Canyon.
A screen showing some chains and green cogwheels, meant for Stage 6 of Sandy Canyon. Interestingly, the same background is used for the Great Gear boss fight in Survival Rush.
A screen showing some clouds, most likely meant for Stage 1 of Dedede Resort, since the same clouds appear in said stage.
A screen showing some pumpkins, meant for Stage 4 of Volcano Valley.
A screen showing the inside of the ship seen in Stage 7 of Dedede Resort.
Another screen showing the inside of a cave, most likely meant for a Stage in Volcano Valley.
A screen showing a dark sky, most likely meant for a Stage in Necro Nebula.
Another scene showing a dark sky, albeit more purple. Once again, most likely meant for a Stage in Necro Nebula.
A screen showing stars in space, most likely meant for Stage 10 of Volcano Valley.
A screen showing the inside of some sort of machine, possibly the Oohroo spaceship found in Stage 10 of Volcano Valley.
Another space-themed screen, meant for one of the space stages.
Another screen showing some clouds, most likely meant for Stage 5 of Sandy Canyon, where the same clouds appear in the balloon segment of that level.
Unused Hint#
An unused screen, in Japanese, with a hint about grabbing. The text translates to:
Can't grab on...
While hanging on to a star,
you cannot grab on to other things.
In-game, Kirbys can grab things even if they are hanging on to the star, but this hint indicates that might not have always been the case.
World Splash Screens#

There are four unused splash screens for every world in the game. Several differences can be seen here:
- Green Grounds is called "Green Ground".
- Dedede Resort is called "Dedede Land"; likely changed because it didn't sound very fitting. The letters are also yellow instead of light blue.
- An unused world called "Frozen Field". There is no splash screen for Volcano Valley, suggesting that Frozen Field was replaced by it.
Placeholder Stage Select Image#
A placeholder stage select screen featuring a 3D render of Galatic NOVA, which is rather odd since this game is in 2D. The text translates to "Image does not exist".
Unused Music#
BGM_TORIDE#
A track that sounds like it might have fit into Strato Patrol EOS. "Toride" (砦) is Japanese for "fortress".
BGM_AFTER_BOSS#
A seemingly celebratory theme, using part of the main theme motif.
Development Text#
The following pieces of development text can be found in the ARM9 binary.
wadogo-00-1f
c:/home/wadogo/data/map.d/map
The "map" folder in the game's filesystem contains the levels.
Internal Project Name#
The project's internal name is "wadogo", according to the above development text and the filename of the SDAT file, "WADO_SND_new.sdat". The name also appears in the filenames of some press materials released by Nintendo.
Anti-Piracy#
Layer 1#
This game utilizes the DS Protect anti-piracy library to ensure that it is not being run off a flashcart or emulator. If any of the DS Protect checks fail, the game softlocks when entering a level by not having the game continue after the level start transition where the Kirbys enter the door to a stage.
Layer 2#
This game is also one of the very few to use the DS version of the MetaFortress anti-piracy system, which places hundreds of integrity checks across the game functions that check that it has not been patched to run on a flashcart. If any integrity checks mismatch what is expected, the game will hang and enter an infinite loop flickering the brightness of the bottom screen.
This is the only DS game to use both MetaFortress and DS Protect together.
(Source: TWiLightMenu AP-patched games list)
(Source: Original TCRF research)
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The Kirby series | |
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Game Boy |
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NES |
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SNES |
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Nintendo 64 |
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Game Boy Advance |
Kirby: Nightmare in Dream Land • Kirby & the Amazing Mirror (Demo) |
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Nintendo DS |
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Wii |
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Nintendo 3DS |
3D Classics: Kirby's Adventure • Kirby: Triple Deluxe • Kirby: Planet Robobot |
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Nintendo Switch |
Kirby Star Allies • Kirby and the Forgotten Land • Kirby's Return to Dream Land Deluxe |
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Side Games | |
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Nintendo DS |
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Wii |
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Nintendo 3DS |
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Wii U |
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Spin-Offs | |
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Game Boy (Color) |
Kirby's Pinball Land • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble • Jaguar Mishin Sashi Senyou Soft: Kirby Family |
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SNES |
Kirby's Dream Course • Kirby's Avalanche • Kirby's Star Stacker |
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Satellaview |
Kirby no Omochabako (Baseball, Pinball, Hoshi Kuzushi) |
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GameCube |
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Wii |
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Nintendo 3DS |
Kirby Fighters Deluxe • Team Kirby Clash Deluxe • Kirby's Blowout Blast • Kirby Battle Royale (Demo) |
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Nintendo Switch |
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Nintendo Switch 2 |
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Related | |