the cutting room mirror

Kirby no Omochabako Hoshi Kuzushi

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Kirby's Toy Box: Star Break is a Breakout-style game with six levels. The overseas players weren't missing much.

Dev Tool Leftover#

Starting at 0x3250 is text from an internal tool from HAL to make games directly on the SNES:

GmkSystemBank
ProjectBank.EXEC
ProjectBank
INTSYS
CHRMK_DATA
ChrmkData
OBJMK_DATA
ANIMK_DATA
SFXMK_DATA
GmkFileBank
GmkCopyBank
GMK File Check Bank-00
GMK File Check Bank-%2.2X
CRC File Error Bank-%2.2X
FileNameError
File Init  Error
File Read  Error
MakeTableError
FileDelError0
FileDelError1
FileCloseError
MemoryOver
File Check Error Bank-%2.2X
ERROR FileNotFound
ERROR MemoryOver
SortFile%d
FileSizeError
CG0,CG1,CG2,CG3,COL,BGD,POS,CHR,ANI,SFX,LIV,LIA,LIJ
$sSCGCAD  
$sCHRMK   
$sOBJMK   
$sANIMK   
$@---------
$sGroupSet
$sFileMan 
$sMemPress
$sMemSetUp
$sGroupIni
$sSysInit 
$sFileInit
$sABORT   
$@
InitFiler
$sOK$sCancel
***********
SystemInit
POI
SuperGameMaker
     %s
   Copyright 1986-1995
   HAL Laboratory,INC.
Technical Support
            TadashiMukai
      Phone 0424-76-4330
E-Mail
mukai_t@mkilabo.rim.or.jp
         $sClose
GmkFileGroup
$@XXX
%@$H$q%2.2X$@%r
$sClose
GmkFileGroupDelete
$@$S$q%@%2.2X$@%r
$@$C%2.2X
$sDelete $sClose
Group[%B2.2X]Delete?
Now Group[%B2.2X]Delete Wait!
CheckBank-%2.2X
GmkFileSetUp
$@|
$s%2.2X:
Non
FIL
SYS
PRJ
PRT
CPY
CAD
CHR
OBJ
ANI
SFX
NEW
NCY
Err
$l$r$@
File%2.2X:%L6.6X
  Copy%2.2X:%L6.6X
GmkFileBankView
$@Gr   Name  Type Size
FileNameError[%4.4X]
$@%2.2X:%8s.%3s|%4.4X
$u$d$@
File%2.2X Free%4.4X
MakeSortTable
%@[        ]
%@%s
--Empty--
%@$H%@
$q%s%r
$u
$d
$s
$sLoad$sDel$@
$sSave$sNext$@
$@Free%L6.6X
[%B2.2X:%s.%s]Delete
CG1
CG2
CG3
%Fs%1.1x
%Fs%2.2x
%Fs%3.3x
%Fs%4.4x
CG0
CG1
CG2
CG3
BG0
BG1
BG2
BG3
%s_CGE%d 
%s_CLB%d%s_CLO%d
%s_BGD%d
BGD
%s_CGE%d%s_CLB%d%s_CLO%d
%s_CLB%d
COL
%s_CLO%d
IsData->GmkFile Complte
POS
%s_CGE%d%s_CGE%d%s_CLB%d
%s_CGE%d%s_CGE%d%s_CLO%d
OldPose->GmkFile Complte
AnimeData Not Found
%s_ANIME 
OldAnime->GmkFile Complte
%s_CLB%d%s_CLO%d%s
OldCHR->GmkFile Complte
GMK File Manager
$@Source:$s%@%2.2X$s[%8s.%3s]
$@Target:$s%@%2.2X$s[%8s.%3s]
$sCopy$sMove$sDelete
$@$cCopy$cMove$cDelete
%@$HALL%@$HCG*%@$HCOL%@$HBGD%@$HPOS%@$HCHR
%@$HANI%@$HSFX%@$HLIV%@$HLIA%@$HLIJ$@
$l$r$s$s$s$s$s$s$@
$@  $sALL
%@$H$q%F8s.%F3s%r
$@  F[%L6.6X]C[%L6.6X]
CG0,CG1,CG2,CG3
LIV
LIA
LIJ
        
********
FileNameError
%2.2X:%s.%s>%2.2X OverWrite
%2.2X:%s.%s>%2.2X:%s.%s
Group%2.2X=Group%B2.2X FileCopyError
Group%2.2X->Group%B2.2X FileCopy
%2.2X:%s.%s->%2.2X
%2.2X:%s.%s->%2.2X OverWrite?
Group7F Can Not Move!
Group%2.2X=Group%B2.2X FileMoveError
Group%2.2X->Group%B2.2X FileMove
%2.2X:%s.%s Delete?
Group%2.2X FileDelete
%2.2X:%s.%s
[%B2.2X:%Fs.%Fs]Load?
[%B2.2X:%Fs.%Fs]OverWrite?
[%B2.2X:%�s.%Fs]Save?SuperGameMaker95 
   Version1.24   
 Tue Oct 3  1995 
NewSystemGameMK
ExecSystemGMK!!
GMK     
DAT
Welcome To GMK
%s
 Wait a minute
MemoryOver
FileSystemOK! PowerOff
$hCgMk  
$hBgMk  
$hObjMk 
$hChrMk 
$hAniMk 
$hLiveMk
$hSfxMk 
$hScreen
$hFiler 
$@-------
$hExit  
$hProjec
SYSTEM ERROR
StackMemoryOver
FrameMemoryOver
JobAdd |Top |Size
%2.2X:%4.4X|%4.4X|%4.4X
-PushResetButton-
SEQ Data Compile?
SEQ Data Compiler
LiveMK JumpSeq Check
LIJ
Bank[%2.2X]JumpSeq Compile
LIA,LIJ
[%2.2X]
%8s:
ERROR!-%d
LiveJumpSeq Error!
OK!
LiveMK JumpSeq Not Found!
----
LiveMK AnimeSeq Check
LIA
Bank[%2.2X]AnimeSeq Compile
LIA,LIV
LiveAnimeSeq Error!
CompileError! ExecProject?
Exec Project
MakeTableError
LIV
OBJMK   
DAT
POSEFILE
POSECGED
POSECOLD
POSEREAL
********
PoseData
POS
POS,COL,CG0,CG1,CG2,CG3,CHR
MemoryOver
[%B2.2X:%Fs.%s]FileNotOpen!
[%B2.2X:%Fs.%s]FileOpen
[%B2.2X:%Fs.%s]FileBroken!
ChrData  
PoseView 
PoseList 
MakeColor
GmkFiler