It's like Mario Party, but with Garfield. And lasagna. And only one board, for some reason.
Unused Graphics#
Placeholder Icons#
As the names suggest, these are placeholders for a UI icon and the tutorial loading screen. They feature what seems to be Garfield running on a track, wearing blue shorts. They are very small, being just 32×32.
PlaceHolder_Icon_UI |
PlaceHolder_Tutoloading_UI |
|---|---|
Player Placeholder Icons#
These textures are all named "PlaceHolder_Px_Icon_UI", x being the player number. The images are the same as the previous UI icons, but with different hues.
P1 |
P2 |
P3 |
P4 |
|---|---|---|---|
These textures are all named "PlaceHolder_Px_Icon_Crown_UI", x being the player number. They are the same images as the other player icons, but with Garfield's medal colored in. They're used as the player icon when the player is in 1st place.
P1 |
P2 |
P3 |
P4 |
|---|---|---|---|
Temporary UI Elements#
LEGEND_UI#
Six temporary UI spritesheets. Most icons and text are similar to those present in the final game. LP_LEGEND_6_UI_TMP has a Windows cursor visible in the top left corner.
LP_LEGEND_2_UI_TMP |
LP_LEGEND_3_UI_TMP |
LP_LEGEND_4_UI_TMP |
|---|---|---|
![]() |
LP_LEGEND_5_UI_TMP |
LP_LEGEND_6_UI_TMP |
PlaceHolder_Igname_UI |
|---|---|---|
![]() |
![]() |
![]() |
PlaceHolder_countdown_UI#
A placeholder sprite sheet for the minigame countdown screen.
PlaceHolder_hud_marker_UI#
A placeholder for the HUD, possibly used for visualizing the placement of HUD elements.
ThirdParty#
Located in a folder titled "ThirdParty", these textures can be found. They imply the use of third-party plugins in the game's development.
BonesStimulatorBig* |
LookAnimator_Icon* |
|---|---|
nid_grass |
|---|
Font Asset Icon |
Sprite Asset Icon |
Text Component Icon |
|---|---|---|
![]() |
![]() |
![]() |
*Gray background added for visual clarity.
Miscellaneous Textures#
T_ForbiddenInvasion_FlySpriteSheet2_TMP#
A transparent sprite sheet for a poorly drawn fly named "T_ForbiddenInvasion_FlySpriteSheet2_TMP". The minigame this refers to, Forbidden Invasion, uses a mesh of a fly rather than this sprite. (Gray background added for visual clarity.)
Quick_Veto_2#
|
|
To do: |
A mockup sketch of the vet office which appears in Quick Veto. The text is in French. The layout includes desks ("bureau"), operating tables ("table d'opérations"), shelves ("étagères"), and drawer cabinets ("meubles avec tiroirs").
Developmental Textures#
Miscellaneous developmental textures.
PostProcessLayer |
ps4marging |
PutsALayerOnItGaugeTexture_Tmp |
|---|---|---|
Unused Models#
PlaceHolderPosition1#
Named "PlaceHolderPosition1", this simple model can be found. It is made out of three capsule meshes, with the "eyes" being submerged halfway into the "body". This model is repeated three more times, with the number suffix going up to 4.
References#
|
The Garfield series | |
|---|---|
|
NES |
|
|
Game Boy |
|
|
Genesis |
|
|
Game Gear |
|
|
Windows |
Caught in the Act • Mad About Cats • Garfield • Garfield 2 • Lasagna World Tour • Threat of the Space Lasagna • Garfield Kart: Furious Racing • Lasagna Party • Garfield Kart 2: All You Can Drift |
|
Adobe Flash |
Sheep Shot • Scary Scavenger Hunt • Hairball Hack • Krazy Kennel Breakout! |
|
Game Boy Advance |
|
|
Nintendo DS |
Garfield's Nightmare • Garfield Gets Real • Garfield's Fun Fest • A Tail of Two Kitties |
|
Nintendo 3DS |
|
|
PlayStation 2 |
|
|
Wii |
|
|
PlayStation 4, Xbox One, Nintendo Switch |
|
|
PlayStation 5, Xbox Series X |
|
|
See Also | |






