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Kirby: Planet Robobot

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Unused Animations#

To do:

  • This game, like Triple Deluxe, is littered with many unused animations of all kinds. These are not all of them.

Kirby#

Kirby has two unused poses for his Mirror ability's Illusion Ring attack. For clarity, these are also shown without Mirror Kirby's. Interestingly, the first animation is similar to various animations used for the ESP ability, while the second strongly resembles one of the alternate poses for the Circus ability's Ball Balance attack.

Full Attack

Pose

(Source: reserved-kirby)

Enemies#

Test Animations#

Like with Kirby: Triple Deluxe, various test animations managed to stay in some enemies' motion archives. There are fewer this time around, however.

(Source: Vyroz)

Mid-Bosses#

King Doo has an unused swimming animation titled "TopL_SwimHelper". "Helper" is the official name used for the characters Kirby could summon in Kirby Super Star and Kirby Super Star Ultra, as well as the cancelled Kirby for Nintendo GameCube. This exact same animation appears in Kirby's Return to Dream Land Deluxe in Waddle Doo's motion archive, along with numerous other animations from the cancelled GameCube game. All of this could mean that this animation is from the cancelled game and was accidentally left in when copying Waddle Doo's assets during the development of King Doo.

(Source: Shay, Vyroz)

Bosses#

Gigavolt has an early version of his regular idle animation. He sways back and forth more in this early version, and he moves his mouth slightly.

Galacta Knight has an animation erroneously ported over from Meta Knight's motion file. It's called "TopL_ItemGet". Kirby_Planet_Robobot_GK_ItemGet.gif

(Source: Vyroz)

Unused Enemy Attacks#

The Cappy enemy has an unused attack where he throws his cap between the foreground and background. The hat would disappear upon hitting Kirby or landing on the floor, and it would reappear in Cappy's head again soon after. The reason why it was disabled is unknown. Kirby_PR_Cappy_Attack.gif

(Source: reserved-kirby)

Unused Items#

To do:

  • Videos would be nice.

The Timed Dynamite and 3D Helmet Cannon items are leftovers from Kirby: Triple Deluxe and are fully functional if hacked into the game. Their presence suggests they were initially planned to be used somewhere before being cut. Their models can be located at RomFS/gfx/Step/Item, called HelmetCannon.bch.cmp and TimerDynamite.bch.cmp.

(Source: reserved-kirby)

Unused Music#

To do:
Investigate the lower-quality "MONO1" versions of certain music tracks. The regular versions of these tracks are all used in Team Kirby Clash. They're all unused in regular Robobot, but the Download Play version of Team Kirby Clash does use them. Document them here.

  • Specifically, fanf_bonus_perfect1MONO1.dspadpcm.bcstm might not be used both in regular Robobot and Download Play Team Kirby Clash, since it's regular version, fanf_bonus_perfect1.dspadpcm is only used as the fanfare for clearing the True Arena rather than for Team Kirby Clash.

All music files are found in RomFS/snd/stream.

BGM_NOLP_DANCEGB2.dspadpcm.bcstm

The short version of the stage clear theme from Kirby's Dream Land 2, which was reused as the stage clear theme for the Kirby Fighters subgame in Kirby Triple Deluxe. The longer version, BGM_NOLP_DANCEGB1.dspadpcm, is used in both Triple Deluxe and Planet Robobot as the fanfare for receiving 30 1-Ups in the goal game.

KbyMUTEKI.dspadpcm.bcstm

The invincibility theme from Kirby's Return to Dream Land, which was also repurposed for Kirby Fighters.

Unused Sound Effects#

Various voice clips for distinct characters went unused, such as Susie and Star Dream.

Sound

Name

Location

Description

WAV 186 GUESS B VOICE TORTE

RomFS/snd/Torte.bcsar/WARC_0_GUESS_G_KirbyBASIC.bcwar

A voice clip of Susie exclaiming "Hmmm?". Curiously, it's not bitcrushed like her other clips.

WAV 317 GUESS B VOICE SYAIN

RomFS/snd/Torte.bcsar/WARC_0_GUESS_G_KirbyBASIC.bcwar

[⚠ LOUD AUDIO WARNING!] Star Dream's unedited scream (save for the slowdown), directly from Shinya Kumazaki's cat.

(Source: Vyroz)

Unused Text#

To do:

  • Document the other languages for this file. There's probably more unused text than this.

Movie.msbt#

The dialogues of Taranza and Queen Sectonia, and the narrator's speech in the ending of Kirby: Triple Deluxe can be found on this file. It can be found inside RomFS/msg/*language folder*. This may imply that the cutscenes were copied over from that game and edited to create the ones seen in Kirby: Planet Robobot.

Entry

Text

TextSkip

SKIP

Lvl6Start_00

To think that you've made it this far. Aren't you a persistent little thing?

Lvl6Start_01

But even you will kneel before us.

Lvl6Start_02

I, Taranza, cannot allow you to interfere with Queen Sectonia's plans.

Lvl6Start_03

Let me guess: you're here to save the hero of the lower world.

Lvl6Start_04

The people of this land thought they were clever.

Lvl6Start_05

They thought they could use the Dreamstalk to save their world.

Lvl6Start_06

But I saw right through their plan.

Lvl6Start_07

Well, since you're already here...

Lvl6Start_08

I'll give you your precious hero back.

Lvl6Start_09

But he may be a little more...hostile than you remember him!

Lvl6End_00

Wh-what is the meaning of this?!

Lvl6End_01

I did just as Her Majesty commanded.

Lvl6End_02

The lower world should fall to its knees before me!

Lvl6End_03

Could... Could you be the true hero of the lower world?

Lvl6End_04

Curses! If that's true...

Lvl6End_05

Majesty! Your Majesty Sectonia!

Lvl6End_06

Oh, glorious Sectonia! Please come to my resc--

Lvl6End_07

Glaaaugh!

Lvl6End_08

Wh-why...?

Lvl6End_09

Pitiful, Taranza...

Lvl6End_10

I have no use for a fool who cannot follow orders.

Lvl6End_11

Now then, hero of the lower world.

Lvl6End_12

You would risk your life for this land?

Lvl6End_13

You would stand against me, the ruler of the heavens?

Lvl6End_14

Very well...

Lvl6End_15

You will bow before the great Queen Sectonia!

Lvl6End_16

My beauty rivals the divine...

Lvl6End_17

And my power will crush all that you hold dear!

Lvl7Start_00

Bah... Aha...

Lvl7Start_01

I...see.

Lvl7Start_02

I expected as much from the hero chosen by the Dreamstalk.

Lvl7Start_03

But I wonder... How will you handle this?

Lvl7Start_04

You see, true beauty...is control.

Lvl7Start_05

The Dreamstalk has guided you thus far.

Lvl7Start_06

But its bloom will be your doom!

Lvl7Start_07

Floralia, Dream Land, and this entire planet!

Lvl7Start_08

You should all feel honored.

Lvl7Start_09

You will serve as my sustenance... for eternity!

Ending_00

And so Floralia was saved, thanks to Kirby's heroic efforts.

Ending_01

The People of the Sky had long lived under the cruelties of the evil queen.

Ending_02

In a last-ditch effort to save themselves,

Ending_03

they put their hopes and dreams into a seed and sent it to the surface...

Ending_04

in order to bring Kirby, the hero of Dream Land, to their rescue.

Ending_05

King Dedede was mistaken for Kirby and was kidnapped by Taranza.

Ending_06

But Floralia would be in ruins had he not played his part.

Ending_07

Indeed, the Dreamstalk works in mysterious ways.

Ending_08

When it was over, Kirby looked up at the sky...

Ending_09

and saw that the Dreamstalk was in full bloom.

Ending_10

It serves as a reminder of Floralia and a new landmark in Dream Land.

ActorName_0

Taranza:

ActorName_1

Queen Sectonia:

This file is translated to every language Kirby: Planet Robobot supports.

Unused Scene Data#

Kirby 3D Rumble#

The FDG archive, located in RomFS/fdg/Archive.dat contains scene data related to Debug maps for the sub-game Kirby 3D Rumble that were removed before the game's release.

ConfettiStepDecorationDebugKawahara01.dn
ConfettiStepDecorationDebugKawahara02.dn
ConfettiStepDecorationDebugKazuyuki01.dn
ConfettiStepDecorationDebugKazuyuki02.dn
ConfettiStepDecorationDebugHaruka01.dn
ConfettiStepDecorationDebugHaruka02.dn
ConfettiStepDecorationDebugMaejima01.dn
ConfettiStepDecorationDebugMaejima02.dn
ConfettiStepDecorationDebugSakuma01.dn
ConfettiStepDecorationDebugSakuma02.dn
ConfettiStepDecorationDebugMukae01.dn
ConfettiStepDecorationDebugMukae02.dn
ConfettiStepDecorationDebugOhnishi01.dn
ConfettiStepDecorationDebugHanyu01.dn
ConfettiStepDecorationDebugHanyu02.dn
ConfettiStepDecorationDebugKikkawa01.dn
ConfettiStepDecorationDebugKikkawa02.dn
ConfettiStepDecorationDebugUchida01.dn
ConfettiStepDecorationDebugUchida02.dn 

Only Mukae, Ohnishi, and Kikkawa's data have paths to these removed maps:

  • Mukae01 contains the paths to "gfx/Confetti/Decoration/Debug/Mukae01/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Mukae01/Land.bch.cmp".
  • Ohnishi01 contains the paths to "gfx/Confetti/Decoration/Debug/Ohnishi01/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Ohnishi01/Land.bch.cmp".
  • Kikkawa01 contains the paths to "gfx/Confetti/Decoration/Debug/Kikkawa01/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Kikkawa01/Land.bch.cmp".
  • Kikkawa02 contains the paths to "gfx/Confetti/Decoration/Debug/Kikkawa02/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Kikkawa02/Land.bch.cmp".

Additionally, more scene data related to test levels can be found, but contain no paths.

ConfettiStepDecorationTestStep01.dn
ConfettiStepDecorationTestStep02.dn
ConfettiStepDecorationTestStep03.dn
ConfettiStepDecorationTestStep04.dn
ConfettiStepDecorationTestStep05.dn
ConfettiStepDecorationTestStep06.dn
ConfettiStepDecorationTestStep07.dn
ConfettiStepDecorationTestStep08.dn
ConfettiStepDecorationTestStep09.dn

Robobot Armor#

Scene data related to various unused Robobot Armor modes can also be found in the FDG archive. Judging by the incredible amounts of leftover data, one can assume that, at one point, every ability in the game was planned to have a Robobot Armor mode. Interestingly, abilities that aren't in Robobot have scene data, like Wing, Spear, and Needle. No data contains paths in any asset group.

StepArmorSniper.dn
StepArmorCircus.dn
StepArmorSpear.dn
StepArmorSleep.dn
StepArmorMirror.dn
StepArmorFighter.dn
StepArmorBell.dn
StepArmorBeetle.dn
StepArmorWhip.dn
StepArmorHammer.dn
StepArmorPoison.dn
StepArmorUfo.dn
StepArmorWing.dn
StepArmorNeedle.dn
StepArmorCrash.dn
StepArmorDoctor.dn
StepArmorLeaf.dn
StepArmorNinja.dn 

(Source: Vyroz)

Regional Differences#

Tutorial Completion#

Japanese

International

In the Japanese version of the game, during the tutorial, a red circle will appear whenever an action is properly completed. In the international versions, a green checkmark will appear instead. This is likely because tests in Japanese schools have circles represent correct answers while check marks represent wrong answers, whereas it is the opposite in international schools.

This change is also present in Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition, Kirby: Triple Deluxe, Kirby Battle Royale and Kirby Star Allies.

Bonus Video#

Japanese

English

The video unlocked when reaching 100% completion highlights its lyrics in time with the music in Japanese. In other languages, the lyrics are always fully highlighted.

Area Names#

All the level names were changed from Japanese into other languages.

Japanese

English

French

German

Italian

Spanish

Korean

Plain Proptom (プレイン プロプトン)

Patched Plains

Plaine Pixel

Ruhe auf dem Radar

Sentiero Processore

Pradera Períferica

Patched Plains (패치드 플레인즈)

Rasterd Road (ラスタード ロード)

Resolution Road

Route Réseau

Orte der Ordnung

Incrocio Risoluzione

Región Rúter

Resolution Road (리솔루션 로드)

Octarn Ocean (オクターン オーシャン)

Overload Ocean

Océan Optique

Bildschöne Brandung

Spiaggia Ottica

Océano Octal

Overload Ocean (오버로드 오션)

Gigant Ground (ギガント グラウンド)

Gigabyte Grounds

Générateur Giga

Oasen-Odyssee

Terreno Gigabyte

Central Circuito

Gigabyte Grounds (기가바이트 그라운즈)

Repositrim Rhythm (リポジトリム リズム)

Rhythm Route

Rodéo Rythmique

Boulevard der Beats

Edifici Ritmici

Espacio Eufónico

Rhythm Route (리듬 루트)

Acciss Arcs (アクシス アークス)

Access Ark

Accès Analogique

Orbitale Offensive

Mondo Access

Sistema Servidor

Access Ark (액세스 아크)

Mind controlled by a program (マインド コントロールド バイ ア プログラム)

Mind in the Program

Machine Contrôle Programme

Terminierung des Programms

Arresto Mancato del Programma

Objetivo: Eliminar el Programa

Mind in the Program (마인드 인 더 프로그램)

Copy Ability Names#

To do:
Add names from the French, German, Italian, Spanish and Korean versions

Some of the new ability names differ from Japanese into other languages.

Japanese

English

Esper (エスパー)

ESP

Boss Names#

Most bosses have different names from Japanese into other languages.

Japanese

English

French

German

Italian

Spanish

Korean

Invade Armor (インベードアーマー)

Invader Armor (American English)
Invader Armour (British English)

Armure invasion

Invasorenpanzer

Armatura d'assalto

Armadura invasora

Invade Armor (인베이드 아머)

Iron Giant Soldier Gigavolt (鉄巨兵ギガヴォルト)

Gigavolt

Gigavolt

Gigavolt

Gigavolt

Gigavolt

Demolition Soldier Gigavolt (철거병 기가볼트)

Kings Doo (キングスドゥ)

King Doo

Roi Doo

König Glubsch

Re Doo

Rey Doo

Doo King (두 왕)

Whispy Borg (ウィスピーボーグ)

Clanky Woods

Méca-Whispy

Cyber-Whispy

Whispyborg

Whispyborg

Whispy Borg (위스피 보그)

Telepathosis (テレパトリス)

Telepathos

Téléphatos

Teleporterling

Telepathos

Telepathos

Telepathosis (텔레파토리스)

Ngyua Base (ンギュア基地)

C.O.G.S.

Bases engrenages

N-Goor-Basis

IngraBase

Base MK

Wheel Base (아륜 기지)

Poisonboros (ポイズンボロス)

Miasmoros

Miasmoros

Toxiboros

Miasmoros

Hedoamo

Poisonboros (포이즌보로스)

Zan Kibble (ザンキブル)

Kibble Blade

Seigneur Hache

Ritter Rammkamm

Ser de' Zac

Gladiosharpe

Zan Kibble (잔키블)

Holographic Defense Systems (ホログラフ防衛システムズ)

Holo Defense API (American English)
Holo Defence API (British English)

Holo-défense

Holo-Defensiv.sys

Firewall olografico

Holodefensor

Hologram Defense System (홀로그램 방어 시스템)

Holo Kracko (ホロ・クラッコ)

Holo-Kracko

Holo-Kracko

Holo-Kracko

Olo-Kracko

Holokracko

Holo Kracko (홀로 크랙코)

Holo Lowpers (ホロ・ローパーズ)

Holo-Doomers

Holo-Chimair

Holo-Spuk

Olo-Fenix

Holoesfespectros (Latin American Spanish)
Holoespectros (European Spanish)

Holo Lowpers (홀로 로퍼즈)

Holo Ice Dragon (ホロ・アイスドラゴン)

Holo-Ice Dragon

Holo-Dragon de glace

Holo-Ice Dragon

Olo-Ice Dragon

Holodragón de hielo (Latin American Spanish)
Holo Ice Dragon (European Spanish)

Holo Ice Dragon (홀로 아이스 드래곤)

Holo Garaga (ホロ・ガラーガ)

Holo-Coily Rattler

Holo-Krotal

Holo-Klapperschlängler

Olo-Sonaglius

Holocascabel

Holo Coil Rattle (홀로 코일샤샤)

Blocky (ブロッキー)

Blocky

Blocky

Blocky

Blocky

Blocky

Blocky (블라키)

Bonkers (ボンカース)

Bonkers

Bonkers

Bonkers

Bonkers

Bonkers

Bonkers (본커스)

Secretary Susie (秘書スージー)

Susie

Susie

Susi

Susie

Susi

Secretary Susie (비서 수지)

Dubior (ドゥビア)

Dubior

Dubior

Dubior

Dubior

Dubior

Dubior (두비어)

Core Kabula (コア・カブーラー)

Core Kabula

Noyau Boumbala

Nucleaboola

Kabula Ka-bum

Nucleokabula

Core Kabula (코어 카부라)

Meta Knight Borg (メタナイトボーグ)

Mecha Knight

Méca-Knight

Mecha-Knight

Mecha Knight

Meca Knight

Meta Knight Borg (메타 나이트 보그)

Clone Dedede (クローンデデデ)

Dedede Clone

Clone de DaDiDou

Dedede-Klon

Clone di Dedede

Clon Dedede

Clone Dedede (클론 디디디)

Clone Dedede & D3 Cannon (クローンデデデ&D3砲)

Dedede Clones & D3

Clones de DaDiDou & D3

Dedede-Klone & D3

Cloni di Dedede e D3

Clones Dedede y D3

Clone Dedede & D3 Cannon (클론 디디디 & D3 대포)

Security Service (セキュリティサービス )

Security Force

Drone de sécurité

Security-Drohne

Robosentinella

Vigilante robótico

Security Service (시큐리티 서비스)

Meta Knight Borg Kai (メタナイトボーグ改)

Mecha Knight+

Méca-Knight Ver. 2

Mecha-Knight+

Mecha Knight+

Meca Knight+

New Meta Knight Borg (신 메타 나이트 보그)

President Haltmann (プレジデント・ハルトマン)

President Haltmann

Président Haltmann

Präsident Haltmann

Presidente Haltmann

Presidente Haltmann

President Haltmann (프레지던트 할트만)

Star Dream (星の夢)

Star Dream

Idole des étoiles

Sternentraum

Sogno Stellare

Sueño Estelar

Star Dream (별의 꿈)

Reinforced Mass Production Meta Knight Borg (強化量産メタナイトボーグ)

Stock Mecha Knight

Unité Méca-Knight

Mecha-Serie A

Mecha Knight seriale

Modelo Meca Knight

Reinforced Mass-Produced Meta Knight Borg (강화 양산 메타 나이트 보그)

Clone Swordsman Dark Matter (クローン剣士ダークマター)

Dark Matter Clone

Clone de Matière Noire

Dark-Matter-Klon

Clone di Dark Matter

Clon Materia oscura

Clone Swordsman Dark Matter (클론 검사 다크 매터)

Clone Sectonia (クローンセクトニア)

Sectonia Clone

Clone de Sectonia

Sectonia-Klon

Clone di Sectonia

Clon Sectonia

Clone Sectonia (클론 세크토니아)

Galactic Knight Returns (ギャラクティックナイトリターンズ)

Galacta Knight Returns

Galacta Knight invoqué

Ultra-Knights Rückkehr

Il ritorno di Galacta Knight

Galacta Knight contrataca

Galactic Knight Returns (갤럭틱 나이트 리턴즈)

Star Dream.Soul OS (星の夢.Soul OS)

Star Dream Soul OS

idole_des_etoiles.exe

Sternengeist OS

Sogno Stellare.exe

Sueño Estelar.exe

Star Dream.Soul OS (별의 꿈.Soul OS)

In addition, the harder bosses have the "2.0" suffix in the English, French, German, Italian and Spanish versions and the "Re:" prefix in the Japanese and Korean versions.

Minigame Names#

Both of the minigames also have different names in each language version.

Japanese

English

French

German

Italian

Spanish

Korean

Everyone! Kirby Hunters (みんなで!カービィハンターズ)

Team Kirby Clash

L'attaque des Kirby

Kirbys Team-Jagd

Squadre Kirby in azione

¡Todos juntos! Héroes legendarios

All together! Kirby Hunters (다 함께! 커비 헌터즈)

Kirby's 3D Challenge (カービィの3Dチャレンジ)

Kirby 3D Rumble

Les défis 3D de Kirby

Kirbys 3D Arena

Sfida 3D Kirby

Desafíos 3D de Kirby

Kirby's 3D Challenge (커비의 3D 챌린지)

Team Kirby Clash Boss Names#

The enemies fought in the Team Kirby Clash minigame also have different names from Japanese into other languages.

Japanese

English

French

German

Italian

Spanish

Korean

Gigant Edge (ギガントエッジ)

Gigant Edge

Gigalame

Schwert-Koloss

Mega cavaliere

Filo Gigante

Gigant Edge (기간트 에지)

Mister Frosty (ミスター・フロスティ)

Mr. Frosty

Frigor Efik

Dr. Eisbert

Dadopagos

Sr. Mórsez

Mister Frosty (미스터 프로스티)

Whispy Woods (ウィスピーウッズ)

Whispy Woods

Whispy Woods

Whispy Woods

Whispy Woods

Whispy Woods

Whispy Wood (위스피 우드)

Volgerom (ヴォルゲロム)

Pyribbit

Cramaud

Pyrosch

Vulkan

Pirobúho

Gageultoreu (개굴토르)

Landia (ランディア)

Landia

Landia

Landia

Landia

Landia

Landia (랜디아)

Landia EX (ランディア EX)

Landia EX

Landia EX

Landia X

Landia X

Landia EX (Latin America Spanish) Landia+ (European Spanish)

Landia EX (랜디아 EX)

1UPs#

Like with Kirby: Canvas Curse, Kirby's Return to Dream Land, Kirby: Triple Deluxe and Kirby Star Allies, the 1UP models differ depending on what language the player's Nintendo 3DS is set to. For whatever reason, despite being seemingly identical, Kirby's English 1UP textures are slightly different to those of the Japanese 1UP model, though these differences are barely noticeable. The changes can be more obviously seen in his eyes.

Japanese

English and Italian

French

German

Latin American Spanish

European Spanish

Japanese, English, and Italian

French

German

Latin American Spanish

European Spanish

Miiverse Button#

To do:
Add relevant images from the Korean and international versions

Since Miiverse was never made accessible in South Korea, the Korean version of the game simply does not have a Miiverse shortcut button on the Touch Screen during gameplay. This is not the case in international versions, as Miiverse was still active during the time the game originally released in Japan, America, Europe and Australia.

Oddities#

  • The file name for the song playing when confirming to delete a file, Pause.dspadpcm.bcstm suggests it was originally the music for the pause menu. It was likely changed due to sounding rather ominous, as the used pause menu theme, Pause_Ver2_2015_0513.dspadpcm.bcstm, is more serene. Interestingly, Planet Robobot was the first Kirby game to even have music for the pause menu.
  • The filename the map theme of Rhythm Route/World 5 is Lv2Town.dspadpcm.bcstm, suggesting it was once associated with Resolution Road/World 2 (whose map theme is TRT_LP_TTLV2CITY1.dspadpcm.bcstm). This is easy to believe since both worlds are city-themed.
  • The themes for the final boss's phases were likely shuffled around at one point:
    • The first phase's theme is named Last2.dspadpcm.bcstm.
    • The second phase's theme is name TRT_LP_TTSPACE1.dspadpcm.bcstm.
    • The third phase's theme is named Last1.dspadpcm.bcstm
    • The differing filename conventions are due to how the two composers, Jun Ishikawa and Hirokazu Ando, name their music files differently.
  • The filenames for Bomber's textures in this game, along with Kirby: Triple Deluxe and Kirby Fighters Deluxe have the Ch prefix despite the fact that Bomber was completely absent in the original version of Kirby's Return to Dream Land, combined with the fact that the textures also aren't compatible with the Super Smash Bros. Brawl model, where the prefix is both mainly used.

Internal Project Name#

The game's internal project name is "TorteCity" or simply just "Torte", according to the game's sound archive and various other files. Torte is a dessert, specifically a cake. This follows the trend of Kirby games being named after foods.

References#


  1. 星のカービィ ロボボプラネット/Kirby: Planet Robobot | HAL Laboratory↩︎
  2. Kirby: Planet Robobot for Nintendo 3DS - Nintendo Game Details↩︎
  3. Kirby: Planet Robobot | Nintendo 3DS games | Games | Nintendo UK↩︎
  4. Kirby: Planet Robobot | Nintendo 3DS | Games↩︎
  5. Nintendo - Official Site - Video Game Consoles, Games↩︎
  6. 별의 커비 로보보 플래닛↩︎